Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
User reviews:
Recent:
Very Positive (75 reviews) - 81% of the 75 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,801 reviews) - 91% of the 1,801 user reviews for this game are positive.
Release Date: Sep 25, 2013

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March 29

OFFICIAL ANNOUNCEMENT: Megamagic available on April 20th!

Nihilumbra’s birthplace BeautiFun Games have great news: Megamagic is almost here! We’ve been busy these months working on our new release, an action RPG full of 80’s vibes. It’s quite different from Nihilumbra but we think you will enjoy it.

The official release date is scheduled for 20th April 2016 via Steam. You can check out Megamagic's Steam page here: http://store.steampowered.com/app/422650/

Also, we have a new trailer, featuring new scenarios, characters, spells and grims: https://youtu.be/88umKql_tJk

Get ready to immerse yourself into the Neon Age!
BeautiFun Games Team.

0 comments Read more

Reviews

“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
9 – http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”
http://www.4colorrebellion.com/archives/2013/09/23/4cr-plays-nihilumbra/

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
9 – http://entertainium.org/pc/nihilumbra-review/

About This Game

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check http://www.nihilumbra.com for a browser demo!

NEW! Get Nihilumbra T-shirts and merch here: http://www.fyddy.com/shop/nihilumbra

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features


  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    Minimum:
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (75 reviews)
Overall:
Very Positive (1,801 reviews)
Recently Posted
JimDeadlock
( 31.5 hrs on record )
Posted: July 25
Overview

You solve the puzzles, deal with various purple monsters and progress by painting parts of the platform with 5 different colours, each of which has its own property: slide, bounce, sticky, burn and electricity. There are 5 areas in the game, each with its own environment and colour scheme. Within each area you can take your time until the last level which is always a speed run where you are chased by the Void (a purple wave covering the whole screen).

The graphics are beautiful and the gameplay itself adds to the beauty as you paint the scenery. The devs are clearly proud of their work, and rightly so, as their gallery of rough sketches and gameplay development is gradually unlocked throughout the game.

Steam trading cards and achievements are included and it's cross-platform (I'm a Linux user so that's a big plus for me).

No performance issues or glitches at all. Very stable and smooth.

Early Game

Nearly all of the negative reviews of this game show less than 4 hours of gameplay, which means they are only reviewing the Story Mode part of the game, of which there are 41 levels that seem endless. The gameplay at this stage is very easy, I would say the first 70% is child level. The whole time you are subjected to an extremely irritating narrator droning on about hopelessness and death and giving clues to the gameplay, as if it wasn't easy enough already. I was sorely tempted to throw in the towel like so many other reviewers but I wanted to get all the achievements so I carried on. I'm so glad I did!

Void Mode

As it turned out, this is a 'game of two halves'. Void Mode is properly challenging, one of the best puzzle platformers I've ever played. I'm talking 50+ attempts at some levels involving timing and accuracy, and that's after you've worked out how to solve it in the first place which isn't easy either. The narrator has disappeared by this point too, replaced by a subtle background tune, just what you need for concentration. Many of the solutions took a lot of brainpower but none were impossible if I thought about it for long enough.

Aftermath

After beating Void the 'polyglot language' is unlocked. All the menus etc are slang/internet speak. You can play through Story Mode again and this time there are funny comments from the developer and interesting insights into the game concepts. It's strange because after Void Mode it seems to take no time at all to speed through the entire game (this is the same playthrough that seemed to take forever the first time!) If you reach the 'True End' you will find out what the Void represents.

Finally, I cleared up half a dozen of the remaining achievements which, having completed Void, were entertaining but not too difficult (but would have seemed impossible without all my previous experience).

In retrospect the Story Mode is nothing more than an extended tutorial. If the developers left Void Mode open from the start instead of forcing you to play through the entire Story Mode to unlock it then players who were getting bored of Story would attempt Void and go scurrying back to Story because they would realise they need the practice and that there is a decent game ahead. I'm sure doing this simple thing would prevent most of the negative reviews.

Minor Cons

Fullscreen only, no windowed mode.

No controller support, although this may have been left out deliberately. It would be better for moving around but the painting side of it just wouldn't be feasible with a controller, it needs a mouse.

64-bit Linux doesn't upload achievements to your profile but there's a workaround - it's Linux, of course there is :)

Conclusion

This is excellent value considering the low price vs amount of gameplay. Apart from the initial Story Mode section (which I now understand was a necessary evil), the vast majority of the 32 hours I've spent playing this game have been fun and rewarding. I highly recommend it as long as you have the patience to work through the 2-4 hours at the beginning before you get to the meaty part of the game.

Hot tip: use right-click to quickly erase - it's much easier than selecting it and you will need to know this for some of the quick-fire later levels.

I bought this game myself but have dedicated the review to the fabulous and generous people at Steamified.

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
Helpful? Yes No Funny
[Mar] pengwndude
( 2.1 hrs on record )
Posted: July 24
Product received for free
This game isn't bad, but it's disappointing and repetative. I honestly found the voice acting to ruin my experience and I just muted the music and voice and watched TV while playing it. All in all not bad, but I wasn't enjoying my time with it and the game seemed to take itself too seriously to be fun. It's a resounding meh with decent but repetative puzzles.
Helpful? Yes No Funny
Alperatz
( 2.4 hrs on record )
Posted: July 24
Beautiful, solid game. Good, innovative mechanics. A bit short and the ending is pretty anti-climatic but overall a great indie game.
Helpful? Yes No Funny
BoomstikComando
( 2.5 hrs on record )
Posted: July 21
This game taught me things I didn't think a game could. It has the philisophical aspect of something like Stanley Parable, and the fun mechanics of any good side scroller/puzzle game. 10/10 would buy again. (The music is f@#king great too).
Helpful? Yes No Funny
simov
( 12.7 hrs on record )
Posted: July 21
Unique art, unique (and a bit disturbing) narrator, interesting game mechanics, good soundtrack, fair price.

I finished the game in 3 hours, and I though it was worth even if it was too easy, but then .. the Void mode! The actual game starts right there. It turns out that the first part is just a tutorial. Wow!

I beat the game in 12 hours. I wasn't able to figure out only 5 levels - one from each chapter, so I looked them up online. There are a few frustrating moments as well, but overall the game feels casual and fun to play, it also requires a little bit of thinking when playing in Void mode.
Helpful? Yes No Funny
Zante
( 2.3 hrs on record )
Posted: July 20
Absolutely charming, glad I happened on it by chance during a sale
Helpful? Yes No Funny
Raphus
( 8.4 hrs on record )
Posted: July 13
Got this game during summersale, so I'm not too sure about buying it at full price, but it still surpasses alot of 10$ games for me. took me 8.4h to complete 100%, Nice art, narration and sometimes mind-twisting puzzles. So if you're in to 2D platformer puzzles, I would totally reccomend it. If not, don't waste your money.
Helpful? Yes No Funny
Widdershins
( 4.6 hrs on record )
Posted: July 12
I played through this entire game in one sitting, and have since warned all of my friends away from it. The puzzles are fine, but it lacks all of the personality of Papo & Yo, Portal 2, Contrast, Limbo, Trine, Oddworld, Ori & The Blind Forest, or even Tri: Of Friendship and Madness. Each room is its own very bland puzzle, which was a good decision for the mobile game that it was. However as a port on a full PC you have so many better options. I found myself hoping that the game would end, only to be presented with yet another boring puzzle with a completely pretentious voiceover.
Helpful? Yes No Funny
oledirtybastid
( 5.2 hrs on record )
Posted: July 10
i have only played this game for a few minutes, and i like everything i see and would love to keep playing it. except for one thing-

The way that the screen jumpshifts when you come to the end of a screen into another is SO DISTRACTING AND ANNOYING THE ♥♥♥♥ OUT OF ME! why cant you make this a smooth shift? holy ♥♥♥♥ this is bugging me out and taking me out of the game EVERY. SINGLE. TIME. it happens. which is like EVERY 5 SECONDS...

maybe ill come back to this in a little bit but right now its just hard to even look at for too long.
Helpful? Yes No Funny
Orisphere
( 6.7 hrs on record )
Posted: July 10
Beautiful game, with an interesting concept.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 15 people (87%) found this review helpful
Recommended
4.3 hrs on record
Posted: June 26
This game is beautiful, the art style and the gameplay are so peculiar. It's a nice puzzle game where you must find a way through different scenarios using your abilities, kind of easy at the start but the void difficulty is insane. The lore is weird, simple but cool (maybe nihilistic).


I like puzzle games which have an innovative gameplay and let you use different strategies for solving problems this is one of them.

10/10



Accidently Reviewed
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Steam Group: AccidentlyReviewed
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: July 10
This is a puzzle game. The controls are sticky and it's hard to choose between the tools quickly, which becomes frusterating immediately. it also feels like your character is slogging through a sea of jello, which is probably intentional, but coupled with the stickyness of the controls and the hurtbox on the character being severely disjointed becomes a source of perpetual annoyance.

So the contols are annoying, but that isn't what breaks the game.
What really breaks the game is the narration. This voice is never explained and makes no sense in the context. This is on almost every screen and is like a mosquito buzzing in your ear the entire time. You can mute the narration but you can't make the subtitles go away. Not only does this voice basically solve every early puzzle for you it also tries to tell you how to feel in the game. THIS IS BAD CONVEYANCE. If you want me to feel like the game is hopeless, make the game translate that. Don't just shove it down my throat and expect me to think that way.

TL;DR: Bad controls, Insanity inducing narration.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: July 12
I played through this entire game in one sitting, and have since warned all of my friends away from it. The puzzles are fine, but it lacks all of the personality of Papo & Yo, Portal 2, Contrast, Limbo, Trine, Oddworld, Ori & The Blind Forest, or even Tri: Of Friendship and Madness. Each room is its own very bland puzzle, which was a good decision for the mobile game that it was. However as a port on a full PC you have so many better options. I found myself hoping that the game would end, only to be presented with yet another boring puzzle with a completely pretentious voiceover.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: June 28
I bought it just to get the insignia but I didn't expect how artistic the game is. It's enchanting and calming, it teaches a lesson and if you pay attention you can easily realize that the game talks about the depression. It was a great experience doing the story mode.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: July 5
This a weird game but it's also kinda interesting.

What bugs me about it is the fact that everything is spelled out. The writing is not of a high enough quality to make it literarily valuable. And the level design suffers from the repetitiveness. The narrator talks as if he was the game designer, shoving every meta concept down your throat. And everything is established way too much. I'd appreciate it if it was a little more subtle.

Although the art is very elaborate, some objects seem like they were done by a different person. They do not blend together seamlessly. And some of them are not cohesive in the game world. Like the laser turrets and everything mechanical.

The gameplay reminds me a little of Trine and Scribblenauts, because you draw into your surroundings while being in a sidescrolling platformer. So it is actually a puzzle game. Coloring the surfaces is a little like the gels in Portal 2. You have one that makes you bounce, one that makes you fast... but there are a couple more. It's acually not bad.

There are a few beginner's traps - stuff you can't possibly foresee and walk right into. Also when you enter a new screen it may happen that you get killed instantly. It's good to have a lot of checkpoints, though. But you will hear the same lines of the narrator repeatedly.

The experience would be better when the narrator would have talked in a made-up language or if you heard undefined, mysterious soundeffects together with the onscreen text.

The controls are fine and so is the music.

It feels very indy but also as if they were trying a little too hard to reinforce this notion. It was probably made by someone who is not a game designer first.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.4 hrs on record
Posted: July 13
Got this game during summersale, so I'm not too sure about buying it at full price, but it still surpasses alot of 10$ games for me. took me 8.4h to complete 100%, Nice art, narration and sometimes mind-twisting puzzles. So if you're in to 2D platformer puzzles, I would totally reccomend it. If not, don't waste your money.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
31.5 hrs on record
Posted: July 25
Overview

You solve the puzzles, deal with various purple monsters and progress by painting parts of the platform with 5 different colours, each of which has its own property: slide, bounce, sticky, burn and electricity. There are 5 areas in the game, each with its own environment and colour scheme. Within each area you can take your time until the last level which is always a speed run where you are chased by the Void (a purple wave covering the whole screen).

The graphics are beautiful and the gameplay itself adds to the beauty as you paint the scenery. The devs are clearly proud of their work, and rightly so, as their gallery of rough sketches and gameplay development is gradually unlocked throughout the game.

Steam trading cards and achievements are included and it's cross-platform (I'm a Linux user so that's a big plus for me).

No performance issues or glitches at all. Very stable and smooth.

Early Game

Nearly all of the negative reviews of this game show less than 4 hours of gameplay, which means they are only reviewing the Story Mode part of the game, of which there are 41 levels that seem endless. The gameplay at this stage is very easy, I would say the first 70% is child level. The whole time you are subjected to an extremely irritating narrator droning on about hopelessness and death and giving clues to the gameplay, as if it wasn't easy enough already. I was sorely tempted to throw in the towel like so many other reviewers but I wanted to get all the achievements so I carried on. I'm so glad I did!

Void Mode

As it turned out, this is a 'game of two halves'. Void Mode is properly challenging, one of the best puzzle platformers I've ever played. I'm talking 50+ attempts at some levels involving timing and accuracy, and that's after you've worked out how to solve it in the first place which isn't easy either. The narrator has disappeared by this point too, replaced by a subtle background tune, just what you need for concentration. Many of the solutions took a lot of brainpower but none were impossible if I thought about it for long enough.

Aftermath

After beating Void the 'polyglot language' is unlocked. All the menus etc are slang/internet speak. You can play through Story Mode again and this time there are funny comments from the developer and interesting insights into the game concepts. It's strange because after Void Mode it seems to take no time at all to speed through the entire game (this is the same playthrough that seemed to take forever the first time!) If you reach the 'True End' you will find out what the Void represents.

Finally, I cleared up half a dozen of the remaining achievements which, having completed Void, were entertaining but not too difficult (but would have seemed impossible without all my previous experience).

In retrospect the Story Mode is nothing more than an extended tutorial. If the developers left Void Mode open from the start instead of forcing you to play through the entire Story Mode to unlock it then players who were getting bored of Story would attempt Void and go scurrying back to Story because they would realise they need the practice and that there is a decent game ahead. I'm sure doing this simple thing would prevent most of the negative reviews.

Minor Cons

Fullscreen only, no windowed mode.

No controller support, although this may have been left out deliberately. It would be better for moving around but the painting side of it just wouldn't be feasible with a controller, it needs a mouse.

64-bit Linux doesn't upload achievements to your profile but there's a workaround - it's Linux, of course there is :)

Conclusion

This is excellent value considering the low price vs amount of gameplay. Apart from the initial Story Mode section (which I now understand was a necessary evil), the vast majority of the 32 hours I've spent playing this game have been fun and rewarding. I highly recommend it as long as you have the patience to work through the 2-4 hours at the beginning before you get to the meaty part of the game.

Hot tip: use right-click to quickly erase - it's much easier than selecting it and you will need to know this for some of the quick-fire later levels.

I bought this game myself but have dedicated the review to the fabulous and generous people at Steamified.

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
136 of 166 people (82%) found this review helpful
Recommended
23.7 hrs on record
Posted: November 25, 2013
Underrated magic

This game is amazing, really. It's a small life, which the player lives with the Born. A life full of danger, fear, regret and melancholy.
When the game takes you by the hand the only thing you can say is "WOW! this world is beautiful!" And the game does not release you until the final credits. And the only thing you can say after all is "What have I done, I have to fix it ..."
Was this review helpful? Yes No Funny
69 of 77 people (90%) found this review helpful
Recommended
13.6 hrs on record
Posted: December 24, 2013
I knew nothing about this game at the moment I bought it. Worth every penny, true hidden gem. If you like logic platformers which don`t require cat-like reflexes Nihilumbra is the game for you. Don`t play it when you are down, it`s a bit depressing.
Was this review helpful? Yes No Funny
66 of 75 people (88%) found this review helpful
Recommended
2.9 hrs on record
Posted: November 27, 2013
Escaping from the void, trying to become more than you are and risking the world you seek in order to do so. This is the story of Nihilumbra, a puzzle based 2D platformer from Beautifun Games.

The game follows a vey narrative series of events travelling from the cold Icy hills through the forest, the desert, the volcano and finally to the city. Each location brings with it new challenges and a new skill to brave them. These skills come in the forms of colours, paints that can be spread around the environment at will. The first colour you obtain is blue, allowing the creation of ice. Then comes the green followed by the brown, creating bouncy and sticky surfaces respectively. From the volcano comes red, the ability to burn some things and supercharge others. Finally there is yellow, the ability to create conductive lines to transfer power from energy sources to unpowered machines. It's the combination of all of these that will let you progress and aid in your escape from the void.

The gameplay is well established as you play, with a "tutorial" for each new colour. The levels are relatively easy on the first play through but after finishing once there is a new "Void" version of the levels, being more difficult and involved. The controlling of the colours is intuitive and easy to do, and if you make a mistake it's just as easy to undo your moves.

The visual style is fantastic with detailed painted backgrounds and foreground objects that have a parallax effect. When applying colours it is always easy to distinguish. The soundtrack is one that is extremely well fitting and only adds to the atmosphere. The voice over is a crucial part of the game and it wouldn't be the same without it. The tone of voice is one that makes the player feel safe while traveling and discovering.

Overall the game is solid and everything seems to work as intended, some sections seem to be reliant on trial and error. There is a large difficulty curve between finishing the first playthrough and starting the second, it could have eased into it more.

It's has a good bang for your buck and the only thing I would like to see is a level editor with steam workshop integration. Other than that it's a great game.
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