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SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below...
Release Date: Dec 5, 2013
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$9.99

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Recent updates View all (6)

SteamWorld Dig is 50% off on Steam + Release of Official Soundtrack

April 28th, 2014

Howdy, diggers! From today at 09:00 am PDT until this Sunday we're slashing the price of SteamWorld Dig on Steam in HALF. That means you can get your hands on SteamWorld Dig for PC, Mac and Linux for $4.99 (or the equivalent).

Not only that, but in celebration of the 50% discount we're releasing some new exciting content for you. Exclusively on Steam you can now purchase the official SteamWorld Dig Original Soundtrack for $0.99. The album contains all nine top notch tunes from the game, composed and recorded by two ace-high composers: H.M. Hammarin and Jonas Kjellberg.

We're certain fans of the game and video game music lovers alike are going to absolutely dig it!

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Version 1.10 is now live!

February 24th, 2014

We recently released version 1.10. Sorry we’re a few days late on posting the news. This patch contains a few small fixes.

Here is the changelog

Version 1.10 (2014-02-20)

- Fixed crash in the key bindings screen.
- Fixed issue where switching between keyboard and gamepad while shopping would trigger wrong on-screen stuff to show.
- Improved the DRM-free Linux distribution (thanks to Stephan Sokolow).

2 comments Read more

Reviews

“SteamWorld Dig is a really lovely, very fun time. What a great thing for a game to be.”
NA – ROCK, PAPER, SHOTGUN

“SteamWorld Dig is an utterly phenomenal video game.”
10/10 – Pocket Gamer UK

“SteamWorld Dig's simple hook and hypnotic rhythm will keep you mining long into the night.”
9.5/10 – IGN

About the Game

SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below...

After making a huge impact on the Nintendo 3DS eShop, we've decided to bring SteamWorld Dig to PC/Mac/Linux. Introducing HD graphics, achievements and more, the game has been optimized for Steam!

Key Features

  • A rich world of steam-driven robots, inspired by Steampunk and Western themes.
  • Explore an underground world full of secrets, treasure and terrors.
  • Uncover the remnants of human civilization, a degenerate race of dynamite-wielding troglodytes.
  • Randomized worlds with emergent gameplay.

Additions

Compared to the Nintendo 3DS version, this release has:

  • HD graphics: Beautiful, high-resolution (1080p) graphics.
  • Gamepad support: Keyboard, gamepad - play the game your way!
  • Achievements: Completionists rejoice!
  • Eye candy: Animated character portraits, bloom filter and more!
  • Trading cards: With a character set like this? Of course!

PC System Requirements

    Minimum:
    • OS: Windows XP (or newer)
    • Processor: 2 GHz
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1-compatible, 256 MB video memory, framebuffer object support
    • Hard Drive: 193 MB available space
    • Sound Card: Yes
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.

Mac System Requirements

    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1-compatible, 256 MB video memory, framebuffer object support
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL-compatible
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 256 MB RAM
    • Graphics: OpenGL 2.1-compatible, 256 MB video memory, framebuffer object support
    • Hard Drive: 80 MB available space
    • Sound Card: OpenAL-compatible
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.
Helpful customer reviews
288 of 431 people (67%) found this review helpful
83 products in account
3 reviews
5.1 hrs on record
I like platformers. I especially love Spelunky and Super Meat Boy. I also enjoy games like Guacamelee and Raymond. So if you like them too you'll probably not like this game. I also like sandbox games like terraria and starbound. So this review might be helpful for people with the same taste. Don't expect from this game too much. It'll take 2-3 evenings. But before I count things I don't like I'd prefer to show positive side of deal:

+ there is a plot
+ funny NPC characters, their phrases
+ beautiful simple picture

That's all. It's ok for $4 game (I bought it during sale), but anyway I regret that I spent time and money for it. Now check things I don't like about this game:

- It's really short. It took less than 5 hours to pass it completely including all "puzzle" caves. According to the game plot It has a claim to be continued, but it will be another game or DLC. It's better to be free patch/DLC. Otherwise, it'll not be worth.
- Simple. No challenges at all. It's like walking in the park. Game process is slow and smooth. I didn't feel my self in dangerous until I met a boss. There is only one boss at the end of the game. Regular monsters are dump and predictable. They are easy to avoid or kill. Few "puzzle" caves require 2-5 minutes to pass because of they are obvious. And it's not big deal to die as you will be resurrected.
- Routine. Yep, it's all about digging. Get deeper to get more resources to sell it to get more money to upgrade your ammunition to be able to get deeper... you got it. Defeat final boss.
- Replayability. There is no replayability. No score table to compare your and another players progress, crack a records. No difficult levels.
- More fun with company? No, thank you. I've got used to play with my wife together or with friend of mine. Games like Spelunky, Guacamelee allow me to enjoy company and a game at the same time. Regarding to SteamWorld Dig there is no multiplayer or hot seat. It's obvious from the game description but it's pity anyway.

It's not an ideal game or a masterpiece. Just be ready if you're going to play. On the other hand, it was disposable fun you can enjoy yourself anyway and may be like it. Frankly, I can't recommend this game. I hope my review was helpful for you.
Posted: February 19th, 2014
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52 of 64 people (81%) found this review helpful
1,574 products in account
26 reviews
5.6 hrs on record
Moving into Steamworld Dig, I knew two things. The first being that a tasty art style is not a good indicator of a game's quality, and two, that this was originally a handheld title. With these things in mind, I begin my journey into the depths of what turns out to be a charming and far more than competent Dig-Dug style, upgrade laden adventure.

When you first enter the only town in the game - which acts as the hub for your adventure - you're limited by the only tool you possess: your trusty pickaxe. In this beginning portion of the game, where your only moves are to jump and slowly break away the dirt beside and beneath your feet, this game's handheld roots seem to become apparent, as there doesn't appear to be any sort of depth to what your doing nor any real goal other than to find your long lost uncle Rusty. I was almost tempted to quit and write it off here as nothing more than a simple throwaway time waster. Luckily I didn't, as the game's (limited) depth soon bubbles it's way to the surface.

Your journey to find your uncle consists of digging deep and hard for minerals of varying value, which can be traded for currency, which in turn increases your "level" and the sorts of things that you can purchase. Finding these minerals is your primary goal in the game, as the ground gets harder the deeper you go, and your simple pickaxe won't always cut it. This is what drives the game, and caused me to play it for hours at a time: Upgrades! That feeling you get when you finally earn enough for that powerful new pickaxe or higher defense against the creepy crawlies that inhabit the underground persists throughout the duration of the game, and you'll have to do a lot of mining to earn enough for all of them. But you won't be able to stay down for hours, hoarding all of the loot you snag. You can only hold a finite amount of minerals, among other, upgradeable necessities, such as light and water, that you will need to replenish by returning to the surface. And that loot pouch fills up quickly, limiting how long you can explore at a time, and you will need upgrade it's capacity if you want to stay deeper for longer.

As you progress, you will find brand new abilities that you will constantly have to utilize if you want to survive and loot the entirety of the world beneath the surface, like a powerful drill arm and the ability to leap larger distances. You will have to use every move you earn if you want to make it to the bottom; there are no useless abilities here.

The world isn't limited to the drab and ordinary beneath that you start your journey, and soon opens up to several varying areas with far more dangerous traps and enemies, as well as more valuable loot. This is the sort of game that you need to stick with past the first hour, as prior to this point, it can seem like a boring and shallow experience. And in many ways, it is very limited by it's handheld origins. A full PC/Console sequel could very easily rectify any complaints I have, the greatest being the limited use of the minerals you find. For a game whose loot can so easily be associated with that of games like Terraria, Starbound or Minecraft, it feels like a massive waste of an opportunity to not utilize the minerals you find in the same way. Finding that last piece raritanium needed to craft the Quantum Drill Head is infinitely more exciting than just finding a gem that sells for the last few coins that you needed to just buy the thing. Especially given that the characters are all robots, it's a shame that there isn't any sort of customizable upgrade system in place, augmented by rare materials you can seek out.

As simple as the experience is, it never gets boring. As you progress downwards, there is always a new ability to be discovered, hidden gem caches to dig up, and upgrades to buy. The game scratches that very special itch to find every last hidden object, and can make playtime range anywhere from 3-10 hours, depending on just how much you really need that final upgrade.

As it is, Steamworld Dig is a fantastic time waster for the loot junkie needing a break from their poison of choice, even if the game does little more than scratch that itch for several hours. The potential for something far greater is there, and I truly do hope for a sequel that capitalizes on crafting systems already implemented in other similar titles. As a solid first entry, with a very real opportunity to make a fantastic sequel, I can only hope that the developers are already hard at work designing the next entry in the Steamworld series.
Posted: May 26th, 2014
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32 of 41 people (78%) found this review helpful
137 products in account
20 reviews
7.0 hrs on record
Absolutely loved this game. It's a completely unique and original exploration-based platformer that brings back memories of Dig Dug, Terraria, and the classic "Metroidvaina" formula. Mixing a very plesant presentation, a well-implemented upgrade system, and most of all, an incredibly addictive risk/reward element that permeates through the entire gameplay experience, Steamworld Dig is a winner all around. I only wish it had been a bit longer, as I wanted the game to go on and on, but in the end, what better sign of a resonant game is there? Highly recommend this one!
Posted: April 12th, 2014
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28 of 35 people (80%) found this review helpful
796 products in account
39 reviews
12.9 hrs on record
So, on the Surface, this game seems like a Dig Dug clone (modernized of course), but when you Dig a bit further, you realize the game has a lot of Depth to it. :)
Seriously though, the developers obviously loved Dig Dug, but had the tools, resources, and drive to make an excellent moder game with RPG elements via equipment upgrades, a bit of a story which is somewhat resolved at the end (but still leaves room for a sequel that I understand is in the works), great looking setting, cool as heck music (kind of spaghetti western, Borderlands-ish), a nifty protagonist, and a lot of addictive gameplay.
As simple as the game is, it really does offer a lot of depth. I wandered quite a bit and played for a bit more than 10 hours before encountering and defeating the main boss (actually the only boss fight really).

This game was easily worth the price of admission. I highly recommend it. A great break from the uber serious titles out there. Good, light hearted fun.
Posted: May 26th, 2014
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16 of 20 people (80%) found this review helpful
1,607 products in account
269 reviews
4.5 hrs on record
caveat: Judging by achievements I'm about halfway into this, so maybe my opinion will change, but I'm also quickly reaching the point of "do I even want to keep playing?" (edit: After beating it - one thing may be a bug, I never saw one shopkeeper appear, but aside from that, no, the rest of this still stands)

SWD is a game that tries to meld two cool concepts: the digging and exploration of a Terraria, and the 'levelling' and ability gain of a Metroidvania. The problem is that it drops the ball on both. The early game involves a LOT of back-and-forth between going into the mines, filling your pouch, and then returning to the surface. Do this a few times and you'll have sold back enough materials to level up the town's shopkeeper, and buy a new pick, and... okay, can you see where this is already starting to become an issue?

As you dig down, there will be the occasional chamber to explore (basically a side-room to the large vertical shaft you continue down). This is basically where the Metroid influence comes in: single room puzzles that lead to one of the more limited currencies (did I mention there's more than just gold? there are also ORBS to upgrade things) or your actual upgrades. These rooms are fun! But you basically have to realize that they're few and far between, and it's like if you were playing, to keep this metaphor going, a version of Metroid where between every interesting room, there were about 10 of those vertical shaft levels and you needed to BATTLE YOUR WAY DOWN. With fall damage.

To top it off, eventually the stuff you're digging down through becomes too hard for a pick to work on, so you need to find a drill... but because the game has the word "Steam" in the title, a lot of your abilities or items rely on your stored water as you go on. Water becomes really quite scarce, and at where I am now(? god I hope this changes), I can't refill that in town like everything else (I would have assumed the saloon lets me do this but nope). Everything but your basic pick and your run move is a limited-inventory item or requires water. EVERYTHING. HIGH-JUMPING requires steam power. Given that the basic pick straight up WILL NOT WORK to break things past a certain ore, this is easily the worst aspect of the game.

Other small gripes: Combat bites, you need to be on top of enemies to hit them and you DO take contact damage, so that's risky as heck. (I just got a ranged weapon but IT NEEDS STEAM TO USE so that becomes another 'fun' tradeoff between "can I dig or do I hit this dude from two squares away"). The grind is seriously irritating, if I try and beeline between the good rooms, I'm suddenly underleveled and can't buy the item that'll upgrade my drill and let me keep digging, so I've gotta go farm things in a dimly lit mining stage for ten minutes at a time.

If this were tightened up a little, this could be a really cool game, but it's trying to do way too many things unsuccessfully to really make it above "competent".
Posted: April 29th, 2014
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157 of 170 people (92%) found this review helpful
218 products in account
1 review
13.7 hrs on record
Deceptively simple but great fun to play and addictive as hell. My only real issue is that it's over a little too quickly, between 6-10 hours depending on how much you explore. It's got pretty good replay value too and I don't think you'll find too many other games as good as this in this price range. Definitely worth picking up!
Posted: December 5th, 2013
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Awards

Platinum Award - Pocket Gamer
Gold Award - Official Nintendo Magazine
Gold Award - Games Master UK

Listed on IGN's Highest-Rated Games 2013

Nominated for no less than 4 (four!) IGN Black Beta Awards:
Best Original Game, Best Indie Game, Best Handheld Game, and - wait for it -
GAME OF THE YEAR 2013!
Cast your vote at http://go.ign.com/BBSA2013!

Nominated for Eurogamer Readers' Top 50 Games of 2013!
Cast your vote at http://www.eurogamer.net/articles/readers-top-50-games-of-2013-voting!