Gameplay & Controls: 2/5 ♥s
Graphics & Visuals: 2/5 ♥s
Music & Audio: 1/5 ♥s
If I were to review Ravensword as a parody of the RPG genre, I would have to actually recommend it, as some facets of the game are so bad they're actually entertaining. However, seeing as this is a very serious attempt by Crescent Moon Games to break into the PC gaming enterprise, I have to give an honest review of the title, which is that this is the by far the most generic RPG I've ever played.
-Gameplay & Controls-
The gameplay is by far the area of the game with which I have the most qualms. Ravensword is essentially a hack and slash RPG, a tried and true formula, except in this iteration the hacking and slashing makes absolutely no sense as far as hit points go. While your first attack might take off 25% of a wild boar's health, your next strike will bring your foe down to zero, a skill for which I'm sure Robert Baratheon would have been most grateful. Yet all the clever Game of Thrones references in Westoros couldn't excuse just how imbalanced a fighting system exists in this game. Another aspect of the combat is the sneak system, which allows the player to get close to hostiles without disturbing them in order to land an attack for bonus damage or to steal items from enemies. However, the sneak system seemingly absorbs your character's energy at random; since energy is required for attacking and dodging, becoming invisible (oh, did I fail to mention that you inexplicably become invisible when sneaking?) might leave you questioning just what you can actually do now that you're hidden. Also, sneaks sometimes fail out of nowhere, disturbing your quarry and causing them to attack, and the best part is that the criteria that have to be met to cause this to happen aren't explained at all. So...thanks for that, Crescent Moon. I could also swear I've played about every quest in the story so far in one form or another in the other RPGs which reside in my library, which again brings up the issue of just how generic this game remains.
-Graphics & Visuals-
For the most part, the game looks like an oddly rendered MMO from the early 2000s, so if you're into playing that sort of thing solo and can handle the color pallet consistent with the rest of the series, you might actually enjoy Ravensword. Despite having improved textures when compared to its mobile counterpart, they don't provide an appealing atmosphere for a PC game; the outlandish and somewhat cartoonish buildings worked for its predecessors, but they don't work here. Also, I'm fairly certain the majority, if not all, of the NPCs are white. You're able to design your character's face, which allows for limited customization, although there are no feminine options so don't expect to play as a woman. You can give yourself Deadpool eyes for some reason, however, which I guess Crescent Moon thought was the next best thing.
-Music & Audio-
Ah, yes, the audio. Let's talk about the sound effects prevalent throughout Ravensword. The Prologue remains my favorite quest so far, as you start in the middle of a battlefield consisting of about ten people while the sounds of hundreds of screaming men and the clanging barrage of clashing steel assault your ears. That and the bizarre, almost comical grunt the player character makes when he jumps sum up the awaited audial experience rather nicely.
As my girlfriend pointed out, there's a squiggly line between raven and word, and the title could really be either Raven Sword or Ravens Word. That's honestly the only thing that interests me about this game.