Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews:
Recent:
Very Positive (27 reviews) - 96% of the 27 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,279 reviews) - 88% of the 1,279 user reviews for this game are positive.
Release Date: Oct 21, 2013

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June 28

Eldritch spiritual successor "Slayer Shock" on Steam Greenlight

Hey folks! My next game is called Slayer Shock. It's a sneaky shooty spooky game about hunting vampires in Nebraska, and it's coming out later this year for Windows, Mac, and Linux.

It's on Steam Greenlight now, and needs your votes and feedback! Plus check out 10 minutes of uncut gameplay footage.
http://steamcommunity.com/sharedfiles/filedetails/?id=712908828
Thanks!
David

4 comments Read more

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (27 reviews)
Overall:
Very Positive (1,279 reviews)
Recently Posted
Ernie
( 2.0 hrs on record )
Posted: July 25
This game is really fun i enjoy the random generated levels so many things to do and find and when I think it's over there's more basically you free roam for three or four books amd extra books that leave to dead end place but find powerful loot or find the keys to your airplane (which I can't find them and won't give you clue where to find them) and many more. So I don't see a reason not to buy unless you have a problem with the graphics being blocky which I love games to be like.
Helpful? Yes No Funny
Part Of The Problem
( 8.2 hrs on record )
Posted: July 25
>H.P.Lovecraft? Check.

>Amazing atmosphere? Check.

>Nightmare fueling sound effects? ...Check.

This game is basically if Spelunky, and Call of Cthulhu combined. And /Boy/, does it show. Be it fish-men, cultists or... A black mass of death, the game really gives you the feeling of atmosphere and horror that games with much better graphics couldn't.

Now, about the gameplay. Have you ever been sneaking around a lunatic in Outlast, or hiding from a jawless shambling abomination in Amnesia, then thought to yourself "Hmm.. I wonder if I could somehow fight back?". Well, in those games, your character acts like a troglodyte without opposable thumbs, not possessing one of the two essential instincts a human has. "FIGHT or FLIGHT"? Nope boy, all you do is haul ♥♥♥.

In here, if you notice a shambling, "GLUB GLUB"ing fish thing invading your private space, you can just sock the ♥♥♥♥er in the head with a rock. Because apparently YOU HAVE ARMS. WHO KNEW?

The gameplay sort of reminds me of Dishonored, although it is more on the Spelunky side with the exploration.

Nevertheless, this is a game that I absolutely recommend; even with the slightly hefty price tag. It sort of lacks content, but makes up for it with its quality and replayability.
Helpful? Yes No Funny
KingDom #TeamHoovey
( 2.0 hrs on record )
Posted: July 22
Took me a while to warm up to it. Once you get used to it, it kinda feels like a Minecraft & Spelunky hybrid.
Helpful? Yes No Funny
Atrion Blackheart
( 2.2 hrs on record )
Posted: July 21
Simple, but effectively fun and replayable.
Helpful? Yes No Funny
Lycan Blackpaw
( 11.5 hrs on record )
Posted: July 20
At the time of writing this I have unlocked the third book.

This game is...well...H.P. Lovecraft certainly rolls in his grave over it.

The enemies are scary...at first. After playing about a minute on a floor you get so used to them you're willing to run around and stab everything without any kind of fear. The only real enemies I ran across that stayed a danger were 'unkillable'-The Shoggoth and the Statues. The Statues act like carbon-copy Weeping Angels (which is scary, sure, but they don't activate unless you walk in front of them) and the Shoggoth is...just...It's a giant slime thing that can't be killed. Trap it in a hole and boom, safe.

TL;DR:

Pros:
- Enemies start off scary and dangerous
- Minimal issues with gathering resources
- Stealth actually WORKS.

Cons:
- Enemies quickly become repetitive and boring.
- Resources can be very scarce or be overabundant between floors.
- Stealth is really, REALLY pointless when enemies start gaining flight.
- Dagger too OP.
Helpful? Yes No Funny
BreakTime
( 4.4 hrs on record )
Posted: July 18
Great stealth rogue-like with a pleasant lovecraftian theme and incredible music. Definitely give it a shot.
Helpful? Yes No Funny
Nibbles
( 6.8 hrs on record )
Posted: July 14
A rather fun rogue-like, although limited currently. Needs some work though considering the age of the game, I doubt it will be revisited. But I had fun with being a totally insignificant creature in the land of Eldrich monsters, you might too.. till a fishman decides to pound you into the dirt. Or a cultist decides to flameball you into the dirt. Or because the eye thing flew too high and shot a fireball at you that pounded you into the dirt. Or because... you get the idea. It's hard.
Helpful? Yes No Funny
Fahrenheit
( 2.4 hrs on record )
Posted: July 10
Eldritch proves low poly art style can still be creepy in this Lovecraftian style rogue-like game. If you are an actual fan of the author you will be fighting creatures from the mythos like anthro-fish creatures called Dagons, Shoggoths, and cultists. You deal with reserving ammo and being granted magical powers to help your expedition to find the souls of the Old Ones.

Only issue with this game is that you could find yourself being bored somewhat quickly but can be pretty entertaining if you keep it up with slow bursts of gameplay.
Helpful? Yes No Funny
Fennek
( 7.9 hrs on record )
Posted: July 10
A fun little rogue-like with smooth controls and great atmosphere!
Helpful? Yes No Funny
Badpaws
( 2.8 hrs on record )
Posted: July 10
preeeeeeeeeeeeee gud
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: July 1
This game is genuinely so fun and derpy, despite being more derpy it's entertaining and immersive as poop holy intercourse
If it's on sale, get it.
please.
it's not worth £10 but <£8 defo
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Posted: June 28
Firstly, I have to say, WOW. This game ♥♥♥♥ all over my expctations. I'm only 3 hours in, but I must say, having only completed the first book and getting ♥♥♥♥♥ on the second, this will certainly be one of the few games I endevour to finish.

I have never played anything like this game before, and was hesitant due to the graphics and procedural generation resembling minecraft (and everyone hates minecraft right?) but the overwhelmingly positive reviews made me spend the $1.49 US that it cost's at the time of this review. I must say, that $1.49 was well worth it. The first book is a great introduction to the game mechanics, and then the second feels like a completely different game (I may or may not have kicked my desk in fright after a screaming ghosts attacked me and i got penetrated by a statue). This game is full of surprises and is ♥♥♥♥ING AMAZING!

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2 of 2 people (100%) found this review helpful
Recommended
12.0 hrs on record
Posted: July 4
Equal parts frustrating and fun, this indie game combines elements of Minecraft, DOOM, and HP Lovecraft's mythos. If you're lucky, you can cadge together an over-powered build and stomp through. But you'll probably die and have to start over. Fun for a few hours.
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1 of 1 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: July 8
I remember receiving this in a humble bundle package and finding it to be a bit disappointing in terms of its rogue-like repetitive level design. For H.P Lovecraft fans, this would be an adequate fanfic adaptation of some of his lore with a unique rogue premise. Enemies can be punishing as they are fascinating. There are numerous enemies and environments to justify the purchase of this game, it's just that they can become more of the same rather quickly, and there's no real concept of story. Just levels inspired by the lore of Lovecraft's books. If I didn't get this for next to nothing, I wouldn't have went out of my way to get it. But the enemies, weapon choice, and nifty environments make it a worthwhile way to kill an hour or two.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: July 10
Eldritch proves low poly art style can still be creepy in this Lovecraftian style rogue-like game. If you are an actual fan of the author you will be fighting creatures from the mythos like anthro-fish creatures called Dagons, Shoggoths, and cultists. You deal with reserving ammo and being granted magical powers to help your expedition to find the souls of the Old Ones.

Only issue with this game is that you could find yourself being bored somewhat quickly but can be pretty entertaining if you keep it up with slow bursts of gameplay.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
142 of 146 people (97%) found this review helpful
79 people found this review funny
Recommended
24.6 hrs on record
Posted: February 10, 2015
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy.

Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on.

Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely.

Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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387 of 481 people (80%) found this review helpful
10 people found this review funny
Not Recommended
3.9 hrs on record
Posted: September 28, 2014
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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133 of 155 people (86%) found this review helpful
Recommended
151.3 hrs on record
Posted: November 25, 2013
Great fun. Pretty easy on the first run-through. NG+ pushes the difficulty up. The thing I like the best about this game is the fact that your tactical choices have real impact on how you play the game. Do you use your magic and burn through your money, or do you save the money for weapons and health and forgo the magic. Very fun, lookingofrward to the rumored expansion.
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167 of 211 people (79%) found this review helpful
Recommended
3.9 hrs on record
Posted: October 23, 2013
Ignore the Minecraft-like graphics. It's really survival-horror Dishonored in procedurally generated dungeons.
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86 of 99 people (87%) found this review helpful
Recommended
20.1 hrs on record
Posted: November 25, 2013
Eldritch is a lightweight but fun action-roguelike with a Lovecraftian theme.

Eldritch is a roguelike, but it's a surprisingly easy one-- I finished the game for the first time after only about 7 or 8 total hours of play. Certain strategies make completion much easier, and the most difficult level out of the four is the second one. Since you can take the levels on in whatever order you like, you can optimize your playthrough to make beating the second level easier. If you're used to recent commerical roguelikes like The Binding of Isaac, The Dungeons of Dredmor, and others, Eldritch may seem very lightweight, very easy, and kind of simplistic. The bizarre difficulty curve-- with the second level being so much harder than even the secret fourth level-- may also be a bit of a disappointment.

Nevertheless, it's fun, well-made, and a good way to entertain yourself for 8 hours or less. The simple art is charming in its own way, and exploring to find your favorite strategies and item synergies is certainly entertaining.
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