Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUX We just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!! Major features to AGFPRO 3.
User reviews:
Overall:
Mostly Positive (300 reviews) - 70% of the 300 user reviews for this software are positive.
Release Date: Nov 19, 2013

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Buy Axis Game Factory's AGFPRO 3.0

Buy Axis Game Factory's AGFPRO 3.0 + Voxel Sculpt

Buy Axis Game Factory 's AGFPRO + BattleMat Multiplayer 4 Pack DLC

Buy Axis Game Factory's MEGA BUNDLE = AGFPRO + Premium + Zombie + Fantasy + BattleMat Multiplayer DLC

Packages that include this software

Buy Axis Game Factory's AGFPRO + BattleMat Multiplayer DLC

Includes 2 items: Axis Game Factory's AGFPRO BattleMat Multi-Player DLC, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory + Drone Kombat FPS Multiplayer

Includes 2 items: Axis Game Factory's AGFPRO - Drone Kombat FPS Multiplayer, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory + Fantasy Side-Scroller Player

Includes 2 items: Axis Game Factory's AGFPRO Fantasy Side-Scroller Player, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory's AGFPRO + Zombie FPS Player

Includes 2 items: Axis Game Factory's AGFPRO v3, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory's + Zombie FPS + Zombie Survival Pack DLC

Includes 3 items: Axis Game Factory's AGFPRO - Zombie Survival Pack DLC, Axis Game Factory's AGFPRO v3, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory + Zombie FPS and Fantasy Side-Scroller Player

Includes 3 items: Axis Game Factory's AGFPRO Fantasy Side-Scroller Player, Axis Game Factory's AGFPRO v3, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory's AGFPRO + Zombie FPS + Fantasy Side-Scroller Player + BattleMat Multi-Player DLC

Includes 4 items: Axis Game Factory's AGFPRO BattleMat Multi-Player DLC, Axis Game Factory's AGFPRO Fantasy Side-Scroller Player, Axis Game Factory's AGFPRO v3, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory's AGFPRO 3.0 + GeoVox

Includes 2 items: Axis Game Factory's AGFPRO v3, GeoVox

Buy Axis Game Factory's AGFPRO + PREMIUM Bundle

Includes 2 items: AGFPPROV3 Premium, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory's + Zombie FPS + Zombie Survival Pack + Premium DLC

Includes 4 items: AGFPPROV3 Premium, Axis Game Factory's AGFPRO - Zombie Survival Pack DLC, Axis Game Factory's AGFPRO v3, Axis Game Factory's AGFPRO Zombie FPS Player DLC

Buy Axis Game Factory's AGFPRO + Premium + BattleMat Multiplayer

Includes 3 items: AGFPPROV3 Premium, Axis Game Factory's AGFPRO BattleMat Multi-Player DLC, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory's AGFPRO + Voxel Sculpt + PREMIUM Bundle

Includes 3 items: AGFPPROV3 Premium, Axis Game Factory's AGFPRO - Voxel Sculpt DLC, Axis Game Factory's AGFPRO v3

Buy Axis Game Factory's GeoVox + AGFPRO + Premium DLC

Includes 3 items: AGFPPROV3 Premium, Axis Game Factory's AGFPRO v3, GeoVox

 

Recent updates View all (84)

May 17

May 16 Update

Hi all,

This update has a new feature for premium users.
It is a terrain generator that can be used to quickly generate various terrains with hills and / or valleys.
You can access it by going to Window > Premium > Terrain Generator

Also, we made it so the AGF Launchpad does not run in the background.
It was taking up more processing power than needed even though it was just idling.

Lastly, we fixed a few of the warning messages that wer popping up in the Scene Loader code.
That code is otherwise unchanged, and should be working the same as before.

Enjoy!

4 comments Read more

May 6

AGF May 6 Update

Hi all,

This update added a new feature to the Voxel Sculpt Generator called Follow Terrain.
If enabled, it will take the height of your normal terrain into account when generating.
So, if you make a hill with the AGF terrain, then generate with Voxel Sculpt, the voxels will be higher over the hill.

There were a other small bugs we fixed as well.

Enjoy!

2 comments Read more

About This Software

Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUX



We just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!!

Major features to AGFPRO 3.0 include complete compatibility with Unity 5 for AGFPRO, Premium, Zombie FPS, Fantasy Side-Scroller, Drone Kombat, BattleMat Multiplayer, and Voxel Sculpt! We have also added new character controls and characters in both the ARPG and Platformer Players! What you will really see is the POWER and SPEED that comes with this update, allowing users to create lush scenes, filled with assets, foliage and other features and functionality.

AGFPRO v3.0 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.

AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO v3.0 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 5 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.

AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 1000+ assets pre-stocked in the warehouse, along with 48 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO v3.0 includes all of the necessary tools to allow users the ability to import AGF scenes into Unity3d Free and Pro 5.

Creating game levels and maps in AGFPRO is easy and fun - now ANYONE can create their own quality game maps without having to program, model or animate!

Please note that in order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.

KEY FEATURES:


AGFPRO v3.0 now Features Nine (9) Key Areas or Apps for Development that Include:
  • AGF Launch Pad
  • AGF World Editor
  • AGF Construct App
  • AGF Browser
  • AGF Packager
  • AGF Scene Loader
  • ARPG Player (Internal & External)
  • Platform Player (Internal & External)
  • FPS Player (External)

New v3.0 AGF Launch Pad:


  • This App replaces the AGF editor from the AGF icon in Steam
  • Launches all AGF Apps including the Editor from one toolbar
  • No need to go through the Editor to launch the Players

New v3.0 AGF World Editor Features:


  • Redesigned GUI in the Editor
  • Dropdown menu system
  • Collapsing, drag-able windows with easy to see icons
  • 3x Speed increase for terrain sculpting
  • New Smoothing feature for the terrain sculpting has been added to give the user the ability to smooth and soften terrain on their maps
  • New X, Y, Z directional compass added to the Editor
  • Camera automatically changes the atmosphere when users are underwater vs. above water
  • Addition of "Build Time Clock" that is saved with each scene file every time users work, creating a standing time on how long each level takes to create

  • User-Friendly Project Creation Wizard
  • o Extensive library of pre-set themes for immediate level design
  • o Themes include lighting, atmosphere, terrain, vegetation, & water pre-defined

  • Intuitive User Interface with "Radial Menu" to expedite workflow
  • Drag and reorganize windows to customize UI
  • On & Off feature quickly hide menus

  • Advanced Terrain Creation System
  • Adjustable: terrain size, splat map & vegetation detail resolution
  • Supports terrains from 200 meters up to 200 meters down max
  • Terrains are now expanded to a maximum terrain of 4,000 meters square
  • 3x Speed increase for terrain sculpting
  • 10 levels of undo for terrain editing
  • Undo Vegetation, Painting and Sculpting independent of each other

  • Paint, Sculpt and Plant vegetation individually or simultaneously
  • Toggle: terrain visibility, painting, sculpting, planting

  • Sophisticated Brush Support
  • Extensive brush library with adjustable brush size, rotation, power, blend
  • Edit the entire Default Brush library for users preference
  • Project specific and default brushes independent of each other
  • Via the new integrated AGF Browser, users can now import their own original: Brushes, Terrain Textures, Terrain Vegetation Textures in PNG. Format
  • Newly added: Custom Images can be both loaded and removed for the Brushes – Terrain and Vegetation

  • Real Time Terrain Deformation and Painting System with Tri-Planar Texturing with Normal Maps
  • Toggle between tri-planar shader & simple
  • Intuitive Terrain "Snap to Grid Height" to set terrain
  • Numeric input and readout of terrain height at specific locations

  • Tri-Planar Shaders and Texturing
  • Shader automatically maps terrain inclines with user defined texture
  • Over 40 textures included with Normal Maps

  • Terrain Texture Color Tinting Feature
  • Change individual textures or batch
  • Change terrain textures quickly and update in real-time

  • Advanced Vegetation System
  • Adjustable vegetation density & distance, unlimited layers
  • Set vegetation min. width, height & color spectrum

  • Advanced Global Vegetation Editor
  • Globally change vegetation color saturation, value, size, minimum width & height, color spectrums

  • Fully featured lighting and atmosphere configuration allows quick real time and run-time customization

  • Customized Lighting System
  • Key, Fill, Back, and Ambient light sources
  • Set light colors, flares & shadow configurations
  • Extensive Lens Flares to “main” light in lighting rig (over 15)
  • Newly added Underwater Lighting system

  • Fog System
  • Global and simple fog with a variety of parameters: density, falloff, color and distance
  • Set fog haze, density, distance, color, height and falloff
  • Newly added Fog System

  • Skyboxes – Select skybox cube maps with the ability to apply rotation & tint

  • Beautiful water system with sliders for wave direction, speed, intensity, refraction/reflection color and foam properties

  • Geometry Brush System
  • Create unlimited sets of geometry brushes
  • Brushes function as an independent layer to edit
  • Set min/max scale range
  • Randomly rotate X, Y, Z coordinates
  • Align to Normal
  • Spray geometry from camera view direction

  • User-friendly file saving thumbnail generation for scenes when saved

  • Extensive Presets to quickly start scenes (48 included)
  • Create custom presets and share with friends

  • Independent Pre-Fab Mode to create complex collections of assets outside of your scene

  • Fully featured transformation tools include:
  • Select, Multiple-Select, Copy/Paste, Duplicate, Translate, Rotate & Scale

  • Intuitive Grid-Snapping and Collision Detection easily place objects in scene with new enhanced features that include:
  • On screen display of Grid Size
  • On screen display of Grid-Snap Setting
  • There are now reference numbers for both the X or Z Axis, the numbers change dynamically with the scale of the grid
  • Grid Reference Number Scaling and Display Settings can be defined by the user


New Construct App Feature:


  • Gone is the old prefab workspace and it has been moved into its very own App
  • Construct is where you go to create your own prefab assets from the always-expanding library of textures and assets (over 1,000+) that are available in the AGFPRO Warehouse
  • Users can launch Construct from the Launchpad or from the Editor
  • Use the “refresh assets” button to load prefabs into the Warehouse library
  • Construct allows users to import their own .OBJ files (objects or assets) as well as .PNG texture files
  • Load your own models, .OBJ files, directly into ConstructUSERS NO LONGER HAVE TO IMPORT THEIR OWN ASSETS THROUGH UNITY PRO!!!!! This feature is included in AGFPRO and Premium.
  • Combine several .OBJ files and save them as a Prefab to be used in the World Editor


New AGF Browser (file browser)


  • This is a standalone browser that connects the AGF Apps together!
  • The new AGF Browser is designed to be the glue that is used to bring in users custom content. Now users are able to bring in their own Textures and Objects files into AGF creations without the necessity of using Unity Free or Unity Pro… This feature is HUGE as it empowers users the flexibility to create their own custom levels with any supported asset types they choose to bring in with the ability to take their scene files back into Unity to publish their own work


New AGF Packager


  • By popular demand – we have added this great feature… AGF DLC users are able to package their games easily and share with anyone! Just do the following:
  • 1) Select the Game Type
  • 2) Select the Project Folder
  • 3) Select the Destination of the New Game onto User’s Machine
  • 4) Give a Name to the Game
  • … And the AGF Packager does the rest… it’s really that easy! Best of all, friends do not need to own AGF to run the packaged game, nor do they need to have a Steam account. The Packaged Game is completely stand-alone, DRM FREE, and redistribution of users game(s) is encouraged. AGF Packager will make a game for the OS that it was packaged on. The AGF packaged games are NOT intended for resale. It’s about creating and sharing with all.
  • As an option, the Packager will automatically zip the game(s) package for easy distribution and no installation is required for the end user to play – no installers are necessary for friends to play – just unzip and have fun!


New AGF Scene Loader Features:


  • The AGF Scene Loader loads the AGF Scene Format into Unity Free and Unity Pro
  • Custom Images that are used on terrains now load into Unity with scene(s) created in AGF
  • Any locked assets in an AGF scene are no longer an issue… The AGF/Unity Scene Loader skips any assets that are not supposed to load automatically
  • Any OBJ files that are loaded into AGF will also be loaded into Unity Free and Pro


Action Role-Playing Game Player:


  • The ARGP Player provides users with player and camera controls that are genre specific for ARPG game creation
  • Using the Internal Player, creations can be played in real-time to play test map creations
  • The External Player allows users the ability to package and send their levels to others to play


Platform Player:


  • The Platform Player provides users with player and camera controls that are genre specific for Platform game level creation
  • The Internal Player allows users to immediately play and test their game maps in real-time
  • The External Player allows users the ability to package and send their levels to others to play


First-Person Shooter Player:


  • This Player provides the user with an FPS camera and controller, specific for FPS game level creation and play testing
  • The FPS Player can be used with the AGF Packager to package their game levels to share with others
  • This Player also supports Scene-Linking and allows users to share their AGF FPS game level creations with friends and link their maps together for endless gameplay!
  • FPS Weapon asset packs are also included

AGFPRO v3.0 PREMIUM


  • AGFPRO + PREMIUM ASSET Packager – users are able to package their assets in Unity Pro and use in the AGF tool-set
  • Batch Asset Processing
  • Automatic Icon Creation
  • Over 500 Source Art Assets and Samples are included for Premium users

More Information on what AGFPRO is and what you can do with AGFPRO


  • Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)

  • Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.

  • The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity4 Free and Pro using our AGF/Unity tools.

  • By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller, Zombie FPS, Drone Kombat, BattleMat Multiplayer & Voxel Sculp), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels

  • There are limitations to some asset packs “locked (L)” that limit the users from loading these assets into Unity. All unlocked asset packs are free of copyright and can be used via Unity for redistribution per the terms of the EULA http://ttp://media.wix.com/ugd/43457c_ee338ac5b4f644eb8b432518a8bb3d79.pdf

  • The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee

  • Users are also able to create and place specific game play mechanics that are provided in the software

  • Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game

Additional Questions RE: AGFPRO?

  • If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need AGFPRO Premium and either Unity Free or Pro software

  • If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing

  • We have many schools all over the globe using AGFPRO to teach game development and design in the classroom, from middle schools to elite Colleges and Universities. We have a basic curriculum available that instructors are able to include in their course curriculum and we provide additional support that includes software updates, access to DLC, non-Steam versions of the software if necessary, user support and special feature integration upon request and based on the terms of the agreement. We offer special pricing for schools and we find that schools love using the software as it allows students the ability to create complete games within the limitation of a semester and is a great introduction to begin to interface with Unity3d, without users having to program, model, animate or script. Please contact Tammy McDonald at tammy@heavyh2o.com if you have specific questions or interest regarding AGFPRO's Educational License.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: Intel Core 2 Due / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gefore 6600 / ATI Radeon X800 (shader model 2.0+) or better
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • DirectX: Version 11
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
    Minimum:
    • OS: Snow Leopard 10.6 or better
    • Processor: 2.0 GHz PowerPC 970MP or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 2.0+, year 2004) or better
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    Recommended:
    • OS: Mountain Lion 10.8 or better
    • Processor: Intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    Minimum:
    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Duo / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    Recommended:
    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX / ATI Radeon 5850 or better
    • Storage: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (300 reviews)
Recently Posted
Red Pool
( 0.4 hrs on record )
Posted: May 9
Don't. Just look at the reviews below me.
Helpful? Yes No Funny
PsychicParrot
( 3.1 hrs on record )
Posted: May 6
I don't like the interface and, the few times I tried, it didn't work very well with Unity.. so, no I just can't recommend it. I don't like how everything is a DLC other than the basic terrain editor, either. It seems like the support may be good (the devs got in contact with me when I said I was having trouble importing into Unity) but I bought Gaia for Unity terrain generation and I find that much more intuitive and more suitable for what I need, not to mention a lot cheaper and prettier.
Helpful? Yes No Funny
shay
( 5.1 hrs on record )
Posted: April 12
Ok so.. before writing this review i decided to try this software again since i having this software on my steam account for over a year i was reading mixed reviews here so i forced myself to install it again and try it again before writing a bad review since from what i remember i agreed a lot with most of the bad reviews about it. i did feel like just a terrain editor. no gameplay editing or anything like that.. so i did install it and tried it and i gotta say somehow it seems like i missed a lot of things last time i tried it. editing maps seems like a lot easier then i remember it was. now i cant seem to find or if it is even possible to add/edit the actual gameplay/weapons i got from dlcs or anything like that and i got most if not all DLCs i got in a bundle, but it is safe to say it is a game creating software.. not one that is going to go on steam.. or make you tons of money (like i said as far as i can tell until now, no gameplay/weapon editing) but it is a game creating software by definition.. if you want to mess around with some map editors and create a game for some friends or your kids.. sure go head get it.. but i really cannot see anything making more then an hour of gameplay game with this software (again as far as i can tell) there are all kinds of mods that comes with the dlc.. but besides the terrain there seems to be not much of editing.
Helpful? Yes No Funny
Batrada
( 3.5 hrs on record )
Posted: April 6
Does Not Work efficiently, hard to use takes hours to learn, using unity editor is way better and faster even with terrain and using custom models.
Helpful? Yes No Funny
alemismun
( 1.1 hrs on record )
Posted: April 2
10/10 would add ♥♥♥♥♥♥ controls with bad framerate agian.
Helpful? Yes No Funny
NotCarlSmith
( 1.8 hrs on record )
Posted: February 29
I have wasted my time and I have wasted my money.
Helpful? Yes No Funny
SuperNova450
( 0.2 hrs on record )
Posted: February 25
it was not the type of game developing software for me it didnt not have what i was looking for maybe others should try it but not for me
Helpful? Yes No Funny
Uveryahi
( 4.0 hrs on record )
Posted: February 8
I ususally like to be taken out for diner before being effed in the A.....It's called common courtesy. You might as well be learning any engine, it'll be worth your time and money (and most of them are free unless you make money with them so yeah). Don't bother with this tool.
Helpful? Yes No Funny
CocaColaExpress
( 0.1 hrs on record )
Posted: February 6
Don't buy it.
Helpful? Yes No Funny
Kaila
( 2.0 hrs on record )
Posted: January 28
Purchased this software and havent been able to use it because its tied to unity and i dont use it so i cant recommend it.

its not a game maker or even close, its a terrain editor creator to make levels soley for Unity, and as i use other software its useless. the way they descibe it is very misleading and i havent touched it since my purchase.

not to mention pushing out updates with zero information on whats included is a little pathetic.
Helpful? Yes No Funny
SirCypkowski
( 0.3 hrs on record )
Posted: January 24
If I bought this engine, that mean's that I can develop game and give it to steam greenlight, or I have to buy something more?
Helpful? Yes No Funny
Stompem
( 9.8 hrs on record )
Posted: January 17
Nice rendering but your games have separate proprietary players so you'd have a hard time trying to brand and sell them for commercial use in any credible way.
Helpful? Yes No Funny
JoLLeR
( 6.7 hrs on record )
Posted: January 14
Every time i try to export to unity 5, the softwares crashes or a bug occours. I wasted like R$150,00 in this program, that doesnt even works.
Helpful? Yes No Funny
theCrazyJohn11
( 12.0 hrs on record )
Posted: January 13
its just a waist of money, dont buy it
Helpful? Yes No Funny
EarthwormDan
( 0.6 hrs on record )
Posted: January 10
Misleading, Buggy and a waste of time.
Helpful? Yes No Funny
goldfish
( 80.6 hrs on record )
Posted: January 4
Previously had this as a would not recommend review because of bug issues on linux. These have all been taken care of in the latest build.
Helpful? Yes No Funny
radagar
( 2.4 hrs on record )
Posted: January 2
Have not used it much can be very slow to edit.

it seems good.
Helpful? Yes No Funny
✪ TiV
( 0.2 hrs on record )
Posted: December 14, 2015
Anyone looking to get into game development should definetly try AGF. I really enjoyed using the terrain editor and the construction mode to make my own unique maps. Also, the abundance of DLC allows you to make everything from zombie to first person shooter games. This is the perfect piece of software to get into game development.
Helpful? Yes No Funny
Sinned #StayFree
( 0.7 hrs on record )
Posted: December 14, 2015
I love the game so far it shows some in depth mechanices within the game, it really pushes your creativity to the limit with the terrian builder. I would highly recommend this to people looking for a indepth terrian builder/fps/ and well pretty much everything.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 9 people (56%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Posted: April 6
Does Not Work efficiently, hard to use takes hours to learn, using unity editor is way better and faster even with terrain and using custom models.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 11 people (82%) found this review helpful
2 people found this review funny
Recommended
80.6 hrs on record
Posted: January 4
Previously had this as a would not recommend review because of bug issues on linux. These have all been taken care of in the latest build.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: April 2
10/10 would add ♥♥♥♥♥♥ controls with bad framerate agian.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
3 of 6 people (50%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: January 14
Every time i try to export to unity 5, the softwares crashes or a bug occours. I wasted like R$150,00 in this program, that doesnt even works.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
123 of 135 people (91%) found this review helpful
6 people found this review funny
Not Recommended
10.9 hrs on record
Posted: March 27, 2015
Potential buyers beware; this sofware is a bit of a money pit. All signs point to the continuation of the inclusion of useful new features as micro-DLC. Also keep in mind that the assets in most of the DLC are not meant for commercial use, making most of the content only suitable for hobbyists. This is also pretty tightly tied to the Unity ecosystem. You won't have much luck using anything you make with any other engine until they finally add in exporters to common formats (.dae, .fbx, .obj) and they may never do that.

Picked this up over a year ago, never got much use out of it because of persistent shader bugs on Linux for the two graphic cards I've used with it that have gone unfixed to this day. Their home-brewed DRM solution also seemed to cripple my copy of the software after the version 3 update due to a false positive. The devs refused to own up to this and instead continue to accuse me of pirating their DLC.

If you can get past all that and still feel interested in this, here are the main pros and cons from what I have seen so far.

Pros:
- Modestly fun terrain editing tools that are based around a novel grid setup you can raise and lover and brush the terrain to snap to it. Takes getting used to, but is well suited to the task.
- The terrain painting looks like it could be really useful, but due to the above mentioned shader bugs I haven't got much use out of this feature.
- The assets that came with premium looked fairly decent, if a bit generic. If you like cartoony low-poly stuff, then their art style will likely appeal to you.
- It often goes on sale. I know some friends of mine got it from sites like Bundle Stars for a lot less than I paid, with a few DLC included.
- Can't really think of anything else,

Cons:
- As mentioned, their customer support isn't all that great. If you happen to disagree with them, or have problems that they don't feel are worth their time to fix, don't expect it to end well.
- The controls are really clunky and I could never fully get used to them. I think it comes down to poor shortcut choices, but your mileage may vary.
- Map size is pretty limited and I haven't seen anything about plans to add in support for tiling any time soon. This is a bit of a deal breaker for me, but the space is probably plenty if you plan to have your world broken up into smaller maps with load points and barriers. I'm more interested in open-world designs though.
- They say this is a finished product, but there are still many missing features and most of them won't find their way into the basic version. Expect to need premium and continued DLC purchases if you hope to eventually have something resembling a full toolset here.
- Recent inclusion of pretty poorly designed extra DRM that seems to cripple your UI and may even blacklist your product keys preventing you from fixing the damage with a reinstall.

Overall I can't recommend this unless you are strictly a hobbyist who is fine with the fact that you will need to keep paying for this software on a regular basis in order to keep it useful and that it may eventually get permanently crippled by over-zealous DRM.
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280 of 368 people (76%) found this review helpful
1 person found this review funny
Not Recommended
238.5 hrs on record
Posted: May 29, 2014
Game factory does not make games. It is a level / world design tool. A really good level / world design tool for Unity based games. You see everything in real time. You can play test your levels, run around and stuff, but its not a stand alone game game engine, just a level / world design tool. However, calling yourself Game Factory was slightly misleading, but whatever. On the forum, the developers hint at wanting to one day make it a stand alone game engine, but I'm not sure if its a hint or misleading. Since they call it Game Factory, I have to lean toward the potential of misleading here.

It is now a few months later and people are still asking if AGF is a game engine to make standalone games: http://♥♥♥♥♥.in/399649/annotated

You can make some really great looking, lush environments. The tools are easy, robust and look fantastic. The video tutorials are great and explain a lot, even if they could get sped up a little for more advanced users.

The problem is there is nothing out of the ordinary from the default Unity 3D level editor. So if you're already developing for Unity, why not just use Unity? This is still a better editor to make levels and it will take you less time to make better levels.

The DLC packs offer a lot of variety. The FPS add on offers lots of great features, but there are already a lot of great FPS level editors out there. Game Factory FPS DLC expedites level creation with prefab rooms ala the Elder Scrolls editor. Instead of having to make every wall like Source, Unreal and even the Doom 3 editor. With all that said, the DLC is not free. It is just another add on to buy when Unreal 4 and Cryengine have plenty of free examples for every type of game. Plus they're cheaper and they are stand alone engines.

Game Factory is worth it if you're a level designer for Unity, but to the average kid expecting to make a big game, nope. Look at actual game makers, Unity, Cryengine and Unreal Engine. As for Unity, its simple enough to pick up and design for, so this is a great benefit.

I have respect for the developers and respect for the tool, but I'm just warning people. It's not what you think it is.
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105 of 129 people (81%) found this review helpful
Recommended
75.9 hrs on record
Posted: September 2, 2014
Software is great! Love how easy it is to use! It's more of a Unity map maker than anything else though. And the Zombie DLC, sadly, can't be sold for commercial purposes. Either way, I simply love this software!
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70 of 85 people (82%) found this review helpful
3 people found this review funny
Recommended
4.8 hrs on record
Posted: November 9, 2014
WARNING: THIS IS NOT A GAME ENGINE

It's awesome level & world design tool with a huge variety of already created environment objects.

  • Easy to use
  • Realtime testing
  • Compatible with Unity Free
  • Updates & support

This is the best tool ever made for game developers.
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79 of 102 people (77%) found this review helpful
Recommended
27.8 hrs on record
Posted: November 29, 2013
EDIT: This is a more updated review than my previous one.

I've used AGF for a while now and I have a lot more experience using the tools. I like the accessiblity of this program, as it is quick and easy to make complex landscapes and basic buildings and structures. They have also greatly increased the amount of different terrain textures and objects that you can place into your world. If you want to make anything fantasy medieval, there are plenty of objects and prebuilt buildings for you to use. I have yet to check out the added DLC, but it is still a great tool regardless. Personally, I only use the tool to make the terrain and put in buildings, then I just export it to Unity 3D and it usually works ok. The only problem can be when they update the program, you have to put in the new exporter tools into a new Unity project. Other than that, it is a great tool for both beginners and the more experienced.
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54 of 64 people (84%) found this review helpful
Recommended
7.1 hrs on record
Posted: September 14, 2014
I've been dabbling with Unity for close to year and have tossed a lot of $$$ on the asset store - a significant percentage on terrain assets and tools. Had I known about the capability of AGF, I could have saved a lot of money. Simply put, this tool takes one of the biggest headaches out of Unity: that of sculpting realistic-looking terrains. I have spent countless hours on creating, deleting and re-creating outdoor environments in Unity. AGF makes it easier than pie. The asset base is not very big yet, but for me, that is not a problem. I need AGF to build my base terrain on, sort out my vegetation, my lighting, better-looking fog effects, etc. Once happy, I can import my scene into Unity and add the rest of my prefabs to it.

This tool is a timesaver and for someone who constantly nit-picks over silly stuff like 'that mountain just does not look right!', AGF helps a lot. The developers are active in responding and assisting with issues and I really appreciate that. I certainly look forward to seeing how this product further develops and recommend the investment for anyone looking for an edge in their terrain creation.

(And yes, AGF can now do a lot of other scene activities, but I can only talk about what I’ve been using this tool for :) )
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72 of 94 people (77%) found this review helpful
Recommended
3.1 hrs on record
Posted: November 26, 2013
This is a Level creation Tool, that being said it's easy to use , not that expensive for the Basic pack. If you are looking for a tool that makes all aspects of a game, this is not it. not to say this is a bad piece of software. I found it easy to use and with out things getting overly complicated.
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29 of 30 people (97%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: December 15, 2013
I do not recommend this program if you are only going to buy the basic version. This program was made in a way you have to buy the Premium version. Let me explain:
-You can't buy the premium. You have to buy the normal version first and then the premium, that's not even the worst.
-> in the basic version there is nearly nothing you can do with exception of walking around on your terrain which took you a few minutes to build because you only have 10% resources from the Premium version to build a terrain because you didn't buy the Premium add on.
Without the Premium version I wouldn't recommend it to you. If you want to buy the Premium add on anway, go ahead.
-Thumbs down -> 20Euro for only 10% recources you can use.

Basic (10%) Premium(90%)

No hate, just facts.
-Pat
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90 of 131 people (69%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: May 12, 2014
TL;DR: You cannot create your own gameplay. If you're completely new to game design, AGFPro is a nice starter package, but you'll have to learn to use something else to really create your own games.
If you're already familiar with using a game engine like Unity3D, you won't need AGFPro, but maybe you'll like it. I personally didn't.

When I first had a look into Axis Game Factory, I had a negative feeling about the whole thing. As I looked a little more into it recently, I found out that most of my problems were because of its presentation.

To start with this first: Like others stated already, the term "Game Factory" can be confusing. Unlinke Unity3D, the tool this tool was made with, you cannot create your own games with it.

What you CAN do is create Landscapes with a lot of ready-to-go assets. Buildings, textures for your terrain, extra shaders, everything there. The editor also comes with some features that may or may not make level design easier or faster than with Unity. When you're done, you either put one of the AGFPro Players into your level and play around a bit, or you import your level to Unity3D, where you can build a game upon what you designed. This feature was in beta while I tested it and crashed while importing.
But right here's another positive thing: The developer is constantly trying to improve this tool.

I personally couldn't really warm up to Axis Game Factory. I'm able to do pretty much I can do with it in Unity, and with that I don't need a second tool for level design. Also, the UI of AGFPro felt unintuitive to me, but that's subjective as well.

If you're able to use Unity or something alike, I don't recommend this tool, since I didn't see much use in the features that it adds to what Unity already gives you, or is available for Unity.
Maybe, for you, it's different, so you might want to take a look anyway.
Also, I do think that beginners with no experience with other tools can get a nice starter package here to have a first look into level design and if creating games could be something for them.
Just keep in mind that, to make your own game idea reality, you WILL have to learn to use another tool.
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44 of 58 people (76%) found this review helpful
Recommended
87.8 hrs on record
Posted: January 6, 2015
EVERYONE SAYING "YOU CANT MAKE A FULL GAME WITH THIS", THIS IS A LEVEL/MAP CREATOR FOR UNITY.

Some people have been giving this awesome piece of software negative reviews because they did not pay attention to what they were actually buying. This is not a GAME ENGINE. This is an amazing tool for developers and hobbyists who want to create detailed and neat looking maps/levels in no time. After you've created the levels for your game, you can then port them to Unity to make a FULL GAME.

+ Lots and lots of free assets, textures and models to use
+ Great graphics
+ Very detailed and easy level creation
+ Extremely kind and caring devs who actually take time to reply to people in the discussions when a user has problems/questions
+ Nice content updates


If you're interested in making a game with Unity, this is A MUST HAVE tool. It makes game creation with Unity much much easier and faster.
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35 of 43 people (81%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: September 6, 2015
This is not a game maker.

It can be used to design and test some assets and locations before exporting them into a game engine but you cannot, for example, create characters, plots, menus, skills, missions, etc. The name is therefore misleading.

It is a cool idea and the guys who make it look really genuine but it fails for the following reasons: the user interface is HORRIBLE - you have a three tier menu to get to select an item, the camera moves on it own, there is basically NO DOCUMENTATION at all. You will have to trawl through youtube and forums to find basic instructions. The only official information is some tutorial videos which themselves make it clear that they are "quick and dirty". The Steam manual is a joke, it's a two-page PDF with some patch notes.

In my opinion this software is useless for an experienced game maker and incomprehensible and unusable for a newbie. I think there is a niche for people who want to test out whiteboxing scenes befor exporting but that isn't what the name of the game implies and I'm not convinced you couldn't achieve your ends better in Unity.
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50 of 72 people (69%) found this review helpful
Recommended
3.4 hrs on record
Posted: December 13, 2013
Great Product. I got the 15$ version, and I just use it for fun.

Pros:
-Very easy to learn, PLUS the developer has plenty of helpful tutorials on youtube as well. Also, customer service is great and if you're having any difficulty with anything, you will get a response quickly.
-Graphics look great on my PC
-Alot of objects/materials/vegetation come with 15$ version, and if you want more I've seen the developer post more asset packs on the forums
-I had no problems setting it up on my PC
-Inexpensive (I got the 15$ version since I'm not a developer)

Cons:
-Seems to be missing some minor features (testing the game if FPS or adventure mode is limited), but the devs have promised to release more content/features in the future.

Overall, I would highly recommend the product if you find this kind of stuff interesting. Try the demo out for yourself, and make sure to check out the tutorial videos if you decide to try the demo. They are easy and will help alot!
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20 of 21 people (95%) found this review helpful
1 person found this review funny
Recommended
6.2 hrs on record
Posted: August 5, 2015
If you didn't buy this in last month's AMAZING deal from a certain sight *mumble-mumble*, you might agree with some of the people who review this software line as a money-grab. Check out the store page in detail, and you'll wonder why they don't just give everythig to you for the base-software price, right???

However for each DLC pack, there are new royalty free assets, new setups for game genre building/testing, and some have new tools for streamlining design using different methods. These all took more time and work for the developer to finalize, and he might not be in the wrong asking for payment for the content. New features cost more money for people who already bought the software? I believe that is the concept in any add-on DLC.

I did indeed get this and many of its DLC at a steep discount- so if this does peek your interest, I advise to look around for a deal on it. Earlier this year, I'd seen the base AGFPRO on sale for about 5 dollars, on three seperate retailers, on different weeks of software sales. So, take the people who complain about having to pay premium for other people's work with a grain of salt. If you want to see what it's about, there are videos explaining the features and UI online you can watch for free.

Personally, I find it a designer's time-saver. I haven't actually exported anything yet, as I'm still feeling out the interface, so I can't personally vouch for how well all features work; but the expedited world/scene creation is preferrable. Matt McDonald (and family) have put bounds of work into creating a seamless game-world design tool. They also personally run support, which makes them super-busy, but since they do make themselves available, it's admirable IMO.

Original assets can be imported, custom textures can be used, and there are quite few cool things you can do with them in the standalone AGF engine.

If you want to work on this quality-level, without the pricetag on the full package, you should get Blender and Unity 5 Personal (those are both very powerful and free, and useful with or without AGFpro), and learn how to make 3d environments using them; but I feel this tool's well worth the dinero, expediting the building of environment and basic game-mechanics which would take many more hours and headaches to accomplish (especially if you aren't a schooled and seasoned game designer).

Now, I don't care for some of the DLC packs, but only because I feel personally about using mass-produced free assets and game-mechanics. That doesn't mean they're bad-- and the developer did put a seperate allotment of time and focus on building them for add-on content. If you want to benifit from them, you have to buy them.

I do think it's well worth the price for AGFpro PREMIUM, since the point here is to design a beautiful, yet un-finished game world, complete with scenes/stages, and set up basic features like lighting, day-night cycles, parallax textures; then export them for use in building a polished current-gen game in the Unity3D 5 engine.

After looking at the add-ons for Unity, from many various coders and publishers, I think AGFpro PREMIUM is not really over-priced at all for what it can do.

Of course, that's coming from a guy who got this at a mind-blowing, STEAL of a price! ;)

To conclude; PLEASE understand I'm not saying that this is the BE-ALL/END-ALL of game design tools. It is very easy to run into moments where you're probably wishing for features, and you absolutely can suggest them to the dev team, although their main focus is creating more expansions for now, since the 3.0 update.

It can tend to be constrictive for game design since game and story features are built-in and can't be tweaked beyond what options are made available. However, that's what makes this tool unique; to set up a project that can be used to build onto and polish using other tools and the Unity 5 engine (AGFP Premium), I definitely must recommend it.
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83 of 134 people (62%) found this review helpful
Recommended
578.0 hrs on record
Posted: February 20, 2014
OK first of all I will declare that I have become good friends with the designer of this program, now having said that I have to say that Axis game factory has redefined what a game creation tool can be, having dabbled with a few over the years.

It's the first program of it's type that seems to make the process of map creation and asset management more of a game in it's own right than a technical chore. from intuitive and well orderd menues sliders and buttons to the most robust and forgiving undo feature you can imagine. add to that the teams willingness to keep improving and growing the editors functionality, and you have a program to not only enjoy but look foward to it's future growth.

if your new to games creation or even if your used to modeling and texturing that terain by more traditional methods I would urge you to try the demo and let it speak for it's self. And I would be surprised if you don't find your self getting lost in the shear fun of building a map it really can be that compelling.

also planned for the very near future is integration with the steam workshop so users can share maps , textures and other assets for free and for sale and you have massive potential for community and tallent sharring across user groups and platforms.

(just for the sake of clarity they don't pay me to say this :D im just that impressed with the way this program is going so happy creating and roll on the workshop integration)
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30 of 42 people (71%) found this review helpful
Recommended
19.3 hrs on record
Posted: July 10, 2014
Axis Game factory (AGF) is an unique piece of software. Let me start by telling you right off, that this IS NOT A GAME MAKING SOLUTION. With that said the software can be used in one of two ways.
1. Using the included assets or those from the DLC (Zombie and Side Scroller) one can make mini games (more along the lines of levels) and share them with people that have AGF as well. This is a neat feature and is fun to mess around but you are limiting yourself with this option. Of course this would be great for those interested in making games and do not want to go through the hassle of coding. For example I have a buddy who loves the Walking dead show. He has no wish to be a game programmer but using the zombie DLC him and his son can create fun little stages.
2. AGF can be used as a landscaping tool (terrain modeler) where you can create your landscapes and export them to Unity as a starting framework for your game. Using this method you can even build the file as an executable in unity and send it to anyone, even to those who do not own AGF or Unity. Importing can be done between AGF and either Unity pro or the Unity free edition. NOTE AGF uses some higher level textures that are only available in Unity Pro; your levels will still load in Unity Free but some features may be downgraded. For example Unity Pro has better water shades and textures than Unity free. So if you build a map in AGF that uses the water (pro) it will be downgraded to the standard water textures if imported into Unity Free.
Should you buy premium or stick with pro
The big issue between AGF pro and premium is exporting out of unity into AGF. With AGF premium you get an asset kit that allows you to export asset packs out of unity into AGF. Unity free does not support the creation of Asset packages. So if you are using Unity free you will not need this but if you have pro you may find this useful. SIDE NOTE the development team is tring to find a way to get this to work in Unity Free
Should I buy the DLCs
As I already said the DLC add some fun little playthings. I could see someone who wants to mess with game development but either do not want to learn or have not had the time to learn coding. One thing that you may want to know is that some (few) of the assets are locked so they cannot be imported into unity. The only real one that comes to mind is the zombies; AGF does not own the redistributing rights to those so they cannot allow people to use them in their own game. This is not a really big deal, since they can be used for play testing and level design in AGF. Anyone who is thinking about selling their own zombie game would probably want to have original creations anyway
Final thoughts
AGF is a nice little tool, something people at all levels can mess around with. With more DLC on the way I doubt it will get old anytime soon. The big issue is how much you should buy just starting out? This is really one of where the buyer is at:
Just wanting to mess around: I say buy the pro (standard) version of AGF, and maybe a DLC or two and see what you think
Someone looking for a terrain editor: In this case it depends on the version of Unity you are using. As mentioned already if you are using Unity Free you really do not need the Unity to AGF exporter found in the premium edition.
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