You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since...
Çıkış Tarihi: 28 Ekim 2013
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Slender: The Arrival Satın Alın

$9.99

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Easter Egg Contest Over

29 Nisan 2014

The three winners have been randomly drawn for the Easter contest. Check your emails if you had entered! Thanks to everyone who played and we hope you had a great Easter weekend.

The latest update contains nothing in particular, aside from the Easter eggs now removed.

11 yorum Daha fazlasını oku

Slender Bunny's Easter Egg Hunt

14 Nisan 2014

Easter is coming and Slender Bunny needs your help!

The Slender Bunny has lost 10 of his Easter Eggs that he needs to hide for his vict..*ahem*…umm…victORIOUS Easter Egg hunters!

Help Slender Bunny by sending screenshots of all 10 Easter Eggs hidden in Slender: The Arrival to contests@blueislestudios.com and he’ll reward 3 entries with a $50 Steam gift card.

The contest will start Tuesday, April 15 and submissions will not be accepted after Monday, April 21 at midnight EST. You need to submit all 10 screenshots in order to be placed into the draw for the prize.

Good luck!

Blue Isle Studios

---------------------------

Patch 1.5.6 fixes:

-Fixed tree leaves being rendered black rather than vibrant color.
-Fixed an issue where a number of objects on screen would disappear unexpectedly.
-Fixed an issue with grass rendering in chunks rather than smoothly fading out in a distance.
-Removed leaderboard achievements, those that have already obtained those achievements will retain them. For new players, the achievements will not appear to exist.

39 yorum Daha fazlasını oku

İncelemeler

“A significant improvement over Parsec Production's original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere.”
90 – The Escapist

“One of the most terrifying games in recent memory.”
85 – GameSpot

“The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.”
85 – 4Players

Oyun Açıklaması

You're on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.

Back in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear.

Experience the horror all over again.

Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

The Arrival officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: Dual core CPU @2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 6800, 7600, 7800, 8xxx or better, ATI 1950 or better - Intel HD series currently not supported
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core Intel or AMD
    • Memory: 3 GB RAM
    • Graphics: GeForce 260 1GB or AMD HD4850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible audio device
Yararlı müşteri incelemeleri
12 kişiden 11 tanesi (92%) bu incelemeyi yararlı buldu
Hesabında 212 ürün var
64 inceleme
kayıtlı 1.1 saat
DİKKAT! Oyunu oynarken kalp krizi geçirme riskiniz yüksektir...
Yayınlanma: 23 Haziran 2014
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5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
Hesabında 168 ürün var
11 inceleme
kayıtlı 1.0 saat
S:TA [slender the arrival] hakkindaki incelemem/dusuncelerim:

Oncelikle slender the arrival gercekten korkutucu bir oyun olmus,kimilerine gore gercekten korkunc..kimilerine gore hic korkunc degil o konuda bir sey soyluyemem saygim sonsuz beyenen ve beyenmeyen dostlara.Amnesia - Outlast'a gore gercekten farkli bir oyundur,gercekten atmosferi amnesia yada outlast'a gore daha farklidir.Tur olarak ayni fakat bu 3 oyununda atmosferi,verdigi heyecan farkli.Fakat oncelikle sunu soylemek istiyorum,oynarken bende korkanlardan biriyim hatta dogal olarak bayaga heycanlandim fakat,outlast yada amnesia kadar beyenmedim onlar gercekten daha iyi korku oyunlarindan birileri,slender the arrival da fena degil iste..

Oyun notum : 5.5/10 - belirli bir sure korkutucu ve s1k1c1 olmus,daha iyi olabilirmis.
Yayınlanma: 11 Temmuz 2014
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 21 ürün var
23 inceleme
kayıtlı 2.4 saat
Slenderin en güzel serilerinden birisi bence steamin katkıda bulunduğu "the end" ile oyun bambaşka bir hâl almış gibi görünüyor.
Oynarken kesinlikle keyif alacaksınız korku severler için bir numaralı seçenek.
Yayınlanma: 25 Ağustos 2014
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244 kişiden 195 tanesi (80%) bu incelemeyi yararlı buldu
Hesabında 1,547 ürün var
89 inceleme
kayıtlı 4.1 saat
Slender: The Arrival is a first person adventure game. You are only equipped with a flashlight. You have to explore various locations and search for clues to your friend's whereabouts, while avoiding an unspeakable fate at the hands of Slender man himself. On your way you can pick up various papers that give you background information on the story, or clues.
There are no problems with controls and everything feels very smooth. The game itself is too short, it takes around 1 hour to finish.
The graphics are good, you will not be disappointed. Slender Man himself looks awesome, in my opinion this is the best Slender Man model of every Slender game. Everything else in the game, from the trees, to the rocks and so on looks pretty well, no complaints here.
The music is great, it really adds to the experience. You can hear that slow thumping in the background from the original Slender game when you pick up that first page in one of the levels. The sound effects are also good, sometimes you will hear the sounds of footsteps from someone or something other than you in the forest close by, or you will hear the Owls hooting at night, and other various forest sounds.
I can recommend Slender: The Arrival to people who wants a good fun scare or a nice horror game and of course all fans of the original Slender Man game. Fans of the original Slender will be happy to know that the original game is remade in one of the levels.

Sounds 8/10
Graphics 8/10
Gameplay 6/10
Atmosphere 8/10
Yayınlanma: 13 Mart 2014
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225 kişiden 166 tanesi (74%) bu incelemeyi yararlı buldu
Hesabında 336 ürün var
80 inceleme
kayıtlı 5.6 saat
I play a lot of horror games. I mean A LOT. I'm always in search of that thrill which horror MOVIES can rarely give me any more, which means I want a game to SCARE me. Slender: The Arrival is definitely scary. In fact, it's possibly the single scariest game I've ever played. You want to know why? BECAUSE IT CHEATS.

Okay, a confession before I go on. I'm seriously beginning to suspect I'm actually really BAD at video games. I mean, all that hand-eye coordination and lightning reflexes stuff...it's just not me. I have the reflexes of a snail (a fast and lively snail, perhaps, but a snail regardless), and I can barely even shoot straight in first-person shooters. I'm pretty crap, honestly. So how, you ask, do I manage to complete so many games, some even on the hardest difficulty levels? Because I'm not afraid to go back to the last save/checkpoint and redo sections a bit better than last time (waste less ammo and medkits, etc), and I'm smart enough to learn from my mistakes. THAT'S IT. Nothing else. Enough of talk of ME, then, and let's get back to this game...

Let's start with save/checkpoints. There AREN'T any, basically. You complete a Chapter, and you unlock the next one for future play. But not much of anything DURING said Chapters (of which there are a mere six). Which means if you manage to turn on FIVE out of SIX freaking generators, then DIE, you have to go back to the FIRST generator. I know this is some people's idea of a "challenge", but personally, it just infuriates the living CHRIST out of me. But hey, you know what? Sometimes this style of game design CAN work, up to a point, as long as the player: a. Doesn't get thrown back a full TWENTY MINUTES of gameplay, and b. Can apply what they've learned the last time to the new round of play. Say, for example, in the scenario I've mentioned above, you can learn WHERE the final generator is, just before you are unceremoniously snuffed. The problem here is...THE LOCATIONS OF THE GENERATORS ARE RANDOMLY CHOSEN. Which means that while the game does arguably still have a "learning curve" of sorts, such as vaguely getting to know your way around the humungous bloody mine complex, the learning curve is very limited because you still basically have to stumble around blindly looking for the next blessed generator. So it's that kind of situation where you'll activate three generators the first time you try, four the next time, TWO the time after that, FIVE the time after that and then all the way back to TWO for the, what are we up to, FIFTH BLOODY TIME?!? In other words, there isn't much of a feeling of PROGRESS, something which I'm afraid I need to feel in ALL aspects of life, or else I just feel like GIVING THE ♥♥♥♥ UP. A well-designed game will make you feel like you're getting gradually CLOSER to conquering the bit which is troubling you, and DOESN'T give the impression that whether or not you make it through THIS time is just down to sheer blind LUCK...

Which brings us to the NEXT problem with this game. Far from feeling like it's all your own dumb fault when you DO cark it, this game is basically like playing a game of hide-and-seek where your pursuer has a distinct advantage over you, like being able to basically just APPEAR RIGHT NEXT TO YOU when they damned-well feel like it. Not to mention, as each successive generator/note/whatever is found, the stakes are upped, which means that if generator number five is in a confined little room, activating it will in all probability cause your antagonist to immediately appear in doorway of said room, thereby reducing your chances of escaping them to precisely ♥♥♥♥-ALL. All because of the sheer, dumb luck of where the generator randomly generated. Sure I could probably try to muster up the courage to carefully stake out the entirety of the mine complex before touching a single generator, but by now my patience is LESS THAN ZERO and I could almost STRANGLE A PUPPY, and besides, I'd probably DIE before I even laid eyes upon all six generators, and really, IT'S JUST A ♥♥♥♥ING VIDEO GAME, NOT A MATTER OF LIFE AND DEATH, AND I HAVE OTHER THINGS I'D LIKE TO ACHIEVE WITH MY REAL LIFE BEFORE DYING IN IT, THANK YOU VERY MUCH.

The bottom line is this: Yes, I seek a decent "challenge" in a game, but I'm really not seeking the video game equivalent of banging my head against a brick wall. Or if I do, I want to feel like that wall is gradually crumbling under MY weight, not the other way around.

Now, you ready for the biggest shock of all? I'm about to give this game a RECOMMENDATION. I'm going to recommend it to all the people out there who believe that games SHOULD be stupidly hard, and believe that a game tossing in "unfair" random elements to make things harder is a perfectly legitimate way of creating a more "challenging" experience (and making a rather short game somewhat lengthier, I might add). I'm also recommending it to anyone who, like me, enjoys a game which is ♥♥♥♥-scary and relentlessly atmospheric (which this is); though I would certainly suggest caution to anyone who requires things like STORY and LOGIC in order to enjoy a game (to wit: "Here I am looking for pieces of paper in the woods, for no apparent reason, while some tall demonic being is zipping about trying to kill me...and while I do this, I have a flashlight in one hand and a video camera in the other, the latter seemingly just an attempt to emulate the vastly superior Outlast, in which the video camera WAS the only light source, and the protagonist was at least a journalist willing to risk it all to get a great story, not just some girl looking for her sister...which I think is who I am and what I'm doing here. Something like that. To be honest, I forgot about fourteen retries ago")...

No doubt about it, this is definitely one game which will "frazzle the nerves", in both a good AND bad way. For now I'm giving up on it, roughly half-way through, in spite of the fact that looking at other people's reviews/criticisms suggests that the third Chapter which I'm stuck on is by far the HARDEST of all the Chapters, which would suggest more inherent problems in the game's design which I'm yet to enjoy. Maybe I'll feel the bravery to tackle this one again some day...or maybe I'll just decide to live out the rest of my years without the guilt of being a crazed PUPPY KILLER (see above, about fourteen frustrated paragraphs ago). To anyone who hasn't yet bought this...make sure you buy Outlast first. That's a game which knows how to RESPECT its players, without resorting to heavy-handed, bully-like tactics to make sure the experience is indeed a "scary" one. So close, but so far...

Verdict: 7/10.
Yayınlanma: 25 Mart 2014
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