You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since...
User reviews: Very Positive (1,599 reviews)
Release Date: Oct 28, 2013

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Recommended By Curators

"Suffers from questionable and repetitive design but still manages some nice atmosphere and scares. Stands out in the flood of Slender games."

Recent updates View all (10)

October 15

The Steam 2.0 Free DLC Update is here!

The most recent update on Steam is now live! All of the information can be found on the Steam Store.

The new update includes:

- Totally free Update with two brand new levels
- Vastly improved game performance and optimizations
- Mac OS X availability on Steam
- Soundtrack available for purchase

For anyone who purchased Slender: The Arrival prior to the Steam release, we recommend you activate your copy on Steam. You do not need to repurchase, you can use your original license key. Just be sure to delete the dashes.

Thanks!

Blue Isle Studios

46 comments Read more

October 7

Free DLC, Mac version, and Soundtrack!

Hey everyone, we’ve got a bunch great of news to share. Check below for the full scoop.

FREE DLC UPDATE

Slender: The Arrival received a bunch of brand new content and levels for the recently released console versions. As a special thank you, we wanted to give you this new DLC entirely for free on your Steam versions of the game. The new update will be hitting Steam on October 15th!

OFFICIAL MAC RELAUNCH

For our Mac users, we have some long awaited good news. On October 15, Slender: The Arrival on Steam will officially support Mac OS X! Those who bought Slender: The Arrival before it was available on Steam will not need to re-purchase. You can activate S:TA on Steam by using your original license key, just be sure to remove the dashes. All Steam content and DLC will be available to you for free as well.

SLENDER: THE ARRIVAL SOUNDTRACK

Lastly, by popular demand, we will be launching the Slender: The Arrival soundtrack on Steam. The soundtrack will feature all 15 pieces of in game music composed and arranged by Mark Hadley and directed by Brenden Frank. The soundtrack launches on October 15th. The soundtrack features all-new music from the latest DLC!

Thank you everyone for your support and happy gaming!

26 comments Read more

Reviews

“A significant improvement over Parsec Production's original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere.”
90 – The Escapist

“One of the most terrifying games in recent memory.”
85 – GameSpot

“The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.”
85 – 4Players

About This Game

You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.

Back in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear.

Experience the horror all over again.

Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

The Arrival officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: Dual core CPU @2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000, GeForce 8800, ATI 1950 or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core Intel or AMD
    • Memory: 3 GB RAM
    • Graphics: GeForce 260 1GB or AMD HD4850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 2600 / NVidia Geforce 8800 / Intel HD 4000 or better
    • Hard Drive: 2 GB available space
Helpful customer reviews
100 of 119 people (84%) found this review helpful
3.6 hrs on record
Slender: The Arrival is the follow-up to the popular freeware horror game, Slender: Eight Pages, being made by the people responsible for making Slender so popular (Mark J. Hadley, creator of Slender: Eight Pages, and the Marble Hornets team who made a series of Slender-themed YouTube videos). It's not just another Slender clone though, it goes for a more cinematic approach to gaming, and not as in fixed cutscenes or QTEs, but in providing an interactive cinematic horror experience.

The stories pretty simple. You are going to check in on a friend who lives deep in the forest who hasn't been responding to calls, texts, or emails for the last few days. Turns out, there's evil that lurks in these woods... Now can you escape?

Slender: The Arrival is probably the closest you'll get to playing a found-footage horror film in game form, at least yet. The way everything is told through the gameplay's lens, the 'folk-story' tone the game goes with the legend, the execution of how Slender and the events that transpire work, feels very much in-line with a found-footage horror film, except you are the driver and the one tasked with capturing it all and surviving.

In that regard, Slender: The Arrival is a very cool experience. It has some good build-up, atmosphere, and escalates the situation while still retaining a more down-to-earth feeling. All through gameplay, you experience a series of events and have to respond to them.

The basic Slender gameplay is still there... Collect different items and avoid the big tall man in the suit, but there's more to it here, and this is often where the split in opinion on this game begins.

The game is rather short, and honestly you probably spend more time just exploring places in-between the game's 'main' stages than you do actually playing the core Slender gameplay.This mainly involves going around locations, like a forest trail or a house, and opening doors to get to the next story location.

Slender: The Arrival is split into seven 'stages', five of them in the story, one as a secret hidden level, and one as a bonus stage. Beating the story should take 2-4 hours the first time (the five main stages), and consist of two stages with you actually collecting items, two scenarios with you avoiding Slender via other means 'cinematically', and most of these stages as well as one stage entirely having 'build-up' situations where nothing actually happens, but it builds-up to the next main gameplay scenario.

The length and the cinematic direction the game takes will turn some people off, but on my part it actually made me enjoy the game more. It legitimately feels like a playable found-footage horror film, and has charm and atmosphere in its design and oppressive stages. I found myself enjoying it during its short course.

I even got scared a few times, something the original Eight Pages and many Slender clones don't do to me. Scariness is subjective, but a feat I must mention as I don't actually find the character of Slender to be scary in general.

This said, I found myself more terrified by Slender's 'unidentified' midget mask girl in a cloak than Slender himself. She's a stalker who appears in a specific stage in the game, and her sounds, appearance, animations, and the environment you encounter her in legitimately made me afraid of her for a time.

However, for all of this 'cinematic charm' I'm spouting about, the game maybe alienated its main audience in some ways, as part of the charm of the original Slender game was with its minimalistic atmospheric gameplay and dreary feeling without need for story, explanation, and just throws you right in. This is a very different experience and very different game, and these changes completely alters the audience the game is designed for... And unfortunately, with a character who's been popularized like Slender, it can mean the game's audience is potentially very small, as some have come to ridicule or dislike his popularity and character, and those that like him may not like the way the game is designed differently and more aimed as a playable cinematic horror game.

I feel fond of it though, and it happens to be my favorite Slender-based game for the very reason of how its different. I find it to be enjoyable to play, and to experience, and craft an interesting world and scenario that was enjoyable to go through.

This all said, the best parts of the game maybe came out of the optional content. The 'bonus stage I mentioned is simply a recreation of the original Eight Pages game you can play outside of the main story, but a lot prettier. The game has difficulty levels and randomized features through all of its stages which is interesting. There are a variety of secrets and Easter eggs in the game, including a hidden ending.

And for me, the absolute best part of the game was the secret level. I don't want to spoil it here, but at least for me, it was definitely the creepiest part of the whole game, but a shame most probably wouldn't find it without looking it up... It's pretty well hidden.

Slender The Arrival isn't for everybody and ditches the minimalist direction for something more akin to a game version of a found-footage horror film, but during its short duration it delivers an interesting different take on both Slender and cinematic horror games. I'd say worth a trip for those who think the idea of playing a found-footage horror film sounds appealing.
Posted: July 9
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104 of 142 people (73%) found this review helpful
1.5 hrs on record
I ♥♥♥♥ so much bricks I could rebuild the great wall of China.

10/10
Posted: August 23
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49 of 63 people (78%) found this review helpful
5.2 hrs on record
Rule number 1. Dont look behind you.

Just like outlast, it has a storyline behind it, you collect notes, you collect pages, and you collect alot of other things, Its only you, Slender man, and his proxies, Really good background music for the eight pages part, The *thump thump* noise when you get your first page, but the music escalates with every 2nd page gotten, 3 to 5 to 7, the music gets higher, making you rush to get that final page.

Rule number 2. dont go to the house in between pages, like on 3-5 pages

^^^ doing that will just get you killed, I dont reccomend going into the building while your on your 3rd 4th or 5th page, I would instead Recommend going there first so thats out of the way. (This should be a guide not a Review LOL)

Graphics, and Atmosphere are good, depending on your graphics card, Storyline is somewhat good, but still a good way to get that adrenaline pumping, Slender man popping out of no where (atleast around 10-20 feet in front of you) thus scaring the fudge out of you.


10/10 Reccomended! (Not for small children, or elders who can get scared real easily, and get a heart attack)
Posted: August 1
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17 of 18 people (94%) found this review helpful
2.6 hrs on record
Imagine it, you're walking down a dirt road in the woods at dusk, it is autumn the leaves are turning orange and red. You come across an abandon vehicle on the road. The sun quickly sets, leaving you in the dark without a flashlight and suddenly, you aren't alone anymore. You are being watched and stalked by something. It feeds off of the power of your video camera, which is the only way to see it (I guess).

When your video camera flickers, it is closing in on you. It is drawing the power from the batteries as it draws near. It is Slenderman. A tall thin humanoid creature that looks over you from afar from hilltops. The creature that opens the doors that you just closed. The creature that your only defense is to not look at it. To wish it away as you cower in fear by looking at the ground. No... just run away until your video recorder stops flickering. How do you run from something that just teleports in front of you? You can always walk backward.

This is Slender: The Arrival, less of a game and more of a first person experience along the lines of Dear Esther and Gone Home. It preys on your fears. It has a great, creepy atmosphere and great sound design. You have little in the way of controls, left stick to move, right stick to look, a sprint button, flashlight button, zoom button, and a use button. There are other buttons, but they feel redundant.

The game dumps you in and never explains why you're there. Not just the first chapter of the game, but over and over again, its the same thing, you start at dusk in the woods and go into the night and then find an abandon building. Each chapter has a different task, such as turn on X generators, find X pages in the woods and close X windows. Simple things, but you're just stuck with something that can be anywhere at anytime that will warn you when its near. The more things you collect, the more intensely you will be harassed.

As you wander in the dark you quickly come across an average house. Depending on where you enter, it looks like there is nothing wrong. Just a normal house for sale with a playground in the back. Soon enough you'll find things scrawled on the walls and rooms in disarray. Eventually, you'll find a flashlight that will help you. The idea of wandering in the woods might seem like an easy way to get lost, but as you roam the darkness, you'll be enticed by audio and visual cues such as paths, lights and dozens of arrows pointing in one direction that will guide your way.

If you think you'll get used to Slenderman, once you progress far enough, eventually you will reach an abandon facility and have a follower. Perhaps it is a follower of the Slenderman, but it follows, chases and strangles you. This isn't a creature like Slenderman, so it doesn't have magical powers other than it is getting closer, running after you. You'll hear its footsteps running up to you. Your only defense is to focus your flashlight and blind it. That adds something different to the game. Getting trapped in a side room means there is no way out and no where to run away from the follower.

It is a toss up if this experience is for you. If finding stuff in the dark isn't for you then skip it. You'll be searching open areas for sometimes tiny things (sheets of paper). Lost in the woods and abandon buildings. Being thrown off your direction from having to run away and forced to figure out where you're going again in an area that is mostly woods. If you can't handle bobbing and weaving cameras, avoid this game. It might be a nitpick but sometimes the camera seems to be at a person's waist. The height of a sink or a doorknob.

I couldn't really recommend Dear Esther or Gone Home. They were both beautiful and immersive, but I didn't feel anything playing those games like I did with Slender: The Arrival. Is it worth $10 for an hour or two of gameplay? I feel like I was engaged and always challenged by a single strange foe with powers to teleport anywhere.
Posted: October 15
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30 of 42 people (71%) found this review helpful
2.1 hrs on record
I found out... I scream like a little girl.
Posted: July 21
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232 of 291 people (80%) found this review helpful
4.1 hrs on record
Slender: The Arrival is a first person adventure game. You are only equipped with a flashlight. You have to explore various locations and search for clues to your friend's whereabouts, while avoiding an unspeakable fate at the hands of Slender man himself. On your way you can pick up various papers that give you background information on the story, or clues.
There are no problems with controls and everything feels very smooth. The game itself is too short, it takes around 1 hour to finish.
The graphics are good, you will not be disappointed. Slender Man himself looks awesome, in my opinion this is the best Slender Man model of every Slender game. Everything else in the game, from the trees, to the rocks and so on looks pretty well, no complaints here.
The music is great, it really adds to the experience. You can hear that slow thumping in the background from the original Slender game when you pick up that first page in one of the levels. The sound effects are also good, sometimes you will hear the sounds of footsteps from someone or something other than you in the forest close by, or you will hear the Owls hooting at night, and other various forest sounds.
I can recommend Slender: The Arrival to people who wants a good fun scare or a nice horror game and of course all fans of the original Slender Man game. Fans of the original Slender will be happy to know that the original game is remade in one of the levels.

Sounds 8/10
Graphics 8/10
Gameplay 6/10
Atmosphere 8/10
Posted: March 13
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