BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
User reviews:
Recent:
Mixed (48 reviews) - 52% of the 48 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,518 reviews) - 75% of the 1,518 user reviews for this game are positive.
Release Date: Feb 6, 2014

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About This Game

BRO-TACULAR!

Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

Features
  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

System Requirements

    Minimum:
    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Internet connection required for online play
    Recommended:
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Internet connection required for online play
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (48 reviews)
Overall:
Mostly Positive (1,518 reviews)
Recently Posted
The Snow Ninja
( 15.6 hrs on record )
Posted: July 19
I've had a lot of fun with this game. I like the music and the art style. The humor is a little lame at times, buy it usually fits the tone of the game pretty well. The tapes are a good addition to the gameplay, though they could maybe use some more grab attacks, like previous games had.

I feel like the ability to dodge, activate gleam, and use special abilities creates a little more variety in gameplay and allows for a higher skill ceiling than earlier iterations had.

I haven't tried co-op, so I can't comment on that aspect of the game. I felt like it was worth my time and money, though I think I got it in a bundle. I wouldn't mind a sequel made by the company.
Helpful? Yes No Funny
danmanx
( 1.1 hrs on record )
Posted: July 16
Horrible, pathetic controls for its time. The NES version had a better setup. Game crashes constantly under Windows 10. Developers do not care at all. Don't waste your hard-earned money like I did.
Helpful? Yes No Funny
JimSam
( 3.2 hrs on record )
Posted: July 15
It's really difficult to rate this game since a simple thumbs up or down won't do it justice. The devs obviously have a lot of love for the genre and Double Dragon (even though the style they chose funny as it is, has little in common with DD which was never what the latest trend of Kung Fury/80s style parodies are doing now - so some hardcore fans of the original might find the shift questionable), there are some great ideas behind it, some work, some don't (not sure if grinding and rpg elements add depth or just drag it) but unfortunately it all comes down to the game's main problem which is the sluggish controls and combat.

Considering this is a Double Dragon game, you can understand how important this is. Everything feels slow, not very responsive - a thing that becomes even more noticeable and irritating in the few platforming segments - , limited movesets and even missing classic moves that have been the staple of the franchise forever (no hair pull/knee on face?!), some cheap difficulty and encounters where opponents and bosses have some iffy invincibilty at times, a bit of repetition with stage traps and worst of all: the weapons!

Yes, as strange as it sounds I never felt so dissapointed with weapons picking in a Double Dragon game, one of the most famous mechanics the game introduced. The animations drag, the hit detection is not always perfect and picking and using weapons felt less rewarding and more of a thing to avoid so you won't get easily hit.

And why no d-input support? At least for me the gamepads could not work with the game! :(

Another problem for some systems including mine was the eventual framedrops and stuttering that happens after a while, I guess due to memory problems?

Not everything is bad though, some stages have great art direction, the music is a blast to hear (what a great soundtrack, both new songs and homages and remixes to the classic ones!), and special mention has to be made for one of the funniest and greatest end credits in a game ever!

Of course I may sound as if the game is horrible, but it is not! There is enjoyment out of the game and if you sit and remember the past horrible shoddy ports and various awful games that have tarnished the brand in the past, this is definitely one of the better efforts. The game might not exactly feel like a Double Dragon and the controls are not that good, but at least it is playable (!!) and a fun little beat em up that pays homage to the genre.

It's just unfortunate that the devs could not repeat the fastness, fluidity and overall greatness of what I call "The definitive Double Dragon" of Double Dragon Advance, a game so many years older but - forgive me for the pun - so much more advanced than Neon.

Still an admirable effort!

I hope this is not the last we see of Billy Jimmy & Marian!
Helpful? Yes No Funny
thevarian
( 4.1 hrs on record )
Posted: July 14
Beware game crashes frequently. :C
Helpful? Yes No Funny
龍 Rip
( 4.9 hrs on record )
Posted: July 14
Bro-Whatever, Bro.


It’s clear that Double Dragon Neon was made out of love for the classic originals, but while it’s presentation does an adorable job of capturing the essence of classic 80s beat-em-ups, this beat-em-up unfortunately takes just as much steps back in terms of it’s gameplay.

Pros:
  • The game faithfully captures a lot of what made Double Dragon unique in identity, visuals, and more.
  • A absolutely amazing presentation. A great soundtrack, and the 3D/2D Visuals look pretty decent!
  • There’s Co-Op, which is pretty cool.

Nitpicks:
  • Sometimes the objects are in 2D, meaning they can easily be mistaken for the background.
  • Embarrassingly cringey dialogue/voice acting, although I guess it sorta fits with the game’s tone.
  • Mixtapes for the most part feel incredibly useless: Stances don’t do much and are not worth the grind, and the Special Moves are boring and uninteresting.

Cons:
  • Combat and Movement feels incredibly sluggish.
  • The knockback from certain enemies is absolutely unbearable
  • In general, the overall game feels completely cheap and unfair in design. Enemies can do an insane amount of crap to you without you really being able to counter back and some of the bosses are genuinely unbalanced and completely broken
  • Terrible Optimization. Game has constant framerate drops (even on my main PC rig!), tons of crashing issues, and optimization issues with newer hardware.
  • It’s incredibly short length (Clocking around an hour or less) is honestly a saving grace for the wrong reasons. Otherwise the game heavily relies on higher diffciulty modes, which makes a lot of the issues with the cheap design even worse.

The Review

I am absolutely astonished just how hard it was for me to enjoy the game. While the presentation for the game is incredibly high-level, it feels like the gameplay bogs the entire experience down to a short, frustrating, and repetitive experience.

Double Dragon Neon takes a lot of it’s beat-em-up traits from the original classics, but the end result is something that feels incredibly slow compared to the originals. Punching feels incredibly sluggish and moving around is janky and clunky. Besides your simplistic combos and weapons that you can pick up, you also have both special buffs and special moves in the form of mixtapes. The Sonsetsu Mix-Tapes give you a generic, spammable ability that drains a bar and the stances change your stats, which is often quite useless. Leveling up these stances require a unwelcomingly long amount of grinding for what can be not that noticeable changes in yours tats..

http://steamcommunity.com/sharedfiles/filedetails/?id=714434342

Perhaps what’s even worse are the enemies and bosses you encounter throughout the game. Some of the enemies in this game are just poorly designed, with them often having cheap moves or having a certain mechanic to them that makes fighting them an absolute chore. Bosses are even worse, with some of them even having large one-hit KO moves that are often very difficult to avoid. And don’t even tell me that fair or even remotely acceptable game design: Because it isn’t.

So what does Double Dragon really do right? Well for one, the game looks visually pleasing to the eye (Although at the cost of some objects being difficult to tell from the background), has a really good soundtrack, and for the most part has a often goofy tone that is while cringey, incredibly adorable. The aesthetics look like a HD Remaster of an actual Double Dragon game, and the cartoony humor is an often weird but zany change that gives Neon it’s own identity.

http://steamcommunity.com/sharedfiles/filedetails/?id=714609424

But that identity just gets wasted on an overall frustrating and sluggish experience to go through. And it’s not necessarily a long one either, with the game only lasting a short, one-hour playthrough. And because of it’s gameplay I really don’t see a reason to come back on it’s even more frustrating and unbearable difficulties.

So ultimately, Double Dragon Neon isn’t certainly a complete mess. With it’s decent aesthetic it can be good fun with a friend, but that really depends if good fun = Clunky Gameplay, Cheap Levels and hilariously unbalanced battles by your standards. If you want to play a good beat-em-up, look elsewhere.

TL;DR - [Double Dragon Neon tries so hard to live up to the name but absolutely fails at achieving anything beyond its presentation.]

Not Recommended for EVERYONE.

For more reviews on all sorts of games, follow Lots' o Giveaway's group curations and reviews here!
Helpful? Yes No Funny
我亦甘愿丶
( 16.2 hrs on record )
Posted: July 14
很棒的一款游戏,不过难度非常高、
Helpful? Yes No Funny
Moku
( 2.6 hrs on record )
Posted: July 11
I absolutely adore the aesthetic, but this game controls like absolute garbage. It's stiff, unintuitive, and simply not fun. It's also too hard to begin with, so it feels like it was balanced for co-op, for which I have no partner.
I feel like it caters to fighting game players with its control scheme, which I also cannot play and don't enjoy. I watched gameplay of this prior to getting it too, so I knew what I was in for, but it just feels so damn awful.
Go play Dust: An Elysian Tail if you want to know what a good side-scroller feels like.
Helpful? Yes No Funny
TigerBloodMF
( 29.6 hrs on record )
Posted: July 10
I think that DDN is a vry fun game with a great soundtrak,awesome levels,epic bosses and you can play online or with your friends on the couch. The combat is a little sluggish and I think they could have being little bit more creative with the enemy disign other then those I think this game is awesome and remond it to anybody who is a fan of beat-em-ups or the original Double Dragon
Helpful? Yes No Funny
Titanus Ferrum
( 5.5 hrs on record )
Posted: July 10
Excellent game, the problem is that it crashes all the time and I can only play one level at a time.

i7-4790k, GTX 970, and Win 10 should not have this kind of issue with this recent of a game.

Will update review when the crashing issue is resolved.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: June 27
A fun new take on the classic original beat em up. Self aware and has a fun neo-80s look it to it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
2.6 hrs on record
Posted: June 30
2D 80's-style goodness with addictive beat'em co-op both local and online, a bro-tacular game indeed! Only major downside is how it keeps crashing lately mid-game (though I have Win7 but my bro-in-arms plays on Win10, so that might be the case???)
There is not much to say else about the game. It is high-quality 80s cheesiness brought to you by WayForward, i.e. the Platinum Games among western (indie) developers. Graphics are amazingly well detailed and the game boasts a killer soundtrack. It's also pretty cheap during sales. So yeah, get the game.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 14
Bro-Whatever, Bro.


It’s clear that Double Dragon Neon was made out of love for the classic originals, but while it’s presentation does an adorable job of capturing the essence of classic 80s beat-em-ups, this beat-em-up unfortunately takes just as much steps back in terms of it’s gameplay.

Pros:
  • The game faithfully captures a lot of what made Double Dragon unique in identity, visuals, and more.
  • A absolutely amazing presentation. A great soundtrack, and the 3D/2D Visuals look pretty decent!
  • There’s Co-Op, which is pretty cool.

Nitpicks:
  • Sometimes the objects are in 2D, meaning they can easily be mistaken for the background.
  • Embarrassingly cringey dialogue/voice acting, although I guess it sorta fits with the game’s tone.
  • Mixtapes for the most part feel incredibly useless: Stances don’t do much and are not worth the grind, and the Special Moves are boring and uninteresting.

Cons:
  • Combat and Movement feels incredibly sluggish.
  • The knockback from certain enemies is absolutely unbearable
  • In general, the overall game feels completely cheap and unfair in design. Enemies can do an insane amount of crap to you without you really being able to counter back and some of the bosses are genuinely unbalanced and completely broken
  • Terrible Optimization. Game has constant framerate drops (even on my main PC rig!), tons of crashing issues, and optimization issues with newer hardware.
  • It’s incredibly short length (Clocking around an hour or less) is honestly a saving grace for the wrong reasons. Otherwise the game heavily relies on higher diffciulty modes, which makes a lot of the issues with the cheap design even worse.

The Review

I am absolutely astonished just how hard it was for me to enjoy the game. While the presentation for the game is incredibly high-level, it feels like the gameplay bogs the entire experience down to a short, frustrating, and repetitive experience.

Double Dragon Neon takes a lot of it’s beat-em-up traits from the original classics, but the end result is something that feels incredibly slow compared to the originals. Punching feels incredibly sluggish and moving around is janky and clunky. Besides your simplistic combos and weapons that you can pick up, you also have both special buffs and special moves in the form of mixtapes. The Sonsetsu Mix-Tapes give you a generic, spammable ability that drains a bar and the stances change your stats, which is often quite useless. Leveling up these stances require a unwelcomingly long amount of grinding for what can be not that noticeable changes in yours tats..

http://steamcommunity.com/sharedfiles/filedetails/?id=714434342

Perhaps what’s even worse are the enemies and bosses you encounter throughout the game. Some of the enemies in this game are just poorly designed, with them often having cheap moves or having a certain mechanic to them that makes fighting them an absolute chore. Bosses are even worse, with some of them even having large one-hit KO moves that are often very difficult to avoid. And don’t even tell me that fair or even remotely acceptable game design: Because it isn’t.

So what does Double Dragon really do right? Well for one, the game looks visually pleasing to the eye (Although at the cost of some objects being difficult to tell from the background), has a really good soundtrack, and for the most part has a often goofy tone that is while cringey, incredibly adorable. The aesthetics look like a HD Remaster of an actual Double Dragon game, and the cartoony humor is an often weird but zany change that gives Neon it’s own identity.

http://steamcommunity.com/sharedfiles/filedetails/?id=714609424

But that identity just gets wasted on an overall frustrating and sluggish experience to go through. And it’s not necessarily a long one either, with the game only lasting a short, one-hour playthrough. And because of it’s gameplay I really don’t see a reason to come back on it’s even more frustrating and unbearable difficulties.

So ultimately, Double Dragon Neon isn’t certainly a complete mess. With it’s decent aesthetic it can be good fun with a friend, but that really depends if good fun = Clunky Gameplay, Cheap Levels and hilariously unbalanced battles by your standards. If you want to play a good beat-em-up, look elsewhere.

TL;DR - [Double Dragon Neon tries so hard to live up to the name but absolutely fails at achieving anything beyond its presentation.]

Not Recommended for EVERYONE.

For more reviews on all sorts of games, follow Lots' o Giveaway's group curations and reviews here!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: July 14
Beware game crashes frequently. :C
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 25
This is nice scroll action game. Can choice Critical skill and upgrade and character stat too.
BUT sometimes CRASH!! in win10!!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: July 15
It's really difficult to rate this game since a simple thumbs up or down won't do it justice. The devs obviously have a lot of love for the genre and Double Dragon (even though the style they chose funny as it is, has little in common with DD which was never what the latest trend of Kung Fury/80s style parodies are doing now - so some hardcore fans of the original might find the shift questionable), there are some great ideas behind it, some work, some don't (not sure if grinding and rpg elements add depth or just drag it) but unfortunately it all comes down to the game's main problem which is the sluggish controls and combat.

Considering this is a Double Dragon game, you can understand how important this is. Everything feels slow, not very responsive - a thing that becomes even more noticeable and irritating in the few platforming segments - , limited movesets and even missing classic moves that have been the staple of the franchise forever (no hair pull/knee on face?!), some cheap difficulty and encounters where opponents and bosses have some iffy invincibilty at times, a bit of repetition with stage traps and worst of all: the weapons!

Yes, as strange as it sounds I never felt so dissapointed with weapons picking in a Double Dragon game, one of the most famous mechanics the game introduced. The animations drag, the hit detection is not always perfect and picking and using weapons felt less rewarding and more of a thing to avoid so you won't get easily hit.

And why no d-input support? At least for me the gamepads could not work with the game! :(

Another problem for some systems including mine was the eventual framedrops and stuttering that happens after a while, I guess due to memory problems?

Not everything is bad though, some stages have great art direction, the music is a blast to hear (what a great soundtrack, both new songs and homages and remixes to the classic ones!), and special mention has to be made for one of the funniest and greatest end credits in a game ever!

Of course I may sound as if the game is horrible, but it is not! There is enjoyment out of the game and if you sit and remember the past horrible shoddy ports and various awful games that have tarnished the brand in the past, this is definitely one of the better efforts. The game might not exactly feel like a Double Dragon and the controls are not that good, but at least it is playable (!!) and a fun little beat em up that pays homage to the genre.

It's just unfortunate that the devs could not repeat the fastness, fluidity and overall greatness of what I call "The definitive Double Dragon" of Double Dragon Advance, a game so many years older but - forgive me for the pun - so much more advanced than Neon.

Still an admirable effort!

I hope this is not the last we see of Billy Jimmy & Marian!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: July 8
"DOUBLE CRASHES" THE GAME RANDOMLY CRASHES ITSELF
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
153 of 171 people (89%) found this review helpful
49 people found this review funny
Recommended
10.1 hrs on record
Posted: November 22, 2014
The game that does absolutely everything right.

The soundtrack, moves, style, and simplistic, but yet awesome gameplay, all combine into a Tour de Force of pure and sinfully addictive pleasure. As a monumental testament to why you fell in love with computer games in the first place, it epitomizes gaming as a whole.

And like that unattainable and often-dreamed-about Time Machine which we all want so badly, it irrevocably and fondly reminds you of the best part of your life (before you had to handle unreasonable bills, incomprehensible taxes, dishonest politicians, heavy mortgages, sour spouses, moronic bosses, and r£t4rd3d neighbors, all doing their best to dull your senses, beat you into submission, rip your heart out with a wooden spoon, spit on your dreams, and generally make you suffer as much as possible) - as a kid playing games in the arcade, without a sorrow or a care in the world.

I'm here to say to you: It's gonna be okay, everything will be alright.

Because Double Dragon Neon is here to save you from it all. You might not believe me now, but you have to trust me, you just have to take that leap of faith, for this gem is everything - it's the best Time Machine, the greatest Pillow Fort and the sturdiest Tree House of gaming, all rolled into one. Not buying it is a crime, not to the developers and not to Steam - but to yourself.

This game deserves all your money tossed at it, and I do mean all of it. Forget rent this month, and remember that ramen can still be a great meal. Because, let's face it; you want another title from these people more than you need food or a roof over your head.
Was this review helpful? Yes No Funny
140 of 163 people (86%) found this review helpful
Recommended
8.7 hrs on record
Posted: February 6, 2014
As an old-school twitch gamer, one of my better memories was consistently beating the original Double Dragon in arcades on a single quarter. It was one of the first arcade beat-em-ups and arguably one of the best of its time. Now WayForward has finally brought their reimagining of the franchise to PC after a console release in late 2012.

Pros:
-----
- Neon introduces a few new concepts to the genre such as Gleam, which doubles your attack power for a short time after successfully dodging an attack and an upgrade system for magic attacks and passive bonuses in the form of mixtapes. The more of a mixtape you have, the more powerful that attack or bonus is. Enemies drop them, but you can also buy them from shops. Tapesmiths allow you to pick up more tapes in exchange for mythril, which you get from defeating bosses.
- (Note: I played with an XBox 360 controller) While there are more button commands to get used to than the original, the controls feel very solid. Nothing seems janky or off. I suggest a quick glance at the Help screen to see all your available standard moves.
- There is a good variety of enemies, some requiring a specific way to finish them off quicker than just mashing your punch button. Abobos are freakin' huge now!
- Effects and voice acting are passable, but what really stands out is the soundtrack. Virt has done an amazing job making original songs for the game that have that definite 80's vibe and the remixing of the original game's tracks are very well done.
- ONLINE CO-OP. It took the PC port of this game to get what console owners were promised over a year ago and never received, online co-op. Beat-em-ups are always 10x more fun with a friend, and with team powerups like sharing health that you can activate almost anytime by high-fiving your partner, it makes traversing the game easier as well.
- Unlike the dark, gritty visuals of the original, this game goes for a brighter, cartoony aesthetic. This game knows its audience and opted for a campy, offbeat feel, almost making fun of the era it wants to copy, and it mostly works.

Cons:
-----
- All these attacks at my command and NO BACK ELBOW? Anyone who played the original Double Dragon knows that move is your bread and butter for making progress in the game.
- Graphics are alright and the game has a cartoony vibe, but nothing really stands out. Also, apart from resolutions and windowed/full screen mode, there's no graphical tweaking. I'm not saying a game like this really needs those options, but when you see them in nearly every PC game, it's noticeable when they're missing.

I feel this is one of WayForwards best games to date. Much like with DuckTales Remastered, they have honoured the source material while adding a modern flair. Join up with a friend and go save Marion!
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198 of 263 people (75%) found this review helpful
Recommended
0.3 hrs on record
Posted: February 6, 2014
Ahh, the 80's. The golden era of pop culture. It brought us many wonderful things such as the NES, Ray-Bans, Transformers, and bigass hair. It also brought us an arcade classic, a 2-player beat-em-up known as Double Dragon. It got everything right, from smashing gameplay to perfectly executed co-op mayhem. And now WayForward has stepped out of the DeLorean to hand us their throwback to the past: Double Dragon Neon. This magnificent tour-de-force blows the 80's head off with a rocket launcher, builds a cyborg out of it's corpse, and then puts said cyborg on a surfboard to the future to kick modern gaming convention in the cojones. All while listening to hair metal on a boombox. It has been a long time since I have seen a game that has this level of insanity taking itself with a gospel level of seriousness.

And what would Double Dragon be without the twin heroes, Billy and Jimmy Lee? WayForward has brought the original dudebros to life with amazingly detailed cel-shaded models. All the classic enemies are here, from the lowly street thug cannon fodder, leather-clad whip-cracking bondage babes, and the infamous Abobo. Add to that the main villian, Skullmageddon, who could easily be described as a skeletal version of The Shredder from TMNT. That is if The Shredder was batsh*t insane and on LSD. This guy is pure evil though, and he makes no bones about trying to pun you to death. On the music front, Jake Kaufman (AKA Virt) has brought the sound of the 80's back to life with a massively awesome mixture of vocal pop and hard rockin hits. The complete soundtrack is downloadable at his Bandcamp page for the low low price of NADA, so check it out!

The gameplay in Double Dragon Neon is largely unchanged from the original game, however there are a few new addons that change things up considerably. As you make your way through the game, defeated enemies will drop mixtapes. These audio treats come in two flavors, upgrade tapes that add to your stats, and Sōsetsuken tapes that add to your special attacks. Be sure to grab as many as you can, because you can stack each tape to further upgrade your stats and moves! The special attacks are quite varied, ranging from a classic cyclone kick to a hadouken-inspired fireball. Be sure to listen to each mixtape as well, the lyrics are quite funny.

I started out playing Double Dragon Neon expecting to play a decent remake of a beloved game. And what I got was an experience that far exceeded my expectations as WayForward has ripped the 80's a new one, and yanked this glorious beast out of the void. I honestly cannot find a single thing to complain about with this game. So if you are pining for the days of big music, bad puns, and beating the ever-loving crap out of big dudes named Abobo, Double Dragon Neon will NOT disappoint. And it's only gonna take up $10 of your hairspray budget!
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