Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
User reviews: Positive (41 reviews)
Release Date: May 9, 2014

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Recommended By Curators

"It's almost certainly going to end up being my most valued piece of Steam software."
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Recent updates View all (21)

November 14

34 New Fantasy Portraits Included for Free

Run an update to get the latest portrait pack for free. After your update, you should see a new portrait bag with a mix of fantasy male and female portraits.

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November 6

Massive Price Drop on Savage Worlds DLC

Nearly all Savage Worlds DLC has been significantly reduced in price. Pinnacle Entertainment Games has dropped the price of the corresponding PDFs for these products, and we are therefore able to reduce our price to match. The price drop is pretty significant. The Savage Worlds Deluxe Ruleset went from $15 down to $9.99. Other products that were $19.99 are now $9.99, items went from $14.99 to $4.99 in some cases.

Remember, that if you own the Fantasy Grounds DLC, it includes all the content from the PDF. There is no need to buy both unless you want the PDF for reading on tablets or on your computer outside of Fantasy Grounds.

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About This Game

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.


Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons (R) 3.5, Dungeons & Dragons (R) 4E and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. Both the 3.5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers.


For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.


For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:

  • Run games as the Gamemaster
  • Host games for other players and GMs
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    • OS: Windows 7 or Windows 8
    • Processor: 2.00 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 750 MB available space
    • Additional Notes: requires Wine - recommended WineBottler The link can be found here:
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: requires Wine - recommended WineBottler The link can be found here:
Helpful customer reviews
6 of 9 people (67%) found this review helpful
0.5 hrs on record
Posted: October 26
Well I found this neat utility...and I have to say it makes Playing many role playing games alot easier with a computer and at long distances. I admit I am not used to using such a for me its still a work in progress. But its potential is limitless for table top gaming. There are many DLC things available.
The only drawback someone might have might be the costs.

Now here is how this program can get it free.....but to utilize alto of features you need to get what is called a gaming liscense. There are two available...on and beyond just the free version. One is the standard one....whihc lets you play with allthe stuff and join games online etc....but unless your friends have a standard version they cannot connect to you and let you be a GM.

The other liscense is a GM liscense.....this is pretty it lets anyone even people with the free one join your game and play...they can even get the rules and books you are using....

The second one is expensive....but if you like gaming its worth it.

Steam has alto of stuff available....and you can get more form their website.

One failing is that even though this software supports alot of games....not all games have things available for this end up having to make your own things....thats if the game is not something you have modules for.

I recoomend this program for any gamers who like doing table top role play.....its a useful item.
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7 of 9 people (78%) found this review helpful
71.5 hrs on record
Posted: October 4
This is a really good program. We've been using FG for over three years now to run Paizo's Kingmaker Campaign Path. Several of us are in China with the rest of our players in North America, and combined with Hamachi (to get around the Great Firewall) and Skype (for the live talking part), it's as close to a face to face game as people who live on opposite sides of the planet can get.

Fantasy Grounds isn't always the easiest program to use, admittedly, but once you get over the learning curve it's an amazingly robust program. As the GM, the ability to create (or in my case, input from the Campaign Book) the stories and fill them with handy links to maps, npcs, encounters, treasures, and everything else imaginable is incredible. Even if I was running a face to face game I'd use FG just to organize my notes. No more need to have reams of paper around or to flip through books. Just click a link and the thing you need is right there, right away. It also allows you to keep track of xp earned, separated into story rewards and combat rewards. You can see what the players have received with just a quick glance.

Insofar as Pathfinder is involved, it has loads of free modules to increase this functionality, with everything from a complete list of spells to abilities, magic items, and the entire collected bestiary (including monsters and NPC's from the adventure paths!), all one click away. This means I'm free to use my planning time to improve on my campaign instead of flip through stuff looking for informaton.

Not only is this a great virtual tabletop, it's a splendid GM tool. My campaign would be worse if I didn't have all the organizational tools FG provides.

There might be other free programs out there, but nothing I've seen has the depth and robustness of FG. Along with tremendous dev support, I can't recommend FG high enough.

TL, DR; Great program, something of a learning curve. Great for GM's, which is great for players.
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7 of 10 people (70%) found this review helpful
83.4 hrs on record
Posted: June 26
Great format. The learning curve is a bit steep, but once you become familiar with the tools, it is not that difficult. There are a lot of really great features that when used correctly, can bring a lot of reality to your gaming sessions. Being able to view maps that are revealed as you explore, pictures, notes, story lines, player and monster tokens on map with grid spacing, ability to link NPC script or even scene descriptions right into the chat box for everyone to view, are just a few.
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18 of 32 people (56%) found this review helpful
3.1 hrs on record
Posted: June 3
Don't buy this unless you already have a group of friends/people that are willing to buy/play it and/or want to play 3.5/pathfinder. Those are the only, ok maybe not only, that is pretty much all you will find that are looking for players besides demo/one shots.
This game is technically misleading it says it has the rulesets for 3.5/pathfinder and 4E. That is BULL-SH!T!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Most people see the "rulesets" as modules/library, for 4E you have to go to a 3rd party pay a $10 a month for a parser and put the file into the FG or do it by hand.

I have been looking for a group for awhile ended up having a dumb ♥♥♥ give me a link to pathfinder when I stated I wanted to join only 2 different games and that I didnt want to play pathfinder and/or 3.5.
Ended up that the same guy posted the same god damn thing word for word to maybe a dozen other people looking for a group. I recommend finding a free program or search online for people to do this over webcam on skype.
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4 of 5 people (80%) found this review helpful
172.9 hrs on record
Posted: June 26
Absolutely one of the best programs I have ever seen for playing pen and paper roleplaying games over the internet. The demo version is fine if your DM has the Ultimate version of the software, which many I know do (myself included). The price-tag is a bit steep, and the learning curve does exist, but once you get rolling it becomes a train of fun with no end.

Think about it this way: A new video game comes out, you nab it for 60USD or whatever. You play the campaign, beat it in 20 hours. 20 hours of what is hopefully fun, for 60USD. OR, you can pay for FG and any suppliments you require, and have unlimited fun, barred only by your own imagination.
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4 of 5 people (80%) found this review helpful
0.3 hrs on record
Posted: June 26
You'll notice there's a trend in the reviews - people who've had the program way before it was offered on Steam reviewing positively, and people who got the program through Steam reviewing negatively. I did get the program before it was offered on Steam and I can say that it's a solid program, filled with delightful surprises that do make running a game on the internet fairly easy.

It's also a fairly old program, and yes, Roll20 and others of it's kind that have come out since do, as of this writing, have a few features that this does not, as well as an obvious price advantage. However there are still many features in FG2 which are superior (it's vast cache of OGL content and manipulation of same are second to none), and more importantly, Smiteworks has a great reputation for continually updating this product and offering those updates free to charge to current owners.
There's also a community of fellow gamers eager to take you into the fold - how many other programs out there have a matchmaking system that can get you into new games and make you new friends?

Anyway, my point is, this program is one of the staples of the online tabletop world, so I strongly recommend at least getting the demo and learning the basics with someone. See where it takes you.

You know, kinda like you did with whatever RPGs you'd be playing on it in the first place. ;)

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3 of 4 people (75%) found this review helpful
135.4 hrs on record
Posted: July 12
I've invested $65 for Fantasy Grounds and the BRP Rule-set. So far, I've had 6 hours of play just looking around and familiarizing myself with the mechanics. I was surprised to find out how user friendly creating content for your play style actually is. There are some free player-created content out there ( but I have not looked at that material yet). If you are familiar with other available tools online, there is some comparability; the table function is there, but I'm not aware of button-binding. The scrolling can be difficult, as is the movement of each row to the bottom of the list as you type. I have not seen or heard of any macro-making ability, but the mechanics of Fantasy Grounds doesn't need it to feel the satisfaction of preparing the gameplay.
All and all, it is an investment, and the prices are discouraging it's Steam community from growing faster than it is; but it already has it's own community from it's website. After spending $65 (no sale) I recommend the purchase.
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3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: July 1
Took a bit of working to get the install and update figure out correctly, but once that was taken care of the program itself seems great!

I still have a lot to learn on this, but so far I am really enjoying it. Looking forward to playing some campaigns soon.
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5 of 8 people (63%) found this review helpful
0.1 hrs on record
Posted: June 4
This is a really expensive tool for what you get out of it but I can honestly say that I truly enjoyed using it. I think the biggest problem is that each of the DLCs are exceptionally expensive on top of the price that you pay for the tool. There are a few free DLCs available but they're currently very limited, and the tool is improving all the time.

It also has a very high learning curve and doesn't lessen the preperation required before hosting a game.

The one thing that I'm hoping for is a ton of fun free DLCs (PS. It's a mission creating your own as there are currently licensing laws preventing you from publishing without royalties paid to the creators of the rulesets. Which really limits the community. Free DLCs will normally only be released by the creators of the ruleset.)

Who is this really for? You can normally use the free (demo) version to connect to online games if the host has the full version. So you're not required to purchase this to partake in games. Purchasing this is only recommended for long time GMs who are commited to their games and are unable to host locally all the time. I promise you that currently pen and paper and/or a printer takes just as much time to use and prepare with and if you're organized you can achieve exactly the same.

The true value comes from the market. If I were the creators of this tool I would've rather taken royalties from each DLC purchase than charge this much for the tool. My group moved through my story in 3months and I gave up after that as I wasn't prepared to pay more for new DLCs.

Anyway, so yes I would recommend this tool but only for long term GMs that have the cash to waste and the inability to host games locally (or technologically obsessed ones like myself that use their laptops for everything) go for it. And I have to stress this again, only for long time GMs.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 11
I have been happily using Fantasy Grounds to run multiple campaigns for the past three years. It is well worth your purchase price. Automation for most things is built in, depending on the rule set you are using and SmiteWorks are always releasing new patches/improvements in core functionality and are very interactive with their community. There is a significant amount of additional content available, but you don't need to buy them unless you want to; think of buying a pen & paper module or class book in the "good old days" by comparison - if you chose not to, your core game would still go ahead fine.
There are a lot of people looking to stir up trouble complaining this isn't free. Ask yourself if you'd be willing to put hours and hours of your time into a project and not expect to make something back from it. Also, be sure you know what "free" is... because it isn't "free" like you think.
I've used FG to run D&D 3.5e, Pathfinder, Rolemaster Classic and Castles & Crusades campaigns. All of these are well worth getting time into the software... you should not regret it if you take the plunge and join the FG community. As a last point, anyone who likes Rolemaster but shudders at memories of flipping constantly through books and attack charts... take heart - FG makes your RM game a dream to run.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: August 9
I purchased Fantasy Grounds well before it came to Steam, and at the time, it was well worth it. It worked far better than any other Virtual Tabletop on the market. As things are, however, Fantasy Grounds is outdated, and does very little that can't be done in Roll20 for free. Not only do you have to spend a ridiculous $40 on the software, but you have to count on every other person in your group doing the same, unless you want to drop over $100 for an ultimate license.

In short, if Roll20 didn't exist, this would be an excellent purchase. As it is, Fantasy Grounds would do well to annul its price of entry and simply sell pre-made adventures and rulesets.
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3 of 5 people (60%) found this review helpful
92.9 hrs on record
Posted: October 26
To DM this you have to learn some things but once you learn it. You can make games so very easily. 5th Edition D and D is very easily done up here. Absolutely one of the best programs I have ever seen for playing pen and paper roleplaying games over the internet. The demo version is fine if your DM has the Ultimate version of the software, which many I know do (myself included). The price-tag is a bit steep, and the learning curve does exist, but once you get rolling it becomes a train of fun with no end.

Think about it this way: A new video game comes out, you nab it for 60USD or whatever. You can pay for FG and any suppliments you require, and have unlimited fun, barred only by your own imagination.
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1 of 2 people (50%) found this review helpful
21.9 hrs on record
Posted: June 27
A little rough around the edges, but this seems like a pretty good alternative to, assuming you don't mind the money-grab feel between the demo and various versions. Definitely a lot of macro based potential there, I just wish there was a bit more to the Pathfinder RPG support, as it seems to be lacking in many of the expansions, and jury-rigging abilities from various source books that are not explicitly included can get tricky.
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1.9 hrs on record
Posted: September 5
This is by far the most comprehensive and advanced VTT out there. Most of the negative reviews come from people not taking the time to learn how to use the software. Once you are familiar with how the software works it can make tabletop gaming very enjoyable, moreso than even the real thing. The software allows PCs and DMs to set aside many of the cumbersome elements of tabletop gaming and focusing on roleplay, combat, and just plain fun. P.S. my time played isnt reflected on Steam, I have used this product for hundreds of hours.
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842 of 1,217 people (69%) found this review helpful
0.1 hrs on record
Posted: May 10
oh boy!!! a $40 2 MB program that does nothing that any free program like it does not, which also strangles your ability to homebrew unless you have extensive knowledge of XML files, and otherwise forces you to do every ounce of the legwork when it could easily do it itself if only the developers put a trivial amount of extra effort into it?! WOW WHAT A STEAL! HHKKKKKhhhkkkjfjgggg :fmad: $$$$$$ remember to buy our special ruleset DLC, unless you want to invest significantly more time and effort than it would take to just homebrew something with actual pen and paper! boy do we love your nerd money!!! $$$$$$

EDIT: since some people have, justifiably, called this a nerd rage review, allow me to expand, particularly upon 'well what ELSE does this and that?' and the greivances i have (this comes from my response to Smiteworks in the comments to this review). Roll20 does all of the things FG does, and does not come with a forty dollar pricetag. Roll20 does not ask for a pile of cash because Roll20 did not acquire meaningless licenses to things that players could have and would have created and distributed for absolutely free, and Roll20 did not slap a massive pricetag on it based on that. what if i don't want to just change spells and monsters? what if i want to have the All Flesh Must Be Eaten's Unisystem rules in place? i will have to MAKE it myself using the world's least user friendly formats- XML, LUA, as Smiteworks has stated- or wait for someone ELSE to do it- or for Smiteworks to release it as a fifteen dollar DLC. Roll20 instead hands all the tools and most importantly FLEXIBILITY i need to customize my campaign's rules right off the bat- i could have a standard 3.5 high fantasy game or AFMBE campaign on my own terms at my own whims. forgive me if this comes off as a cashgrab to me and i can't give it a serious review.
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311 of 485 people (64%) found this review helpful
6.5 hrs on record
Posted: May 12
The UI is terrible and unintuative.
I wasn't able to drag and drop spells and abilities like advertised, just couldn't figure it out.
I wish I could get my 30$ back, This is not a polished GUI for RPGs.

EDIT: I gave the product another chance, but I really can't get it to do anything. I can't figure out how to create an advanture. Comparing this program GUI to modern software is like comparing windows 3.11 with windows 7/8.
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113 of 172 people (66%) found this review helpful
172.7 hrs on record
Posted: May 19
I own the full version of FG since shortly before the Steam Launch. I think it is very important to realize that Fantasy Grounds by itself is not a full game - it is a tool and might be better fitting for the Software Section of Steam rather than the Games section.

There is a high learning curve to the game for a Game Master. It takes a few hours to get used to the rules sets, the various tools provided and all the little things you need to consider. Once you do spend these hours to familiarize yourself you have a powerful tool to handle campaigns, battle maps and characters.

We started playing Savage Worlds in Fantasy Grounds and are having a blast. As an experienced pen & paper player, I have to say that gameplay is actually sped up by the tools provided, allowing us more time to actually roleplay and less time discussing rules, piece positioning or anything else.

If you are willing to tackle the initial learning curve and understand that FG is more a tool than it is a game, I can highly recommend it to you. If you are expecting a highly interactive video game however, you might want to direct your attention towards Divinity: Original Sin or something similiar.
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172 of 283 people (61%) found this review helpful
53.3 hrs on record
Posted: May 13
I've been playing tabletop RPGs online since 2006. I have gone through nearly every pay product and user creation that's hit the internet in that time. I would like to think that if there’s anyone that could compare the products available right now, it would be me. That being said, Fantasy Grounds is my client of choice. Let me give you a few reasons…

Rules Automation:
In other Virtual Tabletops (hereafter VTTs) when you roll the dice that’s the end of it. You have to go look up the AC of the target, check it vs. the roll, make sure if there is cover, or if the target is prone you add those in to see if you hit. There’s room for error and everyone is waiting on you to give them the result of the roll.

In Fantasy Grounds when you roll to hit, the program tells you immediately. You’re not waiting, there are no math errors, it’s immediate, it’s correct, and you’re on to the next turn. Faster rolls to hit, means more gaming, and more fun.

System Libraries:
Again, in other VTTs you’re face down in your books or PDFs looking for what Burning Hands does. Did they save? How much damage does it do? Does your character even have it.

In Fantasy Grounds you know your character has it because it’s right there in the game on your in-game character sheet. You know its range because the in-game library you dragged it from included that information. It also included how much damage it does, what the save DC is, and how many times your character can cast it. In fact, if you include what I said above about Rules Automation, you can just click on it and it casts it on the enemy, tells you if they saved and then you can roll damage with again, just a click. Easy, Fast, and Accurate to the rules you are playing.

Professional Developers
Some VTTs are community projects. Amateurs banding together to make a program. The energy is great when it's new and everyone has input and it feels great to be a part of it. But once things are done and it's out, someone needs to do the boring part and support it, answer nagging questions and be the guy that all the newbies turn to. This isn't nearly as fun as making the game, so some groups just don't do it, or turn it over to other users. It's also at this point that all those little bugs those users are telling you about need to be fixed. This is maintenance and its not fun either. People tend to let that go, and just run it with the problems and work around them. Worse yet, many VTTs are based on another platform they don't control, Java, or a web browser means some other software could be causing the problem with your game. Java, and The Browser makers don't care about your game problem, and the VTT makers will just say it's Java's fault... or it's your browsers fault, and shrug when you have a problem.

Fantasy Grounds is a professional team that stands by their product. They have an excellent bug testing procedure and plenty of people willing to run the betas before a patch comes out. The developers are given enough time to test thoroughly and they are good at debugging. Even the other pay to play VTTs have companies that just patch, patch, patch and end up with bug forums filled with customers with problems after every buggy patch. Fantasy Ground's patches are clean and professional. Also, Fantasy Grounds is stand-alone. Everything Fantasy Grounds needs to run is made and maintained by Smiteworks. There is no passing of the buck when you have a problem.

My Work is Mine:
When I make map in some VTTs it becomes theirs. I have to keep paying subscription fees to keep that map… I MADE. This is unacceptable. It is my work, I should always have that available. If I make my own adventure. I should always be able to run it for my friends. It’s my creation, you can’t keep it from me just because I didn’t want to pay my subscription, again… (and again, and again)

The art, story text, tokens, and everything else in Fantasy Grounds is YOURS. It’s your creation, it’s your Intellectual Property (I.P.) and every law in most lands respects that. Did you know if you create a story you automatically have it copyrighted? It’s yours it came from your imaginative brain. You own it. Fantasy Grounds respects that, other VTTs don’t and hold your creations ransom for more subscription payments. With Fantasy Grounds you’ll ALWAYS have access to your creations.

I Control My Wallet!:
You should decide when you want a new feature, you should decide when you want a new ruleset, or adventure, or art pack, YOU! There should be no subscription. You shouldn't have some company reaching into your wallet every month controlling your finances. You shouldn't have to tell your group that the game is on hold this month because you got a new credit card and there was a problem with moving your subscription over to the new card. Don’t you have enough subscriptions as it is? TV, Internet? Phone? MMOs? Now even single-player computer games are getting in on this? Enough is enough with the subscriptions!

With Fantasy Grounds whatever you buy, you can use in perpetuity. There will be no recurring fees to continue to use what you already paid for. Nobody will be reaching into your wallet deciding when you need to pay them money. That is entirely up to you. For example, if I had bought another web-based VTT that charges subscriptions back when I bought Fantasy Grounds in 2006, I would currently be $960 in the hole with them, and if I ever stopped paying them, all my work would be gone.

$40 (on sale now for $30) for a lifetime of gaming fun isn’t such a bad deal after all, is it? Free yourself from fees, pick Fantasy Grounds run the fastest, most professionally made game and say no to VTT companies digging around in your bank account every month.
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100 of 159 people (63%) found this review helpful
155.1 hrs on record
Posted: May 17
I've been using Fantasy Grounds to run games for five years now. During that time I've played with dozens of people from all over the world and even managed to reunite with my old group from the 90's. It does have a learning curve especially if you're the GM but over the years a large amount of tutorial videos and manuals have been released by the community so you will become a pro in no time.

This software never ceases to amaze me! You get everything you need that you would use in real life except voice chat and SFX of soda bottles opening and snack bags crumpling. And that without the need to toggle back and forth between windows. Some rulesets will offer the books in the library. You get free beautiful tokens/miniatures too! As for maps, you can use any jpeg/png image you want, character sheet are automated so no need to create custom macros (even though the option is there for you to create macros and conveniently drop them in your hotkey bars). Prep time for the GM is cut down by using reference modules, just drag and drop what you need on the map and combat tracker! You can organize your campaign however way you want.

Everybody on the official forum is very helpful and if you have a problem someone will rise up to help you fix it. People are creating free custom content every week, they work hard at it because they are passionate and we are so grateful for their work.

Whether you're new to the hobby or an old timer like me looking to rekindle your passion for the hobby you will find what you need with this software. What's $40/$150 for a game you will play for years and pour countless hours into? Some of you probably spend $60-$80 on a game you'll play for less than 60 hours.
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57 of 94 people (61%) found this review helpful
124.6 hrs on record
Posted: May 15
This is more of an application than a game. I've found that the interface takes some getting used to but it does work very well. I've picked up an additional ruleset and it's great for using offline to get used to the gaming system if you aren't going to be the GM. With what it comes with out of the box I think it's a great value for the money. It's hard finding people to play face to face with but with FG it's a lot easier.
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