Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews:
Very Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Very Positive (1,256 reviews) - 88% of the 1,256 user reviews for this game are positive.
Release Date: Oct 21, 2013

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Recent updates View all (8)

August 31

Eldritch spiritual successor "Slayer Shock" coming to Steam on Sept 29

Hey folks, my next game Slayer Shock is in the final stages of development and will be coming to Steam on September 29 for Windows, Mac, and Linux/SteamOS.

Slayer Shock is a unique blend of immersive first-person action, lightweight strategy, and procedural narrative. Assemble a team, hunt the vampires, and save your hometown!


6 comments Read more

June 28

Eldritch spiritual successor "Slayer Shock" on Steam Greenlight

Hey folks! My next game is called Slayer Shock. It's a sneaky shooty spooky game about hunting vampires in Nebraska, and it's coming out later this year for Windows, Mac, and Linux.

It's on Steam Greenlight now, and needs your votes and feedback! Plus check out 10 minutes of uncut gameplay footage.

4 comments Read more

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
Customer reviews
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Very Positive (16 reviews)
Very Positive (1,256 reviews)
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981 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 5 people (40%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: October 4
Eldritch lets you choose your pace most times, you can blitz around or stealth about.
The allure of exploring the dungeons, getting health upgrades and buffing relics seemed like a bit of good fun.
Within a few hours I've found he game has become tiresome, but for the wrong reasons.

The enemies in the game are good, they vary and can prove to be a challenge.
The exploring aspect first drew me in but I quickly saw the patterns and decided the rewards are not that great except for more max hp or ammo.
It became a choir to search for these things.
Also you are limited to only holding two weapons at a time. This at first makes sense, but just becomes annoying later on.

The only statue buff I found really worth it is the jumping one (mobility is a big thing in this game).
The weapons are so-so but nothing I will remember- except for the TNT. They are fun.

My main gripe is the way the special 'you get the good ending' relics work, they do nothing but eventually take up 3 of 3 slots that normally grant additional buffs.
I found by taking away these buffs the game is hurt as the player loses mobility and power, to me it made the difficulty feels artificial.
When you die you lose the bonus hp you've collected, which is acceptable for a rogue like, but in this game it adds to the grind of searching to get it back up.

The shops are ok but offer nothing you haven't already found.

The pattern and repetition to the asylum was not for me.
The aircraft ice level was fun at first but soon became highly annoying with falling stalactite.

The humor and wit in the tailor is not in the game.

Overall I feel like it was missing something, something that aids you to speed up the game or upgrades.. or just something,

Alas due to the 'yes' or 'no' nature of steam, I would rather prefer to be in the middle for this one but side towards 'no'.
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2 of 5 people (40%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: October 20
Was kind of interesting at first, but the gameplay was just too simple to hold me for too long.
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1 of 3 people (33%) found this review helpful
0.9 hrs on record
Posted: October 17
Product received for free
Going back to the slightly simple graphics of classic games such as Wolfenstein 3D does not mean the quality of the game will drop. On the contrary, a lesser priority on graphics allows for more focus on gameplay. Eldritch gets the gameplay right, and even the simplified graphics suit the game, instead of looking dated.

Eldritch is a difficult game, forcing you, the player, to maintain a constant vigil against anything that could deprive you of your meager health (3 hits, and you're down). Then you've got such difficult decisions to make such as do I take the gun, or the knife? Knife is melee, gun is ranged. Gun runs out of ammo, where the knife lasts forever. Now add in shrines to the forgotten Old Gods which grant you powers when you pray at them, angry penguins, fish people, and soul munching shoggoths, and you have Eldritch.

I've not seen too much of the game, having repeatedly died in the first book (it'll make sense when you play the game, but think, level), but that's the nature of rogue-like games, and it does nothing to detract from the fun.

Is it Steamified?

Yes. Yes it is. Eldritch has both Steam achievements, and Steam trading cards. I have no idea how you'll get some of the achievements though, to my limited skills at least, they are all but impossible. Fun trying though.

I received this game free, as part of the Steamified review program. For similar reviews and great giveaways please visit Steamified.
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1 of 3 people (33%) found this review helpful
3 people found this review funny
19.6 hrs on record
Posted: September 29
Product received for free
I thought this was minecraft. I kinda like this style of game tho.
IDK why it cost 15 buks but i got it for 1 dollar in a 12 game deal. I wouldnt say its worth 15 but its hella fun just wait for it to be on discount.
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Most Helpful Reviews  Overall
411 of 507 people (81%) found this review helpful
11 people found this review funny
Not Recommended
3.9 hrs on record
Posted: September 28, 2014
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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135 of 157 people (86%) found this review helpful
151.3 hrs on record
Posted: November 25, 2013
Great fun. Pretty easy on the first run-through. NG+ pushes the difficulty up. The thing I like the best about this game is the fact that your tactical choices have real impact on how you play the game. Do you use your magic and burn through your money, or do you save the money for weapons and health and forgo the magic. Very fun, lookingofrward to the rumored expansion.
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86 of 90 people (96%) found this review helpful
89 people found this review funny
24.6 hrs on record
Posted: February 10, 2015
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy.

Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on.

Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely.

Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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170 of 216 people (79%) found this review helpful
3.9 hrs on record
Posted: October 23, 2013
Ignore the Minecraft-like graphics. It's really survival-horror Dishonored in procedurally generated dungeons.
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87 of 100 people (87%) found this review helpful
20.1 hrs on record
Posted: November 25, 2013
Eldritch is a lightweight but fun action-roguelike with a Lovecraftian theme.

Eldritch is a roguelike, but it's a surprisingly easy one-- I finished the game for the first time after only about 7 or 8 total hours of play. Certain strategies make completion much easier, and the most difficult level out of the four is the second one. Since you can take the levels on in whatever order you like, you can optimize your playthrough to make beating the second level easier. If you're used to recent commerical roguelikes like The Binding of Isaac, The Dungeons of Dredmor, and others, Eldritch may seem very lightweight, very easy, and kind of simplistic. The bizarre difficulty curve-- with the second level being so much harder than even the secret fourth level-- may also be a bit of a disappointment.

Nevertheless, it's fun, well-made, and a good way to entertain yourself for 8 hours or less. The simple art is charming in its own way, and exploring to find your favorite strategies and item synergies is certainly entertaining.
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79 of 89 people (89%) found this review helpful
8.3 hrs on record
Posted: December 3, 2013
I don't think I've had this large a change of heart on a game in a long while. Going into Eldritch, I lost hope almost immediately. A combination of mediocre voxel environments, cartoonish bad guys, goofy sound effects, and stab-happy gameplay just didn't really jive with the whole Lovecraftian aesthetic it claimed to be rocking. Thirty minutes in I'd realized I'd come across pretty much every item I was going to see. An hour in and I'd conquered the first world, having at no time felt threatened by anything I faced. I entered world 2 for a few minutes, finding more of the same. Apart from my grudging admiration for the simple-yet-effective 3D minimap the game uses, I came to the conclusion that there was nothing here worth playing any further for. Bored and angry, I set the game aside for a while, wondering why anyone would publish so straightforward and sloppy a first-person shooter and decide to slap a Lovecraft theme on it.

Coming back to it on a whim, I re-entered world 2 and dug a little deeper. Suddenly, things were different. The difficulty spiked up nicely, adding opponents that required actual strategy, that I couldn't just flail wildly at and never worry about again, that left me feeling more than a little nervous. And then I died, though I'm not exactly sure how. I rushed back in, suddenly stripped of all my magic armaments and life boosts, and last less than half as long. Eventually, I figured out what's going on, learned how to dodge the traps, realized that stealth and discretion are actually necessary to survive, and on I went to a fun, twitchy, jumpy run through the rest of this Eternal Darkness / Spelunky / Minecraft hybrid. It's not terribly deep; as I said earlier, you find the vast majority of the items you'll ever see in level 1, and while the monsters do evolve over time, there's not a huge amount of variety here. Oftentimes, new monsters will simply be beefier and shoot faster, but there's enough weirdness thrown in to keep the game fresh. Also, be aware that this is in fact a roguelike. Dying sets you back to the start with just short of all your progress erased, but thankfully this is a game which rewards knowledge every bit as much as it does lots of ammo and a pair of stealth boots.

Don't go into this expecting any kind of dignified cosmic horror experience. It's sloppy, it's fun, and it's got some nice retro vibes to it hearkening back to the first person shooters of yore. If you're not sure if Eldritch is going to be for you, gauge your reaction to the phrase, "Cthulhu vs. the Ninja Assassin." If that mental image doesn't ♥♥♥♥ you off, well hey, here's your chance to see it in action.
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Recently Posted
1.5 hrs
Posted: October 24
On the surface it may fool you to think it's a Minecraft clone, but it happens to be one of my favorite little rogue-likes.

It manages to be both goofy and unsettling in many situations you are going through the chambers looking for loot and escape from the non-euclidean abominations.

Really worth a spot in your library
Helpful? Yes No Funny
1.2 hrs
Posted: October 22
While a cute rougelike with no glaring flaws, Eldritch comes off as flat, the stakes are only given through fear of death and that fear can only exist when the game creates a genuine desire to see more, the combat has no punch and not a whole lot of satisfaction with it. I'd reccomend this if it wasn't in such a crowded market, but it is. Download any of the classics that have been set in stone if you're craving a good rougelike
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SorZak the Templar
21.0 hrs
Posted: October 17
Hmm... what is there to say about Eldritch? How about it being an interesting adventure, you being forced to go through worlds that Lovecraft himself may have imagined, forced to face terrible and monsterous beasts, overcoming them in your hopes for freedom, glory, and perhaps gold! (Spoiler, there is no gold.) I personally adore this game, the way it is very familiar to games like Dishonored and the such made me feel right at home, the way the stealth worked, and how you could use everything to your advantage was wonderful to work with, and I am glad I picked this game up when it was on sale. Now, is it worth the price? I'm unsure on it, for it is quite expensive, so my personal recomendation is to wait for it to be on sale, and if you get it at the deal it was at a while back, it'll be perfect for you. Oh, by the by, keep an eye on the stone statues, otherwise you may end up dead.
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0.3 hrs
Posted: October 17
Wasn't really sure what to expect when I turned the game on for the first time; but this one was pretty interesting. It definitely has some Minecraft vibes to it, but this game not at all as forgiving as that game - And if you go in thinking otherwise you'll quickly regret it. The Cthulhu vibe is definitely here, and I only wish I had survived long enough to enjoy it a bit more.

If I had a complaint, it would be the lack of music, but in all honestly the game is still very much worth a look! Give it a try for yourself, or check out my video below! OR BOTH!

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1.5 hrs
Posted: October 15
Saying that this game is lacluster would simply be a rehashing of every other review I have seen, how this game has a Very Positive rating (at the time of this writing) is beyond my comperhension. On top of that it is worth no where near $15 worth of content.
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0.8 hrs
Posted: October 11
Good Game
Helpful? Yes No Funny
3.2 hrs
Posted: October 9
Exactly what it promises and more!
Helpful? Yes No Funny
0.6 hrs
Posted: October 7
Played this game for the time it says above and experianced a deep existential crises and ended up walking around the streets where I live to shake it off.

For serious.

Recommend not playing this game in a dimly lit basement, because eventually you will realize you are passing your time in a dark concreate box, staring into a black mirror at a character exploring deeper darking concreate boxes.
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