Stonehearth is a game of exploration and survival in an epic fantasy setting. Build your town, care for your hearthlings, and defend against marauding invaders.
User reviews:
Recent:
Mostly Positive (197 reviews) - 79% of the 197 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,545 reviews) - 85% of the 2,545 user reviews for this game are positive.
Release Date: Jun 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A core part of our game philosophy is making you, our community, part of the development process. We believe that games are at their best when they're shared with friends. This approach began with our Kickstarter and continued throughout the early Alpha development of Stonehearth. Stonehearth has a passionate and engaged community dedicated to helping us create the best game possible. Moving to Early Access and growing our player community is the next step in our development.

Stonehearth is a sandbox/simulation game, games that typically have very open-ended gameplay. There are many directions we can take the game, and we believe that your opinions are important when fine tuning our gameplay mechanics and ultimately deciding where the game should go next. What do you think?”

Approximately how long will this game be in Early Access?

“8 to 12 months”

How is the full version planned to differ from the Early Access version?

“The full version of the game will differ in two big ways: features and content.

Features

The full version will have the following features that are not in the Early Access version.
  • Multiplayer
  • Seasons
  • Additional Biomes
  • Mac and Linux versions

Content

While there is a good amount of content in the game now, the full version will feature even more!
  • New monster types
  • More settler classes: The Archer, the Geomancer, the Engineer, etc.
  • New playable race: Dwarves
  • Special events like festivals
  • Epic boss battles

For more on upcoming features, visit our Development Roadmap at http://stonehearth.net/roadmap/

What is the current state of the Early Access version?

“Today the game is playable and has many of the core features like building, farming, mining, and some initial combat scenarios.

IMPORTANT! We release new builds of the game approximately every 4 to 6 weeks. The game currently does not provide backwards save compatibility -- so saved games from one version may not work in subsequent versions.

However, if you create and save custom building templates, those should be available to use in future game versions.”

Will the game be priced differently during and after Early Access?

“No. The game price will remain the same during and after Early Access.”

How are you planning on involving the Community in your development process?

“Community involvement is at the heart of what we do! We firmly believe that we get the best results when we openly tell you guys what we are doing and give you a chance to provide your input.

Here are the community activities that we already do regularly.

  • Weekly video development updates
  • Feature polls and feedback requests posted to the development forum
  • Bi-weekly development streams. Watch us work and provide your feedback in real time. Participate and follow us at http://www.twitch.tv/stonehearth

Please let us know what you'd like to see added to Stonehearth!”
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Recent updates View all (76)

June 23

Woo! Stonehearth Steam Trading Cards Are Here!



You asked for 'em, you got 'em!
Steam Trading Cards have been a popular request ever since we launched on Early Access. And today, we're debuting our first series of Steam Cards, featuring characters and lore from the world of Stonehearth.

You can read all about how Steam Trading Cards work here.

There are six (virtual, duh) Stonehearth cards to collect by spending time playing the game; one of them (oooh, Mysterious Rabbit Statue) is pictured above. Each time you collect a full set (one each of the six cards), you can craft them into a badge to display on your Steam profile.Here's the image from the first badge:



Each time you craft a new badge, you also will receive random rewards, including special desktop backgrounds and emojis to use in Steam chat.The cards, the backgrounds -- yeah, pretty much everything you can receive through the card process -- feature some incredible artwork courtesy of the very talented Allie.

Enjoy! Let us know what you think -- and whether you'd like to see more Steam Trading Cards from Stonehearth.

20 comments Read more

June 23

Want to test upcoming features? Try our Steam Latest branch!

As many of you know, we operate a two-track release process for Stonehearth.

We release a new stable Alpha about every 8 weeks, though in some circumstances we've been able to go a bit faster. Between the release of each stable Alpha, we provide access to our "Latest" (or unstable) release branch, which is a work-in-progress of the next Alpha. This means that approximately every four weeks, we release either a stable or unstable Alpha, on an alternating basis.

Since Alpha 14, we've focused each Alpha on a theme, with a small number of features and additions. Our goal is to work on these for 3-4 weeks, then release to our Latest, or Unstable branch on Steam. Then we get your feedback, iterate and bug fix, and release to stable in another 3 or 4 weeks. (Depending on the complexity of an Alpha's theme, the process may take a bit longer.)

We've found that the unstable period helps us produce a higher-quality stable Alpha by gaining more feedback in the development period.

Getting your feedback on each Alpha as it's in development is a very important aspect of our process. So we invite anyone who's interested to opt in. Here's how:

- In your Steam Games Library, right click on Stonehearth
- In the dropdown menu, select "Properties"
- In the popup window, select the "BETAS" tab (on the far right)
- Under "Select the beta you would like to opt into" choose "latest"
- Close the window; you don't need to enter any code

Congratulations! You're on our Steam Latest branch! (You may need to restart Steam for things to take effect; sometimes the Steam app doesn't like to cooperate...)

Remember, our Latest branch is called unstable for a reason! It's a work in progress, and you're likely to encounter more bugs than usual. So please keep that in mind if you would like to join our intrepid band of bleeding-edge players.

We look forward to your feedback!

14 comments Read more
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About This Game

Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City


The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers


All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Epic Boss Fights!


As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)

Player Driven Legacy Through Modding


We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8/8.1 (32-bit or 64-bit)
    • Processor: Intel or AMD Processor, 2.0 GHz or better
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1; Windows Vista SP2
    Recommended:
    • OS: Windows Vista/7/8/8.1 64-bit
    • Processor: Intel or AMD Dual-Core or better, 2.6GHz+
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1; Windows Vista SP2
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (197 reviews)
Overall:
Very Positive (2,545 reviews)
Recently Posted
kellergees
( 23.3 hrs on record )
Early Access Review
Posted: June 27
I really recommand this game as it is full of elements that I really like. Every map in this game is different and can be chose randomly; I can design and build any buildings in any style; Interesting and various occupation transfers.

BUT! There are a number of bugs need to be fixed. Most of the bugs don't effect the performance and don't end up game-crash they are simply annoying...

In general, Stonehearth is a good game and have a great space to improve (especilly needs to FIX THOSE BUGS!)
9/10
Helpful? Yes No Funny
Golkarath
( 0.3 hrs on record )
Early Access Review
Posted: June 27
I would really love to play this game but every 5 min. after starting it, it crashes I've tried every possible way described in the forum or the other websites so no playing for me now till I know how to fix it
Helpful? Yes No Funny
iStravinsky
( 2.8 hrs on record )
Early Access Review
Posted: June 26
This game could be great. I enjoyed managing my villagers, building mines, collecting resources and defending my tiny village from incoming raiders. But one key element has made me decide to not recommend this game.

Designing and building things is a struggle against a ruthless stubborn AI and clunky difficult to use controls.

The core of this game is about building things. Houses, towers, mansions, whatever you need to house your hearthlings and keep them happy.

Right now this mechanic is broken.

The controls are non-intuitive. I'm still unable to find a simple way to edit or delete plans. If I do start construction and finish a house halfway and then realise that I forgot to design a window, door, or anything else, I can't change the plan. Instead I have to delete the plan, dismantle and destroy whatever was actually built and then start over.

Trying to destroy partially built homes is another struggle. Hearthlings will destroy the pieces around them leaving no way for them to exit creating floating walls or floors and even after you rescue them they refuse to destroy those floating pieces.

Building a city is what this game is supposed to be about. It's an early access game. I understand. But I've been watching this game ever since the kickstarter and the constant complaint has always been about how difficult it is to get custom unique buildings created.

It's been a few years and this problem is still around.

Before you make a decision on whether or not to purchase ask yourself if it is a problem Radiant even CAN fix.


Helpful? Yes No Funny
Skoomah
( 14.6 hrs on record )
Early Access Review
Posted: June 26
10/10 would have shepard wander into goblin base again
Helpful? Yes No Funny
Timi
( 12.2 hrs on record )
Early Access Review
Posted: June 26
Amazing city builder and survival game, despite a few bugs here and there it is a solid strategy game.
And for a game still in alpha it has quite a good bit of content, I look forward to see whats in the future for this.
Helpful? Yes No Funny
jansson.alex.m
( 47.8 hrs on record )
Early Access Review
Posted: June 26
Early access

It's rather fun, and you loose track of time. I easily get bored, fast, and even if I restart "my journey" with these hearthlings over and over (because something in the game didn't work out like I wanted to) I don't get bored - I can restart the game 10 times and it's as fun as the first time, tho it does say something, that I have to restart it 10 times...

The good
-It's easy to understand how to do things, as there are no instructions or learn-how-to-play-guides in the game.
-Fun animations and rather good design. It's like a better version of MInecraft with more characters (several Hearthlings)
-It doesn't take time to acheive certain goals you set. There are no goals in game, but if you want to build a huge castle and whatever, it doesn't take forever like in other games.
-You don't just like your hearthlings, you love them and care for them.

The bad
-Remove buildings and other functions doesn't always work, and it seems some of it will never work. Delete a building, sure, but only after you exit and then re-enter the game --- delete or add a specific furniture/object in an existing building, no way José, you better had thought of what you wanted from the beginning!
-You don't get to pick your hearthlings - they are diced, and you can't keep the ones you like and dice the rest... Same with map. Everything is random, and maybe that is good, but I like to pick my people and places.
-No goals, red thread, main story. It's just a sandbox... Maybe that's why I keep restarting the game, the biggest challenge is the start-up, after that it's too easy - even in hard mode.

The ugly
-I have found myself spending more time deciding on what group I shall have and picking the place, when that is done, I exit the game cuz I've been on it for 1,5 hours already...
-If things go sour, it's easier to restart than to fix the tragedies... "Oh no, almost everyone died! Meh, I restart it."

All in all, the game has room for improvement, but even like it is, it's ok. Minecraft gives me headache, this doesn't.
Helpful? Yes No Funny
ImDaBanana
( 7.2 hrs on record )
Early Access Review
Posted: June 25
I really do recommend this game, which i would have never said when i bought it. If had decided to play it again for a while to unlock the tradig cards, but it is much more engaging now. I don't know what has improved (i almost fully forgot about it), or if i have changed, but i'm sure at least something has improved. For its alpha state, i recommend it, although i would have probably not done that in a full released game due to bugs.
7/10 - Me
Helpful? Yes No Funny
happy borris
( 41.9 hrs on record )
Early Access Review
Posted: June 25
Honestly one of my favorite games ever. Some people say its not worth the $25 but I say that with the potential this game has for the future it is worth way more. This game is already absolutely outstanding and pretty fantabulous but if the development keeps going like it has it has the potential to be one of THE BEST GAMES ON ALL OF STEAM!
Helpful? Yes No Funny
RDM- Hedgehog msg for overwatch
( 1.1 hrs on record )
Early Access Review
Posted: June 25
Lot's of potential but by far the slowets developed game in existence.

It might be out on release by the time my son has a son to play it.
Helpful? Yes No Funny
SlicingTheMoon
( 4.1 hrs on record )
Early Access Review
Posted: June 25
Do not buy this game, mine got stuck and even after re installing it wont fix. I wanted to play on full screen, but apearently that froze the game when ever i started it, I can not even click on the settings to fix that. The developers should be a shamed to put this out on steam, it did look nice so i wanted to play it, now i just want my money back.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
49 of 51 people (96%) found this review helpful
2 people found this review funny
Recommended
27.6 hrs on record
Early Access Review
Posted: June 6
In its current state, I have to recommend this game!

Couple of points at the end explain the overall rating.

Pros:

- Cute Artstyle
- AI 90% of the time is perfect
- Can build almost anything you want to
- Hard mode actually adds survival challenge to this otherwise peaceful town builder
- Constantly being developed/improved
- Indepth profession system with RPG style progression
- Happy to just watch my villagers do their thing!

Cons:

- AI doesn't work 10% of the time
- Buildings you designate to build sometime never get finished (Look at bottom of post)
- Combat AI is dodgey. I have to tell them to Defend a location, to get them to attack monsters

Notes:

The reason it is a yes is solely based upon the ability to use the Command Console (CTRL + SHIFT + C).

This allows you to Instantly Build buildings your villagers refuse to build, and you can destroy buildings already created.
Without these two commands (IB & Destroy), I would have raged quit this game years ago.

I'd say 50% of custom buildings never get finished if they are semi-complicated. Sometimes the villagers, when you tell them to place items, never actually place it and you're stuck with the ghost icon.

But with 'Destroy', you get rid of it, and with 'IB' you can sort the building issues out!
You even have a Teleport command if your villagers get stuck!

Hopefully they will remove the need for the console, but until then I have to give this a 8/10 IF you use the Console.

Without the Console, it'd only be a 5/10.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Recommended
9.2 hrs on record
Early Access Review
Posted: June 12
This game is very addictive. It has the micro-management of a city building sim, but it's not on such a grand scale. However, it's kind of better, you get to know your village/town pretty well and you start to remember the names of who does what job and what they look like. It's great to just expand and grow out and you have the incentive of gaining new villagers through daily reports as you increase your net worth. Increasing the size of your population provokes attacks by increasingly difficult enemies, so you have to manage forces in to bands and promote footmen to knights or bowmen etc. The military system is enjoyable in that it allows the game to merge in to a military sim/strategy genre as well. I'm glad to see this game is doing well and that the developer is supporting it.

Note, one warning: Bugs... Although this game is in early access, so I'll cut it some slack. I'm having a few bugs, e.g. soldiers not listening to commands, multiple glitches in custom building system, hearthlings not collecting loot and the inability to remove certain structures half way through building them.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
69.9 hrs on record
Early Access Review
Posted: June 5
Honestly quite a good game, enjoyable for hours on end.

Pros:
Custom buildings
Simple, pleasing art and textures
Easy gameplay even on higher difficulties
Easy assignment of tasks to characters
Plenty of content to create your town with
Nice music

Cons:
Buggy AI (Plans are made to improve this, luckily!)
Currently no forseeable multiplayer section, but I would find this interesting, personally.
Develops memory leaks causing it to start to have extreme lag after playing for long times, but this is fixed upon restarting the game, so it is not that big an issue
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: June 3
Wow, just wow! I love this game and the concept. The learning curve felt high because there is no real deep tutorial, but once I got the basics, it was amazing. Keep it up devs!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
22.7 hrs on record
Early Access Review
Posted: June 24
This is probably the best "city builder survival" game out there. It's great. BUT, this is still early access and it shows. DO NOT get this game in its current state if you are not prepared to be really upset when you hit bugs that are truly game ruining especially when youve invested 10+ hours on a single settlement. The AI needs a ton of work and the bugs are nonstop but I still find myself coming back to this game. I would wait until full release to purchase this game and I will say, the price tag is a bit high.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
20.3 hrs on record
Early Access Review
Posted: June 1
Really solid game. Along the lines of Dwarf Fortress or Gnomoria, but with actual real graphics, a nice UI and refined mechanics. Don\'t want to play it atm because there seems to be so much more content that will only make the game better. Had this for a while and the devs are still updating and adding content, just is quite slow. I just want to experience the finished game in all it\'s glory.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
9.8 hrs on record
Early Access Review
Posted: June 4
This game is amazing but a few bugs for instance my houses are often left unfinished but overall an amazing game
Was this review helpful? Yes No Funny
52 of 97 people (54%) found this review helpful
1 person found this review funny
Not Recommended
11.6 hrs on record
Early Access Review
Posted: June 4
The best description I can give for this game is that it is like Minecraft if you controlled an entire town.This is a fun game at first, but I don't recommend it right now because the game is far too content light for the price they are asking. The devs are also slow to add content to the game, so their support for this game is quesionable give how long this game has been in early access.

Also, the UI can be clunky in places and your townsfolk while mining can trap themselves and die. The game tries to notify you when they're about to die, but it's usually too late. I think they should be able to build ladders themselves and get out of the mine without having to send one of your other people over to build a ladder to get them out. Also, your townspeople will literally work themselves to death if ask them to carry something back to your town from too far away. It seems like these people could say something like "I'm not strong enough to that" to prevent accidental deaths or a UI indicator of how far they can go out to carry stuff back without dying. These kind of things are very annoying but you can get new villagers to replace them fairly quickly at least.

You can make buildings for your townsfolk, but I don't see a point to it other than you like to build things. There is no weather cycles or seasons yet and the towns folk have no issue with sleeping in beds outdoors and eating outdoors. Buildings take a long time to build and they don't seem to be worth this investment in survival mode. Walls are okay, but monsters tend to bust down your gates rather quickly. The maps are very wide open in places, so the option to build bigger wall sections would be nice.

The classes your villagers can become are cool (there's about 10 or so), but there really isn't a lot they can do and many items are there just for cosmetics. Some classes feel much more fleshed out than others currently. I think this feature will be great once it's finished.

Still, the game has a lot of charm and I had fun with it while it lasted, but the game in no way feels finished, so buyer beware, it may be a while before this game is done!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
40.0 hrs on record
Early Access Review
Posted: June 25
CURRENTLY NOT RECOMMENDED FOR GENERAL GAMING. If you wish to help beta test this game, then I HIGHLY recommend it, because it has an incredible amount of potential and I want it to succeed and prosper. We need to help these devs do this by giving feedback and support.

Completed my beta testing sessions on this game. Patience ran out (nothing personal...full time worker here lol). Here is the list of current bugs and frustrations I have run across.


1. Excessive random encounters that make everything extremely difficult after around the 10th - 15th day. I just finished a session where, between game day 7 and 14, I was encountered by:

-12 wolves
-4 thieves
-a goblin raiding party
-4 zombies/skeletons (While I had 4 goblins raiding, thus citizens started dying left and right)
-2 varnus things
-a shiteload of those wood/stone gremlin things

This was on "Normal" mode, and in my opinion, this difficulty curve/cliff is a gamebreaker. It reduces the game from enjoyable cute fun, to frustration where I'm yelling at my screen "Give me a god damned CHANCE!" If the game is going to be enjoyable, I suggest deep, dynamic difficulty so players can modify the game to suit how they play. I'm a slow, meticulous gamer when it comes to games like these. I don't have time to ultra-micromanage everything, especially with very clunky unit management and controls. It's too difficult!


2. Building anything is a hit-or-miss kind of experience. There are MANY bugs you'll encounter when trying to build anything larger than a small shack.

  • Citizens giving up on buildings at random
  • Not being able to delete walls at will. Only way to do this is the undo button, and that randomly stops working. So, essentially, if you build a wall that you don't like, or it's interfering with something, tough luck if it wasn't the most recent action you did. Frustrating.
  • Not being able to build building parts in any order. Example: If you try to build too much of the interior before building the roof, you basically can't build a roof and your building is screwed. (See the above point)
  • Custom walls seem to have a limited length. Doesn't make sense.


3. Clunkiness of UI, and general controls.

  • A lot of menus, especially crafting menus, pull up tediously, and are delayed.
  • Moving troops around requires too many actions, which are also clunky.
  • UI randomly disappears and even F5 doesn't bring it back up
  • Too much clicking around!


Everything else other than the above listed is going great. This game is one of my favourites ever, despite being incomplete, and I seriously hope the devs don't get lazy with it. That doesn't seem to be the case right now, because I'm constantly seeing bugfixes and updates. Support these guys! And one last request, when the game is released: Full mod support and API, so the community can grow the game, as well.

Keep up the good work; I want to see this game surpass Minecraft in playability some day. I mean, imagine that...Going first-person and playing this game like you would minecraft, but you also have a dynamic town that NPCs build. You can go from first-person, to town management mode (Current setup). Isn't that something everyone has always wanted? Keep that one in mind.

I'll return to testing at the Alpha 18 opt-in.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
2.8 hrs on record
Early Access Review
Posted: June 26
This game could be great. I enjoyed managing my villagers, building mines, collecting resources and defending my tiny village from incoming raiders. But one key element has made me decide to not recommend this game.

Designing and building things is a struggle against a ruthless stubborn AI and clunky difficult to use controls.

The core of this game is about building things. Houses, towers, mansions, whatever you need to house your hearthlings and keep them happy.

Right now this mechanic is broken.

The controls are non-intuitive. I'm still unable to find a simple way to edit or delete plans. If I do start construction and finish a house halfway and then realise that I forgot to design a window, door, or anything else, I can't change the plan. Instead I have to delete the plan, dismantle and destroy whatever was actually built and then start over.

Trying to destroy partially built homes is another struggle. Hearthlings will destroy the pieces around them leaving no way for them to exit creating floating walls or floors and even after you rescue them they refuse to destroy those floating pieces.

Building a city is what this game is supposed to be about. It's an early access game. I understand. But I've been watching this game ever since the kickstarter and the constant complaint has always been about how difficult it is to get custom unique buildings created.

It's been a few years and this problem is still around.

Before you make a decision on whether or not to purchase ask yourself if it is a problem Radiant even CAN fix.


Was this review helpful? Yes No Funny