MouseCraft is a puzzle game that should appeal to casual gamers and hardcore puzzle enthusiasts alike. Finding one solution to pass a level is usually trivial, but if you aim to collect every anima shard and get all three mice to the cheese, you might be in for a challenge.
The first stage is relatively simple and does a good job of introducing you to the gameplay mechanics. By the end of stage two though, I found myself genuinely stumped at some of the puzzles. I probably spent a good ten minutes or more figuring out some of those last challenges.
The game also has a cutesy story in between stages that I found charming in a quirky way. If you've played these kinds of puzzle games before, you probably know what to expect in terms of exposition. It's never going to win a video game award for best story, but it serves its purpose in providing some small reward for progression.
Both game and story ends on a cliffhanger until July though, since the game just entered beta and there are only 41 out of 80 levels available at the moment. Still, I've spent about 3 hours on those levels alone and the wait for more is only a few months, so I recommend the game without reservation if you're into the genre.