Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews: Very Positive (885 reviews)
Release Date: Oct 21, 2013

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Recommended By Curators

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
Read the full review here.

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Helpful customer reviews
17 of 18 people (94%) found this review helpful
2 people found this review funny
24.6 hrs on record
Posted: February 10
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy. Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on. Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely. Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: December 2, 2014
10/10.
Has that original feel to it.
Gameplay is amazing.
Atmosphere is amazing.
Difficulty is present.
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11 of 18 people (61%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: January 6
I couldnt stop playing this game! Its a rouge-like horror were you play in a dungeon. The creepy background noises makes a balance of creepy and FP!
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4 of 5 people (80%) found this review helpful
10.7 hrs on record
Posted: December 30, 2014
Eldritch perfectly captures the strange worlds of HP Lovecraft. Chosen graphical stylisation suits here, between pixels, my imagination fills the gaps, it invokes images of unknown terrors and alien landscapes. Eerie sound design gives this game another (otherworldly) dimension, i was so drawn in, that i tried to look beyond corners from my chair :) Danger of permadeath only heightens the immersion, it coerced me to give my best on every try - to hide from monsters, search every corner for useful items and avoid deadly traps. Eldritch truly evokes sense of wonder and dread, as the player explores these strange and unknown worlds.
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6 of 9 people (67%) found this review helpful
9.4 hrs on record
Posted: January 30
Eldritch
Minor Key Games

The ancient, unspeakable alien horrors of H.P. Lovecraft's Cthulhu Mythos universe have never been more adorable. I especially like Minor Key's rendition of the Deep Ones - the fishlike servants and enforcers of the Great Old One called Dagon. I don't know if its their bulging pixelated amphibic eyes or the sound of their confused moans echoing through the underground halls, regardless of what you will feel a little sorry for these guys everytime you squeeze the trigger of your revolver. And trust me on this one, being a game with randomly generated worlds and permanent death, Eldritch will have you squeeze that thing alot.

So yeah, Eldritch is a horror themed game that isn't a horror game. Instead it's a first-person action game that places you in an old library in New England. Through books scattered across the dusty shelves and tables you'll slowly come to understand that this isn't exactly a regular library, and not all books in there are regular books.

The preconditions of the game are very simple. Some of the books in the library will transport you to other realms, or in boring, technical terms - levels. On each level you must find and bring back a certain object to the library. Once you have them all you can access the endgame. During your exploration you can equip up to two weapons and a spell at the same time, you may also carry up to three helpful objects - a pair of boots, a kit and a piece of equipment. Weapons and objects can be found scattered across the levels, stolen, looted from dead bodies or even bought legimitately for the money (artifacts) you've collected. That's about it.

Don't be fooled by the simple setup though. You'll die easly, and when you die you'll be transported back to the library, stripped of all the buffs, artifacts (money) and items you've found and the world resets and randomizes before you enter it again. Now this obviously can be very intimidating for gamers unfamiliar with the rougelike genre, but this is also a big part of why Eldritch is such a fun experience.

The non-linear levels, the randomization of both the environments and the enemy positions, the power in combining the right type of boots with a certain kit or a spell - all are things that help create one of the most open play styles I've ever experienced in a game with so simple mechanics. The fact that the game's designer - David Pittman (Super Win The Game) used to work as a programmer on projects like BioShock 2 and The Bureau: XCOM Declassified doesn't come as a huge surprise.

If you're into adventure games and exploration and a big amount of improvisation, this is definitely a game for you.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: May 25
Well, I went into this thinking that it wasn't gonna scare me, then later down in the first level I encounter a shoggoth and as soon as I found out those things can climb and go through doors I just noped my way out of there and I've still yet to brave the unknown of what lies in the rest of this terrifying title
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: May 27
im gonna spend all of my time playing this game
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3 of 4 people (75%) found this review helpful
19.2 hrs on record
Posted: February 17
To go off of what another reviewer said, don't trust how the trailer makes the game atmosphere seem. It's way more tense, especially if you play cautiously.

What's interesting about this game is it can be completed in different ways. You can get lots of ammo and shoot whatever moves, you can quickly run through areas and dodge attacks...or you can make the game take three times as long like I did and take the "must stealth kill EVERY enemy approach" (protip: Not looting corpses prevents them from respawning somewhere else!).

Despite its cube-styled graphics, I think depending on how you play this game, it can be a very rewarding experience. Even after you beat the game, you can also check out the Mountains of Madness, or the Asylum if you're one of those time-trial highscorer types :)
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4 of 6 people (67%) found this review helpful
6.9 hrs on record
Posted: April 12
As a fan of Lovecraft's writing, this was a surprise gem. Minecraft-based first-person exploration and survival set in the Cthulhu Mythos universe. You find yourself waking in a strange old library and have to examine several magical tomes to find a way to escape. Each book is a portal to a different world and contains an orb that traps the soul of an Old One, which can be used to unlock further books.

Each world is based on the works of Lovecraft (ie. a winter-set world to the tune of "At the Mountains of Madness") and include roaming terrors from the inspired story. You can find a variety of weapons with which to defend yourself (or take a stealth approach if you prefer) and several utility tools to help you better get around. As you proceed you also collect "artifacts", which act as the game all-purpose currency. You can use artifacts to pay for in-store items or power abilities.

Great level design, atmosphere, creatures, audio and overall experience.
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7 of 12 people (58%) found this review helpful
4.2 hrs on record
Posted: February 7
A fantastic example of a great game that is ruined by permadeath. The mechanics are great and the atmosphere is charming, but once you start having a decent run with some great items, you start seeing through the veil and find that the game is far simpler than it seems. This would be fine if you didn't have to replay the earlier areas if you died. The areas are wonderfully fun the first time through, but there is very little to offer on multiple playthroughs, and it becomes a grind that might be for naught if you make a dumb mistake and have to do it all over again.

While it has all the pieces to be a great game, Eldritch is lacking the replayability that makes roguelikes as fun as they are. Good for a weekend, but not much else outside of a few bonus dungeons to keep you occupied.
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2 of 3 people (67%) found this review helpful
11.4 hrs on record
Posted: January 22
Well, let me start this review off by saying I am a huge fan of H.P. Lovecraft, and this review will be somewhat biased because of that. Sorry.

Eldritch is a FPS Rouge like game. The term "rogue-like" is used quite liberally, so I consider this game to be more of a rouge-like-like, or my personal favorite, a rouge-lite. The game's aesthetics are quite simple but also very pleasing. A Minecraft-esque visual design is easy to look at, but the pixelated art is somewhat overdone. But, you shouldn't base a game off of it's graphics. The meat of this game is what matters. Lore is hidden around any corner. The dungeons that our hero, you, explores are honestly small, but many levels must be completed. Because each level is random, the player is forced to figure a way out of a situation. It's very fun and simple to get into. Many levels can be explored, although most are the same level-setup with different textures or enemies. Still, this helps the game from seeming repetitive. After only 11 hours, I started to get a little bored. This can be solved with a healthy dosage of Cthulhu reading, but I was a little disappointed that the game gets tiring. The atmosphere is where the game shines the most. It's eerie, creepy and fun. Each corner holds danger or reward.

All in all, I personally love this game. For a fan of Lovecraft, I recommend this. It's a 8.5/10 for us.
For a fan of rouge-likes and procedurally generated game, this game would be a 8/10.
If you don't fit that category, stay away. If you fill either, I think this game is a good pickup.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: February 24
Extremely entertaining Lovecraftian roguelike that has great combat mechanics and atmosphere. The graphics are relatively primitive and Minecraft-esqe, but that doesn't hold it back in any way. Any Lovecraft fans will find a lot to enjoy in this game. Eldritch is well worth your time and money.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: February 28
this is a really fun and interesting indie game and should be look at more. It has interesting machanics and overall simple story line. With the levels spawning randomely it alows for hours of gameplay. Play this game if you like exploration and RPG's.
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2 of 3 people (67%) found this review helpful
2.7 hrs on record
Posted: May 11
A rather acquired but a good game for what it's trying to go for. Imagine Minecraft as you get deeper into the ground and you have to be careful where you go and what you do but it looks fresher and isn't really comparable to Minecraft aside from the cubic look.The game manages to be creepy and cute somehow. I didn't buy it for it's full price - 15 bucks for a game that isn't really loaded with content seems a bit silly so i waited for sales. This game is NOT for everyone, so if you're going to gift this game to someone make sure they're into this kind of thing- because if they aren't -they'll probably get really salty about it after playing it.
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9 of 17 people (53%) found this review helpful
0.6 hrs on record
Posted: April 24
Eldritch looks like the developer wanted to take the spelunking from Minecraft and slap some Lovecraft on it.
That sounds good enough for me to get the game, but sadly it doesn't live up to the expectations.

The thing is, when you dig down in Minecraft, you don't know whether you're supposed to survive that.
The caves aren't even made to be traversible, you could fall through a hole any time. You could hit lava, water or sand. The enemies aren't made to be killable/survivable with the most basic of equipment.

If you take this out of the sandbox and make it a game on it's own, there's this implicit contract between game developer and player that says: "this is doable". This takes all of the tension away. This is something that should be apparent in the prototype stage of a game's production.

Eldritch has easily traversible rooms which are "clean", compared to the messy world of MC.

You can run so fast, that you don't even need to engage a single enemy. You can just run past to the exit (especially easy if you have a compass).

There are so few items in the game, that I kept finding the same dagger and pistol over and over again.
The dagger swings very rapidly and stunlocks enemies, so that there's really no need for other weapons.
Most enemies die to a single hit. You can even throw the empty revolver at them and they keel over.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: February 4
This is NOT "just another Indie roguelike".
With Bioshock-esque powers, stealth mechanics similar to Deus Ex and the Minecraft way of building and destroying structures, this game blends very different game elements in an extraordinary way, topping it off with the creepy vibe of the works of H.P. Lovecraft.
Minor Key Games have created a truly unique gaming experience and everyone, especially fans of Lovecraftian horror, should give it a try!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 2
1 i play the game with my headphones (which block all noise)
2 first monster comes from behind and makes a scary sound
3 i jump up and get scared ♥♥♥♥♥♥♥♥
4 i quit the game
5 unistall it

10/10 will get scared like a coward again
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1 of 2 people (50%) found this review helpful
11.5 hrs on record
Posted: January 7
This Lovecraftian rogue-like/rogue-light is a super fun first-person dungeon explorer game. Furthermore, it's challenging in just the right amount and the rewards are equally balanced.

Last night I had a near 'perfect' run, yet I fell into a hole and found myself trapped in the mountains of madness, the only thing I could do was to commit suicide with a rock.

Son, that is some hardcore Lovecraftian horror. Thumbs up!
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1 of 2 people (50%) found this review helpful
6.2 hrs on record
Posted: January 8
Eldritch is an indie, stealth game that has you make your way through a trio of randomly generated dungeons in order to collect three orbs and escape the library. The fun comes from the fact that, if you die, you lose all your orbs, your equipment, and your status is completely reset, meaning that in order for you to escape, you need to beat the entire game in one life.

It's quite an interesting catch, and it truly embodies the gameplay aspect of learning and mastering the game's mechanics. Games like Assassin's Creed and other mainstream triple-A games treat their players like idiots, constantly reminding them of how to play the game and perform basic techniques at every stage of the game. Not Eldritch. Eldritch barely gives you a tutorial, and by the end, you feel like you've truly mastered the game. There are a lot of unique enemies, such as enemies that can't die, that come back to life after a few seconds, and even a not-ripoff of the Weeping Angels from Doctor Who, that, if you stop looking at them, attack you. It keeps you on your toes and makes it so that every enemy type is a learning experience. How many hits do these enemies take? Can they hear my footsteps from far away? Do they have any projectile attacks? Is it worth fighting them or running?

The game isn't that long. It takes about twenty to thirty minutes to beat a dungeon, and there are optional bonus dungeons that can break up the monotony, and offer special equipment to better tackle the big three dungeons (such as grappling hooks and pickaxes). My final 'life' that I beat the game with only lasted 77 minutes, meaning that, if you're a master from the get-go, you can beat it in an hour. But it took me four hours to beat the game, so it took three hours of failed attempts, learning enemy behaviour, and trying new equipment and tactics, to finally master the game and beat it.

Unlike Rogue Legacy, another one of my favourite perma-death games, nothing transfers over from one life to the next: not health, not equipment, not even the boots you're wearing. Although Rogue Legacy was satisfying to beat, this felt even better, because dying in this game felt punishing, but you constantly felt like you were getting better.

It feels like those old NES games that were only an hour long, but because they're so challenging, it took months or years to beat as a kid. But you took the time (because games were expensive and you wanted to beat the ones you had), mastered the game, and by the end, you could recite every level's floor-plan off by heart. Eldritch is very much in the same vein: a short game that takes a long time to beat. It rewards patience, skill, and willingness to approach a situation from new angles.

For stealth fans, this is a fun game, but for people who enjoy a challenge, there is nothing more rewarding than beating this game.
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1 of 2 people (50%) found this review helpful
5.0 hrs on record
Posted: January 12
It's somewhat shallow, but atmospheric with a unique sound design. Not quite worth the full price.
I recommend this with a big maybe. If you're into Lovecraft, get it from a bundle or a sale.
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