Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here! MouseCraft is an A to B puzzle game where players help mice in their relentless quest for cheese by stacking the world's most famous blocks: Tetrominos.
使用者評論: 極度好評 (128 篇評論) - 128 個使用者中有 90% 為該遊戲做出正面評論。
發售日: 2014 年 07 月 8 日

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評論

“MouseCraft is a game that manages to take inspiration from two classic titles and create something fun. The fact that I became obsessed with making sure every mouse made it through the obstacle course tells you how addictive this game can be. Of the 80 levels included, there are a few that can stop you in your tracks and put you off from returning, but that minor flaw aside, MouseCraft is a great game that puzzle fans should take a look at.”
9/10 – The Sixth Axis

“If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.”
8/10 – Game Informer

“Offering up a new experience every time the mice finish their well-deserved cheese, MouseCraft is a refreshing experience for those in need of a complex puzzle game. It may not be has light-hearted as it could have been, but Mousecraft succeeds by making the player think instead of laugh. With fresh ideas in every level diminishing the possibility of boredom, who needs simplicity?”
8/10 – HardcoreGamer

關於此遊戲

Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, because... MouseCraft is here!

Help Schrödinger, the crazy cat scientist, in his cheesy experiment and lead a group of mice in the most puzzling experience this year.

MouseCraft is an A to B puzzle game where players help mice in their relentless quest for cheese by stacking the world's most famous blocks: Tetrominos. Gather collectibles, fight enemies, use different types of bricks, blow things up and avoid enviromental hazards in 80 handcrafted levels.

Key Game Features:


  • Experience a remix of two classic gameplay mechanics: Pile up Tetromino bricks to create a safe path for as many mice as possible.
  • Discover an epic tale of a crazy cat scientist who is striving to unlock the potential of a mysterious, mice-powered machine.
  • Defeat obstacles, overcome gaps and gather collectibles by using different types of blocks, be them explosive, crumbling or even jelly ones.
  • Prove your stacking skills in your own style- freeze the game by using the Active Pause feature or increase the speed any time you want.
  • Get involved by creating your own maps and show off your creativity by sharing them with our community.
  • Chill out while listening to our funky soundtrack scored by Mikolai Stroinski, the composer for Dark Souls 2, The Witcher 3 and The Vanishing of Ethan Carter.

How much content is there?

  • 80 hand-crafted levels (about 6-10 hours of gameplay).
  • 7 different types of Tetromino Bricks, 2 types of Enviromental Hazards, Bombs, Enemies...
  • 4 different locations.
  • Level Editor which allows you to create your own maps.
  • Full Steam integration, including: Cloud Saves, Achievements, Leaderboards and Trading Cards.

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP SP2 or later
    • 處理器: 1.4Ghz or Higher
    • 記憶體: 512 MB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: 版本:9.0c
    • Storage: 1200 MB 可用空間
    建議配備:
    • 作業系統: Windows XP SP2 or later
    • 處理器: 1.6Ghz or Higher
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 512 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: 版本:9.0c
    • Storage: 1500 MB 可用空間
    最低:
    • 作業系統: 10.6 Snow Leopard or later
    • 處理器: Intel Mac
    • 記憶體: 512 MB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 1200 MB 可用空間
    建議配備:
    • 作業系統: 10.6 Snow Leopard or later
    • 處理器: Intel Mac
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 512 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 1500 MB 可用空間
    最低:
    • 作業系統: Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • 記憶體: 512 MB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 1200 MB 可用空間
    建議配備:
    • 作業系統: Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL 2.0 compatible video card with 512 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 1500 MB 可用空間
值得參考的用戶評論
3 人之中有 3 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.2 記錄時數
張貼於:2015 年 11 月 26 日
Fun little time killer. Needed to cheat on a few levels from youtube haha
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
6.3 記錄時數
張貼於:01 月 4 日
Are you looking for a cute looking puzzle game and are not afraid of mice? Then look no further, you got the perfect game for an evening or more (depending on your puzzle skills).

The game includes 80 puzzles with different elements you have to unlock on the way, like electrocute, T.N.T., acid, ...
Also included is a level editor. Too bad without Steam Workshop, so no Library with user created puzzles but only your own or those sent to you by your friends.
這篇評論值得參考嗎? 搞笑
51 人之中有 40 人(78%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
30.6 記錄時數
張貼於:2014 年 05 月 22 日
搶先體驗的評論
MouseCraft is a puzzle game that should appeal to casual gamers and hardcore puzzle enthusiasts alike. Finding one solution to pass a level is usually trivial, but if you aim to collect every anima shard and get all three mice to the cheese, you might be in for a challenge.

The first stage is relatively simple and does a good job of introducing you to the gameplay mechanics. By the end of stage two though, I found myself genuinely stumped at some of the puzzles. I probably spent a good ten minutes or more figuring out some of those last challenges.

The game also has a cutesy story in between stages that I found charming in a quirky way. If you've played these kinds of puzzle games before, you probably know what to expect in terms of exposition. It's never going to win a video game award for best story, but it serves its purpose in providing some small reward for progression.

Overall, the 80 levels should take 6-10 hours to complete, depending on your skills with puzzle solving, and there's enough variation to keep you entertained throughout the game. There is also a very good and intuitive level editor that should provide additional content through Steam Workshop when support for it is added. In the meantime, it's possible to share and download player created levels via a Dropbox account the developer has set up.

It's a game I don't hesitate to recommend and it is among my absolute favourites in the puzzle genre.
這篇評論值得參考嗎? 搞笑
40 人之中有 30 人(75%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
174.7 記錄時數
張貼於:2013 年 11 月 25 日
~=Updated to reflect the official release=~

Quick rundown:
* Straightfoward gameplay;
* Appealing to all ages;
* Well polished;
* Colorful graphics;
* Good soundtrack;
* Easy cheevos for achievement hunters;
* Enough content to justify the price (the level editor is awesome!).

---------------

Mousecraft is a delightful casual experience. The puzzles are straighforward, but propose a nice, non-frustrating challenge should you decide to get a "Perfect" rating.

I think the game finds a nice balance in its audience as it can appeal to both the young and the "old." From personal experience, teenagers and overall competitive people will not enjoy the game very much as it is not fast paced and does not rely on skill, but rather your ability to analyze a situation and consider all the elements that are part of it. It does have leaderboards, but the scoring system is a bit obscure, making competition somewhat pointless.

To me, it is a perfect game to play after a stressful day to unwind. It is colorful, cute, and the cat scientist on the background, Schrödinger, always makes me smile with his reactions to the things you do. So, even if you fail a puzzle, it is still fun to watch him react to it -- you don't feel like you're losing, but that you should try better next time.

I'd also recommend this game to achievement hunters: it is very easy to get all the achievements; the second quickest I ever played. So even if you're not into puzzles, it should be simple to get it to 100% (especially with all the guides already available) and crank up your achievement percentage up a bit. Plus you'll be supporting a really cool indie developer -- they're awesome, hard-working people that have a lot of creativity and good ideas to share.

I've followed this project for quite a long time while it was in development, and I must say they did quite a good job, especially for being their first game. The quality is impressive, and the amount of polish shows they're really enjoying what they are doing. That alone makes them deserve our support. Crunching Koalas is an innovative indie game developer that brings that much-needed breath of fresh air to our gaming community, and I am looking forward to many other great games they might create.
這篇評論值得參考嗎? 搞笑
15 人之中有 14 人(93%)認為這篇評論值得參考
16.7 記錄時數
張貼於:2015 年 04 月 6 日
Nice and smart iteration of Blocks That Matter (BTM) and Tetrobot & Co. (T&Co) ideas.

It’s about:
  • helping mice get their deserved piece of cheese by setting up blocks of widely-known shapes and using level's enviroment;
  • deliver all mice to extraction point safely for higher score;
  • collecting special crystals to unlock next levels;
  • collecting bombs and exploding some of the blocks to clear the way or "create" a way;
  • avoiding deadly raptoids - mechanized rats who're trying to hunt your mice down;
  • sophisticated ways to execute raptoids: drown them in acid, give an electric shock, explode with special "TNT"-blocks or just drop one of your default blocks on its head;
  • finding out the reason why this scientist-cat invented all that (my personal applause for the ending).

Why you should play this:
  • you played BTM or T&Co., liked it and looking for something very similar;
  • indirect control brings fresh air to the puzzle - you need to predict consequences, not "do then think how to deal with consequences";
  • it certainly develops your imagination;
  • mice facing the obstacle not just stop and stand still - they turn around and moving in opposite direction: sometimes it's the core to beat another level;
  • enviroment and kind of blocks are changing - you unlock new features by completing levels;
  • "Undo" and "Pause" buttons help to keep your hair on.

Why you may not like it:
  • some of the levels look overloaded with blocks and details - they usually can be solved just with enumeration of possibilities;
  • as any puzzle game after some time it can feel boring;
  • 100 levels would be better and look more round number than 80.

15 hours of brainstorm for 10 seconds of laugh in the end. And, that's worth it!
這篇評論值得參考嗎? 搞笑