Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews:
Recent:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,247 reviews) - 88% of the 1,247 user reviews for this game are positive.
Release Date: Oct 21, 2013

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Recent updates View all (8)

August 31

Eldritch spiritual successor "Slayer Shock" coming to Steam on Sept 29

Hey folks, my next game Slayer Shock is in the final stages of development and will be coming to Steam on September 29 for Windows, Mac, and Linux/SteamOS.

Slayer Shock is a unique blend of immersive first-person action, lightweight strategy, and procedural narrative. Assemble a team, hunt the vampires, and save your hometown!

http://store.steampowered.com/app/501860

6 comments Read more

June 28

Eldritch spiritual successor "Slayer Shock" on Steam Greenlight

Hey folks! My next game is called Slayer Shock. It's a sneaky shooty spooky game about hunting vampires in Nebraska, and it's coming out later this year for Windows, Mac, and Linux.

It's on Steam Greenlight now, and needs your votes and feedback! Plus check out 10 minutes of uncut gameplay footage.
http://steamcommunity.com/sharedfiles/filedetails/?id=712908828
Thanks!
David

4 comments Read more

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
Customer reviews
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Very Positive (10 reviews)
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975 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
16.6 hrs on record
Posted: September 29
Product received for free
I thought this was minecraft. I kinda like this style of game tho.
IDK why it cost 15 buks but i got it for 1 dollar in a 12 game deal. I wouldnt say its worth 15 but its hella fun just wait for it to be on discount.
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1 of 2 people (50%) found this review helpful
Recommended
4.8 hrs on record
Posted: September 24
shoutout to cthulhu
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Most Helpful Reviews  Overall
150 of 154 people (97%) found this review helpful
88 people found this review funny
Recommended
24.6 hrs on record
Posted: February 10, 2015
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy.

Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on.

Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely.

Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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404 of 502 people (80%) found this review helpful
11 people found this review funny
Not Recommended
3.9 hrs on record
Posted: September 28, 2014
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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134 of 156 people (86%) found this review helpful
Recommended
151.3 hrs on record
Posted: November 25, 2013
Great fun. Pretty easy on the first run-through. NG+ pushes the difficulty up. The thing I like the best about this game is the fact that your tactical choices have real impact on how you play the game. Do you use your magic and burn through your money, or do you save the money for weapons and health and forgo the magic. Very fun, lookingofrward to the rumored expansion.
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170 of 215 people (79%) found this review helpful
Recommended
3.9 hrs on record
Posted: October 23, 2013
Ignore the Minecraft-like graphics. It's really survival-horror Dishonored in procedurally generated dungeons.
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87 of 100 people (87%) found this review helpful
Recommended
20.1 hrs on record
Posted: November 25, 2013
Eldritch is a lightweight but fun action-roguelike with a Lovecraftian theme.

Eldritch is a roguelike, but it's a surprisingly easy one-- I finished the game for the first time after only about 7 or 8 total hours of play. Certain strategies make completion much easier, and the most difficult level out of the four is the second one. Since you can take the levels on in whatever order you like, you can optimize your playthrough to make beating the second level easier. If you're used to recent commerical roguelikes like The Binding of Isaac, The Dungeons of Dredmor, and others, Eldritch may seem very lightweight, very easy, and kind of simplistic. The bizarre difficulty curve-- with the second level being so much harder than even the secret fourth level-- may also be a bit of a disappointment.

Nevertheless, it's fun, well-made, and a good way to entertain yourself for 8 hours or less. The simple art is charming in its own way, and exploring to find your favorite strategies and item synergies is certainly entertaining.
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78 of 88 people (89%) found this review helpful
Recommended
8.3 hrs on record
Posted: December 3, 2013
I don't think I've had this large a change of heart on a game in a long while. Going into Eldritch, I lost hope almost immediately. A combination of mediocre voxel environments, cartoonish bad guys, goofy sound effects, and stab-happy gameplay just didn't really jive with the whole Lovecraftian aesthetic it claimed to be rocking. Thirty minutes in I'd realized I'd come across pretty much every item I was going to see. An hour in and I'd conquered the first world, having at no time felt threatened by anything I faced. I entered world 2 for a few minutes, finding more of the same. Apart from my grudging admiration for the simple-yet-effective 3D minimap the game uses, I came to the conclusion that there was nothing here worth playing any further for. Bored and angry, I set the game aside for a while, wondering why anyone would publish so straightforward and sloppy a first-person shooter and decide to slap a Lovecraft theme on it.

Coming back to it on a whim, I re-entered world 2 and dug a little deeper. Suddenly, things were different. The difficulty spiked up nicely, adding opponents that required actual strategy, that I couldn't just flail wildly at and never worry about again, that left me feeling more than a little nervous. And then I died, though I'm not exactly sure how. I rushed back in, suddenly stripped of all my magic armaments and life boosts, and last less than half as long. Eventually, I figured out what's going on, learned how to dodge the traps, realized that stealth and discretion are actually necessary to survive, and on I went to a fun, twitchy, jumpy run through the rest of this Eternal Darkness / Spelunky / Minecraft hybrid. It's not terribly deep; as I said earlier, you find the vast majority of the items you'll ever see in level 1, and while the monsters do evolve over time, there's not a huge amount of variety here. Oftentimes, new monsters will simply be beefier and shoot faster, but there's enough weirdness thrown in to keep the game fresh. Also, be aware that this is in fact a roguelike. Dying sets you back to the start with just short of all your progress erased, but thankfully this is a game which rewards knowledge every bit as much as it does lots of ammo and a pair of stealth boots.

Don't go into this expecting any kind of dignified cosmic horror experience. It's sloppy, it's fun, and it's got some nice retro vibes to it hearkening back to the first person shooters of yore. If you're not sure if Eldritch is going to be for you, gauge your reaction to the phrase, "Cthulhu vs. the Ninja Assassin." If that mental image doesn't ♥♥♥♥ you off, well hey, here's your chance to see it in action.
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65 of 73 people (89%) found this review helpful
3 people found this review funny
Recommended
29.6 hrs on record
Posted: October 5, 2014
The minecraft-esque graphics turned me off from the game initially. But as I discovered that it was a rogue-like in a Lovecraftian setting, my interest was piqued.

I've played and beaten the game--a few times. Aspects of it were frustrating for me, as it seems it has been for most people. But I enjoy the gameplay. You are rewarded for whatever actions you take. Rush through a level? You are rewarded with progression. Rely upon stealth? You are rewarded with safety. Spend a lot of time searching around? You are rewarded with tons of resources and powers that can aid you in a time of need. Manage your resources properly? You can save a little bit for your next run, and you can easily progress and bypass challenges. This game rewards your playing style, no matter what it is. There is more than one way to progress.

This game, in truth, doesn't have a lot to do with Lovecraft. It is more of a back-drop for the gameplay. If you are looking for a real Lovecraftian experience, it might be best to pass up on this game. But if you're looking for a fun experience with a spice of something familiar, it's always nice to run screaming from a shoggoth who seems to follow you everywhere.
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48 of 51 people (94%) found this review helpful
2 people found this review funny
Recommended
2.5 hrs on record
Posted: September 14, 2015
The last few years have seen a huge influx of Roguelikes, games that feature permadeath and heavily randomized elements. Roguelike FPSes are few and far between, so finding a good one is a rare treat. Eldritch is just that, inspired by the works of Lovecraft and pitting you against dungeons of lurking horrors. It started out solid and has only grown moreso over time, thanks to the continuing efforts of its single developer.

Eldritch plops you into a mysterious library full of books that spirit you away to unearthly dungeons. The main game is three books linking to dungeons holding the souls of elder gods. Once you find the soul in one dungeon, the book to the next opens up. Each dungeon is three areas with three floors each, split into randomized chunks and scattered with items and enemies. You'll find artifacts that work as both currency and spellcasting reagents, weapons like knives and guns and dynamite, equippable gear that gives you very useful abilities, and altars that teach you new spells. These tools will help you navigate the floors and deal with the host of unsavory types trying to stop you from claiming the souls.

Despite the cosmic horror backdrop, Eldritch works best as an action game. The movement of your character is reminiscent of older games like Quake, letting you slide around at inhuman speeds. The enemies are a mixed bag, with some like the frogmen and cultists being little more than cannon fodder. You will encounter others like relentless, all-consuming shoggoths and tall creatures that cannot be killed that will complicate your travels and send shivers up your spine. Each book has a clever cross-section of foes that form a confounding package and demand stealth and caution. Some can be frustrating before you learn how to deal with them, but the challenge is well-balanced.

The enemies are the real source of fear and tension in the game, despite their cartoony appearance. A lot of games have tried to ape the look and feel of Minecraft, but Eldritch pulls it off well, imparting the same dread that skeletons and creepers do in tight spaces. The block grid nature of the levels can help you space your jumps and keep your bearings, and there are even tools for breaking through walls and creating new blocks. The sound design is minimal, and while a few of the ambient enemy noises don't work you will learn to dread those of the more troublesome foes.

In addition to the three main dungeons, there's an extended ice-themed dungeon based on At the Mountains of Madness, and a timed score-attack mode set in a hellish asylum. The developer added both of these post-launch, and continued to re-tune the game to great effect. I played Eldritch back when it launched and it is an even better game now, with more threatening enemies and better balance. As a Roguelike, an FPS, and even a horror game, I can earnestly recommend this one.
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Recently Posted
Barrfind V.
2.8 hrs
Posted: September 26
Rogue like fps/rpg dungeon crawler with Cthulhu sign of. You gather items you use againts monster. Prey to gods and try to get to end of a place you will go too. And read some books, books are cool.
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BeigeAlert
3.1 hrs
Posted: September 25
The Basics: Lovecraftian 1st Person Rogue-like
Previous Time Spent: 45 minutes
Expectation of learning Curve: low
Why I bought this: Super-cheap steam sale, reviews, lovecraftian elements


First Impressions: Everything looks super blocky, giving it a minecraft feel, movement is quick and feels pretty floaty, and everything is fairly deadly (including the player, I managed to kill myself at one point by throwing a rock at something and having that rock bounce back into me). Monsters are a bit corny and predictable in their behavior, but the fragility of the main character makes any encounter with them a little terrifying. Lastly, this is a very vertical game, and it expects you to be thinking in 3 dimensions, looking for ways to get down, etc.

My 3 hours: Like many roguelikes, this game presents a world that changes slightly each time you die, not allowing for memorization. Eldritch is centered around some kind of mystic library, in which our protagonist enters different worlds through books. The end goal of each book is to travel down several levels and find/grab the soul of a mythos god. This entails exploring a minecrafty map full of Lovecraftian themed monsters, think cultists, fishmen, old ones, and giant penguins. As you go deeper in each world, things get noticeably stranger, with the air being replaced by some kind of breathable fluid, and monsters getting far more terrifying.

In these worlds, the player is aided by a mix of mundane equipment and magic powers which feel very close to the powers in Dishonored. The mundane equipment runs the gamut from the humble rock, dagger and revolver to the more exciting grappling gun, dynamite, or lockpick set. The magic abilities are great, and are bestowed to the player through statues of the great Cthulhu himself. In Eldritch, a player can only have 1 magic power at a time, and there is no way of knowing what you'll acquire from a new statue, so there's an interesting choice to be made any time you run into a statue in the cyclopean depths. I ran into the following powers in my playthroughs: teleportation, super-jumping, shoggoth summoning, and monster charming.

Over the three hours that I played, I only managed to consistently finish one of the three settings open to me, and capture the soul of Dagon. I spent a decent amount of time in a Mountains of Madness themed setting, and an ancient Egyptian/Nyarathotep themed map. Both of which were weird and challenging, although I'll admit to having enjoyed my seemingly endless delve into the penguin and shoggoth filled ice-caverns of death the most.


My Highlight: Gaining the ability to teleport, and finding myself actually caring about my character's survival. Finishing the Dagon area with this character before diving into the Mountains of Madness, and eventually dying in my retreat from a Shoggoth in some kind of icy trap.

My Verdict: Eldritch is a game with simple core systems, a decent amount of challenge, and enough variety to eat up a number of afternoons. I'd recommend it if you don't mind slightly loose movement.

Next post will be on October 9th, where I'll be reviewing Endless Space, a 4x game. produced by the same folks that made the celebrated Endless Legend.
Posted by Jon Carnes at 8:47 AM
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Eggs
9.6 hrs
Posted: September 19
Amazing and fun game!

This game is a Minecraft-rouge-like thrill.

The game runs you through three books, or worlds, each book more difficult than the last. The weapons are fun and the enemies are challenging. The power ups provide a fun twist and strategy to the game, as does the changing environment.

This game is worth it's price. It's got wonderful replayability.
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zotoh
20.7 hrs
Posted: September 12
PROS

-Cool visual design
-Nice monster/trap variety
-Good array of gadgets
-Weapons and movement feel satisfying
-Soundscape contributes to the spooky atmosphere
-The procedurally generated levels are well made
-Mountains of Madness is a great expansion, with a lot of tension, especially after the blinding cloud starts following you
-The concept of an interdimensional prison compressed into a library is very interesting - I like the use of books as portals that contain worlds of monsters

CONS

-Stealth is too easy (monsters barely look for you if spotted and give up almost immediately)
-Knife/Pistol is the best weapon combo, and you will rarely use any of the others
-Ending is a bit anticlimactic
-Melee combat is too easy. Most Dagon enemies can be killed without risk simply by spamming your dagger, even when you have been discovered. This is also true of the giant penguins in MoM, which is supposed to be more difficult.

Overall pretty good, worth buying.

UPDATE: Recently started playing NG+ and some of my complaints are addressed. Enemies are tougher in direct combat and resources are rarer. However, there are some things I still would change.

1. The artifact bank should be removed. Artifacts are easy to find anyway, and with the bank you basically don't have to worry about spending your artifacts on spells, kit use, or in the store, which removes a strategic element. Especially true in NG+ since the resource scarcity is meant to be a major feature of it, so at the very least remove access to the bank during NG+ runs.

2. Add some sort of end-game cutscene depending on which ending you get. Monsters being drawn to the candles and then the books sealing for the good ending, for example. And showing the plane take off at the end of MoM.

3. Add an actual search pattern for when enemies spot you. Have them do more than walk to where you were and then go back to their route. It's very easy to just move a couple feet from where you were and wait for them to leave.

4. Add some better ranged-attack monsters to MoM. I beat it on my first try after only doing a quick run of Dagon to prepare. With jump boots or teleport, you can easily escape the Mi-go, Shoggoth, and penguins by climbing three block or higher walls. The cultists and polyps can still hit you with their fireballs, but both of those are weak and easy to kill.

5. Add one more monster to be introduced in Book Three (R'lyeh). As it is, Book Two has the most interestingly designed and difficult monsters, and Three is a step down both in terms of difficulty and creativity. Book Two features jumping lizardmen, immortal mummies and teleporting statues. Book Three just goes back to basics, with what are essentially just upgraded versions of Cultists and Flying Polyps.
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ryan "sonyguy"
1.1 hrs
Posted: September 7
10/10 loving it
Helpful? Yes No Funny
FIFTY FOOT PHALLUS
0.1 hrs
Posted: September 5
bad
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Skullkan6
13.7 hrs
Posted: September 2
It doesn't have a lot of depth, it's not always that scary, but chances are if you think you might be into it you will enjoy it. In that case, buy it. There are horror elements, and it CAN be scary. Those first few hours and every time you enter a new area, it is actually pretty creepy.
It's got elements of Dishonored, Deus Ex, Minecraft and a few more and they jell better than you may expect them to.
Just know it's not really a brutally difficult survival horror game.
It's a game that wants you to mess with its mechanics and see how you can exploit it, see how you can find a different way of getting around an obstable.

That lack of real depth does make it very accessible however, and the base gameplay is still fun. My only real issue with the game is the level generation doesn't always make the route the the exit easy, sometimes requiring TNT to bust your way through.

Note: If you are not finding it difficult enough, my best suggestion is to die and then try that same level again. Thanks to fountains and slowly accumulating resources, things do get easier as you keep playing. Each of the three areas you can unlock (possibly the expansions) is balanced for you having succeeded the previous one and accruing items from that. This does mean difficulty doesn't really raise more than slightly, although this may differ by your playstyle (Those ♥♥♥♥ing statues in the second area are brutal). Even just not having the Compass you get for free in the first area makes the game significantly harder.
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moonsquig
4.3 hrs
Posted: August 27
A charming take on the roguelike genre and an endearing interpretation Lovecraft's work. Eldritch is the perfect game to pick up and play in those spare 10 or 20 minutes you have, clear a dungeon and retrieve a soul and then call it a day.

The environments in the three books are each different offering unique challenges for you to overcome. I personally found the Book of Nyarlathotep to be the most difficult, with its lizard men, tall and creepy elder mummies and weeping-angel-esque lizard statues. All of which can spell doom for the unwitting explorer. The lizard men have powerful ranged attacks and will also dodge to evade attacks. Meanwhile the taller mummies can spot the player more easily due to their height, deal 2 points of damage and have the unfortunate property of being immortal, only being stunned temporarily by the players attacks. The final, most terrifying denizen residing within the book of Nyarlathotep is the lizardman statues. The only creature in the game to legitimately scare me as I thought they were only a decoration. They act much like the weeping angels from doctor who or SCP 173 from SCP Containment Breach. Unless you keep them within your field of view they will spring to life dealing 2 damage per hit until the player looks at them again. However they will not attack until awakened, this is when a player either strays too close or makes a lot of noise from combat. This terrifying moment is signalled by the sound of cracking stone and a shower of dust from the statue. The player must then keep the statue in their line of site until there is a wall between them and the statue, all the while avoiding whatever other creatures are lurking around. Oh and did I mention the only way to kill them is with dynamite... and it doesn't always work. Yes, the statues are easily the most dangerous enemy in the game.

Now these are just the denizens unique to Nyarlathotep, each book including the free DLC; The Mountains of Madness all have there own monstrous menagerie of creatures from fish men to flying polyps all intent on ending your little frolic through their subterranean homes. The monsters are my favorite part of the game and for me are what gives Eldritch its charm.

However that's not all. The game also has a variety of powers to choose from. Only allowing the player to equip one power at a time makes for difficult decisions as to how you play the game. I personally found the teleport power to be very useful for a more stealthy approach being able to avoid enemies or entire rooms. The player also has different equipment to choose from, boots, kits and amulets all providing different bonuses allowing for a different style of play each playthrough. Interestingly enough this playstyle is often very much dictated by what you find whilst traversing the dungeons.
Which brings us on to the next aspect the Dungeons and overall level design. Eldritch features a procedurally generated, tiled dungeon system, meaning every dungeon crawl will be different. The dungeons themselves are diverse, filled with traps, loot and hiding places often giving the player a variety of options as to how they proceed through the level.

Overall I thoroughly recommend Eldritch as a light hearted take on the Lovecraftian genre and a fun roguelike experience.
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