Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
User reviews: Very Positive (591 reviews)
Release Date: Oct 21, 2013

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Recommended By Curators

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
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Recent updates View all (5)

August 20

The "Happy Birthday, Lovecraft!" update

H.P. Lovecraft was born on August 20, 1890. In celebration of his significant influence on the horror genre, we're releasing a big update for Eldritch today!

Changelist:
Added Asylum expansion.
Added Steam trading cards.
Added Steam achievements.
Added Steam leaderboards.
Fixed Steam screenshots in OpenGL.
Fixed Mac savegame crashes.
Improved voxel lighting.
Improved audio occlusion.
Improved display of keys/buttons.
Improved display of FOV.

23 comments Read more

About This Game

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    Minimum:
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
Helpful customer reviews
18 of 23 people (78%) found this review helpful
3.9 hrs on record
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
Posted: September 28
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
I don't know what you call this genre but of all the games with the same general blueprint Eldritch is the best by far. Hop through Minecraft styled randomly generated mini-dungeons collecting a few weapons and abilities and dodging maybe half a dozen types of enemies and traps each. Not particularly replayable or well balanced.
Posted: October 13
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Eldritch is a well rounded package; it has great graphics (for the style), amazing sound design, wonderful gameplay elements, smooth level generation and design, and tons of content.


If you are a fan of rouguelikes and want something a bit different, that's not your average medieval dungeon-crawler, Eldritch is the way to go!
Posted: September 27
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4 of 6 people (67%) found this review helpful
2.2 hrs on record
Punched a giant penguin in it's balls then got spooked by a killer statue 10/10 would gladly get spooked again.
Posted: September 30
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Don't let the trailer fool you; this game is surprisingly creepy. Not only that, but it's a roguelike in the truest sense: the foolhardy are punished, the cautious are rewarded, and Lady Luck is a fickle mistress.

While you'll probably beat this game over a weekend over even in an afternoon, it's worth the modest price.
Posted: October 6
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Besides the randomly generating levels, the true highlight of this game is the blending of rogue-like and real time stealth. Graphics get the job done but more dynamic lighting would definatley help the look and add to the terror.
Posted: September 30
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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Buy this game, Just do it. Don't let it's primitive graphics fool you, This is one tasty dungeon crawler, and a one of a kind too. There just isn't a game better to show you into an unknown enviroment, with lurking monsters and the looming sense of danger. The sound is amazing, the graphics are good enough and the gameplay is sweet! I reccomend you play with headphones and at night for a better experience.
Posted: October 10
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
A rather enjoyable "roguelike" that pays good homage to its Lovecraftian roots, though a little overly cute at times (Those Shoggoths dawwww) and a little tedious when treking about blind. It is still a lot of fun and a great Lovecraft game in an empty sea of games that should be made based on Lovecrafts works!
Posted: September 25
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
The atmosphere and sound design are all that are needed to reccomend Eldritch, and that's without even considering the fantastic simple gameplay mechanics.
Posted: September 26
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Unholy Lovecraft this is the rogue-like of your nightmares! +666 its that good.
Posted: September 26
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
A great game. The randomization and extra worlds keep it fresh. Has a lot of different playstyles you can try. Also has a great atmosphere.
Posted: September 28
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
SIMPLE EFFECTIVE DESIGN ALL AROUND!

The GUTS
simple effective graphics that are cute AND creepy
excellent sound design
gameplay that ebbs and flows, combines thoughtful stealth with risky action
limited inventory makes small decisions about what tools and spells to bring with you very meaningful
controller support
the difficult and compact randomized play experience offers replay value
Posted: October 7
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1 of 2 people (50%) found this review helpful
2.4 hrs on record
Eternal Darkness: Sanity's Requiem as a roguelike with a Minecraft visual aesthetic.
Posted: October 9
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1 of 8 people (13%) found this review helpful
2.5 hrs on record
Fun, but too short and the ♥♥♥♥ING ENDING
Posted: October 6
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0 of 10 people (0%) found this review helpful
1.1 hrs on record
I got this game for $10.00 last year, why is it $15.99 now? WTF
Posted: October 13
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4.9 hrs on record
All hail the GOD of fire!...
Posted: September 29
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1.6 hrs on record
Coll game, really hard, quite deep gameplay, need to play it more!
Posted: October 13
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12.3 hrs on record
It's goofy as heck but it's kinda fun and kinda cute. Also packs a spook or two!
Posted: October 7
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6.6 hrs on record
"That is not dead which can eternal lie, and with strange aeons even death may die."
- H. P. Lovecraft
Posted: October 4
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25.9 hrs on record
The minecraft-esque graphics turned me off from the game initially. But as I discovered that it was a rogue-like in a Lovecraftian setting, my interest was piqued.

I've played and beaten the game--a few times. Aspects of it were frustrating for me, as it seems it has been for most people. But I enjoy the gameplay. You are rewarded for whatever actions you take. Rush through a level? You are rewarded with progression. Rely upon stealth? You are rewarded with safety. Spend a lot of time searching around? You are rewarded with tons of resources and powers that can aid you in a time of need. Manage your resources properly? You can save a little bit for your next run, and you can easily progress and bypass challenges. This game rewards your playing style, no matter what it is. There is more than one way to progress.

This game, in truth, doesn't have a lot to do with Lovecraft. It is more of a back-drop for the gameplay. If you are looking for a real Lovecraftian experience, it might be best to pass up on this game. But if you're looking for a fun experience with a spice of something familiar, it's always nice to run screaming from a shoggoth who seems to follow you everywhere.
Posted: October 5
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