You are a solar craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time. Delay the inevitable by catching energy boosts which reverse the setting sun - if only for a moment.
User reviews: Very Positive (3,829 reviews) - 94% of the 3,829 user reviews for this game are positive.
Release Date: Dec 9, 2013

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Buy Race The Sun - Deluxe Edition


Recommended By Curators

"A fairly simple "runner" in which you fly a solar powered space-craft. Gorgeous, minimalist graphics, leaderboard focused gameplay. Daily challenges."
Read the full review here.

Recent updates View all (22)

September 3

Race The Sun 1.455 released

Hey all, thanks for your bug reports, suggestions, and patience! This build includes lots of bug fixes, as well as a few requested features.

Partial list of changes:

  • Added "No Vsync" option
  • Improved collision detection w/powerups
  • Added selectable controller profiles, and slightly better controller detection, as well as a "reset" option.
  • Added input reset hotkey: Hold C on main menu for 3 seconds.
  • Powerups should now spawn more consistently between rounds
  • Fixed glitch when sun goes down while holding a shield
  • Fixed bugs where powerups from portal would still be present in main world
  • Fixed achievement bug where certain achievements showed progress incorrectly
  • Fix for rare crash when entering portal
  • Upgraded Unity engine to 5.1.3, which shoudl bring some performance improvements in Linux, potentially fix some rare crashes, etc.
  • Optimized loading time for Sunrise DLC mode.
  • Fixed OSX icon

7 comments Read more

August 8

Patch 1.453 Released

Hi all! Just a heads up that we just set a new build loose.

  • Fixed "Error Calculating Rank" bug (for real!)
  • Mac builds are now 64-bit.
  • Fixed level editor lockup when using "test" button
  • Can now create more than 25 levels in editor
  • Improved Level Editor screen user experience
  • Fixed engine sound for first-person mode
  • First person setting will now persist for game session duration
  • Fixed some issues with some portal worlds causing lock-ups

As always, if you experience any issues, we'd appreciate bug reports:

And lastly - just a reminder that we launched the Sunrise DLC last week, which you can see here.

13 comments Read more


“It has the thrill of an arcade game rather than the accommodating modesty of a time waster”
5/5 – Quarter To Three (Tom Chick)

“compelling in a way that could make it a daily habit”
8/10 – Gamespot

“a confident genre hybrid worthy of your time and patience”
8/10 – EDGE

Digital Deluxe Edition

Deluxe edition now available!
Includes Original Soundtrack and Sunrise DLC.

About This Game

You are a solar craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time. Delay the inevitable by catching energy boosts which reverse the setting sun - if only for a moment.

Race The Sun is inspired by arcade games of the past with a focus on highscores, short game sessions, and a sense of pure fun mingled with a nerve-wracking tension. The rules are simple: don't crash, stay in the light, and don't slow down!

Key Features

  • Race at insane speeds through an infinite procedural world that changes every day
  • Complete objectives to unlock upgrades and level-up your ship (25 levels)
  • Customize your ship with attachments like faster turning and decals
  • Built-in editor that allows you to create your own endless worlds
  • "World portals" that transport you to user-created worlds
  • Unlockable ultra-hard world called Apocalypse

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows: XP, Vista, 7, 8
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Hard Drive: 150 MB available space
    • OS: Mac OS X: 10.7, 10.8, 10.9
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Hard Drive: 150 MB available space
    • OS: Ubuntu 10.04 (and newer)
    • Processor: Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM2.0 (or later) Graphics Card
    • Hard Drive: 150 MB available space
Helpful customer reviews
564 of 648 people (87%) found this review helpful
1 person found this review funny
50.9 hrs on record
Posted: June 22
In some ways, this game is the perfect metaphor for our lives. Each of us is the little spacecraft and we chase after the light of our dreams. There will be several paths for us to try out on our journey, with the shadow of our doubts slowing us down if we let it. We will inevitably crash and burn many... many times into obstacles that came out of ♥♥♥♥ing nowhere and there will be that one stage that will seem impossible. However, if we have the courage to press that 'retry' button, then eventually we will beat the game. Just remember to never lose sight of your dream, and don't let the sun set on you before you get to the end.

Praise the sun. 10/10
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46 of 58 people (79%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: July 30
FLY LIKE A BIRD... and as far as I know you don't sting anyone... yet. Just duck and weave like the old master and you'll be fine. Oh yeah you got a jump thing too... that's quite unlike the sweet science but heck... just get it and enjoy it.

Especially today... this fine day... since it's free. Heck I paid 2.50 for it back in a sale and I thought it was a bargain so for naught... well, just do it!

Don't let your flights of fancy be... we'll actually do let them be flights of fancy.
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58 of 87 people (67%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: July 30
if this game were a bed it would be a very stressful bed.
Was this review helpful? Yes No Funny
33 of 45 people (73%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: May 1
Great game to play every now and then. Really fun and fast paced.
Graphics looks minimalistic with just mostly grey but it is an interesting style and doesn't distract from the action.
The Soundtrack is good but there sadly aren't that many songs. You can buy it here.
Controlls feel very tight.

There are also 3 different mode:
  • Normal (which you will play most of the time)
  • Apocalypse (when you want more challenge)
  • Labyrinth (a more slower paced mode,which allows you to have more time to
    decide where to go with a small amount of puzzles
  • Zen Mode (accessable only with the DLC, this is a relaxing mode without any presure or challenge

The levels/world changes every 24h so you have enought time to try to get a high score for the day but also enought divercity so it doesn't get boring that quickly.

There is one DLC which adds the Zen Mode (like already listed above)

There is also the Steam Workshop with user-created levels but can give a nice change of the aesthetic and the gameplay.

The game is currently in the Humble Weekly Sale
If you want to support the developers more buy it on their Web Site
You will get a DRM-Free version of the game as well and the devs get a higher percentage of the money
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18 of 22 people (82%) found this review helpful
1.0 hrs on record
Posted: September 17
Race the Sun is a type of forever runner game that has you piloting a flightless hover ship as it glides along a minimalist desert of walls, triangle spikes and blocks that fall over. Your ship is solar powered and going too far into shadows will slow you down and with the sun setting in the horizon itself, that turns the sun into a timer. Slamming into an object is failure, but you can graze an edge of your ship and be fine for a while.

On the surface, there's nothing wrong with the game, its easy to play, left and right to steer and well left and right to steer. It takes a moment for your ship to shift. The controls are simple and work well with a keyboard or 360 controller. You can do things like barrel rolls if you steer too far one way then hard turn it the other way. You can even unlock a single jump and other upgrades for your ship like a magnet that draws in orbs.

The game is shallow and even worse it relies on only one level for the most part. This single level resets itself each day. New day, new level. Other than that, you can unlock two additional levels and even play a credits level that has you flying under the credits in what feels like a flat open space with no challenge rather than an actual level.

Because its just one level, and the game never modifies itself, it makes the game feel like its more about memory than skill. Sure it takes skill to move between two falling blocks, but it takes memory to remember that you can just drive around the wall to a much easier path.

Each level consists of different regions and each region seems to be a loop of itself twice. Well loop with some extras thrown in. As if someone copied and pasted then added some extra fluff. Between each region a white bird will zig-zag and drop four orbs one direction and four orbs another direction. Then it will drop a sun orb which surges your ship to its top speed. You'll find several blue orbs, sun orbs and green jump orbs throughout each level. There are ramps here and there that let you catch big air, falling blocks and shadows to slow you down. The funny thing is you can jump off a ramp high over orbs and it will still collect them if you touch the beam of light over them. Perhaps that's an unlocked feature. Its about as bare bones as it comes to runners.

You'll find portal gates that for whatever reason send you into space where you have a view from the cockpit. The game plays much slower and everything is black. You get to see a galactic space battle in black and white as you fly through it dodging lesser vessels as they zoom by. It feels out of place at best and only makes the game feel a lot easier going so slow. If we're still piloting the same ship when we're in the portal, am I still powered by the sun? Where is the sun in space? I sure can't see the sun.

In the main game itself you can change the camera view from a behind chase cam to a bumper view. Inside the galactic space battle, you're stuck in the cockpit, pressing the camera view button shifts the view by a few pixels. its odd that the game shifts at all when its that small of a difference.

There's a leveling up mechanic that has you accomplishing three goals to get to the next level. Getting to level eleven and twenty-five unlock new levels, but to get there you'll need to do things like jump ten times and do twenty barrel rolls in a single play. The further you go, the more challenging these goals become. Its definitely a way to add some longevity to a shallow game that feels like little to no effort was put in. The entire game feels like no effort was put in and its really the players that need to put time into the game. I want to play here, not work here.

To the game's credit, it looks great. The minimalist approach enhances the game and my enjoyment of it. It makes good use of a dynamic lighting system. The sun casts shadows, although some of the shadows seem to be painted on hazards to hurt your time. Even with a sun, some levels are just gray. Yes indeed, two-hundred and fifty-five shades of gray monochromatic action. Of course a level can be any color, I just seem find gray levels.

Race the Sun has a level editor and Steam workshop integration, so you can always find new levels. I took one look at the level editor, saw how deep it is and then closed it. I've learned so many other level editors that its tough to justify putting time into this one. The real problem is why is that our job as players to make new levels? Sure its fun to create levels, publish them and rate them, but as a developer why are we stuck with one level per day on the computer version of what is essentially a mobile game? That sort of mechanic is what keeps people coming back and sitting through ads day after day and not people that paid money.

Speaking of paying money and mobile ports, on the start screen, they have DLC, the soundtrack and the mobile version to buy. That's understandable, a lot of bigger games, non indie games with shareholders often use this tactic right front and center and fans let them know it. Race the Sun is immune to this and people still manage to love the game for its brief and addictive gameplay. For a game that sells a soundtrack, why is there only one song? This whole game seems like a big cash grab.

There's so little here that its a starvation and so the game keeps you coming back for more with daily courses. You keep coming back to get your moneys worth, to get that quick shallow fix and move on with life knowing that level you spent an hour memorizing and mastering will never appear again. Your work, effort and bragging rights are replaced by tomorrow's level. A chance to wake up and do it all over again.

While I hate to judge a game for everything but the game, there's just not much game here. you go left, you go right, take a ramp. remember what you did wrong. Wash; rinse; repeat.
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