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Axis Game Factory’s AGFPRO 1.1 – for PC, MAC and LINUX AGFPRO 1.1 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.
Release Date: Nov 19, 2013
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Buy Axis Game Factory

WEEK LONG DEAL! Offer ends July 28th

-65%
$19.99
$6.99

Packages that include this software

Buy Axis Game Factory's AGFPRO + Zombie FPS Player

Includes 2 items: Axis Game Factory, Axis Game Factory's AGFPRO Zombie FPS Player DLC

WEEK LONG DEAL! Offer ends July 28th

-65%
$29.99
$10.49

Buy Axis Game Factory + Fantasy Side-Scroller Player

Includes 2 items: Axis Game Factory, Axis Game Factory's AGFPRO Fantasy Side-Scroller Player

WEEK LONG DEAL! Offer ends July 28th

-65%
$29.99
$10.49

Buy Axis Game Factory + Zombie FPS and Fantasy Side-Scroller Player

Includes 3 items: Axis Game Factory, Axis Game Factory's AGFPRO Zombie FPS Player DLC, Axis Game Factory's AGFPRO Fantasy Side-Scroller Player

WEEK LONG DEAL! Offer ends July 28th

-65%
$39.99
$13.99

Buy Axis Game Factory's AGFPRO & PREMIUM Bundle

Includes 2 items: Axis Game Factory, Axis Game Factory Premium

WEEK LONG DEAL! Offer ends July 28th

-65%
$79.99
$27.99

Recent updates View all (12)

Huge 65% OFF Summer Savings on ALL Axis Game Factory Software!!!

June 19th, 2014

Summer is off to a sizzling start and to help make it even hotter - we are offering our entire suite of Axis Game Factory Software for 65% OFF!!!

Axis Game Factory's AGFPRO, Premium, Fantasy Side-Scroller Player DLC and Zombie FPS Player DLC are all on sale and there are many special bundles to choose from!

In addition to the hot summer savings, we have new feature updates we are pushing for all Axis Game Factory software - new characters, weapons, gameplay mechanics, terrain customization features and much - much more to come!

If level design and modding is your thing - AGFPRO is MUST HAVE on your Summer To-Do List!!

5 comments Read more

New Zombie FPS Player DLC Video Tutorial

June 4th, 2014

Hey There AGFPRO Fans!!

There has been a TON of questions about how users take advantage of the fun new Zombie FPS DLC that we just launched last week. Questions like, "how do I load my assets?", "How does Scene-Linking work?", and "How do I place my building assets and game play power-ups?" are all answered and demonstrated in this brief, yet informative video.

This is video tutorial #1 and Matt will be posting more in the coming days as well as tutorials to support the Fantasy Side-Scrolling Player DLC.

Have fun - and don't forget to post your work to the Community Hub - we love to see what you are creating!

https://mail.google.com/mail/u/0/#inbox/14665abe582ee6ff

Best,
The Axis Game Factory Team

4 comments Read more

About the Software

Axis Game Factory’s AGFPRO 1.1 – for PC, MAC and LINUX


AGFPRO 1.1 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.

AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO 1.1 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 4 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.

AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 500 assets pre-stocked in the warehouse, along with 28 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO 1.0 PREMIUM includes all of the necessary plug-ins, scripts and shaders to allow users the ability to import AGF scenes into Unity4.

Please note that in order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.

KEY FEATURES:


• User-Friendly Project Creation Wizard
o Extensive library of pre-set themes for immediate level design
o Themes include lighting, atmosphere, terrain, vegetation, & water pre-defined

• Intuitive User Interface with "Radial Menu" to expedite workflow
o Drag and reorganize windows to customize UI
o On & Off feature quickly hide menus

• Advanced Terrain Creation System
o Adjustable: terrain size, splat map & vegetation detail resolution
o Supports terrains from 100ms to 2,000ms

• Paint, Sculpt and Plant vegetation individually or simultaneously
o Toggle: terrain visibility, painting, sculpting, planting

• Sophisticated Brush Support
o Extensive brush library with adjustable brush size, rotation, power, blend

• Real Time Terrain Deformation and Painting System with Tri-Planar Texturing with Normal Maps
o Toggle between tri-planar shader & simple
o Intuitive Terrain "Snap to Grid Height" to set terrain
o Numeric input and readout of terrain height at specific locations

• Tri-Planar Shaders and Texturing
o Shader automatically maps terrain inclines with user defined texture
o Over 40 textures included with Normal Maps

• Terrain Texture Color Tinting Feature
o Change individual textures or batch
o Change terrain textures quickly and update in real-time

• Advanced Vegetation System
o Adjustable vegetation density & distance, unlimited layers
o Set vegetation min. width, height & color spectrum

• Advanced Global Vegetation Editor
o Globally change vegetation color saturation, value, size, minimum width & height, color spectrums

• Fully featured lighting and atmosphere configuration allows quick real time and runtime customization

• Customized Lighting System
o Key, Fill, Back, and Ambient light sources
o Set light colors, flares & shadow configurations

• Fog System
o Global and simple fog with a variety of parameters: density, falloff, color and distance
o Set fog haze, density, distance, color, height and falloff

• Skyboxes – Select skybox cube maps with the ability to apply rotation & tint

• Beautiful water system with sliders for wave direction, speed, intensity, refraction/reflection color and foam properties

• Geometry Brush System
o Create unlimited sets of geometry brushes
o Brushes function as an independent layer to edit
o Set min/max scale range
o Randomly rotate X, Y, Z coordinates
o Align to Normal
o Spray geometry from camera view direction

• User-friendly file saving thumbnail generation for scenes when saved

• Extensive Presets to quickly start scenes (28 included)
o Create custom presets and share with friends

• Independent Pre-Fab Mode to create complex collections of assets outside of your scene

• Fully featured transformation tools include:
o Select, Multiple-Select, Copy/Paste, Duplicate, Translate, Rotate & Scale

• Intuitive Grid-Snapping and Collision Detection easily place objects in scene

• Two internal players and three external players included
o Action-Role Playing Player (Int. & Ext.)
o Platformer Player (Int. & Ext.)
o FPS Player (Ext.)

AGFPRO 1.0 PREMIUM
• Unity Free and Pro plugins (purchased separately as DLC)

More Information on what AGFPRO is and what you can do with AGFPRO

  • Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)

  • Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.

  • The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity4 Free and Pro using our AGF/Unity tools.

  • By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller & Zombie FPS), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels

  • There are limitations to some asset packs “locked (L)” that limit the users from loading these assets into Unity. All unlocked asset packs are free of copyright and can be used via Unity for redistribution per the terms of the EULA ttp://media.wix.com/ugd/43457c_ee338ac5b4f644eb8b432518a8bb3d79.pdf

  • The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee

  • Users are also able to create and place specific game play mechanics that are provided in the software

  • Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game

What are the limitations of AGFPRO?


  • If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need the AGFPRO Premium and Unity Pro software

  • If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing

PC System Requirements

    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: Intel Core 2 Due / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gefore 6600 / ATI Rodeon X800 (shader model 2.0+) or better
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • DirectX: Version 11
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)

Mac System Requirements

    Minimum:
    • OS: Snow Leopard 10.6 or better
    • Processor: 2.0 GHz PowerPC 970MP or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 2.0+, year 2004) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    Recommended:
    • OS: Mountain Lion 10.8 or better
    • Processor: Intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Duo / AMD Athlon x2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
    Recommended:
    • OS: Ubuntu 12.04 or better
    • Processor: Intel Core 2 Quad / AMD Phenom 2 x4
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 470GTX / ATI Radeon 5850 or better
    • Hard Drive: 700 MB available space
    • Sound Card: N/A
    • Additional Notes: More is better...
Helpful customer reviews
147 of 202 people (73%) found this review helpful
711 products in account
102 reviews
29.6 hrs on record
Game factory does not make games. It is a level / world design tool. A really good level / world design tool for Unity based games. You see everything in real time. You can play test your levels, run around and stuff, but its not a game, just a level / world design tool. However, calling yourself Game Factory was slightly misleading, but whatever. On the forum, the developers hint at wanting to one day make it a stand alone game engine, but I'm not sure if its a hint or misleading. Since they call it Game Factory, I have to lean toward the potential of misleading here.

You can make some really great looking, lush environments. The tools are easy, robust and look fantastic. The video tutorials are great and explain a lot, even if they could be sped up a little for more advanced users.

The DLC packs offer a lot of variety. The FPS add on offers lots of great features, but there are already a lot of great FPS level editors out there. Game Factory FPS DLC expedites level creation with prefab rooms ala the Elder Scrolls editor, instead of having to make every wall.

Worth it if you're a level designer, but to the average kid expecting to make a big game, nope. Look at actual game makers, Unity, Cryengine and Unreal. As for Unity, its simple enough to pick up and design for, so this is a great benefit.

I have respect for the developers and respect for the tool, but I'm just warning people. It's not what you think it is.
Posted: May 29th, 2014
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40 of 58 people (69%) found this review helpful
762 products in account
17 reviews
0.1 hrs on record
Axis Game Factory is a level editor made with Unity3d that does pretty much nothing you can't do with Unity itself and maybe a few packages from its asset store.
Those packages will be cheaper than the Premium License for AGFPro.
Remember that this tool does not give you the ability to create games, just levels for some default characters.

Definitely not worth the price.
Posted: May 12th, 2014
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57 of 92 people (62%) found this review helpful
101 products in account
1 review
573.2 hrs on record
OK first of all I will declare that I have become good friends with the designer of this program, now having said that I have to say that Axis game factory has redefined what a game creation tool can be, having dabbled with a few over the years.

It's the first program of it's type that seems to make the process of map creation and asset management more of a game in it's own right than a technical chore. from intuitive and well orderd menues sliders and buttons to the most robust and forgiving undo feature you can imagine. add to that the teams willingness to keep improving and growing the editors functionality, and you have a program to not only enjoy but look foward to it's future growth.

if your new to games creation or even if your used to modeling and texturing that terain by more traditional methods I would urge you to try the demo and let it speak for it's self. And I would be surprised if you don't find your self getting lost in the shear fun of building a map it really can be that compelling.

also planned for the very near future is integration with the steam workshop so users can share maps , textures and other assets for free and for sale and you have massive potential for community and tallent sharring across user groups and platforms.

(just for the sake of clarity they don't pay me to say this :D im just that impressed with the way this program is going so happy creating and roll on the workshop integration)
Posted: February 20th, 2014
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16 of 23 people (70%) found this review helpful
1,156 products in account
58 reviews
4.6 hrs on record
I'm not entirely sure who this program is designed for. It's basically a very simplified version of Unity, which lets you edit maps by deforming the terrain, and adding a limited number of assets.

You can then "test" your map by playtesting the map using a variety of pre-build "games". For example... if you choose FPS player, you will spawn with a gun, life meter, and if you set zombie spawn points, there will be zombies that spawn that you can shoot. That's about it.... there's no custimization options regarding any of the game elements in this "game factory".

After building a few maps in this program, I felt extremely limited as to what I was able to create, and there's not much creativity when the assets provided are a few basic houses, some rocks, and some walls...

Judging by the trailers, I'm assuming this was meant as a beginner tool for children to design their first "games", I personally thought it would be a fun way to design creative, and in-depth maps with a large number of provided assets, and then be able to design basic games to play with friends. (like RPG Maker) But sadly I was mistaken, and this program is mainly a "tool" to help Unity game developers design maps more efficiently.
Posted: June 26th, 2014
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12 of 20 people (60%) found this review helpful
15 products in account
1 review
13.6 hrs on record
This is a very fun and nice idea. BUT it has no grounds to it. I can't make skills and things. Really, all you can do is make a cool map. It should be called Axis Map factory. I want a REFUND.
Posted: May 31st, 2014
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