Stonehearth is a game of exploration and survival in an epic fantasy setting. Build your town, care for your hearthlings, and defend against marauding invaders.
User reviews:
Recent:
Overwhelmingly Positive (249 reviews) - 95% of the 249 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,214 reviews) - 86% of the 3,214 user reviews for this game are positive.
Release Date: Jun 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A core part of our game philosophy is making you, our community, part of the development process. We believe that games are at their best when they're shared with friends. This approach began with our Kickstarter and continued throughout the early Alpha development of Stonehearth. Stonehearth has a passionate and engaged community dedicated to helping us create the best game possible. Moving to Early Access and growing our player community is the next step in our development.

Stonehearth is a sandbox/simulation game, games that typically have very open-ended gameplay. There are many directions we can take the game, and we believe that your opinions are important when fine tuning our gameplay mechanics and ultimately deciding where the game should go next. What do you think?”

Approximately how long will this game be in Early Access?

“8 to 12 months”

How is the full version planned to differ from the Early Access version?

“The full version of the game will differ in two big ways: features and content.

Features

The full version will have the following features that are not in the Early Access version.
  • Multiplayer
  • Seasons
  • Additional Biomes
  • Mac and Linux versions

Content

While there is a good amount of content in the game now, the full version will feature even more!
  • New monster types
  • More settler classes: The Archer, the Geomancer, the Engineer, etc.
  • New playable race: Dwarves
  • Special events like festivals
  • Epic boss battles

For more on upcoming features, visit our Development Roadmap at http://stonehearth.net/roadmap/

What is the current state of the Early Access version?

“Today the game is playable and has many of the core features like building, farming, mining, and some initial combat scenarios.

IMPORTANT! We release new builds of the game approximately every 4 to 6 weeks. The game currently does not provide backwards save compatibility -- so saved games from one version may not work in subsequent versions.

However, if you create and save custom building templates, those should be available to use in future game versions.”

Will the game be priced differently during and after Early Access?

“No. The game price will remain the same during and after Early Access.”

How are you planning on involving the Community in your development process?

“Community involvement is at the heart of what we do! We firmly believe that we get the best results when we openly tell you guys what we are doing and give you a chance to provide your input.

Here are the community activities that we already do regularly.

  • Weekly video development updates
  • Feature polls and feedback requests posted to the development forum
  • Bi-weekly development streams. Watch us work and provide your feedback in real time. Participate and follow us at http://www.twitch.tv/stonehearth

Please let us know what you'd like to see added to Stonehearth!”
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Recent updates View all (101)

October 27

Alpha 19 Has Arrived!

Alpha 19: Think of the Children!
In which the Rayya’s Children kingdom and the desert biome receive some long-overdue attention.

Welcome to Stonehearth Alpha 19! This release is focused on bringing some much-needed love to the kingdom of Rayya’s Children and their desert biome habitat. In Alpha 17, we introduced the ability to “upgrade” your settlement to Township Status -- provided you can satisfy a challenge provided by a royal herald. This upgrade has been -- until now -- available only for the Ascendancy. With Alpha 19, however, Rayya’s Children matches the Ascendancy in achieving Township awesomeness, in its own unique fashion.

There are (as always!) other notable additions for this release, including the initial steps in new hearthling interactions and our first iteration of a mod manager.

Here are some of the goodies you’ll find within:

Greetings, worthy settlement.
Naryal Iskender is in the middle of an expedition to visit notable towns. The next printing of the Iskender Map of Hearth is on the horizon -- and your town can be included on the map... if you meet some requirements. Naryal asks whether you want to be put on the map as a place renowned for its Trading Post, Monkey Shrine, or your Exotic Goods. Build a monument to stake your claim for renown -- and achieve Tier Two illustriousness! When your settlement attains this exclusive tier you will receive a bounty of new goodness, including:
  • advanced building templates
  • upgraded and enhanced stores
  • new traders
  • new tier of background music

Desert Song
Wait -- back up a minute. So it says above that a Rayya’s Children town achieving Tier Two status gets “new background music.” But does that mean… YES. Yes, indeed. Rayya’s Children now has its very own soundtrack, courtesy of Raj Mann (and our very own, albeit mysterious, Doug). And not just for Tier Two -- across the board you’ll hear a rich musical tapestry worthy of this desert kindgom. Enjoy!

Every day, in every way, building is getting better and better
We continue to work on improving your -- and your hearthlings’! -- building experience with every release. Here are some enhancements you’ll find in Alpha 19:
  • Hearthlings can now fabricate multiple blocks at once, greatly reducing the time it takes to construct buildings!
  • Scaffolding and ladders no longer require wood to build! Though less realistic, these are quality of life changes that we believe make building more enjoyable.
  • Landscape scars caused by encounter placement can now be filled in. After finishing the encounter, select the pile of dirt in the scar and press the button to restore the terrain.
  • The custom tab in building templates is now always the last tab.
  • Instabuild now destroys the scaffolding on the building.
  • Fixes for a few issues related to multi-block building
  • Building eraser tool now works under water

Also, too.
Alpha 19 boasts the initial introduction of new features in two important areas.You’ll notice that some hearthlings, in their downtime, now sport speech bubbles -- this is step one in providing more social interaction for your hearthlings. Please note that -- for now! -- the bubbles are empty. This does not mean that your hearthlings are speechless; rather, we’re still considering exactly what form hearthling discussion ought to take. Your thoughts?

Also making its first appearance: The Stonehearth Mod Manager! This is accessed through the Settings menu on the launch screen. You’ll find the Mods tab as an option on the bottom of the Settings menu. Now, you can put all available mods in your mods folder, and use the Mod Manager to enable or disable the one you want (or don’t want) to use. No more pesky dragging mods in and out of the folder… your Mod Manager does the work for you. Also, if you have a mod that isn’t up-to-date, the Mod Manager will prevent you from loading it -- this helps to avoid problems related to outdated mods.We’re planning more for this feature, but we wanted to get it into your hands as soon as we could. Please let us know what you think!

(IMPORTANT NOTE: The Mod Manager is accessible only from the launch screen settings menu. You cannot access it from the in-game settings menu. This is because you’ll need to restart a game if you’ve made changes to your mod configuration; you can’t change the configuration mid-game.)

Additionally, we’ve made significant fixes to AI performance to address some idle/brain dead hearthling behaviors, as well as enhancements to further improve performance in large towns.

And yet more stuff:
  • Disabled the Militia tab for now because it was causing bugs and the team did not feel it was a good solution for what it was trying to solve. We would like to come up with something better.
  • Hearthlings and items no longer disappear from view when in slice mode if they are standing on a structure that is visible. Previously they would disappear from roofs even though the building was visible and potentially starve to death.
  • Fixed mining and hearthling pathing visualization for slice and xray modes.
  • The official Debugtools mod is now included with the game (but disabled by default). You can enable it using the settings menu in the title screen.
  • Potters will now auto queue clay bricks when building, if auto queue is enabled.
  • Herbalists now gain slightly more experience from crafting.
  • Fix for strange camera movement when trying to move and rotate the camera at the same time. Rotating the camera using the right mouse button will now have priority over moving the camera
  • Temporarily disable the 'simple caravan' trader event because it was causing bugs with reserving items (this is the caravan event that asks for an immediate trade with your settlement). We hope to revisit the entire trading system in the near future, so we should have a better experience for trading in general soon.
  • Fix for mining error when connecting mining regions.
  • Blacksmiths use their own hammer when smithing instead of the worker pickaxe/hammer.
  • Added more flavor text for potter recipes.
  • Mining regions now intersect terrain so they don't encompass empty space
  • Prevent goblin shakedown from demanding more than 10 of a certain item. This prevents cases of the chieftain demanding 69 tonics
  • Improve performance of wandering stone golems in the world. They were thinking too hard when trying to find their next wander location.
  • Fix hearthlings not detecting enemies that come into the area they are defending
  • Fix lamp light effects not restarting correctly if the lamp is moved while lit
  • Fix loading screen background stretching for large resolution monitors
  • Fix collision shapes for Gongs
  • Fix walk in formation error when party leader no longer has a party component
  • Fix for hearthlings stuck in place in tall windows because of stacking movement speed modifiers
  • Fix for a case where erasing a merged road will leave behind cut out terrain
  • Myriad additional bug fixes

And so… on to Alpha 20! Enjoy your enhanced Rayya’s Children experience!

97 comments Read more

October 25

Steam Latest Updated to develop 3188

Alpha 19 is getting realllly close to done. A few last updates and fixes!
The stable release is just around the corner....

Here's what's new in this release:
Improvements
  • Updated Rayya's Children Tier 2 monument VFX
  • Building eraser tool now works under water
  • Mining regions now intersect terrain so they don't encompass empty space
  • Prevent goblin shakedown from demanding more than 10 of a certain item. This prevents cases of the chieftain demanding 69 tonics
  • Improve performance of wandering stone golems in the world. They were thinking too hard when trying to find their next wander location.

Bug Fixes
  • Fix lamp light effects not restarting correctly if the lamp is moved while lit
  • Fix for shepherd's causing AI spin error messages
  • Fix loading screen background stretching for large resolution monitors
  • Fix collision shapes for Gongs
  • Fix walk in formation error when party leader no longer has a party component
  • Fix for hearthlings stuck in place in tall windows because of stacking movement speed modifiers
  • Fix for a case where erasing a merged road will leave behind cut out terrain

17 comments Read more
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About This Game

Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City


The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers


All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Epic Boss Fights!


As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)

Player Driven Legacy Through Modding


We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8/8.1 (32-bit or 64-bit)
    • Processor: Intel or AMD Dual-Core, 2.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1; Windows Vista SP2
    Recommended:
    • OS: Windows Vista/7/8/8.1 64-bit
    • Processor: Intel or AMD Quad-Core, 2.6 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1; Windows Vista SP2
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Overwhelmingly Positive (249 reviews)
Overall:
Very Positive (3,214 reviews)
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