It's a good puzzle-platformer, a well-done one, with no bugs or glitches and a pretty interesting gameplay concept, but it's still far from my favorites. It's got its merits, and I can only recommend it for them, but it made me appreciate it without liking it. Why? Well, there are some downsides, that many could easily ignore, but for me they were important:
- that narrator was a really bad idea. It seems like an attempt to recreate the Bastion one, but a shallow, totally unsuccessful one that rather annoys and feels unnecessary.
- the controls are only partially accurate. When it matters the most, like when trying to get the Pacifist achievement, one can easily notice they're rather clunky and imprecise.
- the game idea / storyline is somehow just pretentious. Yeah, I get it, void, searching, profundity, philosophy, whatnot, but it never really "communicates" something to me, it doesn't come with any true revelation or original idea. It ends up feeling just as superficial as the narrator's texts.
Anyway, I loved the background music, the graphics are nice, and the gameplay concept of using the colors to transform the world is really interesting in my opinion, and captivating.