Soccer meets driving once again in the long-awaited, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull-off incredible game-changing saves!
Recent Reviews:
Very Positive (2,672) - 84% of the 2,672 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (149,256) - 92% of the 149,256 user reviews for this game are positive.
Release Date:
Jul 7, 2015
Developer:
Publisher:

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Buy Rocket League® Game of the Year Edition

Includes 4 items: Rocket League®, Rocket League® - Chaos Run DLC Pack, Rocket League® - Revenge of the Battle-Cars DLC Pack, Rocket League® - Supersonic Fury DLC Pack

 

Recent updates View all (226)

April 19

Rocket League Server Performance Update



Hi everyone, today we wanted to provide an update on our servers and server performance. This should fill in the basics of what’s happened over the last few weeks, how we are handling it, and steps we're taking to prevent these issues from happening again.

(Note: To better understand what’s below: A server is the physical metal box in the datacenter that hosts several dozen server instances. A server instance is the “server” you play on during an Online or Unranked Match, represented by a name seen in the upper-left corner of your game when playing online -- USW734438, USW101-Aftershock, etc.)

After the Tournaments Update was released on April 3, we started seeing a bug that was causing several performance issues in both your game client -- the stuttering you may have seen when opening the Playlist Menu, for example -- and our servers. We fixed the bug in last Thursday’s v1.44 Hotfix -- “Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down” -- but the change allowed a new server-side software issue to surface.

This software issue, which appears to be unique to one of our server providers, was preventing the normal server instance restarts that happen either 1) on a timer, typically every 1-2 days, or 2) when a server instance hits certain triggers, like using too much of the server’s memory. With the automatic restarts not working properly, the servers took a sharp performance nosedive, leading to “lag” even when your ping was low, and poor performance for all players in a match regardless of their location or platform.

Over the last few days, we have upgraded both the operating system and the control panel software on every single server we have with this provider. 99% of these software upgrades will be complete by the time you read this post today. These upgrades fix the software bug and also give us the level of control we need to better pinpoint and address issues as they come up. The server reboots associated with these upgrades give us a fresh perspective on the server instance data we're collecting from them. We’re also looking into server hardware replacements in some regions, which will take several weeks to complete and should be seamless in regards to server access. While we are confident in these updates and changes we’ve made over the last few days, we are continuing to monitor server performance and will take additional action when needed.

Server issues like these are something we never want to see or have our community experience. It’s not fair to you and “fix your servers,” is not something we want Rocket League to be known for. We apologize for the disruption, and we appreciate everyone for sticking with us and being patient while we’ve worked through the problem. This is something we absolutely take to heart; it’s a top priority at the studio and has been for the last few weeks. Our affected server provider has been working with us around the clock to implement these software and hardware upgrades, and we have an internal group comprised of Infrastructure, Engineering, Analytics, Production and Community team members tracking this very closely. This group is also looking at the new expanded server data we started collecting shortly before the Tournaments Update went live and we hope that this new information will help us better track down and resolve server reports we previously couldn’t confirm.

If you continue to experience issues while playing online, please let us know through our support team at https://support.rocketleague.com/hc/en-us or via @RL_Support on Twitter -- and we will take any details you can provide to inform any changes or additional fixes we need to make. Thanks, all!
76 comments Read more

April 19

Rocket League Teams Up With Nitro Circus



Two of the biggest names in sports-action entertainment are teaming up for 2018!

Rocket League is now partnered with the daredevils at Nitro Circus, one of the most thrilling brands in sports entertainment today! With shows all over the globe in 2018, you can expect to see Rocket League at all of Nitro Circus’ events this year, and we’ll be a part of some really cool giveaways at select shows down the line.

But what would a partnership be without some friendly competition? Less fun, that's what! It's with that in mind that, throughout the year, we'll provide you with the opportunity to face off against some of Nitro Circus’ popular sports heroes in special Rocket League online tournaments!

We’ll have more news on the online tournaments soon; until then, check out Nitro Circus on Facebook and Instagram because you know you want to check out all the action!
30 comments Read more

About This Game

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 and Xbox One users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of June 1, 2017:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
  • (Mac Only) Steam Controller is not natively supported

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Newer
    • Processor: 2.4 GHz Dual core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7 or Newer
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: MacOS X 10.8.5 or Newer
    • Processor: Intel Core i7 2.4 GHz+
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • Processor: 2.4+ GHz Quad core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better, ATI 7950 or better
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Gamepad or Controller Recommended
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