Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
User reviews:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Very Positive (1,791 reviews) - 91% of the 1,791 user reviews for this game are positive.
Release Date: Sep 25, 2013

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October 24

BeautiFun Games at IndieCade16!

We have been a bit quiet these last five days… the reason? We were still suffering the jet-lag of our 15 hour flight to Los Angeles! But, for those who have been checking out our social networks, you know we’ve been busy as hell :D

As we told you on our previous post, we were attending for four days IndieCade Festival at the University of Southern California, presenting our latest title “Megamagic: Wizards of the Neon Age“, and also meeting all the game developers, publishers and fans who where there too.

We had the chance to show our game to Sony and Abigail Tyson from Adult Swim (we absolutely love EVERYTHING from Adult Swim – from the videogames they publish to Rick and Morty and UMO’s videoclip!). Hopefully, we will tell you some news very soon in relation to this… but let’s don’t anticipate anything!

Also, we met the people from Polyraptor Games (Uruguay) and The Stonebot Studio (El Salvador). It was such an honour to get to know each other and play your games Rumpus and Stereo Aereo. They look incredible (handsome) and we are looking forward to play them on our consoles, computers or mobile devices :)

In November we have another festival coming, and this time on Bilbao (Spain). BeautiFun Games will be at Fun & Serious Festival, and also Megamagic, so see you there! For now, we will share with all of you some photos from our trip to LA:

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October 4

BeautiFun Games will be at IndieCade 2016

We’ll be attending the Californian festival from Oct 13th to 16th!

It’s been a year or so since our last videogame festival abroad, but Festival Season has arrived again for BeautiFun Games. This time, our studio has its next stop in Los Angeles, California . We are already preparing our long journey to Orange County from the distance (Barcelona!), as you can see:

September has been a busy month for us: we have been preparing our trip and also giving the final touches to new projects we are currently working on… and we will be unveil some details sooner than later.

Even though our game “Megamagic: Wizards of the Neon Age” was not selected in IndieCade 2016’s official selection, we will be attending the whole festival, including the IndieXchange and the GameTasting events. In case you are interested in getting in touch with us or to become acquainted of our games, just send us an email here and let’s meet at IndieCade 2016… or at Hollywood Boulevard!

Have an incredible day,

- BeautiFun Games Team.

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“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
9 –

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
9 –

About This Game

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check for a browser demo!

NEW! Get Nihilumbra T-shirts and merch here:

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features

  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (14 reviews)
Very Positive (1,791 reviews)
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861 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
4.8 hrs on record
Posted: October 9
Artistic approach on this game blew me away. It's fun and beautiful. Recommended.
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1 of 3 people (33%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: October 15
I've got mixed feelings on this game. Overall it was a good experience and a relaxing platformer/puzzler to play over an evening. The puzzles were ridiculously easy (except for a handful that were mainly dependent on perfect timing) for any adult, which normally I'm fine with so long as the story is interesting; however, the story was really nothing interesting at all with awful narration that was horribly redundant and rarely revealed anything interesting. The game mechanics for the puzzles were fun - but they clashed with the way side-scrolling was implemented by sliding in/out each background/scene instead of a single continuous level. Most of the trouble I had with puzzles was due to the mechanics clashing with side-scrolling, but not in a fun way that seemed intended at all. Toward the end I started wanting to just finish the game already, and found myself enjoying it less and less.

- Nice artwork, and sound was decent
- Fun game mechanics (painting colors on surfaces)
- Relaxing platformer/puzzler gameplay that never left me frustrated

- Short (I like short games now and then, but I know it will irk others)
- Way too easy (Solutions were always always obvious at first glance without any thought)
- Story was bland and repetitive, if you can even call it a story
- Narrator was getting annoying
- Only challenges were unintended annoyances due to side-scrolling implementation
- Lots of glitches with getting stuck on certain surfaces (causing character stuttering and sound repeating)
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4 of 11 people (36%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: September 27
This game is a pitifully easy platformer that might have been tolerable without its voiceover narration.

Show, don't tell!

0/10, would not purchase again.
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Most Helpful Reviews  Overall
138 of 170 people (81%) found this review helpful
23.7 hrs on record
Posted: November 25, 2013
Underrated magic

This game is amazing, really. It's a small life, which the player lives with the Born. A life full of danger, fear, regret and melancholy.
When the game takes you by the hand the only thing you can say is "WOW! this world is beautiful!" And the game does not release you until the final credits. And the only thing you can say after all is "What have I done, I have to fix it ..."
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72 of 81 people (89%) found this review helpful
13.6 hrs on record
Posted: December 24, 2013
I knew nothing about this game at the moment I bought it. Worth every penny, true hidden gem. If you like logic platformers which don`t require cat-like reflexes Nihilumbra is the game for you. Don`t play it when you are down, it`s a bit depressing.
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68 of 77 people (88%) found this review helpful
2.9 hrs on record
Posted: November 27, 2013
Escaping from the void, trying to become more than you are and risking the world you seek in order to do so. This is the story of Nihilumbra, a puzzle based 2D platformer from Beautifun Games.

The game follows a vey narrative series of events travelling from the cold Icy hills through the forest, the desert, the volcano and finally to the city. Each location brings with it new challenges and a new skill to brave them. These skills come in the forms of colours, paints that can be spread around the environment at will. The first colour you obtain is blue, allowing the creation of ice. Then comes the green followed by the brown, creating bouncy and sticky surfaces respectively. From the volcano comes red, the ability to burn some things and supercharge others. Finally there is yellow, the ability to create conductive lines to transfer power from energy sources to unpowered machines. It's the combination of all of these that will let you progress and aid in your escape from the void.

The gameplay is well established as you play, with a "tutorial" for each new colour. The levels are relatively easy on the first play through but after finishing once there is a new "Void" version of the levels, being more difficult and involved. The controlling of the colours is intuitive and easy to do, and if you make a mistake it's just as easy to undo your moves.

The visual style is fantastic with detailed painted backgrounds and foreground objects that have a parallax effect. When applying colours it is always easy to distinguish. The soundtrack is one that is extremely well fitting and only adds to the atmosphere. The voice over is a crucial part of the game and it wouldn't be the same without it. The tone of voice is one that makes the player feel safe while traveling and discovering.

Overall the game is solid and everything seems to work as intended, some sections seem to be reliant on trial and error. There is a large difficulty curve between finishing the first playthrough and starting the second, it could have eased into it more.

It's has a good bang for your buck and the only thing I would like to see is a level editor with steam workshop integration. Other than that it's a great game.
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51 of 52 people (98%) found this review helpful
14.0 hrs on record
Posted: February 8, 2014
One of my all-time favorite games. Nihilumbra is a side-scrolling puzzle game, where you control the lone protoganist, Born, guiding him through five varied realms. Born is alone, too- aside from the enemies in the game, which are few and far between, every landscape you travel through seems abandoned, deserted. It adds an apocalyptic feel to an already stark and melancholy game.

Born starts out with very few tricks up his sleeve- he can jump and move inexorably to the right, and the enemies he encounters are deadly. As you progress, though, you pick up new skills that allow you to alter the landscape around you- colors you can paint on the world to allow you to slide, bounce, stick, and more.

There's really two parts to this game- the story mode, which is relatively straight-forward but still retains a challenge, and the mode you unlock after beating the story, which is devilishly hard. The controls seemed fluid to me, though they take some getting used to- one hand moves Born, while the mouse uses the various colors to guide him along. The game rarely rushes you, and when it does, it's considerate enough to provide enough checkpoints to prevent too much repetition.

This seems to be Beautifun's Freshman game for the PC, and I am definitely looking forward to where they'll go from here.
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46 of 46 people (100%) found this review helpful
10.4 hrs on record
Posted: May 25, 2015
Puzzle platformer, slow-paced, not very difficult. Main mechanic (besides moving your character) is altering game physics by "painting" 5 different colours (with different abilities, which are unlocked during main campaign) on almost any platform.

Campaign is short (~3 hours) which is basically a preparation for the harder mode (The Void, ~2x harder and longer), which is unlocked after beating the game for the first time. In this mode, you'll need to employ platforming skills and brain cells a bit more. Good thing is, almost any level can be finished with different approach (using different colours which adds to replayability). Beating the hard mode will unlock a change which will give you the reason to put few more hours into the main campaign from the beginning (this feature completely change the mood of the game, which is dark/depressing by its setting).

Steam achievements are not very difficult, most of them will be unlocked naturally by going through both playthroughs. Some requires higher platforming skill and exploration, but nothing impossible for 100%.

Fair price, decent length, good game. I was pleasantly surprised. Totally recommended!
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58 of 67 people (87%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: August 18, 2014
Ideas+motivation=indie games.

And Nihilumbra is a good way to prove indie games can have a space on the AAA games on the market

Colors, unnending questions, and a desesperate pursuit to answer the most enigmatic question of yourself:

"Why are you here?"

Our journey begin with "Born" an unknown creature made by somehow on the Void, our character escape from it, after that you have to many question to face. To prove your existance.

This being adapt himself with a family and preferably form. A"scarecrown" (similar to a human form).

The narrator is so amazing , i consider it like a character on the story, because he is always there, he is always saying something about you, your enemy, your background, questioning yourself or giving you clues, annnything.....

The colors are an essential fact throught the story, a new color = a new power, a way to understand this new and strange world. Every single one has a purpose to help you. You would notice you eventually will need to mix them to get it done.

The OST is well done, specially on the void pursuit.

Negative things:

-Short: 3 hours to complete the main storyline (but it have a void mode to replay the story)

-The puzzles aren´t very convoluted, fews are going to stop you and make you think for a moment.

This game has the word "originality" in every part of it, that is the most remarkable of the game. Is a philosophical game with a clearly message waiting in the end. Games like this makes you faith on indie games increases.
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48 of 54 people (89%) found this review helpful
3 people found this review funny
1.1 hrs on record
Posted: October 7, 2014
NOTE: Don't be fooled by the in-game time Steam is showing for me -- I played my first two times through on my DRM-free copy :)

Disclaimer: The game does require some hand-eye coordination and patience. If you have neither, you probably won't get very far ;)

Basic options include choice of seven languages and separate sliders for Music, Sound, and Voice, plus mono or stereo sound and mouse sensitivity. The game automatically adjusted itself to my widescreen, and graphic options include choice of screen resolution, Enhanced color effects, HD textures, VSync, or Automatic settings (which was my preference)

As with most games of this type, you don't just save at any time -- there are save points. Just touch the globe -- the small lights (aka checkpoints) that will "forgive your mistakes" -- to save your progress. These are nicely spaced, so don't worry!

Unlike most of these games is that we have multiple profiles to choose from (three of them,) so we can switch profiles if more than one person wants to play the game at once.

If you hit Esc. during gameplay, you'll see a button that says "Resume Game" and three symbols: A compass, a swirl, and some gears. Clicking on the gears will take you to the game settings, the middle button (the swirl) will take you back to your last checkpoint (you can cancel if you didn't mean to hit that button!) and the compass will take you back to the maps page, and from there you can get back to the main menu by clicking on the arrow at the bottom right of the page.

Where to start? Well, I guess at the beginning would be best!

The game very clearly shows us how to play, without being annoying in any way. The instructions are seamlessly introduced by our narrator, who stays with us throughout our journey, giving us new information and telling us the story. What a wonderful voice they chose, and such an interesting way to progress the story!

The controls are basic to start with -- the arrow keys or W-A-S-D and space bar to jump. I recommend using W-A-S-D, as later in the game it's nearly impossible to continue to use the arrow keys whilst managing your colors! As we progress, we discover colors which allow us to affect the world around us. The game teaches us to use these colors very clearly, so don't worry! Each color has a different effect, and I don't want to ruin any surprises, so I'll just mention the first two: The only color we have at the very beginning is purple, which is unusable until we discover other colors, for it allows us to erase any colors we place or find. Soon we will learn how to use blue, which creates an icy surface where it is placed. NOW we can use the purple, if we so desire. ;) Each world area we visit teaches a new color ability, and all told, we have five worlds and five colors: Blue, brown, green, yellow, and red (though not in that order.)

So how do we use our colors? It's really very easy. In the top right corner is an orb showing your current color. Click on it to open up your color palette (see the first picture in post #1 for a visual.) Choose whatever color you need for the current situation you're facing. To place the color, simply hold down your mouse button and swipe the cursor over the surface you want to coat.

You have a limited amount of color to use, and sometimes it's necessary to remove the color you've placed to complete the current puzzle. To do so you COULD click on the color palette, choose purple, and click-and-drag the areas where you want to remove it... OR, you can do it the easy way and simply right-click-and-drag. :D

During my second time through the main story I discovered that we can easily and quickly change our color by simply using the scroll wheel on the mouse! Whee~! Happy day!

The experience is really the driving force of the game. It's one thing to watch someone play it, and something else to actually sit back and do it for yourself. Take your time. Discover. Learn. Let yourself be immersed in this beautiful and deadly world. You could power through all the scenes and ignore all of that, but you'd really be missing out.

The primary focus of the game is discovery. Find your way through the worlds without being damaged or reclaimed by the Void. Nihilumbra is very story-driven, and for the most part, we have plenty of time explore and figure out how to solve the puzzles. Towards the end of each world, the Void will advance, leaving us with only a certain amount of time to get through the final screens. The use of the scroll wheel to change colors makes a big difference in the difficulty level, but even if you're doing the point-and-click method (which I was the first time through!) it's still doable.

Five colors, five worlds... Before I knew it, I came to 'The End' and was watching the credits. *cry* I felt so wistful, wishing that it hadn't ended so soon, wishing that there was more... Two hours is all it took (the second time 'round,) yet I felt that it was still worth the asking price.

. . . except that it wasn't 'The End' at all! It turned out that this was only the beginning of my journey in Nihilumbra, and the true challenge still lay before me. Now the 'Void Mode' was unlocked, and the focus of the game changes. We've finished with the main story, but still have much to do! Every single save point from the main game is now a complex puzzle that needs to be solved, and all puzzles must be completed to have true closure for the story. There are no save points during these puzzles, and I can tell you for certain that you will die -- over and over again -- before you're able to figure things out. The story-driven, take-your-time adventure is over, and is now filled with one complex, mind-bending puzzle after another. Though I had a couple of "how the heck am I supposed to get past that?" moments, I was able to get through the main story without even thinking about about looking at a walkthrough. The Void gameplay, though? I couldn't figure out the very first screen! Mahaha~ I admit that I've had to look a couple of times, but I've been finding great joy in figuring things out on my own whenever I can.

Am I finished with the game? Not even close, but I'm enjoying every moment I spend playing. I can't even begin to tell you how beautifully-done this game is. The combination of story with narration are poignant and thought-provoking, leaving us with a lot to consider, and I found it equally moving my second time through (the main story -- still working on the Void section!) The music is beautiful, though I found it better to have the music and sound effects half the volume of the narration. For me, it was the perfect balance. I really loved everything about the game, and I can't recommend it highly enough! Two thumbs up!
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Recently Posted
3.0 hrs
Posted: October 8
Amazing 2D design
Not bad storyline
Requires creativity.

Too short for a game. it takes an hour or two to finish it.
Narrator kind a boring.

you should buy. loved it.
Helpful? Yes No Funny
Master Cube
7.0 hrs
Posted: October 5
This game is spectacular. Great puzzles (almost like a 2d version of aperture tag, imo), amazing art, good music.

9/10, but only because some of the language was a bit wonky.
Helpful? Yes No Funny
3.1 hrs
Posted: October 2
Cannot recommend this game.
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3.9 hrs
Posted: September 25
I honestly wasn't expecting this game to be as addictive as it was. I thought it would be an easy time-waster, but it's actually challenging in it's own ways and the story plays out in a rather endearing way.
Helpful? Yes No Funny
0.3 hrs
Posted: September 23
In the trailer you see a shadow guy who manipulates colors to clear objectives and kill enemies thoughout "cleverly designed" levels.
In my head I imagined fast-paced platformer action as I quickly swap between colors and refine my skills.

Instead Nihilumbra is a slow-moving, utterly boring puzzle-platformer that I still might have recommended if it weren't for the monotone narrator's self-indulgent didactic script that plays literally the entire time.

The boring narrator keeps telling you how you feel.
"you are mystified"
"you are scared"
"you wonder what this means"

No, I don't. Stop talking dude. The game is bad enough without that guy telling me I'm interested when I'm not.
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6.6 hrs
Posted: September 20
I adore this game and I cannot say enough good things about it. It is such an amazing game. The concept is beautiful, the visuals are beautiful, the soundtrack is beautiful, and it's just overall such a fun and addicting game. It does have some doom and gloom, but, the premise is about nihilism so that is to be expected. I personally really adore the gameplay. It has a quirky little story to go along with it, but, the main action is with the puzzles. The colors that are introduced in this game all do different things. Figuring out the best combination of colors to use in order to execute the action can be a bit challenging at times, but, it's oh so fun. The soundtrack is also breathtakingly gorgeous. Did I mention the visuals? I cannot say enough about the graphics of this game. Gorgeous, gorgeous, gorgeous. Gorgeous art, gorgeous soundtrack, fun gameplay, deep and existential story. Buy this game, you won't regret it, I promise.
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9.7 hrs
Posted: September 19
2D yet amazingly addictive
Storyline is catchy
Minimal complexity yet requires creativity

Love it
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