Rescue - Everyday Heroes is basically a firefighting/paramedic game mashed up with a bit of Sims. There are a few bugs that keep it from being a great game, but if you don't mind them, go ahead and pick it up. It's fun despite the annoying bugs.
Not bad. Not great. Just average. The one thing that did bug me was that if your mission occured during the night, it was near impossible to see your guys. Also if there was a lot of smoke, same issue. At least for the smoke the devs could have done the blue outline they used for the same guys and vehicles when they were behind a tree. Oversall, passable.
First up is the background music. All I have to say is that it didn't catch my attention, which means that it wasn't bad, but it also wasn't great. Sound effects were okay. Nothing really detracting, but the sfx of the fires crackling and the water running was nice. The vocals in the game are similar to what you would hear in an RTS. Click on a character and they respond with a 'Ready!'.
The game basically has two modes. The first is the prep mode. This is where you buy stuff for your firestation, hire units, buy vehicles, assign tasks, etc. Your units have traits, moods, and skills. Only thing is, nowhere does it say what the different things you buy do to affect your units mood. The traits are random and the skills can be leveled up to make your units stronger. I didn't really notice any difference betweena one chevron vs a three chevron unit.
The second part of the games consists of doing missions. These basically boil down to either stop a fire or save people. Sometimes missions require you to do both. The first few missions do a very good job of teaching you how to do these. By the final mission, you'll know exactly what you are doing and what you want your units to do.
Here lies the problem. It get be a pain getting your units to do what you want. Frist off is the pathfinding. Sometimes it's good. But most of the time you'll be wondering why your paramedic is going around the tree that's not in the way. Second is selecting your units. It can be a pain trying to click them. Especially when they are crowded together. You end up clicking the paramedic that's treating the victim and canceling the treatment instead of clicking the free paramedic that you want to go get the stretcher. There have also be times where I can't see my guys because when you put stuff away in the vechiles, they end up hiding behind the vehicle and you have to turn the camera which wastes time. Which brings about a couple more problems. Camera and time. The camera can only pan, rotate, and zoom. No tilt. Which means that if you are in the city, it might take you awhile to find a good vantage point between all the highrise towers. Also time. There's no way to slow down time so you can find your guys. Lose track of your paramedic or firefighter holding the special tool you need, and you're gonna waste time while the victim in the cars slowly dies. The devs should have added a feature to slow down time so you can give commands, or made it so you can still view the game while paused.
So in conclusion, the game is fun. There are bugs and poor design choices. However, if you are willing to overlook those, go ahead and get the game. It's short, about 4-5 hours of you time. I recommend getting it on sale.