You are a solar craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time. Delay the inevitable by catching energy boosts which reverse the setting sun - if only for a moment.
User reviews: Very Positive (4,372 reviews) - 93% of the 4,372 user reviews for this game are positive.
Release Date: Dec 9, 2013

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February 5

Twitch plays Race The Sun

Two awesome things:
1) Twitch plays Race The Sun and
2) Race The Sun Steam 75% off sale

Jump into the live chat and play some RTS:

Sunrise, the OST, and Race The Sun on sale:

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January 18

Prototype Showdown: Round 2

In case you missed the first announcement, the Prototype Showdown is how we are inviting everyone to play our new game prototypes, vote for your favorites, and get in on the discussion. You can also tweet at us or shoot us a comment over on Facebook.

In the previous round, the prototype you voted for most was TaxiCopter. We just posted two more games for you to play here:

Please vote and give us your feedback on these new games using the forms on our website. And please tell others about these games so we can get even more feedback and votes.

We want you to help us pick a game that you want to play. (:

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“It has the thrill of an arcade game rather than the accommodating modesty of a time waster”
5/5 – Quarter To Three (Tom Chick)

“compelling in a way that could make it a daily habit”
8/10 – Gamespot

“a confident genre hybrid worthy of your time and patience”
8/10 – EDGE

Digital Deluxe Edition

Deluxe edition now available!
Includes Original Soundtrack and Sunrise DLC.

About This Game

You are a solar craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time. Delay the inevitable by catching energy boosts which reverse the setting sun - if only for a moment.

Race The Sun is inspired by arcade games of the past with a focus on highscores, short game sessions, and a sense of pure fun mingled with a nerve-wracking tension. The rules are simple: don't crash, stay in the light, and don't slow down!

Key Features

  • Race at insane speeds through an infinite procedural world that changes every day
  • Complete objectives to unlock upgrades and level-up your ship (25 levels)
  • Customize your ship with attachments like faster turning and decals
  • Built-in editor that allows you to create your own endless worlds
  • "World portals" that transport you to user-created worlds
  • Unlockable ultra-hard world called Apocalypse

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows: XP, Vista, 7, 8
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Storage: 150 MB available space
    • OS: Mac OS X: 10.7, 10.8, 10.9
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Storage: 150 MB available space
    • OS: Ubuntu 10.04 (and newer)
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Storage: 150 MB available space
Helpful customer reviews
22 of 22 people (100%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: October 27, 2015
Race the Sun is a very nice little game to play when you have nothing to do with yourself.

It's very easy to learn, but like most things, a bit more difficult to master. You have to get as far as you can along the map, while avoiding deadly obstacals, before the sun goes down. While trying to get the highest score you can, you can pick up boosters that will temporarily stop the sun's slow descent.

There are four different maps that you can play on. You start with the first one and can unlock the second and third ones by leveling up. If you want the fourth, you have to buy it. I have played and enjoyed the first three, but I haven't tried out the last one. All of the maps randomize every 24 hours, so the layout is slightly different each day.

I play my own music when gaming, but the soundtrack for Race the Sun is something I wouldn't mind listening to. And if you don't enjoy it, there is always the mute button.

In the end, I would recommend it to anybody who is thinking about buying it.
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8 of 8 people (100%) found this review helpful
22.5 hrs on record
Posted: January 14
You have probably heard the expression "Less is more". And it pretty much applies here because this game is quite simple with minimalistic design. But just because it is that way doesn't mean that you will be able to complete it in few hours or feel that there's something missing. Let me tell you more about it.

Let's start with the story. There is not other way to put it but to say that there isn't one. Yep, it is simple as that. Basically you are piloting a spacecraft fueled by solar energy and the sun is your death timer. And for this game it couldn't have been better. On the bright side you don't need to worry about the story being to complex, bad or uninteresting. This game is more about highest scores and tense gameplay.

But let's talk about those simplistic graphics. When I launched the game for the first time it looked boring for few seconds but not much more than that because simple graphics can be good in its own right. In my opinion the game should be fun and engaging first and only then it should be an eye candy. There are of course games that are an eye candy first but we're not talking them right now. The beauty of the game in the arrangement of the obstacles, it's in clouds, in shapes and in the variety of all those things. But we'll talk about those in detail later on.

For now let's talk gameplay. This being basically a racing game where you, uh... race the sun and trying not to let it set involves high speed. You need to be as fast as you can and there are things that make you go faster like boosts and you will have to find those boosts if you don't want to run out of energy. There are other bonuses in the game as well. Jumping for example that can help you avoid certain death. Or the one that is basically an extra life that can be crucial in the later stages of the game. And there are 'tris' that increase your points multiplier. Although you can complete first few stages without too much maneuvering you will have to change your course if you want to find any of these.
There are many challenges and achievements too that will push your comprehension of what is possible in this game.
The game does no have difficulty settings but it definitely gets harder and harder as you move further from region to region. And the obstacles change too. Ranging for rocks to mountains, windmills, falling skyscrapers and more.

And there is one more thing that made all of the components into one hell of a symphony - music. It amazingly matches the game. It's also simplistic and changes based on where you are in the game and the surroundings. I can't say that there's too much variety with music but for me it glues everything together quite nicely.

So should you buy it? Well, I got mine for free during some promotion but it was on my wishlist so I would have bought it anyway and had my money worth. You should buy this game if you don't really give a crab about the story and you don't mind spending countless hours trying to complete the next region or you're into high scores and online leaderboards.

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37 of 64 people (58%) found this review helpful
3 people found this review funny
1.0 hrs on record
Posted: September 17, 2015
Race the Sun is a type of forever runner game that has you piloting a flightless hover ship as it glides along a minimalist desert of walls, triangle spikes and blocks that fall over. Your ship is solar powered and going too far into shadows will slow you down and with the sun setting in the horizon itself, that turns the sun into a timer. Slamming into an object is failure, but you can graze an edge of your ship and be fine for a while.

On the surface, there's nothing wrong with the game, its easy to play, left and right to steer and well left and right to steer. It takes a moment for your ship to shift. The controls are simple and work well with a keyboard or 360 controller. You can do things like barrel rolls if you steer too far one way then hard turn it the other way. You can even unlock a single jump and other upgrades for your ship like a magnet that draws in orbs.

The game is shallow and even worse it relies on only one level for the most part. This single level resets itself each day. New day, new level. Other than that, you can unlock two additional levels and even play a credits level that has you flying under the credits in what feels like a flat open space with no challenge rather than an actual level.

Because its just one level, and the game never modifies itself, it makes the game feel like its more about memory than skill. Sure it takes skill to move between two falling blocks, but it takes memory to remember that you can just drive around the wall to a much easier path.

Each level consists of different regions and each region seems to be a loop of itself twice. Well loop with some extras thrown in. As if someone copied and pasted then added some extra fluff. Between each region a white bird will zig-zag and drop four orbs one direction and four orbs another direction. Then it will drop a sun orb which surges your ship to its top speed. You'll find several blue orbs, sun orbs and green jump orbs throughout each level. There are ramps here and there that let you catch big air, falling blocks and shadows to slow you down. The funny thing is you can jump off a ramp high over orbs and it will still collect them if you touch the beam of light over them. Perhaps that's an unlocked feature. Its about as bare bones as it comes to runners.

You'll find portal gates that for whatever reason send you into space where you have a view from the cockpit. The game plays much slower and everything is black. You get to see a galactic space battle in black and white as you fly through it dodging lesser vessels as they zoom by. It feels out of place at best and only makes the game feel a lot easier going so slow. If we're still piloting the same ship when we're in the portal, am I still powered by the sun? Where is the sun in space? I sure can't see the sun.

In the main game itself you can change the camera view from a behind chase cam to a bumper view. Inside the galactic space battle, you're stuck in the cockpit, pressing the camera view button shifts the view by a few pixels. its odd that the game shifts at all when its that small of a difference.

There's a leveling up mechanic that has you accomplishing three goals to get to the next level. Getting to level eleven and twenty-five unlock new levels, but to get there you'll need to do things like jump ten times and do twenty barrel rolls in a single play. The further you go, the more challenging these goals become. Its definitely a way to add some longevity to a shallow game that feels like little to no effort was put in. The entire game feels like no effort was put in and its really the players that need to put time into the game. I want to play here, not work here.

To the game's credit, it looks great. The minimalist approach enhances the game and my enjoyment of it. It makes good use of a dynamic lighting system. The sun casts shadows, although some of the shadows seem to be painted on hazards to hurt your time. Even with a sun, some levels are just gray. Yes indeed, two-hundred and fifty-five shades of gray monochromatic action. Of course a level can be any color, I just seem find gray levels.

Race the Sun has a level editor and Steam workshop integration, so you can always find new levels. I took one look at the level editor, saw how deep it is and then closed it. I've learned so many other level editors that its tough to justify putting time into this one. The real problem is why is that our job as players to make new levels? Sure its fun to create levels, publish them and rate them, but as a developer why are we stuck with one level per day on the computer version of what is essentially a mobile game? That sort of mechanic is what keeps people coming back and sitting through ads day after day and not people that paid money.

Speaking of paying money and mobile ports, on the start screen, they have DLC, the soundtrack and the mobile version to buy. That's understandable, a lot of bigger games, non indie games with shareholders often use this tactic right front and center and fans let them know it. Race the Sun is immune to this and people still manage to love the game for its brief and addictive gameplay. For a game that sells a soundtrack, why is there only one song? This whole game seems like a big cash grab.

There's so little here that its a starvation and so the game keeps you coming back for more with daily courses. You keep coming back to get your moneys worth, to get that quick shallow fix and move on with life knowing that level you spent an hour memorizing and mastering will never appear again. Your work, effort and bragging rights are replaced by tomorrow's level. A chance to wake up and do it all over again.

While I hate to judge a game for everything but the game, there's just not much game here. you go left, you go right, take a ramp. remember what you did wrong. Wash; rinse; repeat.
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11 of 15 people (73%) found this review helpful
2.8 hrs on record
Posted: August 25, 2015
The game is minimalist and too much can not write about it, but does that mean it is bad? Absolutely!
We control a solar-powered plane. Our goal is to fly toward the sun, avoid shadows and do not hit anything. The music is pleasing to the ear and does not irritate, sounds collected bonuses also are ok. The graphics, it's a matter of taste, I like to such minimalism and it speaks to me. To all of this there is very a honey flight model. The plane responds very well to control. The game starts off easy and gradually increasing challenge while giving a lot of laughter and a little bit of gymnastics (some people will curse). To fly millimeters of obstacles, spin bypass two obstacles, or the slipping through narrow gaps will make shout of victory, and in a moment dispersed we pitch on the next object. It's not a production in which you'll soak for hours (although I couldn't tear myself - on the principle "one last time") but to turn once and chillout. I strongly recommend it, because I'm having fun brilliantly.
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4 of 4 people (100%) found this review helpful
3.1 hrs on record
Posted: January 4
Chase the Sun might be a better title. Keep your solar powered ship going by chasing the horizon before the sun goes down. Collect upgrades to speed up while avoiding all the other obstacles along the way. Random worlds are generated daily meaning you get something different all the time. The faster you go the more frustrating it will be, but go too slow and you won't last long. The game is actually quite enjoyable considering how simple it is.
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