Choose your side in the epic war between two masterminds of Evil: apprentice-gone-rogue Orville Tycoon and his army of heavy-duty zombies, or his vengeance-thirsty mentor Professor Brainhov and his rioting mass of twitchy brain-munchers.
ユーザーレビュー: 賛否両論 (198 件のレビュー) - このゲームのユーザーレビュー 198 件中 62% が好評です
リリース日: 2013年12月9日

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Zombie Tycoon 2: Brainhov's Revenge を購入する

Zombie Tycoon 2: Brainhov's Revenge - Two Pack を購入する

 

レビュー

“A perfect blend of strategy and comedy.”
9/10 – Brash Games

“It’s hilarious and has one of the funnest final bosses I’ve come across in a long time.”
8.7/10 – PSP Minis

“As a zombie would, it grabs you by the brains.”
9/10 – Noob Feed

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このゲームについて

Choose your side in the epic war between two masterminds of Evil: apprentice-gone-rogue Orville Tycoon and his army of heavy-duty zombies, or his vengeance-thirsty mentor Professor Brainhov and his rioting mass of twitchy brain-munchers.

Triumph over other players in adrenaline-charged MULTIPLAYER DEATHMATCHES and seal the fate of the last survivors of Finkleville in the SINGLE PLAYER CAMPAIGN as you:

- STRATEGIZE the perfect combination of 6 different types of zombie squads: samurai, scavenger, scout, engineer, brawler and cleaner
- CONQUER the massive multiplayer map
- MASTER the badass Monster (Hero unit) that best fits your play style
- UNLEASH a huge horde of zombies on your opponent with the ultimate Dead Rush ability
- EXPERIENCE a thrilling storyline that sets classic hulking zombies against frantic modern zombies
- DEFEAT the epic bosses to prove your worth as the true alpha mad scientist

Pick your faction, Monster, strategy, and find out who gets to become King of the Undead!

システム要件

    最低:
    • OS: Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • プロセッサー: Intel Core 2 Duo E6550 2GHz / AMD Turion II P540 Dual Core 2.4 GHz
    • メモリー: 2 GB RAM
    • グラフィック: ATI Radeon HD 3870 / Nvidia GeForce 8800 GT
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2500 MB 利用可能
    • サウンドカード: Any
    推奨:
    • OS: Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • プロセッサー: Intel Core 2 Duo E8400 3GHz / AMD Phenom II X2 545 3.0 GHz
    • メモリー: 4 GB RAM
    • グラフィック: ATI Radeon HD 5670 / Nvidia GeForce GTX 260
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2500 MB 利用可能
    • サウンドカード: Any
参考になったカスタマーレビュー
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.7 時間
投稿日: 2014年11月1日
コミカルホラー風簡易RTSゲーム。ゾンビ小隊x2+怪獣+大将の四つのユニットを率いて敵を一掃し、町を支配下に治めよう。

RTSと言われるが、ここまで簡素だとストラテジーの楽しみはほとんどなく、実際はRTSのインターフェイスを用いたアクションゲームと言った方がいい。家を自分のものに塗り替えることでゾンビラッシュ時の味方の数が増えていくというのが唯一の発展要素。ユニットの種類もステージ数も少ないので、ボリューム的にはだいぶ物足りない。
それでも統一感のあるユニークなゲームデザイン(昔好きだった「ゴーストマスター」を彷彿とさせる)、BGM、操作感は悪くなく、それなりに楽しんでプレイできた。PSNの定価1500円は高いが、Steamのセールだったら損はないと思う。
ちなみにマルチは未体験。どうせ稼動してないだろうし……。実績のうちの多くがマルチモードなので、コンプリートしたい人は気を付けましょう。
他に気になる点を列挙すると――

・ 再スタート時にしばしば操作不能になった(要ゲーム再起動)。
・ ユニットや能力の説明ポップアップがなく、いちいちCODEXを参照しないと分からないのが面倒。
・ 1ステージが冗長なうえ終盤になって難度が上がる。こまめにオートセーブはされるがリトライは苦痛。
・ ゾンビっぽいのは歩き方と呻き声だけ。このタイトルは二重の意味で詐称に近い。

そんな感じで良作とは言えないけどゾンビラッシュの爽快感はなかなか捨てがたいので、わらわら湧くのが好きな人にはオススメしときます。
このレビューは参考になりましたか? はい いいえ 面白い
252 人中 204 人 (81%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.1 時間
投稿日: 2014年1月2日
First thing to get out of the way is this is NOT a Tycoon game, it's a console RTS. You control only 2 units of a fixed size of respawning zombies, 1 monster who levels and gains 4 abilities, and your leader in a mobile base where the zombies respawn.

The art style and music both make the game fun to play, it's just unfortunate the gameplay itself lets it down. With so few units to control and no real abilities to trigger besides the over-powered monster you don't always have, the game is too simple and stops being fun very quickly.
このレビューは参考になりましたか? はい いいえ 面白い
165 人中 131 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 2013年12月10日
Simple RTS probably worth playing for the campaign. Sadly limited to only a few units at a time due to controller-focused control scheme.
このレビューは参考になりましたか? はい いいえ 面白い
87 人中 75 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 2013年12月12日
Zombie Tycoon 2: Brainhov's Revenge is a fun, but simple and relatively short, RTS (that’s right, RTS not Tycoon. Not a clue why they did that, even after reading up on why they did do that). Your first run through the game’s 8 mission campaign, which is broke up between 2 different factions of 6 different types of zombies for 4 missions each, will only be about 3-4 hours. There is some replay value in obtaining all the secondary objects if you missed them the first time around but replaying the entire campaign again might only increase the life of this title to about 6-7 hours. It is a relatively cheap title though so I’d say dollar-per-hour value is ok with this one. The real feature I say about this title, which initially sold me and kept me going through til the end, is the graphic style and the crazy amount of character put into almost every aspect of the game. Every unit in the game has a ton of personality which is more than I can say for a lot of others games. The two scientists and their zombie minions made me chuckle several times in every cutscene. The way the game looks and sounds reminds me a lot of Evil Genius which is an amazing game so good off to whoever created all the models and behaviours of all the characters.
In conclusion I’d fully recommend this game to anybody looking for a cheap, simple RTS that is exploding with charm and personality and I really hope this company makes a sequel, a real tycoon game or another RTS, with expanded mechanics aimed at a PC market.
このレビューは参考になりましたか? はい いいえ 面白い
32 人中 29 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 11.4 時間
投稿日: 2014年10月16日
Zombie Tycoon 2 is a real time strategy (RTS) that has you looking down on your small zombie army to command them against a rival zombie army, all with humans caught in the middle. It is not a zombie management game like the tycoon title would have you believe, you won't make a money making business of it. It is very easy to pick up and play (especially with a controller). Despite its zombie theme, it feels like it was meant for kids. Its pretty easy and instead of horrific blood and gore, there is a cute cartoony art style along with humorous animated skipable, cut scenes. Its like watching a cartoon with characters that convey so much without saying a word and I'm happy with that.

When the game starts, the zombie apocalypse has already happened. It seems to be a mutant zombie apocalypse that has turned creatures rather than former people. Your allies will even be a mutated badger, disfigured bear, some sort of creature car and a robot. Basically stated, there are two feuding factions of zombies, the green shamblers and the feral blues. The shamblers seem slower with more HP and the feral blues seem quicker with less HP.

Caught between the two feuding factions are the humans. There are easy to kill civilians, police officers with batons or guns, soldiers that take and give heavy damage. There are even thick bodied hill billies with shotguns that will insta kill lesser zombies with their double barrel.

The controls are simple and very controller friendly, since this was originally a console game. Left thumb stick to move the camera, right thumb stick to zoom in or out and rotate. Left bumper brings you to a map of the entire area and your objectives. The face buttons control your groups, two face buttons command two zombie squads. one group is your commander that if he dies, its a game over, but the game is very forgiving and lets you try from the last checkpoint. The commander will eventually be permanently upgraded to have a sentry gun with a wide radius and his vehicle will spawn zombies. The bottom 'group' is your 'hero' I'll call it, the mutant thing with powers and a lot of energy. The D-pad controls the special powers of the hero characters. The heroes gain experience to unlock these skills and there are brief cool downs when a skill is used. The heroes seems a little brainless and need your commands, while the zombies will attack enemies in range, but not buildings.

Through the campaign, you first play as the shambling zombies, then you will play the feral zombies at around chapter 4. They don't play any different really, but their stories are different. The feral zombie story begins before the shambling zombie story, so they are told out of order in the campaign. The objectives are pretty simple, go here, take over this, attack that. Its all marked on your map and there are arrows so you'll always know the general area where they are. There is fog of war of unexplored areas, so there is a need to explore.

Like many RTS, you can command your horde of zombies to take over houses, tool stores and towers. When you take over something other than a tower or house, you can command your zombies go in and the entire group of zombies will become a different type. Engineers come from tool stores and they can interact with objects on the map, but have no real difference. Flower zombies can be hidden, travel quickly and wait for someone to walk into their trap, brawlers have heavy HP, but less damage per second, Samurai have high DPS, but can't move as quick, throwers well throw things, damaging buildings more than anything. There are other types, but you get the picture. The game has an easy to use codex (bestiary) of monsters, factions and buildings.

When you take over towers, they give you more map visibility and throw items down on enemies. Finally, the homes are seemingly the most important, they spawn non controlled zombies that will just do their own thing. They'll take over other houses or attack other zombies for you. If you ever need to summon all of those non controlled zombies to one place, the right bumper will call them in a 'dead rush,' but there's a long cooldown and it rarely feels useful. The enemy faction can retake buildings, human soldiers and hillbillies can liberate buildings from zombie control, so there is a tug of war there.

Its not just the art style and humor that set this game apart from other RTS, it has different sections that I feel deviate from the normal RTS, such as one on one boss fights with patterns, so its not just two 'hero' characters knocking on one another. There are also chapters with stealth aspects, avoiding an enemy view radius and hiding in bushes as they pass by. On top of traditional RTS maps, there is usually something interesting happening, such as burrowing badgers that after a countdown will pop up to eat your zombies and a massive zombie straight laser that will go off every so often to cut through your troops. These are nice layers on top of a simple and easy to play RTS.

With all of that being said, I feel the art style might really hold someone back from getting this game. It is a cute and charming style that fits the cartoon humor. I can hope this studio gets a Disney game license in the future. Not everyone is into cartoon charm. Other than on the surface, this is a very easy, shallow RTS, better for kids, but is easy really so bad? In a $1 bundle its a great game and maybe for a younger audience its worth the $10 to play a 6 hour campaign, but there are better RTS out there.
このレビューは参考になりましたか? はい いいえ 面白い