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BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
Release Date: Feb 6, 2014
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Buy Double Dragon: Neon

$9.99

About the Game

BRO-TACULAR!

Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

Features
  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

System Requirements

    Minimum:
    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
    Recommended:
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
Helpful customer reviews
19 of 29 people (66%) found this review helpful
181 products in account
1 review
0.1 hrs on record
Launched the game and it defaulted to Max Resolution in Windowed Borderless with v-sync turned off.

Best game ever. 10/10
Posted: July 11th, 2014
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2 of 2 people (100%) found this review helpful
53 products in account
10 reviews
3.2 hrs on record
I was pretty hype to play this game, but then that hype died down quickly when I actually got play it. I really do not like the control scheme at all, biggest problem with this game is that it uses too many damn buttons. Most beat'em ups I played only required 2-3 buttons tops, why do I need a button to Dash, Crouch and all this other stuff? The netplay is also really terrible, lots of input delay, laggy, even freezes/crashes sometimes. The game crashed on me right when me and a buddy killed the final boss, then I re-joined the game and the ending credits song didn't even play! BOGUS!

Only good things about the game I can say really is the soundtrack is good and I like the humor... which can also be viewed as a negative because this is Double Dragon... and it's being treated as a parody of itself and the 80's, which is lame.

Another thing I really dislike is the whole upgrade system, I feel like it's pointless in a game like this, but if you don't take advantage of it, you will have a really hard time.
Posted: August 10th, 2014
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2 of 2 people (100%) found this review helpful
154 products in account
7 reviews
14.0 hrs on record
Double Dragon Neon (PC version) is a very hard game to review. On one hand the gameplay itself is varied, and offers more ways to defeat enemies than have ever been possible in the franchise (Super Double Dragon or Battletoads/Double Dragon Ultimate Team). Wayforward defintely has its heart in the right place. On the other hand, the game is frustrating to play for all the wrong reasons and will probably turn away potential players.

For what it gets right, Double Dragon Neon is a very stylish nod to the 1980's and all the cheesiness bravado that was found in arcade video games during this era. DD Neon employs an experience system and offers shops to spend money/ore you collect in levels, much like the Game Boy Advance version of TMNT via UbiSoft. The PC version offers various resolutions, and offers very smooth 60 fps beautiful cell shaded animation and graphics. The soundtrack here is probably the best original score for its release back in 2012, and offers throwbacks to the 80's with very catchy lyrics accompanied by synthesizers and drum machine beats. The game also is very leniant with how combos work, allowing for mid-air catches and throws while allowing for moves that involve running or crouching. Overall, the combat (and screen clearing attacks) are more reminscent to Streets of Rage than classic Double Dragon (or its many sequels or spinoffs).

For what the game gets wrong is heartbreaking. Billy and Jimmy Lee are incredibly sluggish when controlling around, and its made more frustrating when you have to dodge telegraphed boss attacks that can (and will) juggle you in the air or in the corner; effectively draining your health and losing a precious life (lose all your lives and restart the entire mission over). There are sections in the end where its uncommon to fall off cliffs because you weren't fast enough to dodge a whirlwind attack and lose precious health (losing lives would have been much worse).

The coop aspect makes more sense when playing local coop, because the coop here is very weak especially in this "definitive edition" PC port. Stealing lives, sharing diet coke health pickups, and allowing the other player to collect 1-ups is essential for this very hard game (even when using the 'training wheels' tape)....so its too bad none of this can be done effectively in the PC port. The PC version supports no text or voice chat whatsoever, so playing with a random person in Steam matchmaking is hit or miss.

When joining as a client, it's no help that the game still has issues with latency (overall performance on the zombie forest stage is horrible even in single player)...online play is functional....but reduces frame rates to about 25ish with all the stuttering and teleporting (online code as of 7/2/14).

Abstration Games have pretty much done little work to get this port to the PC, as evident in the very confusing key assigning in the options (good luck seeing that its Tab key to even get in there with keyboard controls) or the obtuse indicator for reviving your coop buddy via rewinding his tape (good luck seeing that its done with your throw key). Save yourself the frustration and don't bother playing this game with a keyboard, because the devs clearly just pushed this out the door with an Xbox controller in mind.

Overall, this game just barely wins a recommendation from me clearly on the presentation and solid combat while playing single player or local coop. Game offers a lot of little fun things to do with a coop partner (one player beatboxes and the other breakdances), and its clearly meant as a local coop game. The problems from the console release are here for the most part, and I can't really recommend this version of the game if you want to play online (while your online partner is very far away or has a subpar internet connection). If anything, pick this game up when it goes on Steam sale.
Posted: July 2nd, 2014
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3 of 4 people (75%) found this review helpful
1,135 products in account
53 reviews
5.8 hrs on record
Posted: July 5th, 2014
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3 of 4 people (75%) found this review helpful
111 products in account
2 reviews
3.1 hrs on record
this is the raddest ♥♥♥♥ I've ever played
Posted: July 15th, 2014
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132 of 153 people (86%) found this review helpful
222 products in account
2 reviews
8.6 hrs on record
As an old-school twitch gamer, one of my better memories was consistently beating the original Double Dragon in arcades on a single quarter. It was one of the first arcade beat-em-ups and arguably one of the best of its time. Now WayForward has finally brought their reimagining of the franchise to PC after a console release in late 2012.

Pros:
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- Neon introduces a few new concepts to the genre such as Gleam, which doubles your attack power for a short time after successfully dodging an attack and an upgrade system for magic attacks and passive bonuses in the form of mixtapes. The more of a mixtape you have, the more powerful that attack or bonus is. Enemies drop them, but you can also buy them from shops. Tapesmiths allow you to pick up more tapes in exchange for mythril, which you get from defeating bosses.
- (Note: I played with an XBox 360 controller) While there are more button commands to get used to than the original, the controls feel very solid. Nothing seems janky or off. I suggest a quick glance at the Help screen to see all your available standard moves.
- There is a good variety of enemies, some requiring a specific way to finish them off quicker than just mashing your punch button. Abobos are freakin' huge now!
- Effects and voice acting are passable, but what really stands out is the soundtrack. Virt has done an amazing job making original songs for the game that have that definite 80's vibe and the remixing of the original game's tracks are very well done.
- ONLINE CO-OP. It took the PC port of this game to get what console owners were promised over a year ago and never received, online co-op. Beat-em-ups are always 10x more fun with a friend, and with team powerups like sharing health that you can activate almost anytime by high-fiving your partner, it makes traversing the game easier as well.
- Unlike the dark, gritty visuals of the original, this game goes for a brighter, cartoony aesthetic. This game knows its audience and opted for a campy, offbeat feel, almost making fun of the era it wants to copy, and it mostly works.

Cons:
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- All these attacks at my command and NO BACK ELBOW? Anyone who played the original Double Dragon knows that move is your bread and butter for making progress in the game.
- Graphics are alright and the game has a cartoony vibe, but nothing really stands out. Also, apart from resolutions and windowed/full screen mode, there's no graphical tweaking. I'm not saying a game like this really needs those options, but when you see them in nearly every PC game, it's noticeable when they're missing.

I feel this is one of WayForwards best games to date. Much like with DuckTales Remastered, they have honoured the source material while adding a modern flair. Join up with a friend and go save Marion!
Posted: February 6th, 2014
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