Click for Gameplay Trailer - Review
+ brilliant horror atmosphere
+ genuinely great scares
+ disturbing sounds and effects
+ objects random generated
+ nice looking outdoor areals
+ slenderman and a other surprise
I Dont Like:
- trial & error sometimes frustrating
- short gametime
- no puzzles
- hide and crouch has no effect
When Slender: The Eight Pages was released in the summer of 2012, horror fans praised its short, experimental, and completely free take on the genre. Manically dashing through the forest and trying to snag all eight pieces of paper before the creepy Slender Man finds you remains a surprisingly unnerving experience.
Arrival expands on the ideas of the original with a basic story and the creative application of old mechanics. The game is broken up into five chapters, each with its own focus.
You have to perform such tasks as collecting a certain number of documents or activating generators, but as you get closer to completing your objective, Slenderman's pursuit gets more aggressive.
He can move now. You'll see him ahead and run away, only for him to appear suddenly behind you. It's incredibly unnerving, and playing in the dark with headphones is genuinely chilling. The subtle use of music and sound effects is excellently done.
Boards creak, children whisper, and there are some truly terrifying moments that wouldn’t exist without the impeccable use of audio.
The ever-so-slightly paranormal setting is matched by a surreal, atonal background hum. Footsteps and the errant rustling of leaves give you the constant feeling of being watched, even when nothing can be found, and each time you pick up a new clue, a new instrument enters the sonic landscape. Slender is best served in a dark room with a pair of headphones.
The lighting is beautiful, and the forests and corridors thick with atmosphere. A grainy film effect adds to the horror film feel, and whenever the Slenderman is near, the HUD – which mimics a video camera – distorts and flickers. Daylight scenes break up the gloom and show off the surprisingly beautiful world design. Don't get used to them, though. It's a relentlessly dark, bleak game.
A game this short shows just how repetitive The Arrival is. While a lucky player can dash through in about 20 minutes, it’ll probably take most people a few hours thanks to the unfair nature of the enemies.
Slender Man and his friends don’t mind warping directly behind you and causing instant game over. The worst offender of this comes once you reach the abandoned mine and are introduced to a second enemy type. A little knife-wielding kid, stalks you throughout the level and kill you without a warning. Very frustrating.
A hardcore mode gives you a finite amount of flashlight battery, more aggressive enemies, but an alternate ending if you can stomach it all the way through.
Slender: The Arrival manages to deliver some truly impressive scares, but you’ll have to wade through the muck of repetitive tasks and unfair enemies in order to experience them
Slender is not an experience you will soon forget, and the price just about right for its short length.
Sorry for my bad english.
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