QBEH-1 is an atmospheric 1st-person puzzle platformer that takes players on a quest through a series of divergent worlds. Each world is filled with new puzzles that require special cubes to solve as well as fun secrets to uncover. Includes a LEVEL EDITOR and STEAM WORKSHOP support!
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (401 reviews) - 90% of the 401 user reviews for this game are positive.
Release Date: May 15, 2014

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Recent updates View all (15)

April 11

Level Building Contest

Steam user Mrs Ellie (who previously wrote about leveldesign in Qbeh-1 here) has organised a levelbuilding contest! From now until May 7th, everyone in the Qbeh-community is invited to create their own levels and submit them to the contest! The theme is "Ruins", but you may interpret that in whatever way you choose. The 4 winners will each receive a free download code for the Qbeh-1 original soundtrack!

We can't wait to see what people come up with, so head over to the forums for the contest rules and go make some awesome levels!

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Reviews

“A simple idea has been taken and turned into a complex puzzle game, with stunning visuals and relaxing music. If you've not played this great indie title yet, I highly suggest you give it a go!”
10/10 – Glacier Gaming

“It’s peaceful, intellectually rewarding, and of all things a stress reliever. Qbeh-1: The Atlas Cube, is great.”
9/10 – Hooked Gamers

“Qbeh-1 take’s everything that made Portal’s puzzles great and mix’s it with elements of MineCraft and even Tetris and blends them all together to create something unique yet familiar. Its Rift implementation is the best we have seen yet from a previously released 2D game so much so that it’s hard to imagine that it was not originally designed with VR in mind. Qbeh-1 is well worth your time and money as it’s a modern classic and a must play experience.”
4/5 – Virtual Reality Reviewer

Level Editor & Steam Workshop

Get Virtual! Oculus Rift DK1 & DK2 Support now Included

Try Before You Buy!


Still not sure after all the rave reviews, videos and pictures if you want to pick up the game? Check out the DEMO and get some hands on experience!

About This Game

QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as gravity and propulsion.

Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh, a small student project that found its way online and into the hands of gamers and journalists alike who wanted more after feasting on the appetizer. Now, QBEH-1: The Atlas Cube builds on the core concept and aesthetics introduced in the original and brings even more polish, passion and gameplay into the new game.

Now includes a LEVEL EDITOR with STEAM WORKSHOP support! Build your own levels then share and play those made by the community.

MAIN GAME FEATURES:

  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • Oculus Rift Support (supports DK1 & DK2)

STEAM WORKSHOP FEATURES:

  • Create levels using similar (world) styles found in the game
  • Mix and match styles from multiple themes in one level
  • Add doors, switch activated doors, moving platforms, fans and more
  • Add special cubes (basic, energy, gravity and force)
  • Add geometry blocks such as walls and floors with different styles
  • Move, resize and rotate objects (only geometry blocks are resizable)
  • Change lighting and add light cubes as light sources
  • Change skybox
  • Select your background music from tracks available in the game
  • Test levels right in the editor
  • Share levels through Steam Workshop
  • Play levels made by others

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7 /8
    • Processor: 2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX: Version 9.0c
    • Storage: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows Vista/7 /8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0c
    • Storage: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (401 reviews)
Recently Posted
Potentiality12
( 1.8 hrs on record )
Posted: May 31
First-person puzzle game.

You have to get from the beginning to the end of the level using the different features of several different types of cubes. Unlike DOOM (1993), in which you had to fight enemies while activating switches and getting colored keys to open like-colored doors to access more of the level until you reached the end of the not-really-3D levels, Qbeh-1: The Atlas Cube levels exist in a fully-3D world in which you must use cubes to construct platforms to reach other areas, approach bird-like structures which unfurl their "wings" (I'm unsure about the function of these bird-like or spaceship-on-the-ground-like structures at this point), and, eventually find your way to the shining white exit region.

Instead of baddies, your primary enemy (other than the puzzles themselves) in this game is gravity; the levels (at least in the first world, the last level of which I'm close to finishing) are constructed of stone cubes and other structures suspended in a void of some kind. The lighting and shadows are really beautiful, but falling through a gap or off a ledge will restart the level or load the last save point.

I recommend this game to anyone who enjoys first-person games, and especially to those who enjoy solving puzzles.
Helpful? Yes No Funny
Ibaudia
( 4.6 hrs on record )
Posted: May 30
It's like portal with cubes.
Helpful? Yes No Funny
Horror Fox :3
( 4.5 hrs on record )
Posted: May 6
Hey everyone and this is my review about the game!

This is a First person Puzzle game.


Interface/Menu/Settings

You are able to make your own level.
You are able to make multiple profiles for more then 1 user.
There are many resolution sizes.
You are able to play this game in fullscreen or windowed mode.
You are able to change the quality between Low and Very High.
You can change the volume of the Master Volume with a slidebar ( It shows the % )
You can change the volume of the Music Volume with a slidebar (it shows the %)
There is a sensitivty slidebar
You are able to use a Xbox controller.

About the game.

You are on a level trying to find "Red" Cubes in order to make a safe passage and reach the exit. You are able to place them in top of each other or on the Dark yellow blocks. You do need to take those blocks with you in order to complete the level. There are some checkpoints, so if you do die by falling off you are able to respawn here. However the checkpoint will only safe the progress that u have done already, Not after the checkpoint. What i do not understand is that you can't place those blocks below you. There has to be one cube connected to the Dark yellow block in order to make a Passage and you can't cut this away or else all blocks will transfer back into your pocket.


You are able to kill yourself by pressing a button and then hold that button.
You can't crouch but you can jump. Game REQUIRES alot of Jumping.
Puzzles are not too easy.
There is no Music in this game but there is a nice calming background soundtrack.
The game is very Athmospheric and it looks very good.
Graphics are good.
You are able to change your controls on the keyboard and xbox controller.


Other things.

There are Collectables, but they are not really fun to collect. The level on level selection will show Yellow, Once you have found them all in the level.

Running doesn't feel like Running.
The puzzles requires some thinking and if you can't do that, then im afraid the game isn't for you.

Best way to hear those collectables is turning off the music. The collectables are making some noise when you are near them.

You will lose the collectable if you have died and didnt found a checkpoint. So in order to keep it, you need to find a checkpoint so you can save that current progress.

-------------------

I Give this game a 7/10
Helpful? Yes No Funny
Cyril
( 5.7 hrs on record )
Posted: May 5
I'm only two worlds into the game but, well, there's already a laundry list of problems.

First off, the game is barely a puzzle game. It tries to act like one, but a lot of the game is jumping, and a lot of the jumps are kind of terrifying, since you can barely make them, and a good number of them are over death pits where falling means back to the last checkpoint.

That's the thing, what's up with the checkpointing? Why are there so few per level, why are they so far apart? It really makes no sense. You end up having to redo a lot of stuff if you die between checkpoints, and it's just... really tedious. Really unfun.

The game also seems to want to make you explore to find secrets, but also punishes you for exploring by killing you a lot if you try to explore? It doesn't work out.

The puzzle design itself feels really clunky; I'm rarely sure whether or not what I did was the intended solution or not because it feels so janky and off. Sometimes I feel like I'm breaking a puzzle and I actually am, other times I do a similar type of puzzle-breaking that turns out to be the right solution? It's so confusing.

The game also has a major oversight where it tries to make you lose cubes by having indentations where you have to put a cube in, but a lot of the time you can stand on the ledge above it, go just far enough out, and grab the cube from inside the indentation, thus generally giving you an extra cube to work with. And I doubt this was intended, but, hey, it works.

There was one puzzle where the solution was literally just a hidden passage that let you skip a door that would otherwise require a blue key block to open. So that's... something.

Also, there's fall damage for some arbitrary reason. Another one of those anti-exploring things as it's never been relevant in a puzzle yet.

The basic mechanic of this game, even, is just... kind of dumb. There's an arbitrary limit on how far away you can grab stuff, where it's too far to be "realistic" but too close to be "useful". It feels like an arbitrary limitation that only exists to make puzzles more tedious.

Another arbitrary mechanic. It's really picky about where you can put blocks. You can't stack blocks down, at all, unless you have a deep enough angle under the blocks. Not just "a bit below" but "standing under". So sometimes you'll end up needing to stop what you're doing, go back down and put a block under another block, then come back up to continue onward, because of this completely pointless limitation.

You also can't place blocks in a bridge in front of you, so yep, go back down, walk to the other side, stretch the bridge out... doesn't this sound tedious as heck? Believe me, it is.

And even then... the game runs out of interesting things to do with its basic block building mechanic about one world in. Yet still continues to reuse the same slow building puzzles over and over, for... some reason or other, I really don't know.

This is just two worlds' worth of experience and I highly doubt it's going to get better but I'm inevitably going to end up playing more so I'll update this later... I just, already had a lot I wanted to say and definitely wouldn't recommend this game based off what I've played. There's starting out on the wrong foot, and then there's not having a right foot to start with, period, and this game... seems to be the latter.

World 3 update: The game introduces a low-gravity hi jump mechanic... that's horribly inconsistent and I can't figure out why jump height varies so much. Getting stuck on ledges also becomes a thing. The rest of the game is pretty much the same tedious schlock. I'm not sure I can keep playing much further, honestly, this game is just a special kind of unpleasant.
Helpful? Yes No Funny
power8888power
( 15.7 hrs on record )
Posted: April 23
It's hard for me to give it a negative review, I rather give it a mixed review, but given that it's already mostly positive so I decide to reveal its downside.

Every puzzle game has two part: Thinking and execution, the former requires you to find out the solution, the latter requires you to act properly to reach the solution. Basically most puzzle games focus on thinking part, but this game heavily focus on execution, I don't think it should be called a PUZZLE game at all, its thinking part is too easy to be any challenge, while execution part is very tricky and may be frustrating. I seldom take more than 5 seconds to find out the solution, but when executing I get my hand all sweat, it requires you to jump, walking, act, PRECISELY. For example, jump across gaps, there are mass situation you need to jump just before falling to reach other side, or stand on a small cube, try to move 1mm to adjust position and avoid falling. And when you fall, you have to retry again entire section from checkpoint. Dull, tiresome, sometime annoying is my game experience.

I love puzzle games that give me brainstorm experience, enjoy the process of thinking around, I thought this one will provide that kind experience too, unfortunately I'm wrong. I familiar with first-person games so in fact this game doesn't trouble me a lot, I'm just not really into EXECUTION game like this.

But don't misunderstand me, it's not really a bad game. It has unique artwork and beautifully soft music, these two are strong point of this game, many player enjoy this game, but if you are seeking a game make you ponder a lot, think over and over, then this game will not meet your expectation, if you sucks in first-person movement, then you will definitely hate this game.
Helpful? Yes No Funny
LilDagnamet
( 7.0 hrs on record )
Posted: April 22
I am approaching the 2 hour (gameplay) mark in this game and am loving it now that I know how to play. The levels are great both in design and difficulty. The level designs make the secenery something players should take a second to admire and differing enough per level and "world" so as to not get repetative. The level difficulty is at a point so that they are not something that you will breeze through (except for speedrunners...yes there are speedrunners in this game) because they will require thought. Add on to that the fact that there is the story levels and player designed levels. I recommend this game.
Helpful? Yes No Funny
evawdnuoScimotA
( 155.5 hrs on record )
Posted: April 15
This game is relaxing to play, the puzzles start off easy and get harder and I have not found all the secrets yet and look foward to doing that, for the main game it is worth it alone.

The level editor takes time to get used to and can seem quite complicated to start with, stick with it because it is fun to build in. many colours of wall and floor, Ice and dirt and hazard blocks make big variety in design. Light cubes and source can be any colour you like with the RGB mixer intensity and range.

I have created 8 levels I guess now and still like making more. if you dare you can do curved levels. also the music in the main game can be used and sky boxes are plenty so every level can have a different feel.
Helpful? Yes No Funny
starpoint
( 25.3 hrs on record )
Posted: April 13
I really tried hard to like this game. I love Portal and The Swapper and tons of other puzzle games, but ultimately this game failed me because the platforming elements vastly overwhelmed the puzzle elements. I would say that this game is 90+% dexterity, which is way too high for an ostensible puzzle game. Much of the dexterity consists of precise jumps, which, if you fail, mean you have to restart at the previous checkpoint. You can't save the game just before a jump; the checkpoints are fixed, and very far between, so missing a jump means redoing a big chunk of the game, which gets really boring really fast. Also, when you have made a structure out of blocks and are standing on it, very often you have to add a block right next to the block you are standing on, which requires extremely precise control or you will fall off the structure, requiring you to start over, which is just bad game design. The puzzles (such as they are) are usually pretty trivial; most of the time if you can't solve one it's because you didn't see some place where a cube could go. Finally, the game is just plain monotonous, and finishing a level feels like a chore. The graphics are gorgeous and the music is nice and serene (though I ended up turning it off anyway), but the flaws in this game make it not worth your time. This isn't a Zen-like game at all; it just looks like one. It's actually aggravating and frustrating. Perhaps if you consider walking on a tightrope over a canyon to be Zen-like, you will like this game. Otherwise, look elsewhere.
Helpful? Yes No Funny
(N☆G) HeroineDark [2098]
( 32.5 hrs on record )
Posted: April 12
Do you love exploring puzzle games? Relaxing atmosphere? Using known items in new ways? Here's your game. Get it.
Helpful? Yes No Funny
AnalShipment
( 26.3 hrs on record )
Posted: April 12
Awesome game! I suggest you to try out the demo before buying the game, so you can have a clear idea of what Qbeh-1 really is.
A chill/puzzle game well made.

Great job developers!
Helpful? Yes No Funny
SpaceX24
( 13.7 hrs on record )
Posted: April 8
Portal 2 Has a Workshop Item called "Memorial" that is Simillar to Qbeh-1. This game is great. So far im on world 2.
Helpful? Yes No Funny
Quadcricket
( 20.7 hrs on record )
Posted: April 8
This is a very chill game. If you are like me and enjoy relaxing puzzle games like the MYST series this is a must have.
Helpful? Yes No Funny
Jeff Goldblum
( 9.4 hrs on record )
Posted: April 2
I'm reminded of that lesson from the YouTube series Extra Credits - Mechanics are more important than content. You may have some good ideas, and this game certainly does (enough to at least recommend it), but it's spread so thin that a lot of it becomes tedious, especially around the middle. Still, it has a pleasant aesthetic and smooth frame rate, the gameplay is functional enough that the first-person platforming doesn't become too frustrating, and the mechanics are interesting even if they outstay their welcome sometimes.

IMPORTANT: Turn vsync on. The puzzles involving the green cubes are impossible with it turned off. You'll see.
Helpful? Yes No Funny
Adam
( 3.7 hrs on record )
Posted: March 29
Very relaxing puzzle game about cubes, good on price too. Try to get it on sale though
Helpful? Yes No Funny
geminidoesgames
( 19.2 hrs on record )
Posted: March 26
Time to revive the old childhood habit of playing with blocks! https://youtu.be/8vBqTpYOiak
Helpful? Yes No Funny
クロリス
( 2.4 hrs on record )
Posted: March 25
Lovely game. Always makes you want to find new ways to go.
Helpful? Yes No Funny
yopd
( 34.5 hrs on record )
Posted: March 24
This is a great simple puzzle game with a very peaceful atmosphere. It made a strong impression on me. And the level editor greatly boosts the longevity of the game. I highly recommand it.
Helpful? Yes No Funny
Twisted Rhythm
( 21.4 hrs on record )
Posted: March 23
Yes. Do this thing. You're welcome.
Helpful? Yes No Funny
ETHANgov
( 1.5 hrs on record )
Posted: March 19
Man oh man did I ever put 87 minutes into this game. I don't know how Steam works, so I might have played more by the time you are reading this, butt fuq it. This game really did tickle my dikkle when I first walked into the laggy thing. Over time, it gets more and more laggy, and the puzzles get more and more good-like. One point five hours, more like one point five showers... With your NAN. This game basically made me ♥♥♥♥ out my nips so 7.7/7.9 PRETTY DAMN GOOD.

Just got smashed by two cubes, it was sexual

-The Government
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: May 5
I'm only two worlds into the game but, well, there's already a laundry list of problems.

First off, the game is barely a puzzle game. It tries to act like one, but a lot of the game is jumping, and a lot of the jumps are kind of terrifying, since you can barely make them, and a good number of them are over death pits where falling means back to the last checkpoint.

That's the thing, what's up with the checkpointing? Why are there so few per level, why are they so far apart? It really makes no sense. You end up having to redo a lot of stuff if you die between checkpoints, and it's just... really tedious. Really unfun.

The game also seems to want to make you explore to find secrets, but also punishes you for exploring by killing you a lot if you try to explore? It doesn't work out.

The puzzle design itself feels really clunky; I'm rarely sure whether or not what I did was the intended solution or not because it feels so janky and off. Sometimes I feel like I'm breaking a puzzle and I actually am, other times I do a similar type of puzzle-breaking that turns out to be the right solution? It's so confusing.

The game also has a major oversight where it tries to make you lose cubes by having indentations where you have to put a cube in, but a lot of the time you can stand on the ledge above it, go just far enough out, and grab the cube from inside the indentation, thus generally giving you an extra cube to work with. And I doubt this was intended, but, hey, it works.

There was one puzzle where the solution was literally just a hidden passage that let you skip a door that would otherwise require a blue key block to open. So that's... something.

Also, there's fall damage for some arbitrary reason. Another one of those anti-exploring things as it's never been relevant in a puzzle yet.

The basic mechanic of this game, even, is just... kind of dumb. There's an arbitrary limit on how far away you can grab stuff, where it's too far to be "realistic" but too close to be "useful". It feels like an arbitrary limitation that only exists to make puzzles more tedious.

Another arbitrary mechanic. It's really picky about where you can put blocks. You can't stack blocks down, at all, unless you have a deep enough angle under the blocks. Not just "a bit below" but "standing under". So sometimes you'll end up needing to stop what you're doing, go back down and put a block under another block, then come back up to continue onward, because of this completely pointless limitation.

You also can't place blocks in a bridge in front of you, so yep, go back down, walk to the other side, stretch the bridge out... doesn't this sound tedious as heck? Believe me, it is.

And even then... the game runs out of interesting things to do with its basic block building mechanic about one world in. Yet still continues to reuse the same slow building puzzles over and over, for... some reason or other, I really don't know.

This is just two worlds' worth of experience and I highly doubt it's going to get better but I'm inevitably going to end up playing more so I'll update this later... I just, already had a lot I wanted to say and definitely wouldn't recommend this game based off what I've played. There's starting out on the wrong foot, and then there's not having a right foot to start with, period, and this game... seems to be the latter.

World 3 update: The game introduces a low-gravity hi jump mechanic... that's horribly inconsistent and I can't figure out why jump height varies so much. Getting stuck on ledges also becomes a thing. The rest of the game is pretty much the same tedious schlock. I'm not sure I can keep playing much further, honestly, this game is just a special kind of unpleasant.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: May 30
It's like portal with cubes.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
10 of 13 people (77%) found this review helpful
Not Recommended
15.7 hrs on record
Posted: April 23
It's hard for me to give it a negative review, I rather give it a mixed review, but given that it's already mostly positive so I decide to reveal its downside.

Every puzzle game has two part: Thinking and execution, the former requires you to find out the solution, the latter requires you to act properly to reach the solution. Basically most puzzle games focus on thinking part, but this game heavily focus on execution, I don't think it should be called a PUZZLE game at all, its thinking part is too easy to be any challenge, while execution part is very tricky and may be frustrating. I seldom take more than 5 seconds to find out the solution, but when executing I get my hand all sweat, it requires you to jump, walking, act, PRECISELY. For example, jump across gaps, there are mass situation you need to jump just before falling to reach other side, or stand on a small cube, try to move 1mm to adjust position and avoid falling. And when you fall, you have to retry again entire section from checkpoint. Dull, tiresome, sometime annoying is my game experience.

I love puzzle games that give me brainstorm experience, enjoy the process of thinking around, I thought this one will provide that kind experience too, unfortunately I'm wrong. I familiar with first-person games so in fact this game doesn't trouble me a lot, I'm just not really into EXECUTION game like this.

But don't misunderstand me, it's not really a bad game. It has unique artwork and beautifully soft music, these two are strong point of this game, many player enjoy this game, but if you are seeking a game make you ponder a lot, think over and over, then this game will not meet your expectation, if you sucks in first-person movement, then you will definitely hate this game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
9.4 hrs on record
Posted: April 2
I'm reminded of that lesson from the YouTube series Extra Credits - Mechanics are more important than content. You may have some good ideas, and this game certainly does (enough to at least recommend it), but it's spread so thin that a lot of it becomes tedious, especially around the middle. Still, it has a pleasant aesthetic and smooth frame rate, the gameplay is functional enough that the first-person platforming doesn't become too frustrating, and the mechanics are interesting even if they outstay their welcome sometimes.

IMPORTANT: Turn vsync on. The puzzles involving the green cubes are impossible with it turned off. You'll see.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
20.7 hrs on record
Posted: April 8
This is a very chill game. If you are like me and enjoy relaxing puzzle games like the MYST series this is a must have.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
34.5 hrs on record
Posted: March 24
This is a great simple puzzle game with a very peaceful atmosphere. It made a strong impression on me. And the level editor greatly boosts the longevity of the game. I highly recommand it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Posted: March 25
Lovely game. Always makes you want to find new ways to go.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
19.2 hrs on record
Posted: March 26
Time to revive the old childhood habit of playing with blocks! https://youtu.be/8vBqTpYOiak
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Posted: March 29
Very relaxing puzzle game about cubes, good on price too. Try to get it on sale though
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
26.3 hrs on record
Posted: April 12
Awesome game! I suggest you to try out the demo before buying the game, so you can have a clear idea of what Qbeh-1 really is.
A chill/puzzle game well made.

Great job developers!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
13.7 hrs on record
Posted: April 8
Portal 2 Has a Workshop Item called "Memorial" that is Simillar to Qbeh-1. This game is great. So far im on world 2.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
11.9 hrs on record
Posted: March 15
Awesome puzzle game!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
21.4 hrs on record
Posted: March 23
Yes. Do this thing. You're welcome.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
25.3 hrs on record
Posted: April 13
I really tried hard to like this game. I love Portal and The Swapper and tons of other puzzle games, but ultimately this game failed me because the platforming elements vastly overwhelmed the puzzle elements. I would say that this game is 90+% dexterity, which is way too high for an ostensible puzzle game. Much of the dexterity consists of precise jumps, which, if you fail, mean you have to restart at the previous checkpoint. You can't save the game just before a jump; the checkpoints are fixed, and very far between, so missing a jump means redoing a big chunk of the game, which gets really boring really fast. Also, when you have made a structure out of blocks and are standing on it, very often you have to add a block right next to the block you are standing on, which requires extremely precise control or you will fall off the structure, requiring you to start over, which is just bad game design. The puzzles (such as they are) are usually pretty trivial; most of the time if you can't solve one it's because you didn't see some place where a cube could go. Finally, the game is just plain monotonous, and finishing a level feels like a chore. The graphics are gorgeous and the music is nice and serene (though I ended up turning it off anyway), but the flaws in this game make it not worth your time. This isn't a Zen-like game at all; it just looks like one. It's actually aggravating and frustrating. Perhaps if you consider walking on a tightrope over a canyon to be Zen-like, you will like this game. Otherwise, look elsewhere.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
4 of 4 people (100%) found this review helpful
Recommended
9.5 hrs on record
Posted: January 5
Qbeh-1: The Atlas Cube is a minimalistic first person puzzle game. There's not really a story per say, but you ultimately progress to power up the Atlas which I think creates more worlds. I'm always a sucker for first person puzzle games and even though there are a lot better games out there, this one is still pretty satisfying. I would say the majority of puzzles are moderate difficulty, but finding all the tokens is extremely difficult. There isn't a whole lot of handholding in this one either so you pretty much have to figure it out as you go.

They've also added a level editor since I've played it so that's a bonus.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: January 6
Saw a friend stream this, it was love at first sight. God the atmosphere is indescribable, imagine veering down a serene waterfall above clouds in a tranquil pastel-coloured scenery. Ghhhh
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2 of 2 people (100%) found this review helpful
Recommended
24.4 hrs on record
Posted: December 16, 2015
This is an interesting game, the levels have a decent amount of replay value especially if you are someone that likes to 100% games, the level editor is quite fun but can be difficult to use. The community does not have many level at the moment so you can get all to many new maps after you have finished the main game.
I would definitely recommend this game, it's got clever puzzles that are not all to difficult at the beginning but begin to become increasingly difficult.
Overall this game is definitely worth a purchase if you like puzzle games but if you don't i would recommend getting it from a sale.
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2 of 2 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: December 23, 2015
Very fun! I think people who are looking for puzzle and building games combined should play this.
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6 of 10 people (60%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: December 30, 2015
biggest gripe / negative = single use checkpoint

it looks like a nice puzzle game, has some fun elements, but the checkpoint is bad. once you use a checkpoint, you can't "update" your checkpoint again so any new additional progress is wasted if you fall & die. this means that a simple misjump has you re-doing a bunch of stuff over and over again.

for me, it's too easy to get annoyed by that. and that makes the game not worth playing that much.
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1 of 1 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: December 27, 2015
This game took my breath away, when I played the demo on Desura, I was impressed, fast forwad a few years later and I discover the full game and I immediately had to get it. Unlike any other puzzle game I've played, I never found myself getting frustrated with puzzle solving, and the music and scenery are too beautiful for me to put into words. This is possibly my favorite game as of now.
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