Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews:
Recent:
Very Positive (26 reviews) - 80% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,254 reviews) - 88% of the 1,254 user reviews for this game are positive.
Release Date: Oct 21, 2013

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About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Storage: 150 MB available space
Customer reviews
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Recent:
Very Positive (26 reviews)
Overall:
Very Positive (1,254 reviews)
Recently Posted
Just Some Guy
( 1.9 hrs on record )
Posted: June 27
Wow.... That was great!

This is my favorite kind of game, infinitely generated and has stealth meaning (To me infinite replayability but i'm sure most people don't like repetetive gameplay)

Pro's:
Everything

Cons:
No Co-op. I believe that it would be incredible with it.

ShopKeeper is only within levels, it'd be nice if it was in the library, but i suppose that wouldn't make sense.
Helpful? Yes No Funny
HappyerbS
( 2.4 hrs on record )
Posted: June 27
Well worth the 99p in the summer sale,buy it now
Helpful? Yes No Funny
Meh-rican
( 1.6 hrs on record )
Posted: June 27
This game is much like a side story to the HP Lovecraft mythos. You play the role of the explorer, who is hinted at being a Guardian, known as the librarian. This game introduces you slowly to the concept it has, instead of thrusting itself upon you. The difficulty does rise instantly though, as you are introduced to many new enemies that just are there to make you miserable.
Helpful? Yes No Funny
Pilph0
( 2.7 hrs on record )
Posted: June 26
Although I have a miniscule play time and haven't got close to completing the game in its entirety, I am left in awe of its quality. It has a very tense, fearful atmosphere. The aesthetics of the game are also excellent in their own unique way. For an indie game made by only one man it has far surpassed my expectations and many modern popular titles whilst simultaneously combining elements of H.P Lovecraft and a rougelike dungeon crawler to create an incredible game.

TL:DR-

Buy this on a sale. Buy it when it's full price. Buy it whenever. Just make sure you buy it.


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Bender76
( 0.3 hrs on record )
Posted: June 26
No thanks. The game wasn't bad to start, learning some things about how the game worked, killing a few bad guys and praying to a few Old Ones. It wasn't flashy but it was somewhat enjoyable. I'd explored for about half an hour, no hint of a save point but that hadn't bothered me because I'd still yet to take any damage from the dozens of bad guys I'd encountered. I actually wondered if I had it on easy mode and if I should ramp up the difficulty. Then I a find a bad guy in a room....BOOM I put a bullet in his face. Follow it up with 4 more and still nothing. Then he spanks me with a one hit kill. I ressurect and have lost the gear I found so far. It felt cheap and it felt stupid. OK I learned that maybe that particular bad guy was to be feared but I wasn't going to drudge around a mediocre game to have more surprises like that thrown at me. Putting this one in the never-to-play-again pile.
Helpful? Yes No Funny
GilmooDaddy
( 3.0 hrs on record )
Posted: June 25
What Eldritch lacks in depth or content, it certainly makes up for in atmosphere. This pixelated blend of Minecraft and an H.P. Lovecraft novel is a journey that should not be missed by anyone. The gameplay is simple: Enter a dungeon, sneak your way around taking out creepy enemies, collect goodies to boost your character, and live long enough to claim the souls at the bottom. While by no means Slenderman, Outlast, or anything of the sort, Eldritch has its share of jump scares. Thanks to the wonderfully spooky sound design, the moans of enemies around every corner is sure to send a chill or two down your spine. The only negative here, as mentioned by many others, is the punishing and unrewarding permadeath (of sorts), which robs you of all curreny, inventory, and health boosts, sending you back to the hub. Find yourself a good strategy and understanding of the levels and enemies, and you can avoid this altogether, but it's definitely annoying the first time.

This is not Dungeons of Dredmore. You won't find yourself boosting stats, running through the story multiple times with various builds and stat trees, nor will you rake in dozens of hours of gameplay. This is OK though. Eldritch is a small but beautful package well worth the look. It won't last you long, but Eldritch is certainly enjoyable while it lasts.

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[WBW] Botched Attempt
( 0.9 hrs on record )
Posted: June 24
Like a low-poly, roguelike, procedurally generated, Lovecraftian Dishonored.
Helpful? Yes No Funny
Inferno_Shogun
( 0.4 hrs on record )
Posted: June 23
I am suprised I have not heard about this game sooner. For the price it does well. and if you got a not so good computer that is fine you don't need much to play it. I recommend anyone who likes pixel games or dungeon crawlers.
Helpful? Yes No Funny
arnoldscookie
( 5.1 hrs on record )
Posted: June 21
i dont even know how or when i got this but its really fun. except the graphics kinda suck. but thats ok
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Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: June 2
Just like Crypt of the Necrodancer (fantastic game btw) this game combines two concepts which wouldn't seem to work well together on paper. Those two concepts are stealth and dungeon crawling. Somehow, Eldritch manages to pull this strange combo off excellently, creating a difficult, tense, edge-of-your-seat experience so chalk-full of the Cthulhu Mythos it's practically got a Hound of Tindalos emerging from one of the corners of your monitor. The campaign may be short, but it is challenging enough to stump you for a while and it makes up for the short length with excellent replay value. The only major shortcoming of the game is that death, while not permanent in any way, feels quite defeating after staying alive for a long time, which has caused me to stop playing on more than one occasion, even while streaming. This is not an issue unique to Eldritch: many drawn-out roguelikes also suffer from it, but it is still unfortunate where it pops up. That being sid, the game is extremely enjoyable, and certainly worth your money, especially if you know your lore.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: June 24
Like a low-poly, roguelike, procedurally generated, Lovecraftian Dishonored.
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2 of 2 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: June 19
Its a nice little challenging game. I would recommend to anyone who likes roguelikes, H.P. Lovecraft, and action adventure games.
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1 of 1 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: June 23
I am suprised I have not heard about this game sooner. For the price it does well. and if you got a not so good computer that is fine you don't need much to play it. I recommend anyone who likes pixel games or dungeon crawlers.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 27
Well worth the 99p in the summer sale,buy it now
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
142 of 146 people (97%) found this review helpful
79 people found this review funny
Recommended
24.6 hrs on record
Posted: February 10, 2015
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy.

Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on.

Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely.

Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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378 of 473 people (80%) found this review helpful
10 people found this review funny
Not Recommended
3.9 hrs on record
Posted: September 28, 2014
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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133 of 155 people (86%) found this review helpful
Recommended
151.3 hrs on record
Posted: November 25, 2013
Great fun. Pretty easy on the first run-through. NG+ pushes the difficulty up. The thing I like the best about this game is the fact that your tactical choices have real impact on how you play the game. Do you use your magic and burn through your money, or do you save the money for weapons and health and forgo the magic. Very fun, lookingofrward to the rumored expansion.
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167 of 211 people (79%) found this review helpful
Recommended
3.9 hrs on record
Posted: October 23, 2013
Ignore the Minecraft-like graphics. It's really survival-horror Dishonored in procedurally generated dungeons.
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86 of 99 people (87%) found this review helpful
Recommended
20.1 hrs on record
Posted: November 25, 2013
Eldritch is a lightweight but fun action-roguelike with a Lovecraftian theme.

Eldritch is a roguelike, but it's a surprisingly easy one-- I finished the game for the first time after only about 7 or 8 total hours of play. Certain strategies make completion much easier, and the most difficult level out of the four is the second one. Since you can take the levels on in whatever order you like, you can optimize your playthrough to make beating the second level easier. If you're used to recent commerical roguelikes like The Binding of Isaac, The Dungeons of Dredmor, and others, Eldritch may seem very lightweight, very easy, and kind of simplistic. The bizarre difficulty curve-- with the second level being so much harder than even the secret fourth level-- may also be a bit of a disappointment.

Nevertheless, it's fun, well-made, and a good way to entertain yourself for 8 hours or less. The simple art is charming in its own way, and exploring to find your favorite strategies and item synergies is certainly entertaining.
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