Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (120 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Even with all its flaws, Halfway has some considerable charm. I so love its mood and its detail."
Read the full review here.

Recent updates View all (11)

October 20

Halfway Version 1.2.0

Version 1.2.0

This is a major content update which delivers modding support with Steam Workshop integration, modding tools, multiple save slots, and a new difficulty mode to the game.

Please read our modding tool announcement for more information.


  • Modding support & modding tools have been added. Mods can be published to and shared with Steam Workshop.
  • A "Game Mode +" mod has been introduced which adds a new level of difficulty to the game.
  • Added multiple save slots.
  • Various minor mission adjustments and bug fixes.

5 comments Read more

August 27

Halfway Version 1.1.4


  • This update includes changes to how save games are stored. Please read the notes below for more information.
  • Updated OS X launcher to check for the OS version. For systems running OS X 10.6.8 or earlier the game will ignore the bundled Java runtime, but use the system's Java runtime instead.
Bug fixes:
  • Enemies now don't move first anymore in first part of prison sector, and in 6th optional mission.
  • Made 6th optional mission a little easier overall.
  • Updated Windows launcher to not require the Visual Studio 2010 Runtime DLLs installed.
  • Fixed rare crash related to inventory management and ammunition items.
  • Fixed crash on startup on systems with very restrictive anti-virus isolation settings.
About the save game changes:

Local saves are now written to the user directory (c:\Users\{name}\.halfway on Windows, /Users/{name}/.halfway on OS X, /home/{name}/.halfway on Linux), which resolves the issue users of the download version had to deal with when updating their version via the Humble Store download.

The Steam version of the game now reads from and writes to both the Steam Cloud and the local user directory. Versioning information are included to make sure that always the most recent save game is used. This means that you now have the option to mix playing via Steam and 'offline' (by starting ./Halfway[.exe] or halfway-desktop.jar directly) without loosing any progress - the game will pick the most recent save at the next start. Please note that this doesn't include Steam stats & achievements - those require you playing via Steam.

For the download version, the now deprecated storage in the game folder is used as a read-only fallback. This means that, on the first start after this update, it will correctly read your current save game from the game folder, if you've not been running the Steam version before.

The system has been prepared to support multiple save slots, a feature to be added with the upcoming modding support.

0 comments Read more


“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
117 of 146 people (80%) found this review helpful
5.9 hrs on record
I initially did not buy this game due to Friggleswitz's review. I couldn't find much data about Halfway; not from reviews online, not from videos on YouTube. After he revised his review to be more positive, I decided to buy it. I'm really glad I did.

The "complaints" about this game are doing it a grave injustice. For 11 dollars, I have zero complaints. The storyline is interesting, the characters each have their own personality and abilities, and I love the music. Thematically, it reminds me of System Shock 2 or Dead Space. What irritated me most was the complaint about characters not leveling up. Every game nowadays seems to include xp and leveling simply to have that mechanic in the game. It doesn't matter if it adds anything, gameplay-wise; it's just a matter of having numbers that get higher.

The way Halfway handles progression is by giving you better weapons -- plasma rifles and flak shotguns -- and it works well. I don't feel a lack of game without experience points.

If you're on the fence and NOT expecting an AAA title, but rather a solid and fun game from an indie developer, then I strongly recommend Halfway.
Posted: July 23
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111 of 149 people (74%) found this review helpful
5.7 hrs on record
I really wanted to like Halfway, I really did. The game has amazing pixel art and a great soundtrack - my favorite since Dustforce's! However, let me bullet point why I feel Halfway is just a "Halfway" done game.

1- The storyline starts off with a cool half-life type premise. Aliens invading from another dimension. And it happens when the ship jumps, its a cool concept. But the game does not tell you anything for 5 hours of play about why this is happening. For me this was just too much investment to learn so little.

2- Combat starts off neat with each character you control having a passive ability and a unique ability to them. The way you increase your power is by equipping better weapons and using stims to increase stats permanently. The problem is that there is a serious lack of variety in weapons...the only thing different between the guns is their range and damage output. This gets boring very quickly as you find out that sniper rifles are the best in every situation due to their long range, ultra high damage, and mid-range magazine. There is no real reason to equip any other gun you get. The same can be said about the armors as well. The game trivializes its own item choices and hampers you with a very small inventory system so that you do not want to keep any other guns around.

3- Repetition of design. This game is a linear story with static level design. There is no randomness about this. Now this is not a flaw by itself, but it becomes a flaw whenever each level is the same as the last for five hours. There is very little character interaction, story developments, and interesting combat challenges that make the levels fun. I had fun for the first two hours as I learned the game. My last three hours have been boring and repetitious. Combat is not very interesting as there is not a lot of elements to engage you to move your troops around. You basically shoot until you hit, not needing to get to better cover or use a weapon at the right time. This made me cry as a tactical gamer.

4- Itembase. After each mission you get to go to the store to buy goods but you can never buy anything worthwhile, just ammo, shield, medikit, and grenade refills. This sucks! The store gives you nothing to look forward to and should be a reward mechanism in the game. This makes the store feel like an after thought...why not just cram extra refills of stuff in each mission and skip the damn store.

TL DR - The storyline, combat, items, and character interaction all suffer from a lot of repetition. I love xcom, the ufo series, jagged alliance, and a lot of other story driven/tactical based games like mass effect..and even indie games that bear a lot of repetition of combat like risk of rain...but this game never does anything interesting with the game foundation it sets up.
Posted: July 27
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33 of 47 people (70%) found this review helpful
17.8 hrs on record
First impressions of this game were; wow, a retroish 2d strategic scifi rpg. Very nice graphics, sounds and music! The game starts and for a while everything is great... but then the plot is getting boring, some seriously unbalanced battle elements are introduced, boring enemies, very stereotypical characters and the whole game is already well over the halfpoint. You can't predict what kind of stragey/team/equipment you need for each mission, and the whole play is mostly guess-and-fail; trying something little different and failing again... at the beginning the enemies are almost too easy and after some missions they are way too numerous. Using time to plan missions over and over again is not worth the empty plot. The first game that comes in comparison is Shadowrun Returns, which is actually the same game in principle but with different engine/story/characters/etc. Actually this game made me hope Shadowrun Returns would have been made with this game's engine, and with dragonfall story/characters/gameplay balance. That would have been perfect.
Posted: July 30
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40 of 64 people (63%) found this review helpful
2.3 hrs on record
The current (v1.04) version of the game i cannot recommend.

The whole game has the feeling of an open beta. The art work and game principals a very nice, but
the game balance and dynamics are completely off.

Battles, and take up more than 90% of game time are no fun. As reviewed by another user, the only
suitable tactic is to load a characters shields, and knock down enemies in close combat. Dont bother with
the weapons, they seem completely useless. Enemies will hit you from other side of the screen where u can hardly
see them, and you own characters will miss enemies standing a few feeds away from them.

All characters must have had very strong martial arts training :)

I guess the developers had no time to test the game and rushed for a early release.

Posted: July 26
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15 of 20 people (75%) found this review helpful
8.2 hrs on record
Halfway starts with a lot of potential but in the end fails by about 1/3 of the way into the game.

The game relies on too many enemies and a lack of supplies to make the game "challenging". Before the halfway point of the game I found that the combats were simply too unbalanced to make the game enjoyable. You are often found needing to use half your team or more to kill one base level opponent when the team is typically out-numbered 3 to 1 while the opponents inflict an equal or greater amount of damge to your team.

The designers probably intended creative use of terrain to be an equalizer except the cleverly programed AI uses the exact same tactics and seems to have much better "luck" when it comes to hitting their targets. I lost track of the number of times that the heroes missed with a 70-80% to hit chance.

In the end the game ends up a series of combats that degrade into cycle of constant take damage-heal-take damge without the ability to inflict sufficient injury on your opponents in return before being overwhelmed.
Posted: August 2
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