Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews: Very Positive (1,181 reviews) - 88% of the 1,181 user reviews for this game are positive.
Release Date: Oct 21, 2013

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About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
Helpful customer reviews
42 of 43 people (98%) found this review helpful
2 people found this review funny
2.5 hrs on record
Posted: September 14, 2015
The last few years have seen a huge influx of Roguelikes, games that feature permadeath and heavily randomized elements. Roguelike FPSes are few and far between, so finding a good one is a rare treat. Eldritch is just that, inspired by the works of Lovecraft and pitting you against dungeons of lurking horrors. It started out solid and has only grown moreso over time, thanks to the continuing efforts of its single developer.

Eldritch plops you into a mysterious library full of books that spirit you away to unearthly dungeons. The main game is three books linking to dungeons holding the souls of elder gods. Once you find the soul in one dungeon, the book to the next opens up. Each dungeon is three areas with three floors each, split into randomized chunks and scattered with items and enemies. You'll find artifacts that work as both currency and spellcasting reagents, weapons like knives and guns and dynamite, equippable gear that gives you very useful abilities, and altars that teach you new spells. These tools will help you navigate the floors and deal with the host of unsavory types trying to stop you from claiming the souls.

Despite the cosmic horror backdrop, Eldritch works best as an action game. The movement of your character is reminiscent of older games like Quake, letting you slide around at inhuman speeds. The enemies are a mixed bag, with some like the frogmen and cultists being little more than cannon fodder. You will encounter others like relentless, all-consuming shoggoths and tall creatures that cannot be killed that will complicate your travels and send shivers up your spine. Each book has a clever cross-section of foes that form a confounding package and demand stealth and caution. Some can be frustrating before you learn how to deal with them, but the challenge is well-balanced.

The enemies are the real source of fear and tension in the game, despite their cartoony appearance. A lot of games have tried to ape the look and feel of Minecraft, but Eldritch pulls it off well, imparting the same dread that skeletons and creepers do in tight spaces. The block grid nature of the levels can help you space your jumps and keep your bearings, and there are even tools for breaking through walls and creating new blocks. The sound design is minimal, and while a few of the ambient enemy noises don't work you will learn to dread those of the more troublesome foes.

In addition to the three main dungeons, there's an extended ice-themed dungeon based on At the Mountains of Madness, and a timed score-attack mode set in a hellish asylum. The developer added both of these post-launch, and continued to re-tune the game to great effect. I played Eldritch back when it launched and it is an even better game now, with more threatening enemies and better balance. As a Roguelike, an FPS, and even a horror game, I can earnestly recommend this one.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: August 23, 2015
It's genuinely dark and creepy, with a few lighter, more humorous touches.

Azazeroth or something entered the Asylum and i was told to run!
Forgot where the exit was, kept bumping into things i didn't want to disturb.
I couldn't find the exit! Tripped over something or someone or some thing!
Got one-hit killed.
I think i wet myself.

Tense and gloomy because of the combination of sound and lighting, with dark writing that's going to make horror fans happy. Or miserable, as the case may be. Enemies are "interesting" let's say. A good kind of "interesting. Or miserable...

I haven't played enough to give a thought-provoking verdict, but i can say this is a very well made game set in a sinister setting that's exactly what it says on the tin: A thick creepy first person horror rougelite with exploration and stealth.

If you're not a fan, it will at least entertain you!
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6 of 6 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 7, 2015
I'm not quite sure where to start with this, so I'll just jump right in.

In case it wasn't obvious, it's a first-person dungeon-based adventure / roguelike with a definitive goal and end. Quite interesting for its simplicity with a good amount of replay value. Difficulty provides a constant sense of tension, but I feel it's far from unfair or impossible. Very easy to drop in and drop out, making it very accessible at all points of the game, and makes it available for short spurts of attention - not something you have to dedicate to. Graphics might be simple, but I do think they're appropriate, and far from truly "minecrafty". Length of the game itself is very highly dependant on your skill, tactics, luck, and level of exploration and curiosity, but it isn't very long, relatively speaking.

You get a lot of freedom over your tactics and approach, what with destructible blocks, a stealth system, and a small variety of tools that all serve their own unique purpose. Finding a special power from a shrine adds to the creative mix.

Going into much more detail would spoil some of the fun of discovery. Lovely game, especially on sale.

(Apparently I had never given this game my good graces till now. Unfortunate!)
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5 of 5 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: October 15, 2015
I'm scared, even when I was in no way in danger. Killed everything easily. Still scared.
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6 of 7 people (86%) found this review helpful
8 people found this review funny
2.7 hrs on record
Posted: December 25, 2015
*Find revolver
*Walk around
*See gyrating fish-man
*Fish-man sees me
*Runs towards me
*Shoot him
*He lives
*Shoot him again
*He dies
*Loot him
*Go into shop
*Shopkeeper is a freaky fish-man
*Panic and shoot him
*He takes 5 bullets to the head and doesn't die
*Shoots a fish egg at me
*I'm at 1hp
*He runs up to me and explodes
*We both die
*The shop is in ruins

11/10 best game

P.S. Never, not even once, have I been happier to find a rock in my life, only to then smack a cultist in the face with it.
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