SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below...
User reviews:
Recent:
Very Positive (51 reviews) - 92% of the 51 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,897 reviews) - 92% of the 2,897 user reviews for this game are positive.
Release Date: Dec 5, 2013

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June 8

Want more SteamWorld games? You're in luck!

Howdy, everyone!

I'm Julius, the community manager at Image & Form Games (makers of SteamWorld Dig). Ever since we released SteamWorld Dig, many of you have been asking for more games set in SteamWorld. Today we answer your player prayers!



We just released SteamWorld Heist, the follow-up to SteamWorld Dig. It's a space adventure set in a post-apocalyptic SteamWorld. You see, a cataclysmic event of earth-shattering proportions has forced the robots out to space! It's a robot-eat-robot world out there and resources are slim. Many steambots have turned to space piracy in order to survive, and you're one of them!

As the captain you will command a steam-driven pirate crew in a series of epic tactical shootouts. Inspired by classics like XCOM and Worms, SteamWorld Heist is turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action!



What do players think?

If you enjoyed Dig we're sure you'll get drawn in by the atmosphere and gameplay loop offered by SteamWorld Heist. Critics love it, as the game's sitting comfortably at 86/100 on Metacritic. But let's hear it from the Steam user reviews:

"This game is perfect. Literally perfect." – Zaphnod

"Pirate robots in space who live for hats. Awesome." – FartHoofer1227

"Firefly with robots and hats. I like it." – CNN


Will you give SteamWorld Heist a try?

http://store.steampowered.com/app/322190

11 comments Read more

Reviews

“SteamWorld Dig is a really lovely, very fun time. What a great thing for a game to be.”
NA – ROCK, PAPER, SHOTGUN

“SteamWorld Dig is an utterly phenomenal video game.”
10/10 – Pocket Gamer UK

“SteamWorld Dig's simple hook and hypnotic rhythm will keep you mining long into the night.”
9.5/10 – IGN

About This Game

SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below...

After making a huge impact on the Nintendo 3DS eShop, we've decided to bring SteamWorld Dig to PC/Mac/Linux. Introducing HD graphics, achievements and more, the game has been optimized for Steam!

Key Features

  • A rich world of steam-driven robots, inspired by Steampunk and Western themes.
  • Explore an underground world full of secrets, treasure and terrors.
  • Uncover the remnants of human civilization, a degenerate race of dynamite-wielding troglodytes.
  • Randomized worlds with emergent gameplay.

Additions

Compared to the Nintendo 3DS version, this release has:

  • HD graphics: Beautiful, high-resolution (1080p) graphics.
  • Gamepad support: Keyboard, gamepad - play the game your way!
  • Achievements: Completionists rejoice!
  • Eye candy: Animated character portraits, bloom filter and more!
  • Trading cards: With a character set like this? Of course!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (or newer)
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1-compatible, 384 MB video memory, framebuffer object support
    • Storage: 193 MB available space
    • Sound Card: OpenAL-compatible
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1-compatible, 384 MB video memory, framebuffer object support
    • Storage: 120 MB available space
    • Sound Card: OpenAL-compatible
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1-compatible, 384 MB video memory, framebuffer object support
    • Storage: 80 MB available space
    • Sound Card: OpenAL-compatible
    • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.
Customer reviews
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Recent:
Very Positive (51 reviews)
Overall:
Very Positive (2,897 reviews)
Recently Posted
robert.andersonjr40
( 3.1 hrs on record )
Posted: June 30
Very enjoyable game
Helpful? Yes No Funny
H͜ydropulse
( 6.3 hrs on record )
Posted: June 30
Everything about this game feels so right. It reminds me a lot of the old Xgen game MootherLoad, which was pretty awesome. Steam has been breaking my bank during this summer picnic sale, but this game is the best money I've spent so far, and I only had to spend $2.50 on it. Totally worth full price.
Helpful? Yes No Funny
sarysa
( 5.6 hrs on record )
Posted: June 29
SteamWorld Dig is one of the later, but more polished games to come out featuring an overworld hub and digging to the bottom in search of incrementally better gear and loot...I guess you could call the genre "Mini-Minecraft". From the looks of it, this one is not procedurally generated...or if it is, it's kept at a bare minimum. (screenshots of the first area in two separate save slots only differ in parallax positioning) It runs similar to some of the ones you might have seen on XBL Indie in the early 2010s: You have an overworld hub which grows as your quest progresses, you go down different sub-strata (which are marked on the minimap) and eventually you reach two different areas. There's also a number of challenge rooms where you can find upgrades and rare minerals, but most inventory items are disabled.

Gameplay is decent, but keep in mind that it's slower paced than most games in the genre. Dirt and rocks take longer to destroy when you cross into the lower substrata and levels, even though their appearance doesn't change much throughout the game. To put it into context, dirt at the bottom of the last level takes 4 hits to destroy with the most powerful pickaxe. I get that it's meant to be one of those low-stress zen games, but it might be a little repetitive for some peoples' tastes. There's also a lot of backtracking caused by your tiny inventory -- at most you can only carry up to 16 small minerals, assuming they match perfectly in stacks of 4. I found this to be a poor design choice as a 5 hour playthrough can easily contain close to an hour of backtracking. You can by upgrades, but these upgrades come a bit slowly and detract from pickaxe upgrades which are also desperately needed. Teleporters also help alleviate this, but they cost 3 of a rare currency -- another questionable decision because both rare and common currency are finite. There's no technical reason to make an item that increases the game's enjoyability so hard to get.

In spite of these complaints, the positives outweigh the negatives.

Controls are solid, though you start out pretty weak...even by the standards of the genre. One tile high jump, slow movement speed, and fall damage that doesn't really befit a robot protagonist. This is one of those games where it's not until halfway that the controls on their own become fun to mess around with. My only complaint here is they took too long to give us the good stuff.

The graphics are definitely its strongest point. The animations are solid, the characters are unique and detailed, while the backgrounds and enemy models really tell a story on their own. They tell you more about the world's history than the characters do. All graphics are at least 1080p.

The sound is nice, but the music gets repetitive. The loops are fairly short and each level has only one tune. I think it's a total of 6 tunes: Intro, overworld, levels 1-3, and the final boss -- all quality pieces, just not really enough to carry a 3-5 hour game.

All in all, a decent entry for the genre.
Helpful? Yes No Funny
weasely1
( 3.5 hrs on record )
Posted: June 29
Very fun. Lagless. Great strategy, puzzles, and mining. Its a mix of Minecraft, Terraria, and Shovel Knight. I got it for $2.49 during the 2016 summer sale. I's spend way more on it. I wish i had gotten it sooner.
Helpful? Yes No Funny
Nik
( 7.4 hrs on record )
Posted: June 29
A fun but forgettable 2d adventure game.
Helpful? Yes No Funny
DragonElderX9
( 4.1 hrs on record )
Posted: June 26
A neat little game in which you dig and mine and upgrade gear to try to find out more about your father and the little town.
Helpful? Yes No Funny
miyijura
( 9.6 hrs on record )
Posted: June 25
This is a great game.
Great graphics, great gameplay.
A Metroidvania game with lots of power-ups and a LOT of terrain to dig.
Will dig again.
Helpful? Yes No Funny
( 7.6 hrs on record )
Posted: June 25
I really enjoyed playing this game. Just digging through the mine, killing time and killing monters as well. I bought this because its only $2.50 since its summer sale. Worth the money i must say!

Nice game mechanics, simple controls, nice story, great animation. This is why i love buying indie games because you will find a GEM like this one (yes, pun intended) if you don't have this game yet then get it.
Helpful? Yes No Funny
Mister_Horse
( 7.6 hrs on record )
Posted: June 24
This game was way more enjoyable than I expected! It wasn't as long as I wish it was but still worth it. Like a mix of spelunky, megaman and digdug.
Helpful? Yes No Funny
Lowen
( 5.2 hrs on record )
Posted: June 23
From the discription, you might expect something like Terraria, but SteamWorld Dig isn't really like Terraria at all. The digging and mining is really just an exploration and optional upgrade mechanic, and there's no crafting. You just sell your ore and buy upgrades from shopkeepers.

The game isn't a random sandbox either, it's very much an puzzle oriented exploration/adventure metroidvania game with preset, themed areas. As you explore you end up deeper and finding more and more caves, as well as new areas.

The caves are puzzly setpieces, and the main caves give you a new free upgrade, which are usually required to access new areas. The side caves just have some ore (money, an optional upgrade resource) or orbs (the other optional upgrade resource). I enjoyed the puzzles and exploration.

Fighting enemies isn't very interesting because you can't attack and move at the same time. That's good for puzzles, but makes fighting a matter of dodging, then standing still and timing your swings.

Overall I really like game, but it's somewhat short. Five hours for the whole game, and only 3 areas plus one boss battle at the very end. I'm not complaining. It's long enough, but it's also a good game, so I'd like it to be longer.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
12.3 hrs on record
Posted: June 20
Really rare to find such game! I must say - I do NOT like platformers, so I was really sceptic at first, but this one grabbed my mind and heart.
-Nice controls
-Nice gameplay
-Nice Story
-Really Nice Soundtrack/Music
-Cool Animations
-Nice RPG elements
-Nice Atmosphere
-Nice GAME!
Go for it! It is a 8/10 Game, for me at least!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 23
From the discription, you might expect something like Terraria, but SteamWorld Dig isn't really like Terraria at all. The digging and mining is really just an exploration and optional upgrade mechanic, and there's no crafting. You just sell your ore and buy upgrades from shopkeepers.

The game isn't a random sandbox either, it's very much an puzzle oriented exploration/adventure metroidvania game with preset, themed areas. As you explore you end up deeper and finding more and more caves, as well as new areas.

The caves are puzzly setpieces, and the main caves give you a new free upgrade, which are usually required to access new areas. The side caves just have some ore (money, an optional upgrade resource) or orbs (the other optional upgrade resource). I enjoyed the puzzles and exploration.

Fighting enemies isn't very interesting because you can't attack and move at the same time. That's good for puzzles, but makes fighting a matter of dodging, then standing still and timing your swings.

Overall I really like game, but it's somewhat short. Five hours for the whole game, and only 3 areas plus one boss battle at the very end. I'm not complaining. It's long enough, but it's also a good game, so I'd like it to be longer.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: June 29
SteamWorld Dig is one of the later, but more polished games to come out featuring an overworld hub and digging to the bottom in search of incrementally better gear and loot...I guess you could call the genre "Mini-Minecraft". From the looks of it, this one is not procedurally generated...or if it is, it's kept at a bare minimum. (screenshots of the first area in two separate save slots only differ in parallax positioning) It runs similar to some of the ones you might have seen on XBL Indie in the early 2010s: You have an overworld hub which grows as your quest progresses, you go down different sub-strata (which are marked on the minimap) and eventually you reach two different areas. There's also a number of challenge rooms where you can find upgrades and rare minerals, but most inventory items are disabled.

Gameplay is decent, but keep in mind that it's slower paced than most games in the genre. Dirt and rocks take longer to destroy when you cross into the lower substrata and levels, even though their appearance doesn't change much throughout the game. To put it into context, dirt at the bottom of the last level takes 4 hits to destroy with the most powerful pickaxe. I get that it's meant to be one of those low-stress zen games, but it might be a little repetitive for some peoples' tastes. There's also a lot of backtracking caused by your tiny inventory -- at most you can only carry up to 16 small minerals, assuming they match perfectly in stacks of 4. I found this to be a poor design choice as a 5 hour playthrough can easily contain close to an hour of backtracking. You can by upgrades, but these upgrades come a bit slowly and detract from pickaxe upgrades which are also desperately needed. Teleporters also help alleviate this, but they cost 3 of a rare currency -- another questionable decision because both rare and common currency are finite. There's no technical reason to make an item that increases the game's enjoyability so hard to get.

In spite of these complaints, the positives outweigh the negatives.

Controls are solid, though you start out pretty weak...even by the standards of the genre. One tile high jump, slow movement speed, and fall damage that doesn't really befit a robot protagonist. This is one of those games where it's not until halfway that the controls on their own become fun to mess around with. My only complaint here is they took too long to give us the good stuff.

The graphics are definitely its strongest point. The animations are solid, the characters are unique and detailed, while the backgrounds and enemy models really tell a story on their own. They tell you more about the world's history than the characters do. All graphics are at least 1080p.

The sound is nice, but the music gets repetitive. The loops are fairly short and each level has only one tune. I think it's a total of 6 tunes: Intro, overworld, levels 1-3, and the final boss -- all quality pieces, just not really enough to carry a 3-5 hour game.

All in all, a decent entry for the genre.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
168 of 186 people (90%) found this review helpful
Recommended
13.9 hrs on record
Posted: December 5, 2013
Deceptively simple but great fun to play and addictive as hell. My only real issue is that it's over a little too quickly, between 6-10 hours depending on how much you explore. It's got pretty good replay value too and I don't think you'll find too many other games as good as this in this price range. Definitely worth picking up!
Was this review helpful? Yes No Funny
87 of 88 people (99%) found this review helpful
Recommended
10.3 hrs on record
Posted: December 14, 2013
Steamworld Dig is a bit like a cross between Motherlode, Spelunky and a metroidvania. Motherlode because the game owes a lot to the concept of digging down into the earth, mining minerals and then selling them on the surface for gold to buy upgrades, which then enable you to dig deeper, take on more enemies etc. Spelunky because the main levels are procedurally generated, and the general feel of your character is quite similar to Spelunky (so much so that playing one after the other causes quite a bit of confusing pressing the wrong buttons!). Metroidvania because there are various caves that are set puzzles scattered throughout the main mine shafts, and completing them gives you upgrades that allow access to previously inaccessible areas. It's a compelling formula polished to a fine sheen here. There's a lot more depth (ho ho) to this game than first appears. I definitely dug it. In fact I'd say it's oresome. Ok, ok, I'll stop.
Was this review helpful? Yes No Funny
88 of 96 people (92%) found this review helpful
5 people found this review funny
Recommended
5.9 hrs on record
Posted: October 28, 2015
This game, is one of those games that you wish, they would never end, but they do, sadly.

PROS
-one of the best artwork I could ever see
-Easy to play (like Battbleblock Theater)
-Fast placed (you dont have to grind for stuff)
-Casual
-Amazing Story
-Platformer 2D
-NOT A SINGLE BUG or ERROR
-NO LAG (my pc sucks, had no lag at all)
-controller support

CONS
-kinda short :( (4-5 hours of gameplay)
Was this review helpful? Yes No Funny
102 of 116 people (88%) found this review helpful
Recommended
5.6 hrs on record
Posted: May 26, 2014
Moving into Steamworld Dig, I knew two things. The first being that a tasty art style is not a good indicator of a game's quality, and two, that this was originally a handheld title. With these things in mind, I begin my journey into the depths of what turns out to be a charming and far more than competent Dig-Dug style, upgrade laden adventure.

When you first enter the only town in the game - which acts as the hub for your adventure - you're limited by the only tool you possess: your trusty pickaxe. In this beginning portion of the game, where your only moves are to jump and slowly break away the dirt beside and beneath your feet, this game's handheld roots seem to become apparent, as there doesn't appear to be any sort of depth to what your doing nor any real goal other than to find your long lost uncle Rusty. I was almost tempted to quit and write it off here as nothing more than a simple throwaway time waster. Luckily I didn't, as the game's (limited) depth soon bubbles it's way to the surface.

Your journey to find your uncle consists of digging deep and hard for minerals of varying value, which can be traded for currency, which in turn increases your "level" and the sorts of things that you can purchase. Finding these minerals is your primary goal in the game, as the ground gets harder the deeper you go, and your simple pickaxe won't always cut it. This is what drives the game, and caused me to play it for hours at a time: Upgrades! That feeling you get when you finally earn enough for that powerful new pickaxe or higher defense against the creepy crawlies that inhabit the underground persists throughout the duration of the game, and you'll have to do a lot of mining to earn enough for all of them. But you won't be able to stay down for hours, hoarding all of the loot you snag. You can only hold a finite amount of minerals, among other, upgradeable necessities, such as light and water, that you will need to replenish by returning to the surface. And that loot pouch fills up quickly, limiting how long you can explore at a time, and you will need upgrade it's capacity if you want to stay deeper for longer.

As you progress, you will find brand new abilities that you will constantly have to utilize if you want to survive and loot the entirety of the world beneath the surface, like a powerful drill arm and the ability to leap larger distances. You will have to use every move you earn if you want to make it to the bottom; there are no useless abilities here.

The world isn't limited to the drab and ordinary beneath that you start your journey, and soon opens up to several varying areas with far more dangerous traps and enemies, as well as more valuable loot. This is the sort of game that you need to stick with past the first hour, as prior to this point, it can seem like a boring and shallow experience. And in many ways, it is very limited by it's handheld origins. A full PC/Console sequel could very easily rectify any complaints I have, the greatest being the limited use of the minerals you find. For a game whose loot can so easily be associated with that of games like Terraria, Starbound or Minecraft, it feels like a massive waste of an opportunity to not utilize the minerals you find in the same way. Finding that last piece raritanium needed to craft the Quantum Drill Head is infinitely more exciting than just finding a gem that sells for the last few coins that you needed to just buy the thing. Especially given that the characters are all robots, it's a shame that there isn't any sort of customizable upgrade system in place, augmented by rare materials you can seek out.

As simple as the experience is, it never gets boring. As you progress downwards, there is always a new ability to be discovered, hidden gem caches to dig up, and upgrades to buy. The game scratches that very special itch to find every last hidden object, and can make playtime range anywhere from 3-10 hours, depending on just how much you really need that final upgrade.

As it is, Steamworld Dig is a fantastic time waster for the loot junkie needing a break from their poison of choice, even if the game does little more than scratch that itch for several hours. The potential for something far greater is there, and I truly do hope for a sequel that capitalizes on crafting systems already implemented in other similar titles. As a solid first entry, with a very real opportunity to make a fantastic sequel, I can only hope that the developers are already hard at work designing the next entry in the Steamworld series.
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73 of 85 people (86%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Posted: January 15, 2014
Do you like mines? Do you like weird, steampunk robots? Do you enjoy Metroidvania style action platformers where you get a lot of upgrades and upgrade a lot of equipment?

SteamWorld Dig may be right for you, as long as you don't mind the game's short, short length (I clocked in at 3 hours and 15 minutes), very slightly repetitive digging, and overall sort-of-Flash-game feel. The core gameplay loop is simple; dig through rocks to find gems and orbs, then make it back to town safely to upgrade your digging tool, water tank, health, or lantern, then rinse and repeat. It's fun, luckily, which stops it from feeling like a chore, but those of you looking for constantly changing ideas and gameplay should look elsewhere.

The theme is interesting; a dusty desert, a dangerous and ramshackle mine, filled with all sorts of dangers, and a town with a couple robots like yourself, along with some robots who make their way to town as you progress through the game. The sound design is fun; lots of tinky tinks as you hit things with your pickaxe, and loud booms as dynamite goes off deep inside of a mineshaft. The story is essentially non-existent; you're told of your predecessor and handed the tools to complete what he'd started, and only at the end is there really another story beat. It's not a bad choice, per se, but if you were hoping for meaty lore and plot-heavy digging, you'll be disappointed.

I liked SteamWorld Dig a lot, and had no problems with the short length. I wouldn't have minded more, and I felt like some of the tool upgrades and new gadgets were ultimately pointless, but I was satisfied with what I got.
I'll happily keep an eye out for Image&Form's next game, wherever and whatever it may be.

Overall rating: 7.5/10
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56 of 60 people (93%) found this review helpful
Recommended
18.1 hrs on record
Posted: December 7, 2013
The biggest negative I'd levy against the game is a distinct lack of difficulty. Dying is definitely a risk, but taking damage feels somewhat arbitrary. After I became accustomed to the controls and mechanics, which was relatively quick, I rarely felt especially challenged.

That said, it's a delight to play. The aesthetic is clean and beautiful, the sound (and music) is wonderful. In the roughly five hours it took me to complete, I never really had a dull moment. The sense of momentum is palpable.

Very fun and definitely worth the low price.
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53 of 57 people (93%) found this review helpful
Recommended
8.7 hrs on record
Posted: September 12, 2014
At first, I didn't expect the game to be this fun; I was wrong.

My first impression of the game was the art style, quite unique on its own. And after I decided to buy it and played through, it was getting more and more addictive. You will dig, dig, dig and find many precious things, then you will turn them into money, now you will take your money to buy stuff so you can dig, dig, dig better and faster.

The adaptation of your playthrough, where you try to upgrade yourself (level-up and upgrade weapon/armor), is very well done. The gameplay's design is architechtural well built. The monsters get smarter and harder to kill, while you get stronger along the way. And it's all up to how you improve your character.

It's that simple, but so much fun.
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