Uber challenging, borderline spastic Action Tower Defense with silly OP monsters ... and 60s Rock. NOW featuring Michael Jackson.
Análises de usuários:
Muito positivas (77 análises) - 83% das 77 análises de usuários deste jogo são positivas.
Data de lançamento: 5/set/2014

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4 de março

3-2-1 take off! McDROID is now on PS4 and XBOX 1

Hello everyone.

A big news for us: our first game was just launched on PS4 and XBOX 1.
The port was done by Grip Digital and they made it run at a smooth 60fps @1080p, you'll recognize the store front artwork by the excellent Greener.

If you own these consoles you can get it there:

XBOX1: https://store.xbox.com/en-US/Xbox-One/Games/McDROID/abd1216e-4763-478e-bc4d-ab7b63435bf0
PS4: https://www.playstation.com/en-us/games/mcdroid-ps4/

Wish us luck that the console is a success.

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4 de fevereiro

235 with new achievement, gummy bear hat and fixies

Quick patch for some long forgotten achievements:
- uzumaki now works
- new gummy bear achievement that you can do in the gummy bear (gelatinous cub) arena
- also a gummy bear head as prize for this achievement.
- level 2 has less boring pause between waves
- small shell loot is much easier to destroy

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“McDroid is the most boisterous and unique tower-defense title to ever miss your video game radar.”
The Australia Time

“McDROID is one of the two most imaginative tower defense games I’ve played in a long time”
The Videogame Backlog

“It’s a FSM damned time vampire.”
Linux Game Cast

Sobre este jogo

A super frantic Arcade Tower Defense, McDROID starts gently then progressively challenges your trigger finger and your wits (and your sanity) as you multitask like a robotic-spider-doggy-thing: running, shooting, building base, herding, healing, harvesting, repairing, planting, upgrading, researching, frying giant snail-hammer-thing with a giant-tesla-on-your-back (it actually happens).

Defend your shuttle against a variety of alien species as they mutate, corrupt the ground or even turn your crops against you. Load up on, play solo campaign or join in up to 3 people in survival arenas and take the battle to the enemy. If it gets too crazy, turtle up behind your defensive perimeter and assume direct control of the turrets.

Crash landing on their home planet, McDROID the robot and her brother Shuttle find everything too quiet, their sentient Planet is now mute, lobotomized by something evil. As they venture on a quest to heal her hearts, they encounter various strange critters and must use creative strategies.

  • (Batsh!t crazy) story campaign where each level uncovers a new game mechanic and research blueprint, and where you heal a planet.
  • Hard as nail Survival Levels with persistence: your towers and economy stay with you from death to death, but also bomb trees, unfortunately.
  • Persistent Research. Do you focus on improving your lasers first or branch out into bliss engine as you climb through the research trees?
  • Drop in/Drop out Co-Op: if you're overwhelmed in single campaign, have some robot-buddies join you.
  • Persistent base building: Complete a level on Normal and you can play on in Challenge and Nightmare modes. Your base and economy will carry over but will have to withstand much deadlier attacks!
  • Unique towers that create powerful synergies such as boosting power of automatic robots or teslas chain linking.
  • Space age cartoon graphics.
  • Not 40s, not 50s, not 80s but 60 rock!
  • Harvest the only sensible resource of the future: Unfeasibly large strawberries.
  • Achievements awarded for tasks ranging from tricky to insane.
  • Find the decals and paint to customize your McDROID, they are scattered about.
  • Supports Xbox 360 controller

NOTE: QWERTY only on all platforms and no gamepad support on Linux.

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • SO: XP
    • Processador: core 2 duo
    • Memória: 2048 MB de RAM
    • Placa de vídeo: nvidia 660 Ti
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only
    • SO: 7
    • Processador: i7
    • Memória: 4096 MB de RAM
    • Placa de vídeo: nvidia 9800 GTX
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only
    • SO: 10.7
    • Processador: core 2 duo
    • Memória: 2048 MB de RAM
    • Placa de vídeo: nvidia 6800 GT
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only
    • SO: 10.8
    • Processador: i7
    • Memória: 4096 MB de RAM
    • Placa de vídeo: nvidia 9800 GTX
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only
    • SO: Ubuntu 12.04
    • Processador: core 2 duo
    • Memória: 1024 MB de RAM
    • Placa de vídeo: nvidia 6800 GT
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only and Gamepad not supported
    • SO: Ubuntu 12.04
    • Processador: i7
    • Memória: 2048 MB de RAM
    • Placa de vídeo: nvidia 9800 GTX
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1024 MB de espaço disponível
    • Outras observações: QWERTY only and Gamepad not supported
Análises úteis de usuários
7 de 7 pessoas (100%) acharam esta análise útil
20.4 horas registradas
Publicada: 20 de janeiro
Um titulo que comprei pela curiosidade... e realmente me surpreendeu pela diversão.

A inicio da historia se trata de uma nave que sofre danos ao passar por uma chuva de meteoros e tem que pousar para fazer reparos, nesse mundo você deve buscar morangos para usar como matéria prima para produzir combustível e objetos, e proteger a nave dos "inimigos"... mas tem mais na historia mas não vou ficar dando muito spoiler...

Um jogo de tower defense muito viciante com ação, com um estilo cartoon bem agradável, a qualidade gráfica e muito boa para jogos dessa categoria.

As torres são bem variadas com upgrades e com "falas" engraçadas e um visual divertido e algumas vezes bizarro.

As musicas são muito boas no estilo rock dos anos 60's e dão clima ao jogo

Os controles gostei muito, respondem bem e são precisos, sem enrolação.

A historia, vozes e conversas que o jogo vai apresentando são muito engraçadas, principalmente o vilão.

O modo multiplayer cooperativo e muito divertido, e pelo menos aqui funcionou muito bem.

Pode ter certeza que o jogo vai te garantir muitas horas de diversão para quem curte o gênero tower defense.
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2 de 3 pessoas (67%) acharam esta análise útil
13.7 horas registradas
Publicada: 6 de janeiro
I bought this game in it's very early stages and it's probably one of my most played games alltogether in the last couple of years. It's a mixture of tower defense and action RTS. The game mechanics feel very well put together and multiplayer is a lot of fun, too, if you find someone to play with.
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44 de 47 pessoas (94%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
12.9 horas registradas
Publicada: 6 de setembro de 2015
Solid TD-fun with a twist!

McDroid is an awesome little pearl, obviously overseen.
It's an immersive tower-defence game with some really neat, fresh ideas.

You're some adorable little droid with the mission to collect as many strawberries, seeds and diamonds as you can while fighting off hordes of different enemies that try to kill you and your base. And your towers. And your strawberries. And everything else.
With diamonds you'll research/buy new towers or upgrades in a special "shop-map" and said red berries are the per-map-currency with which you can buy weapons which you can either plant into the ground (fixed positions) as stationary defences or plant into yourself for additional firepower or utility.
You plant seeds in fixed spots that grow more strawberries regularly. But the more you build, the more you have to maintain/repair which will get very demanding in later waves.
You can also plant repair-arms, factories which gather berries themselves, small droids to help you fight, etc.
And what you have planted, you can pickup again and plant elsewhere. Or keep it on yourself. Whatever floats your boat here.
At some point in a level the strawberry-production will be stopped and you'll have to do with what you gathered so far, so you better hurry up in the first place, which is easier said than done :-)

The level selector is a map by itself, which is a neat idea. There are "only" 12 maps, but each with additional challenges and more to keep you going. There's even a nice "zoo" where you can see all creatures you've encountered so far.
You can then compare your results with your friends. The Dev plays the game himself and has awesomely high scores. I bet he cheats :-)

The good (what to love):
  • Unique and one-of-a-kind!
  • It's adorable and got a cute art-style
  • Walk around as heavy armed artillery? Or a repair-god? Or as a berry-gathering maniac? Or as a weakling in a heavily defended base? Rely on YOU or your towers? Your choice.
  • Each weapon (if you attach them onto yourself) can be charged for an additional punch. And separately if you wish to do so. E.g. Left arm makes PEW PEW PEW!-lasers while the right arm charges a big missile. Awesome!
  • You don't just place a tower and leave it be. No, they will get destroyed too. Did someone say micromanagement? Hell yeah!
  • Berries, seeds and diamonds vanish over time. So you need to grab them ASAP. Oh and of course you only can carry a limited amount of each, so you need to deliver them to your base all the time. OR you can attach a factory onto yourself and...
  • Cool music
  • It has COOP-features, which i have not tested yet
  • There's a story. But I really don't care about a story in a TD. But it does not hurt either :-)
  • Even with a totally overcrowded with hundreds of enemies and explosions and whatever else it remains playable. Performance is very good.

The bad (not good, but not gamebreakingly awful):
  • In some maps, at some points it can get horribly overcrowded up to the point where it's easier to oversee snowflakes in a snowstorm than enemies and towers :-)
  • There apparently WAS an in-game-shop or something like that. That thing's still there in the map-selector with only a "closed" sign. That's annoying. Wanna see it all!

The ugly (what to hate, may kill the fun):
  • Nothing!


You like Tower Defence games and maybe action shooters and some RTS too? Definitely worth a try!
You hate one of the said genres? You MAY still like it anyway.
There's no game I could say that is quite similar, so a comparison is out of question here.
I really enjoyed it, although it's no "classic" TD.

Too sad it didn't had the commercial success it deserved. Maybe the Dev should have named it "Fingered" or "NotGTAV" :-(
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61 de 74 pessoas (82%) acharam esta análise útil
8.1 horas registradas
Publicada: 5 de setembro de 2014
McDroid is simply delightful!

Blending old rock music, cell shaded graphics, kwerky humour and fresh take on old tower defence mechanics; it's a gem a game many can enjoy. Rest of review below.


In it you're a little rover returning home with your rather silly shuttle, only to find your once beautiful planet has been ruined and its spirit silent. As the two of you set out on a quest to not only find out what's happened, but to restore the planet to its once beautiful self.

This is done planting trees, and of course lasers, along with varied other weapons.
The planet has been fracked, and its resources drained. Leaving it barren and its fauna and flare horribly mutated. The game might be rather linear in its story, but it lends itself to it very well and never having a boring spot.

The shuttle is the voice of reason; to some extent. Telling what to do, how to do it and why. It's you're job to save the world, and protect not only the shuttle but yourself. As a little rover you can mount any item you can make, whether that's a little bonsai tree, a robotic repair arm, or a set of lasers!

During the missions, aliens, and mutants are hell bent on stopping you. They've become rather accustomed to the horrible lava filled and corrupted world. This is where the tower defence mechanics come in, although you simply do not drop a turret and leave. Oh no, the creatures will happily destroy them on their path towards the shuttle, and you have a lot of micro managing to do. Running around repairing turrets, upgrading them, planting trees, and harvesting strawberries and diamonds.

The two things that you depends on your fuel, and research. During the hectic battles you still need to try and harvest as many strawberries as possible. They are they currency with which you buy much needed items, and weapons. Take to long and they either disappear, get eaten, or the dreaded Strawberry DRM kicks in. Each mission has an undisclosed countdown, to when the DRM kicks in. Effectively turning the strawberry plants into crystals and halting your supplies.

This makes the game quite hectic as you have do all this, your objectives, and fend of hordes of mutants.
Adding to this is the collection of diamonds, which are used to research newer weapons, and items, along with upgrades for current ones. Not only this but they're also used to buy special items that can only be used during missions. These are vitally important. Especially for the later missions that feel almost impossibly difficult.

My biggest complaint is the severe upgrade cost for items. Some need 1000 diamonds, and they're already hard to get and keep. As once you've used them for a mission item you need to earn new ones. This is done through the various arenas and challenge missions, although they can be even more difficult than the last missions.
This forces you to have a nasty grind in the quest to get diamonds, especially since the early challenge missions only reward you with around 25-30 if you do very well.

Also you can only pick up and carry a set amount of diamonds and strawberries, and they all go into the same pouch. Meaning that in a rather difficult fight you need to try and pick up the correct ones, while managing your defences.

Overall the game blends all these things extremely well, and it's a very addictive game. I simply could not stop playing, even despite the bit of a diamond grind. I would easily recommend this game to people that just want a good fun game, with some weird humour, and lots of lasers.
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21 de 26 pessoas (81%) acharam esta análise útil
9.0 horas registradas
Publicada: 10 de setembro de 2014
This is a wonderful little game. Played this co-op in beta with my son and nephew, then 10 and 8 years old. It was a joy to play then, and it has only improved since. It combines Tower Defence with strategic action. You can place towers in pre-determined slots on the map, and additionally carry one tower on your back.

As you defend your spacecraft from attack, you have to consider repairing towers and your spacecraft, and defending and gathering of ressources. This is where co-op is particularly fun, as you can divide tasks between you, and devise a strategy together to beat a level.

The graphics are colorful and cel shaded. As with all cel shaded graphics, this can become tiresome for the eyes. On the other hand it creates a nice display of colours, and makes items and entities easy to identify.

The music is simple and excellent, fits the theme of the game well.

The story is a little generic, but is suitable and when everything combines, it makes for a great game for adults and kids.

Even in beta the game was well put together, something not always the case these days when it comes to Greenlit games on Steam. The price may be a bit too high, but the three years in the making shows, so maybe it's reasonable after all.
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