Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
User reviews:
Overall:
Mostly Positive (149 reviews) - 77% of the 149 user reviews for this game are positive.
Release Date: May 9, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Fantasy Grounds

Buy Fantasy Grounds Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

Downloadable Content For This Game

 

Recent updates View all (65)

May 1

In Case You Missed It - Complete Your D&D Collection at 25% off

Bundles on Steam are a great feature. What you may not know is that Fantasy Grounds features one of the new bundle types that lets you pick up only what you haven't already grabbed from the bundle. If you are one of the many people who already owns any of the PHB, MM and DMG content on Fantasy Grounds and maybe even an adventure or two, you can get all the other adventures and settings for 25% off.

Not only will you get the remaining items at a discount, but you will get all future D&D items at a 25% off discount whenever you re-complete the set. This discount will also stack (to use a Magic the Gathering and D&D term) with any ongoing sales.

The latest release was the Curse of Strahd adventure and there are 2-3 new releases planned every year for D&D.


http://store.steampowered.com/bundle/256

0 comments Read more

April 26

Primeval Thule 5E from Sasquatch Games!

Sasquatch Game Studio was licensed to product the Princes of the Apocalypse sandbox adventure for Wizards of the Coast. Primeval Thule is their own, custom creation that is compatible with the 5E ruleset but exists in its own world of high fantasy and magic. The setting is very reminiscent of Conan and it provides a wide range of adventuring options along with 3 introductory adventures.

http://store.steampowered.com/app/466250/

1 comments Read more

Featured DLC

Complete a Bundle and Save

Even if you've already bought some of the D&D items, you can Complete the Bundle and save 25% on all the remaining items without having to re-buy anything you already own on Steam. New D&D DLC will be added to the bundle as they release and you can choose to Complete the Bundle again to get all new D&D releases at 25% off.

About This Game

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster (GM)
  • Host games as a GM for other players and GMs who are connected as players
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: 2.00 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
    Recommended:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (149 reviews)
Recently Posted
IchiSkaar
( 66.7 hrs on record )
Posted: April 27
Small learning curve but amazing product to run game. Install it on a laptop and it can help you on the go for IRL session.
Helpful? Yes No Funny
Sjelsyk
( 141.0 hrs on record )
Posted: April 14
This is a fantastic tool for running game sessions with PnP RPG (Tabletop) digitally.

Before I found this software we always ran into issues where there was always someone who had a hard time making it to the sessions and so we either delayed the sessions or went on without that person. Now if they can't make it to the locations they can always join in through Discord or Skype, and we can still run the game as if the person was here.

I've been running some Call of Cthulhu (6th Edition) sessions, and while we've had some hiccups in the start - I'm fairly certain we've found the issues thanks to the FG forum. All in all it's been some rather enjoyable sessions for me as a GM, but also for the players. Sure the CoC ruleset might not be as fancy as the D&D one, but it works very well nevertheless.

All in all I couldn't be happier with it. It's a steep learning curve though, but it helps to visit their Wiki page and read up on some things. They've also made a lot of tutorial videos and such which are quite nice.

I'd definitely recommend this to anyone interested in tabletop RPG.
Helpful? Yes No Funny
Myrtheus
( 47.5 hrs on record )
Posted: March 14
If you are old like me, pen and paper games were your mmorpgs. You got together with your friends, some pizza, soda, snacks, and a saturday night in a basement. Staying up all night, throwing dice, stepping on miniatures and arguing over rules of the game. As time goes on, you grow apart from your friends and move to different parts of the world, still missing those Saturday nights rescueing the princess and slaying the dragon. But it's hard to get together. Miles might separate you and family tends to get in the way of such things. Also, where did your wife put the dice? There is a 5th edition now, what happened to 2nd?

With Fantasy Grounds, you can have all of your rules, even play the ones you are familiar with and once you find a few hours with your friends, play in the comfort of your own home. My friends and I could never get together to play, but with Fantasy Grounds, we set aside half a day everyother week and recapture our youth. And the program keeps everything so organized and user friendly, not to mention Smiteworks has some of the most efficient and nicest costumer service I have ever seen.

I highly recommend this program, even if you have never played table top games before. This would get you playing right away, so if you are curious to how we did mmorpg in the 80's, this is the program for you. Modern tools for the best game world out there... the world of your imagination.
Helpful? Yes No Funny
Lockhart3195GC
( 21.7 hrs on record )
Posted: March 10
I highly recommend this item. You don't need to buy the add-ons if you are going to be playing popular games such as D&D 3.5, D&D 5e, or Pathfinder if you have the physical books or pdf's you can import the information directly. The community is also very helpful if you have any issues inputting effects or spells, just go to the forums and they will answer your questions and help you out. It is a very good system and works fluently. I highly suggest watching the videos that Fantasy Grounds has released as well as videos released by youtuber Jason Hibdon to get a feel of what Fantasy Grounds is truly like.
Helpful? Yes No Funny
arinath
( 88.5 hrs on record )
Posted: March 9
As a life-long D&D player (I am 42 and have played since I was 10, from the Basic Blue Book and Chain Mail to 5th edition) I was REALLY excited about Fantasy Grounds. And when it works, it works very well.

Unfortunately, "when it works" = not nearly consistently enough. My friends and I have been playing a 5th edition campaign using Fantasy Grounds and recently its been nothing but crashes to desktop CONSTANTLY. It seems to be a memory problem, where if Fantasy Grounds approaches using 4 GB of memory it shuts down.

First, this program has NO business using that much memory - its just sloppy code. I can play Witcher 3 and NOT use that much memory.

The networking code is also atrocious. Absurdly long load times on connection to a campaign, lag rolling dice, etc. Its just not well done.

I can't recommend this product to anyone. Our previous campaign, a 4th edition one, was run in Roll20, and we didn't have nearly the problems we do now using Fantasy Grounds. Fantasy Grounds is DEFINITELY more robust than R20, but that doesn't help when you can't use it due to stability and lag issues. Pity. Stay away.
Helpful? Yes No Funny
gnarlygoats
( 15.0 hrs on record )
Posted: February 28
After having spent around a hundred bucks into this program for the "full" license and the 5E PHB for the new DnD system, I have yet to play the new DnD game in around a month after having bought this stuff. Other reviewers are correct in that if you do not have a group of people to play games with online prior to purchasing this tool, buyer beware. The learning curve seems to be pretty steep. I say "seems to be" because I have yet to actually play the game that I bought the software for. What the "promos" don't tell you is that you have to go on the fantasy grounds forums, game calendars, and schedules, and "sell" yourself as a player to the groups that may or may not have a spot for you in their group. There is a lack of DMs, and hundreds of players looking to game. If you can't get into a game, the official "response" on the forums is "have patience, keep trying, play another game besides 5E, or 'what's keeping you from being a DM yourself?'" When a person has seen this response a number of times all over the forums it is highly discouraging. I am new to 5E as well, and don't have the confidence to DM myself.

A typical example of the "game calendar" would be a 5E group that has 4 players currently, looking for 2 more, with 20 or more "applicants" vying for position to play in this group. Sounds like applying for a job to me, and this is what I dumped 2 "A-list" games worth of cash into to "not" play.
Helpful? Yes No Funny
jsbrettsi
( 19.5 hrs on record )
Posted: February 28
Had some trouble with the save feature not working but after i made some noise i got a response just a day later and eventually worked out the issue. Somehow I went right past the tutorial features in the program but finally getting more hooked into these features. The program is great and I'm really looking forward to the "Primeval Thule" content and other upcoming additional features. Big thumbs up here!
Helpful? Yes No Funny
Dunkelheit
( 17.9 hrs on record )
Posted: February 27
NICE. EZ. NICE.
Helpful? Yes No Funny
Black Hammer
( 140.9 hrs on record )
Posted: February 24
The software itself is fine; relatively flexible, easy to use if you're already computer literate, and fairly reliable. Aside from a few issues regarding required connectivity for use of aliases or licenses, I have few complaints about the program itself.

Unfortunately, I cannot recommend investing in Fantasy Grounds to anyone who doesn't already have a group in mind to play with. The community is largely insular, consisting of groups who already know and play with each other. As either a GM or player, I've seen very little interest or discussion on the official forums and here for most people looking for games.

If you're looking for a virtual tabletop for a current group, FG is worth a try. If you're looking to get into a group for an online game, Fantasy Grounds is not going to help.
Helpful? Yes No Funny
Alpha_Ixion
( 73.9 hrs on record )
Posted: February 19
Fantasy Grounds is a solid Virtual Table Top for pencil and paper role playing games. Many of the popular RPGs already have rulesets and content available in Fantasy grounds. It does take a fair amount of work and playing around with the settings and features to get a good grasp of it, but I use it with my gaming group.
Helpful? Yes No Funny
Anticept
( 144.9 hrs on record )
Posted: February 13
Very good Virtual Table Top.

Pros:
- Highly moddable. But you don't have to.
- Automation is powerful, but optional! Makes house rules very compatible.
- Actually, it's just plain powerful all around.
- Does everything you can do on a real tabletop, and then some (fog of war, for example!)

Cons:
- Confusing DLC structure.
- It needs to be more clear that you don't get anything beyond bare basic DnD rules and a few other generic things, and you have to buy the rest.
- Only host can be GM. Even with ultimate... this was nearly the dealbreaker for me, but I do like DM :D
- Steep learning curve, but this is to be expected.

Additonal notes:
A new edition is coming this year, providing line of sight, dynamic lighting, 3D maps (and maybe tokens). They said they will charge for the upgrade, but they intend it to be only a few dollars for those that bought it recently. Might change of course, but if the new version kicks as much ♥♥♥ as FG in its current state, it will be worth!
Helpful? Yes No Funny
mmb3387
( 16.3 hrs on record )
Posted: February 13
Buyer Beware! This is no game for anyone but the tech savvy. If you don't understand code or someone who does DON'T BUY! The Help Guides are a joke and the original purchase doesn't come with an a license ( or at least mine didn't) so I had to pay more money!!! What a rip off!!! For that price it should come with a decent guide, and online support,and character sheets (basic stuff). Would love to get a refund. If anyone gets one let me know how.
Helpful? Yes No Funny
Pompeytid1970
( 0.4 hrs on record )
Posted: February 11
This does NOT run on a Mac, just hangs an app window for a few seconds then closes. Not happy.
The Steam so called support consists of referring people to essentially endeavour to configure Wine to run the Windows version in a wrapper. That is completely dishonest to offer the game as a native Mac game.
Helpful? Yes No Funny
cassussmundus
( 2.2 hrs on record )
Posted: February 7
Well this is a waste of money. Read very carefully. You are only getting a little bit for the base program. If you want to actually have access to the full system, you are paying double what you see. It is not what I was expecting. Look through all the DLC and add it up before you buy it. For me, it would cost 80$ for each person that wanted in, and as the GM, more for me. The base program offers little that I cannot get elsewhere for free.
Helpful? Yes No Funny
wint0191
( 0.5 hrs on record )
Posted: February 7
Be careful with this...

I purchased this to help me plan in-person games and to help me keep them organized. The descriptions all describe licensing and support for the various versions of D&D but what it failed to metion was that you would have to re-purchase all the content at basically the same price as the physical books.

I also found the interface to be a lot clukier that I hoped for and decided it would be basically useless for managing an in person game.
Helpful? Yes No Funny
jokoetsier12
( 1.1 hrs on record )
Posted: February 6
I hear it's fun. Still trying to figure out how it all works.
Helpful? Yes No Funny
Lord Xtheth
( 25.0 hrs on record )
Posted: February 2
Fantasy grounds is pretty darn awesome. It has a couple hiccups, such as needing to make sure you have your permissions set up properly to save your games (which really should just happen but I digress.) The systems are very easy to use. It comes with a very basic layout for many of the most popular RPGs out there. If you have all the info yourself you can put it in either by typing it or using PDF copy/paste jobs. Otherwise you can purchase a lot of stuff here on steam or from their store. They also have a very friendly and helpful community on their forums full of people to help with issues, giving out rules sets for games that aren't officially supported, tips, ideas, and most importantly players and DMs looking for people to game with!
I'm very happy with this program. I plan on running a great many games with it (Once I get them written up of course.)
Helpful? Yes No Funny
darthphysicist
( 1.2 hrs on record )
Posted: February 2
I feel a bit ripped off by this. When I saw this, I thought "wow, what a great way to handle all my campaign data and have it connected over the internet!" Well, sadly, this is missing a character creator that you would expect it to have. At a total of $90 invested, and I still didn't end with a character builder... kinda silly. I sank money to get the character core pack thinking surely it was there, sadly no. Just a bunch of text files that tell me the same information that was in my PHB and DMs guide already. I don't understand how hard it is to have added a self populating and even randomized stat generating character sheet. To me this seems like basic content for a program like this. I get all the other things are great and all, but it should have a character creator, plain and simple.

I'm desperately hoping the content I am wanting is just buried in the functionality and I can change this to "recommend", but sadly right now I would suggest people just put their money towards the books.

Edit: Okay, I've found how to do what I've been looking for. Thanks to i3ullseye for the help. I have left my prior review in place because I think its important for people to know that the interface is not what I would call "intuitive", but it does in fact have the character features you would expect, provided you have the character core pack for the characters you want to use (I'm referring to 5E).

While I've changed my recommendation, devs, please continue to work on the interface and don't rely on people watching internet videos on how to use it. D&D works just fine using the books and if someone is going to pick up software to use to make it "easier", it really should be that. However, it does allow users to do some pretty interesting things over distance, so for that reason, I've switched to thumbs up.

Keep working as it can be better.
Helpful? Yes No Funny
convalesce2
( 0.1 hrs on record )
Posted: February 2
8 minutes was all the time I needed to determine I wanted a refund. Not worth 40 bucks. All kinds of errors the first time I tried to run it. I just dont have the time to ♥♥♥♥ing do a research project in order to make this thing work.

Other software can do what this does better for less money. Be prepared do have to put allot of time in to make this damn thing work for D&D 5th edition, I'm ♥♥♥♥♥♥ that wizards partnered with this crap instead of make their own. Good luck trying to make a character it wont be easy.

For $40 damn dollars you think it would be more user friendly and do some of the work of the math for you but nope. You would have an easier time just filling out a 5th edition character sheet by hand.
Helpful? Yes No Funny
dblackmail
( 0.4 hrs on record )
Posted: January 31
Wow i cant believe how they try to screw you with micro transactions. why even sell the damn game without a basic rule set!? spent $44 and got a piece of the program. like hell im paying $115 for some cheap tokens that should have come with the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
141.0 hrs on record
Posted: April 14
This is a fantastic tool for running game sessions with PnP RPG (Tabletop) digitally.

Before I found this software we always ran into issues where there was always someone who had a hard time making it to the sessions and so we either delayed the sessions or went on without that person. Now if they can't make it to the locations they can always join in through Discord or Skype, and we can still run the game as if the person was here.

I've been running some Call of Cthulhu (6th Edition) sessions, and while we've had some hiccups in the start - I'm fairly certain we've found the issues thanks to the FG forum. All in all it's been some rather enjoyable sessions for me as a GM, but also for the players. Sure the CoC ruleset might not be as fancy as the D&D one, but it works very well nevertheless.

All in all I couldn't be happier with it. It's a steep learning curve though, but it helps to visit their Wiki page and read up on some things. They've also made a lot of tutorial videos and such which are quite nice.

I'd definitely recommend this to anyone interested in tabletop RPG.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
66.7 hrs on record
Posted: April 27
Small learning curve but amazing product to run game. Install it on a laptop and it can help you on the go for IRL session.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
39 of 58 people (67%) found this review helpful
2 people found this review funny
Not Recommended
2.2 hrs on record
Posted: February 7
Well this is a waste of money. Read very carefully. You are only getting a little bit for the base program. If you want to actually have access to the full system, you are paying double what you see. It is not what I was expecting. Look through all the DLC and add it up before you buy it. For me, it would cost 80$ for each person that wanted in, and as the GM, more for me. The base program offers little that I cannot get elsewhere for free.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Not Recommended
88.5 hrs on record
Posted: March 9
As a life-long D&D player (I am 42 and have played since I was 10, from the Basic Blue Book and Chain Mail to 5th edition) I was REALLY excited about Fantasy Grounds. And when it works, it works very well.

Unfortunately, "when it works" = not nearly consistently enough. My friends and I have been playing a 5th edition campaign using Fantasy Grounds and recently its been nothing but crashes to desktop CONSTANTLY. It seems to be a memory problem, where if Fantasy Grounds approaches using 4 GB of memory it shuts down.

First, this program has NO business using that much memory - its just sloppy code. I can play Witcher 3 and NOT use that much memory.

The networking code is also atrocious. Absurdly long load times on connection to a campaign, lag rolling dice, etc. Its just not well done.

I can't recommend this product to anyone. Our previous campaign, a 4th edition one, was run in Roll20, and we didn't have nearly the problems we do now using Fantasy Grounds. Fantasy Grounds is DEFINITELY more robust than R20, but that doesn't help when you can't use it due to stability and lag issues. Pity. Stay away.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
47.5 hrs on record
Posted: March 14
If you are old like me, pen and paper games were your mmorpgs. You got together with your friends, some pizza, soda, snacks, and a saturday night in a basement. Staying up all night, throwing dice, stepping on miniatures and arguing over rules of the game. As time goes on, you grow apart from your friends and move to different parts of the world, still missing those Saturday nights rescueing the princess and slaying the dragon. But it's hard to get together. Miles might separate you and family tends to get in the way of such things. Also, where did your wife put the dice? There is a 5th edition now, what happened to 2nd?

With Fantasy Grounds, you can have all of your rules, even play the ones you are familiar with and once you find a few hours with your friends, play in the comfort of your own home. My friends and I could never get together to play, but with Fantasy Grounds, we set aside half a day everyother week and recapture our youth. And the program keeps everything so organized and user friendly, not to mention Smiteworks has some of the most efficient and nicest costumer service I have ever seen.

I highly recommend this program, even if you have never played table top games before. This would get you playing right away, so if you are curious to how we did mmorpg in the 80's, this is the program for you. Modern tools for the best game world out there... the world of your imagination.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
73.9 hrs on record
Posted: February 19
Fantasy Grounds is a solid Virtual Table Top for pencil and paper role playing games. Many of the popular RPGs already have rulesets and content available in Fantasy grounds. It does take a fair amount of work and playing around with the settings and features to get a good grasp of it, but I use it with my gaming group.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
144.9 hrs on record
Posted: February 13
Very good Virtual Table Top.

Pros:
- Highly moddable. But you don't have to.
- Automation is powerful, but optional! Makes house rules very compatible.
- Actually, it's just plain powerful all around.
- Does everything you can do on a real tabletop, and then some (fog of war, for example!)

Cons:
- Confusing DLC structure.
- It needs to be more clear that you don't get anything beyond bare basic DnD rules and a few other generic things, and you have to buy the rest.
- Only host can be GM. Even with ultimate... this was nearly the dealbreaker for me, but I do like DM :D
- Steep learning curve, but this is to be expected.

Additonal notes:
A new edition is coming this year, providing line of sight, dynamic lighting, 3D maps (and maybe tokens). They said they will charge for the upgrade, but they intend it to be only a few dollars for those that bought it recently. Might change of course, but if the new version kicks as much ♥♥♥ as FG in its current state, it will be worth!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
140.9 hrs on record
Posted: February 24
The software itself is fine; relatively flexible, easy to use if you're already computer literate, and fairly reliable. Aside from a few issues regarding required connectivity for use of aliases or licenses, I have few complaints about the program itself.

Unfortunately, I cannot recommend investing in Fantasy Grounds to anyone who doesn't already have a group in mind to play with. The community is largely insular, consisting of groups who already know and play with each other. As either a GM or player, I've seen very little interest or discussion on the official forums and here for most people looking for games.

If you're looking for a virtual tabletop for a current group, FG is worth a try. If you're looking to get into a group for an online game, Fantasy Grounds is not going to help.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.7 hrs on record
Posted: March 10
I highly recommend this item. You don't need to buy the add-ons if you are going to be playing popular games such as D&D 3.5, D&D 5e, or Pathfinder if you have the physical books or pdf's you can import the information directly. The community is also very helpful if you have any issues inputting effects or spells, just go to the forums and they will answer your questions and help you out. It is a very good system and works fluently. I highly suggest watching the videos that Fantasy Grounds has released as well as videos released by youtuber Jason Hibdon to get a feel of what Fantasy Grounds is truly like.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
15.0 hrs on record
Posted: February 28
After having spent around a hundred bucks into this program for the "full" license and the 5E PHB for the new DnD system, I have yet to play the new DnD game in around a month after having bought this stuff. Other reviewers are correct in that if you do not have a group of people to play games with online prior to purchasing this tool, buyer beware. The learning curve seems to be pretty steep. I say "seems to be" because I have yet to actually play the game that I bought the software for. What the "promos" don't tell you is that you have to go on the fantasy grounds forums, game calendars, and schedules, and "sell" yourself as a player to the groups that may or may not have a spot for you in their group. There is a lack of DMs, and hundreds of players looking to game. If you can't get into a game, the official "response" on the forums is "have patience, keep trying, play another game besides 5E, or 'what's keeping you from being a DM yourself?'" When a person has seen this response a number of times all over the forums it is highly discouraging. I am new to 5E as well, and don't have the confidence to DM myself.

A typical example of the "game calendar" would be a 5E group that has 4 players currently, looking for 2 more, with 20 or more "applicants" vying for position to play in this group. Sounds like applying for a job to me, and this is what I dumped 2 "A-list" games worth of cash into to "not" play.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: February 11
This does NOT run on a Mac, just hangs an app window for a few seconds then closes. Not happy.
The Steam so called support consists of referring people to essentially endeavour to configure Wine to run the Windows version in a wrapper. That is completely dishonest to offer the game as a native Mac game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
58 of 65 people (89%) found this review helpful
1 person found this review funny
Recommended
293.6 hrs on record
Posted: January 24
My comments are strictly from the perspective of a D&D 5e DM.

Prior to getting Fantasy Grounds, I reviewed other options primarily because FG is fairly expensive - or so it seemed. As I started pricing it, it became obvious that the D&D components were priced the same as full priced retail manuals - since they come with the full text and in-game functional tables, this makes sense.

Once I saw it as a licensing issue and understood that this really was an electronically functional version of the game manuals, I was on-board - I wanted the real rules and the full text to be available to me. Since none of my players had an FG license, I also elected to carry the burden and nabbed an ultimate license.

One thing that you will hear is that Fantasy Grounds has a learning curve. This is true. I was 12 hours in before I felt comfortable with it and it was another 12 hours before I realized that I could have done a better job on some things. As time has gone on, I have realized that I want things structured a little differently to better facilitate online gaming - things that don't become clear until you are actually hosting a game.

To learn Fantasy Grounds, I recommend finding a PDF module that you want to use and then 'port' it as a module. Create a campaign just for the module and start moving the text, creating encounters, and building parcels as needed. There is a lot to learn, so use youtube and ask questions in forums when you get frustrated.

At the time of this writing, I've DMed a pair of 4 hour sessions via Fantasy Grounds and have had a blast. My players are satisfied with the visual and rules assistance provided by FG and I am thrilled to be DMing my first campaign since 1989. I anticipate putting over 1000 hours into this software and appreciate what it allows me to do.
Was this review helpful? Yes No Funny
27 of 34 people (79%) found this review helpful
Recommended
1,110.0 hrs on record
Posted: January 7
After months of teetering between Roll20 and Fantasy Grounds, I caught a video of a comparison between the two and the host actually worked at creating a this is what one has this is what the other has compared to this is better than that type. Let's Compare Roll20 & Fantasy Grounds "What Do Both Of These Virtual TableTops Have To Offer?" and it convinced me to select FG as my Virtual Tabletop. FG has a lot of tutorial videos out there to help in figuring out how to use it and I'm watching those to get a better understanding. While yes, there are things lacking with FG, like integrated video and audio, there are ways around that. People have used alternatives over what various game developers have created. The community is great, a lot better than I got with Roll20. Tried to PM a Roll20Dev about an email issue I had and never got a response back. Plus, FG has Hero Lab integration, which is another RP tool that I use. Normally I teeter after my choice, but the video planted firmly in my mind about the decision. Sure I still like Roll20, but FG is my VTT of choice.
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
Recommended
35.4 hrs on record
Posted: January 15
Last night we began our first session using Fantasy Grounds. I have previously been using another VTT to GM our Kingmaker campaign however I advised my players we would be migrating to FG at the beginning of chapter 2 to see how FG compares to the other VTT.

So - How did it go?

As a GM I have been impacted by the learning curve somewhat, but not to the point of giving up. The issues I have had learning FG were similar in scope to the learning curve for the previous VTT.

I did not have the chance to test out combat before our session kicked off, so it was fairly slow to start. Again, the time taken for our first combat was comparable to our first combat in the old VTT.

There were a couple of hiccups at my end due to inexperience. At one point i selected monsters from the bestiary and dropped them on the map, but could not work out how to then get them to the combat tracker. Ended up deleting the tokens, adding the monsters to the combat tracker first, THEN dragging the icons from the combat tracker on to the map. This was for an encounter I had not prepared earlier, so I am keen to see how the pre-loaded encounters I have input work in actual play.

Spells work very differently to our old VTT. In the old VTT we did not trust the spell system at all and most of the spell stuff was handled manually. What a pleasure it was to have FG manage all the heavy lifting for us with regards to the spells and associated effects.

Speaking of effects - I think i need more help here. Perhaps I was doing it wrong, but things like Barkskin (Copy pasted from the FG forums here) did not appear to affect the characters AC. Some of the included effects did appear to work as intended.

Maps worked well except for 3 issues:

1) Could not work out how to have FG measure player movement during combat (IE - manage how far characters are allowed to move each round). Not sure if there is a way to do this.

2) At one point the map zoomed right in to one area for the PLAYERS only and they could not zoom out. Tried to sync view, re-share etc. In the end I closed the map and re-opened it and that seemed to fix the issue.

3) Seemed that any player could move anyone else's tokens. Is there a way to restrict movement of tokens only to the player who 'owns' the character and the GM? (edit - apparently there is - according to the forums)

Libraries took a few minutes to sync (the first time), but hopefully this wont happen every session.

So - the bottom line:
(TL;DR)

My players LOVED IT. Absolutely no question we will be sticking with FG from now on. I took a big chance buying the ultimate licence, but after last night I have NO REGRETS.

Thankyou Smiteworks for this great product. Keep up the good work!
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
20.3 hrs on record
Posted: January 4
As a fan of D&D Pen & Paper ... Fantasy grounds is not a game, its a virtual table top for various P&P RPG games which will allow you to play those magical games online. It also makes all my d&d books available at the click of a mouse. Creating a character is a lot of fun with the drag and drop from the rules. I'm looking forward to running my own campaign with one of the adventure modules I picked up on special.

The base module comes with the free basic rules which will allow you to play D&D with your mates.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
25.0 hrs on record
Posted: February 2
Fantasy grounds is pretty darn awesome. It has a couple hiccups, such as needing to make sure you have your permissions set up properly to save your games (which really should just happen but I digress.) The systems are very easy to use. It comes with a very basic layout for many of the most popular RPGs out there. If you have all the info yourself you can put it in either by typing it or using PDF copy/paste jobs. Otherwise you can purchase a lot of stuff here on steam or from their store. They also have a very friendly and helpful community on their forums full of people to help with issues, giving out rules sets for games that aren't officially supported, tips, ideas, and most importantly players and DMs looking for people to game with!
I'm very happy with this program. I plan on running a great many games with it (Once I get them written up of course.)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
27.1 hrs on record
Posted: January 29
From a players perspective it's excellent and everything you could want/need/desire from a Table Top simulator.
From a GM perspective it's excellent and allows you to control everything you need to.

The interface could definitly use some work and polish, the learning curve can be staggering and initially a little overwhelming. But if you spend a few hours tinkering and watching the tutorials available you overcome it quickly. Also, as with everything nowadays, check youtube, and watch some of the content and how-tos there. They're an excellent step by step resource. Also the developers on Steam are quick to respond and really take the time to answer every question and lend a hand. Probably best support team for a game I've run across.

While I use it for playing Pathfinder it supports a variety of RPG's and allows for homebrew rules in all of them. I haven't decided if I like that the rulesets aren't binding. If a level 1 Fighter is only supposed to have 1D10 + con for hitpoints he can still write 50 in the block and the program allows for it. Really all that means is that the GM needs to look over every character to make sure there aren't any mistakes. Which is the same thing you have to do sitting around the table. Also, as far as I can tell there is no way for casters to memorize their spells. So they need to be tracked manually, which is a huge pain in the ♥♥♥ for the GM, but also no different then if you were sitting around the table and started wondering why your level 5 wizard says he's going to cast his 4th fireball of the night.

Something I love from both a Player and GM standpoint is the language options. If you're characters speak Orc or Giant and they have to negotiate with these creatures the GM can set his language settings to the appropriate language and type in the game and it will come out in that language. The player(s) that speak that language will also see it in their program language (ie English, or French) finally making them useful. It adds a lot of depth to negoitations and allows the player to really feel the knowledge means something. It is interesting (and often amusing) to see how one player or another diseminates information to the rest of the party. OR in one case totally screws his companion, doing him a favour and haggling the price of a suit of amour from a Dwarven blacksmith my bard decided to pay back the fighter for a precieved slight buy not dropping the price as far as he could have.

Fantasy Grounds is an excellent resource for those looking for a virtual Table Top. Again, there is a very steep inital learning curve, but by watching the tutorials and (even more important) some of the youtube content and how-tos available you can overcome it fairly quickly. Once you get the feel for it everything really flows. I haven't found another program that does everything Fantasy Grounds does as well as it does. There are tons of things you can do once you figure out the nuances. Granted, that does take some time on the part of the user. But I don't know any GM's that do homebrew campaigns that aren't willing to put in the time.

Ultimately the the major drawback to Fantasy Grounds is the cost. While you can get your games created manually imputting everything this takes an exorbiant amount of time on the part of the GM. To have access to everything for your particular RPG it is very expensive. Granted it's not as expensive as buying the hardcopies, but it not cheap either. Especially when you consider that the content your given doesn't give you the same as what you'd see in the books. I don't see any reason why the program couldn't come with an assortment of tile sets already available in the program. There are ways around buying tilesets but like finding them and imputing them takes a lot of time.

Pros:
Outstanding Support
Amazing customization options
Import all sorts of content, PDF's, JPEGs, Word Docs
Language options

Cons:
Cost
Interface
Not particularly user friendly or intuitive
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
236.1 hrs on record
Posted: January 28
A steep learning curve, but one well worth making the effort for.

Makes DM'ing and playing much more organized and easy to navigate. I'm playing this online, but plan to use it in our in person game as well, to take a lot of the book work and record keeping of running a campaign, off of my plate so I can focus on the story and moving the adventure along.

I'm using a Mac, and when I got the El Capitan update from Apple, it kicked something loose in the wineskin wrapper that prevented me from accessing it. When I commented to the developers about it, they offered a couple of work-arounds that I in my tech-ignorance, felt uncomfortable attempting on my own, but they assured me they were working on an update with an official fix and would get that up and running asap. This took only a few days, and I feel as though the developers were earnestly working to fix the problem my OS update broke in a program that was working fine previous to the update, and feel comfortable strongly recommending this excellent tool.

Oh, and did I mention they got the official 5e D&D liscence, and that the official campaigns are AMAZING? I didn't? Well they are, and extreamly easy to use once you have familiarized yourself with how to do everything. I strongly encourage new users to go to the official YouTube page and watch the videos on how to run it.

The official adventures and campaigns available at the Fantasy Grounds store are stunning in how easy they make DM'ing, as well as providing a wealth of background information on the people, monsters and places of the area involved, and additional races, equipment, spells, maps, tokens, pictures and on, and on, and on, and when if you run out of officiall adventures and campaigns, there are numerous 5e compatable, 3rd party adventures, and all of that is before you even touch the pleathora of fan made stuff!

Not as impressed with 5e D&D as I am, but just got done reading the latest adventures of Harry Dresdin and dying to visit his Chicago office? Or perhaps you want to track down the cultists of the Aincient Ones and discover the things that man was never meant to know? Fantasy Grounds comes with the Fate Core rules...and Call of Cthulhu...and 3.5...and Pathfinder...and their own core RPG system...and so much more, and they just keep working to improve it!

But don't take my word for it, check out some of the videos at their official YouTube page, or watch any of the numerous videos of groups playing, using fantasy grounds and various voice/video chat programs.

I give it 8 out of 10 stars, and might bump that up to a 9 of 10 if the interface were a bit more polished and the curser cleaned up to be a bit more accurate at clicking the items I'm trying to choose. I don't know if this is specific to the winskin wrapped mac version, or if this is cross platform, and after a bit of frustration getting used to it, this minor glitch is easily overlooked.

It works mac-to-pc and vice versa without a hitch, to boot!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
859.9 hrs on record
Posted: December 30, 2015
I've used many of the online tabletop programs. They all seem to have their advantages. Fantasy Grounds isn't perfect, but when coupled with the official D&D5E content, it really adds a powerful toolset with an ease of use that the others just can't offer.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
49.5 hrs on record
Posted: January 3
I started using Roll20 about 2 months ago and DMed a game for a subscribing player. After 1.5 months, we got thru most of the Lost Mines of Phandelver. Every night the game would lag and stall and all of the players would have to refresh multliple times an hour. As the DM, I used two monitors and just alternating reloading them to try to keep the game going. I dont know how much of this was due to the API scripts that the Sub was using, but he assured me that it was typical. I tried all 3 major browsers (chrome and foxfire worked the "best"). This really put me off Roll20.
So I looked elsewhere and found Fantasy Grounds, we have used it several times now and it has worked very smoothly. Just like Roll20, the learning curve is the steep, but I highly recommended this software as a gaming platform. Once you enter your weapons it auto applys damage, keeps track of effects, and provides a stable platform to game on. You also have the option of spending a little cash and getting the entire module preentered and ready to go.
The one big drawback is it doesnt support dynamic lightning like Roll20. Personally, I dont like dynamic lightning. I think it makes the game feel claustrophobic. Others like it though so that might be a deal breaker for you.
Was this review helpful? Yes No Funny