Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
User reviews: Very Positive (637 reviews)
Release Date: Sep 25, 2013

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Recommended By Curators

"Nihilumbra is boasts solid puzzle platforming action with some unique ideas."
Read the full review here.

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June 13

Win a Nihilumbra interactive making-off app by sharing with us your favourite moment in the game.

Grab It Magazine published an special app dedicated to Nihilumbra making off. It's full of insights and with tons of graphics and music.

We have four codes to giveaway! you only have to comment and like this post on facebook telling us your favourite moment in the game! Will decide the winners on Monday.

Link to the app: http://t.co/IYjhfD69x5

Esta semana la revista Grab It Magazine ha publicado un número especial dedicado a Nihilumbra, con un making off lleno de gráficos y muy bien ambientado. Tenemos cuatro códigos para sortear entre todos aquellos que comentéis aquí diciendo vuestro momento favorito del juego. ¡Estamos deseando conocerlo! Decidiremos los ganadores del sorteo el lunes.

Link a la app: http://t.co/IYjhfD69x5

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Reviews

“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”
http://www.4colorrebellion.com/archives/2013/09/23/4cr-plays-nihilumbra/

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
http://entertainium.org/pc/nihilumbra-review/

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About This Game

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check www.nihilumbra.com for a browser demo!

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features


  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    Minimum:
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: November 20
Never before have I sympathized so much for, literally, a character who is nothingness. ;-;
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0 of 5 people (0%) found this review helpful
3.0 hrs on record
Posted: November 16
One word to describe it ... depressing.
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4.8 hrs on record
Posted: October 27
This game felt a lot like some asked "hey what would happen if we took the portals out of portal two, just focused on the special goos, and made it a 2d platformer". Simple level design, and interesting puzzles, which involve the interaction of several different "colours" (which you acquire over the course of the game, obviously). You "paint" these colours onto surfaces, and they have different effects. The tone of the game seemed a little dark for the light nature of the play elements, but was fun none the less. The story is fairly brief, but there is a challenge mode which I have not completed. A good solid game, but not an amazing one.
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3.9 hrs on record
Posted: November 3
Just what I like Prince of Persia & Limbo
,its clever,intelligent puzzle
dark, atmospheric platform game
beautiful..definitely hidden gem
glad I found it.
You play as Born, a being that emerges from the Void & takes on a humanoid shape. You explore the world, gaining colours, each with an ability to help you progress. You 'paint' them onto a surface to activate that ability, whether it's making the surface slippery, sticky, burning hot, bouncy or conductive. You then use these colours to solve puzzles, defeat Void monsters & escape the Void as it hunts you across the side-scroller world.
'Its one of my all time best games' :)
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1.2 hrs on record
Posted: November 2
Do not play if depressed.
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6.9 hrs on record
Posted: November 5
The game is quite nice and generally I'd recommend it, but ...

  • Story mode is too easy
  • The narraror in story mode is only for the very depressed, I really don't know what this talking about "guilt" is all about, it's just annoying.
  • Some levels in void mode can bee very hard, there is no way to adjust difficulty.
  • impossible to remap keys
  • it is not a real side-scroller, so often when you move to a new screen you are confronted with a situation that will kill you and you'll have to redo everything from the last save point to enter this screen prepared. Often the sitation that is presented is not really hard to resolve if only you would have had a chance to see it half a second before. Or maybe that's just me being slow ... In void mode this can become very annoying. Well, at least there is an achievement for dying 10 times in a row in void mode ;)

Apart from that it is fun to play.
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2.4 hrs on record
Posted: November 5
I enjoyed the story mode. I didn't do Void mode as there is no extra story and I hear it is very frustrating. Instead I'll play Super Meat Boy or 1001 Spikes. Terrible at both, but at least I find them easy to play and fun. I say this is worth playing through for the story.
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0.8 hrs on record
Posted: November 19
Indie games always tend to be either hit or miss, but after playing Nihilumbra for quite a bit, I can safely say that the creators certainly hit the mark on this one.

I definitely enjoyed the art style and idea of the story, a creature born from the nothingness of the world, seeking a purpose in a world in which it doesn't belong. While a puzzle/platformer with a nice challenge in it's own way, I find that between the story, art style, narration, and the way the whole thing ties together, makes it a beautiful piece of work that can certainly hold well in the argument of whether or not games can be viewed as art.
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2.6 hrs on record
Posted: November 20
A game of two halves, one reasonably easy and entertaining in its portentous but well-meant way (this is better than Depression Quest, for example), and the other... well, once you've finished the game, it unlocks Void Mode, which is a remix of the entire game, and I didn't get past the second screen, mostly because I thought, well, what's the point. So I recommend it (at a cheap price) for the first half, but you should expect it to glide by in a peaceful couple of hours and then become frustrating / the really hard game you actually want to play.
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4.5 hrs on record
Posted: November 10
Loved it. Beautiful game and graphics, magic and entertaining.
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0.9 hrs on record
Posted: November 15
A superb and wonderous platform adventure with a captivating narrative and story.
https://www.youtube.com/watch?v=EVdhBVXlaQs
You start life as a blob in a place called 'The Void' but soon take up human form in search of adventure and meaning. But all is not what it seems... the Void is chasing you! This is a superb and clever platformer that will fill you with a sense of wonder and adventure. - Highly Recommended!
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24 of 25 people (96%) found this review helpful
3.4 hrs on record
Posted: August 18
Ideas+motivation=indie games.

And Nihilumbra is a good way to prove indie games can have a space on the AAA games on the market

Colors, unnending questions, and a desesperate pursuit to answer the most enigmatic question of yourself:

"Why are you here?"

Our journey begin with "Born" an unknown creature made by somehow on the Void, our character escape from it, after that you have to many question to face. To prove your existance.

This being adapt himself with a family and preferably form. A"scarecrown" (similar to a human form).

The narrator is so amazing , i consider it like a character on the story, because he is always there, he is always saying something about you, your enemy, your background, questioning yourself or giving you clues, annnything.....

The colors are an essential fact throught the story, a new color = a new power, a way to understand this new and strange world. Every single one has a purpose to help you. You would notice you eventually will need to mix them to get it done.

The OST is well done, specially on the void pursuit.

Negative things:

-Short: 3 hours to complete the main storyline (but it have a void mode to replay the story)

-The puzzles aren´t very convoluted, fews are going to stop you and make you think for a moment.


This game has the word "originality" in every part of it, that is the most remarkable of the game. Is a philosophical game with a clearly message waiting in the end. Games like this makes you faith on indie games increases.
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20 of 20 people (100%) found this review helpful
1.1 hrs on record
Posted: October 7
NOTE: Don't be fooled by the in-game time Steam is showing for me -- I played my first two times through on my DRM-free copy :)

Disclaimer: The game does require some hand-eye coordination and patience. If you have neither, you probably won't get very far ;)

Basic options include choice of seven languages and separate sliders for Music, Sound, and Voice, plus mono or stereo sound and mouse sensitivity. The game automatically adjusted itself to my widescreen, and graphic options include choice of screen resolution, Enhanced color effects, HD textures, VSync, or Automatic settings (which was my preference)

As with most games of this type, you don't just save at any time -- there are save points. Just touch the globe -- the small lights (aka checkpoints) that will "forgive your mistakes" -- to save your progress. These are nicely spaced, so don't worry!

Unlike most of these games is that we have multiple profiles to choose from (three of them,) so we can switch profiles if more than one person wants to play the game at once.

If you hit Esc. during gameplay, you'll see a button that says "Resume Game" and three symbols: A compass, a swirl, and some gears. Clicking on the gears will take you to the game settings, the middle button (the swirl) will take you back to your last checkpoint (you can cancel if you didn't mean to hit that button!) and the compass will take you back to the maps page, and from there you can get back to the main menu by clicking on the arrow at the bottom right of the page.

Where to start? Well, I guess at the beginning would be best!

The game very clearly shows us how to play, without being annoying in any way. The instructions are seamlessly introduced by our narrator, who stays with us throughout our journey, giving us new information and telling us the story. What a wonderful voice they chose, and such an interesting way to progress the story!

The controls are basic to start with -- the arrow keys to move left and right, and the space bar to jump. OR, you can use the letter 'a' to move left, the letter 'd' to move right, and the 'w' button to jump. I recommend trying this setting, as later in the game it's nearly impossible to continue to use the arrow keys whilst managing your colors! As we progress, we discover colors which allow us to affect the world around us. The game teaches us to use these colors very clearly, so don't worry! Each color has a different effect, and I don't want to ruin any surprises, so I'll just mention the first two: The only color we have at the very beginning is purple, which is unusable until we discover other colors, for it allows us to erase any colors we place or find. Soon we will learn how to use blue, which creates an icy surface where it is placed. NOW we can use the purple, if we so desire. ;) Each world area we visit teaches a new color ability, and all told, we have five worlds and five colors: Blue, brown, green, yellow, and red (though not in that order.)

So how do we use our colors? It's really very easy. In the top right corner is an orb showing your current color. Click on it to open up your color palette (see the first picture in post #1 for a visual.) Choose whatever color you need for the current situation you're facing. To place the color, simply hold down your mouse button and swipe the cursor over the surface you want to coat.

You have a limited amount of color to use, and sometimes it's necessary to remove the color you've placed to complete the current puzzle. To do so you COULD click on the color palette, choose purple, and click-and-drag the areas where you want to remove it... OR, you can do it the easy way and simply right-click-and-drag. :D

During my second time through the main story I discovered that we can easily and quickly change our color by simply using the scroll wheel on the mouse! Whee~! Happy day!

The experience is really the driving force of the game. It's one thing to watch someone play it, and something else to actually sit back and do it for yourself. Take your time. Discover. Learn. Let yourself be immersed in this beautiful and deadly world. You could power through all the scenes and ignore all of that, but you'd really be missing out.

The primary focus of the game is discovery. Find your way through the worlds without being damaged or reclaimed by the Void. Nihilumbra is very story-driven, and for the most part, we have plenty of time explore and figure out how to solve the puzzles. Towards the end of each world, the Void will advance, leaving us with only a certain amount of time to get through the final screens. The use of the scroll wheel to change colors makes a big difference in the difficulty level, but even if you're doing the point-and-click method (which I was the first time through!) it's still doable.

Five colors, five worlds... Before I knew it, I came to 'The End' and was watching the credits. *cry* I felt so wistful, wishing that it hadn't ended so soon, wishing that there was more... Two hours is all it took (the second time 'round,) yet I felt that it was still worth the asking price.

. . . except that it wasn't 'The End' at all! It turned out that this was only the beginning of my journey in Nihilumbra, and the true challenge still lay before me. Now the 'Void Mode' was unlocked, and the focus of the game changes. We've finished with the main story, but still have much to do! Every single save point from the main game is now a complex puzzle that needs to be solved, and all puzzles must be completed to have true closure for the story. There are no save points during these puzzles, and I can tell you for certain that you will die -- over and over again -- before you're able to figure things out. The story-driven, take-your-time adventure is over, and is now filled with one complex, mind-bending puzzle after another. Though I had a couple of "how the heck am I supposed to get past that?" moments, I was able to get through the main story without even thinking about about looking at a walkthrough. The Void gameplay, though? I couldn't figure out the very first screen! Mahaha~ I admit that I've had to look a couple of times, but I've been finding great joy in figuring things out on my own whenever I can.

Am I finished with the game? Not even close, but I'm enjoying every moment I spend playing. I can't even begin to tell you how beautifully-done this game is. The combination of story with narration are poignant and thought-provoking, leaving us with a lot to consider, and I found it equally moving my second time through (the main story -- still working on the Void section!) The music is beautiful, though I found it better to have the music and sound effects half the volume of the narration. For me, it was the perfect balance. I really loved everything about the game, and I can't recommend it highly enough! Two thumbs up!
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7 of 7 people (100%) found this review helpful
7.8 hrs on record
Posted: August 20
Nihilumbra is a platformer with a few twists. You go through many different enviroments while learning about colors, its abilities as well as yourself. The game revolves around the subject of life, death and existence. It really gets to you sometimes...having to reconsider all that you know. This game isn't complete without puzzles, some are self-explanatory while others require some thinking. There are achievements that are really easy to acquire, while others require patience and practice. Overall, the concept is unique for a standard platformer.

Highly recommend it for those looking into some good platformers. Rating: 8.5/10
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6 of 6 people (100%) found this review helpful
8.5 hrs on record
Posted: July 26
Nihilumbra is an amazing puzzle-platformer where you fight the dark void with colour and life.
It has everything a good game needs:
  • meaningful background story
  • innovative gameplay concept
  • creative level design with awesome artwork
  • beautiful & eerie music, voice and sound effects
  • comfortable raise in difficulty as you advance in the game
  • challenging hard mode
I was instantly hooked and highly recommend this game to everyone.

10/10
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5 of 5 people (100%) found this review helpful
4.0 hrs on record
Posted: September 11
this game was cool, original and also fun to play, which seem to be uncommon qualities in most indie games. some of the level design is kind of cheap in the sense that forces you to die a few times before finding the solution to a path. it never gets bad enough to make you want to stop, though. the puzzles are quite easy and it feels more like a platformer than a puzzle game, but the "puzzle" parts are enjoyable and genuinely fun and neat. it's kinda short for the asking price but it's still quite nice.

it's got its flaws: the narrator is quite prevalent and if you dislike his voice at all it might get on your nerves. the level design issue that i brought up earlier isn't really a deal breaker or anything but it's still there.

but despite these flaws, its high points are super cool and i think it's definitely worth buying and playing. it's a pretty neat game.
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4 of 4 people (100%) found this review helpful
3.1 hrs on record
Posted: October 12
Nihilumbra is a really hard game to review because it's almost impossible to describe properly.

You play as Born, a being that emerges from the Void & takes on a humanoid shape. You explore the world, gaining colours, each with an ability to help you progress. You 'paint' them onto a surface to activate that ability, whether it's making the surface slippery, sticky, burning hot, bouncy or conductive. You then use these colours to solve puzzles, defeat Void monsters & escape the Void as it hunts you across the side-scroller world.

Sounds a bit plain & simple, but it is actually a fabulous little game. The graphics are perfectly judged; pretty but simple, not overblown for a side-scroller. The music is as good as it gets, varied & often haunting & eerie.

The greatest part is the narration. It's not constant, but what there is, is a real asset to the game. I could never quite tell if it was Born's own voice berrating & encouraging him to resist & fight to exist, an external voice talking to Born, or simply a narrator talking to the player. The narration is presented in what can best be described as a moving picture-book, with the words that are being spoken appearing prominently on the screen in large text. You are able to play without stopping to wait for the text to fade though, which shows sensible design.

The puzzles are challenging, generally requiring you to make use of the newest colour, but always you have to think about all of them throughout. Even the length is perfectly balanced, with a 2nd play through built in if you haven't had enough, but doesn't necessarily add to the story.

In fact, I'm struggling to think of much that's wrong with Nihilumbra, aside from the fact that it is a very quirky game that won't appeal to everyone. At a stretch, it's not the ultimate in immersion, but given that Nihilumbra's main plot is only a few hours long, it doesn't need to be. Everything about it feels complete, a game that has fulfilled it's entire starting breif.

If you are interested in a well-rounded, well though-out & beautifully scripted game that is something totally different, then you will almost certainly get something out of Nihilumbra. I'm really pleased to be able to say I own & have played Nihilumbra.
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: July 14
If you like puzzle-platformers, you will love this game. It has nice artwork, a great narrator and the gameplay is perfect, with an amazing variety of puzzles.
8.7/10
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: September 11
a short game but nice sotry, I cant say its worth 8$ but its a great game if you want a short intricate story and a decent lesson about life.
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3 of 4 people (75%) found this review helpful
5.3 hrs on record
Posted: July 1
I have said ALOT about many Indie Titles. But this one in particular I was blown away from. Everything from your lonely protagonist to seeing the world dieing as you play to the music to the story is absolutely close to almost tear jerking. (Yes I almost cried at a video game if you can say that maturely it doesn't make you weak it makes you a VERY strong person.) Nihliumbra is now literally slated as my absolute favorite Indie title of possibly all time. Everything about it pulls you in. Would if I could buy a copy 100x over just to tell the developer I loved this game that much.
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