Choisissez votre camp dans la guerre épique qui fait rage entre deux génies du mal : l'apprenti Orville Tycoon, qui a déserté les siens et levé une armée de zombies très résistants, ou le professeur Brainhov, son mentor assoiffé de vengeance, et ses hordes d'encéphalophages agités de soubresauts.
Évaluations des utilisateurs : variables (194 évaluation(s)) - 62% des 194 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 déc 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Zombie Tycoon 2: Brainhov's Revenge

LUNAR NEW YEAR SALE! Offer ends 12 février

-90%
$9.99
$0.99

Acheter Zombie Tycoon 2: Brainhov's Revenge - Two Pack

LUNAR NEW YEAR SALE! Offer ends 12 février

-90%
$14.99
$1.49
 

Articles

“A perfect blend of strategy and comedy.”
9/10 – Brash Games

“It’s hilarious and has one of the funnest final bosses I’ve come across in a long time.”
8.7/10 – PSP Minis

“As a zombie would, it grabs you by the brains.”
9/10 – Noob Feed

Steam Greenlight

Steam Big Picture

À propos de ce jeu

Choisissez votre camp dans la guerre épique qui fait rage entre deux génies du mal : l'apprenti Orville Tycoon, qui a déserté les siens et levé une armée de zombies très résistants, ou le professeur Brainhov, son mentor assoiffé de vengeance, et ses hordes d'encéphalophages agités de soubresauts.

Découvrez quel savant fou alpha triomphera :
- Affrontez d'autres joueurs dans un mode MULTIJOUEUR grisant
- PARTEZ À LA CONQUÊTE d'une carte multijoueur immense
- FAITES PREUVE DE STRATÉGIE et combinez au mieux les 6 types de zombies à votre disposition : samouraï, éboueur, éclaireur, ingénieur, bagarreur et nettoyeur
- MAÎTRISEZ les 4 monstres (unités de héros)
- LÂCHEZ une horde de zombies sur votre adversaire grâce à l'aptitude ultime Ruée morbide

Scellez le sort des derniers survivants de Finkleville dans le mode SINGLE PLAYER (SOLO)
- VIVEZ une campagne passionnante dans laquelle vous pouvez contrôler 2 types de zombies
- EXPLOREZ les 8 missions solo du jeu
- ÉLIMINEZ 2 boss épiques

Choisissez votre faction, votre monstre, votre stratégie et découvrez qui deviendra le roi des morts-vivants !

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • Processeur : Intel Core 2 Duo E6550 2GHz / AMD Turion II P540 Dual Core 2.4 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI Radeon HD 3870 / Nvidia GeForce 8800 GT
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 2500 MB d'espace disque disponible
    • Carte son : Any
    Recommandée:
    • Système d'exploitation : Windows XP 32 or 64 bits / Win Vista / Win 7 / Win 8
    • Processeur : Intel Core 2 Duo E8400 3GHz / AMD Phenom II X2 545 3.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI Radeon HD 5670 / Nvidia GeForce GTX 260
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 2500 MB d'espace disque disponible
    • Carte son : Any
Évaluations intéressantes des utilisateurs
4 personne(s) sur 13 (31%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4.2 heures en tout
Posté le : 13 décembre 2013
j'veux un zombienounours pour Noël ! :D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
203 personne(s) sur 251 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 2 janvier 2014
First thing to get out of the way is this is NOT a Tycoon game, it's a console RTS. You control only 2 units of a fixed size of respawning zombies, 1 monster who levels and gains 4 abilities, and your leader in a mobile base where the zombies respawn.

The art style and music both make the game fun to play, it's just unfortunate the gameplay itself lets it down. With so few units to control and no real abilities to trigger besides the over-powered monster you don't always have, the game is too simple and stops being fun very quickly.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
130 personne(s) sur 164 (79%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 10 décembre 2013
Simple RTS probably worth playing for the campaign. Sadly limited to only a few units at a time due to controller-focused control scheme.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
75 personne(s) sur 87 (86%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 12 décembre 2013
Zombie Tycoon 2: Brainhov's Revenge is a fun, but simple and relatively short, RTS (that’s right, RTS not Tycoon. Not a clue why they did that, even after reading up on why they did do that). Your first run through the game’s 8 mission campaign, which is broke up between 2 different factions of 6 different types of zombies for 4 missions each, will only be about 3-4 hours. There is some replay value in obtaining all the secondary objects if you missed them the first time around but replaying the entire campaign again might only increase the life of this title to about 6-7 hours. It is a relatively cheap title though so I’d say dollar-per-hour value is ok with this one. The real feature I say about this title, which initially sold me and kept me going through til the end, is the graphic style and the crazy amount of character put into almost every aspect of the game. Every unit in the game has a ton of personality which is more than I can say for a lot of others games. The two scientists and their zombie minions made me chuckle several times in every cutscene. The way the game looks and sounds reminds me a lot of Evil Genius which is an amazing game so good off to whoever created all the models and behaviours of all the characters.
In conclusion I’d fully recommend this game to anybody looking for a cheap, simple RTS that is exploding with charm and personality and I really hope this company makes a sequel, a real tycoon game or another RTS, with expanded mechanics aimed at a PC market.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 32 (91%) ont trouvé cette évaluation utile
11.4 heures en tout
Posté le : 16 octobre 2014
Zombie Tycoon 2 is a real time strategy (RTS) that has you looking down on your small zombie army to command them against a rival zombie army, all with humans caught in the middle. It is not a zombie management game like the tycoon title would have you believe, you won't make a money making business of it. It is very easy to pick up and play (especially with a controller). Despite its zombie theme, it feels like it was meant for kids. Its pretty easy and instead of horrific blood and gore, there is a cute cartoony art style along with humorous animated skipable, cut scenes. Its like watching a cartoon with characters that convey so much without saying a word and I'm happy with that.

When the game starts, the zombie apocalypse has already happened. It seems to be a mutant zombie apocalypse that has turned creatures rather than former people. Your allies will even be a mutated badger, disfigured bear, some sort of creature car and a robot. Basically stated, there are two feuding factions of zombies, the green shamblers and the feral blues. The shamblers seem slower with more HP and the feral blues seem quicker with less HP.

Caught between the two feuding factions are the humans. There are easy to kill civilians, police officers with batons or guns, soldiers that take and give heavy damage. There are even thick bodied hill billies with shotguns that will insta kill lesser zombies with their double barrel.

The controls are simple and very controller friendly, since this was originally a console game. Left thumb stick to move the camera, right thumb stick to zoom in or out and rotate. Left bumper brings you to a map of the entire area and your objectives. The face buttons control your groups, two face buttons command two zombie squads. one group is your commander that if he dies, its a game over, but the game is very forgiving and lets you try from the last checkpoint. The commander will eventually be permanently upgraded to have a sentry gun with a wide radius and his vehicle will spawn zombies. The bottom 'group' is your 'hero' I'll call it, the mutant thing with powers and a lot of energy. The D-pad controls the special powers of the hero characters. The heroes gain experience to unlock these skills and there are brief cool downs when a skill is used. The heroes seems a little brainless and need your commands, while the zombies will attack enemies in range, but not buildings.

Through the campaign, you first play as the shambling zombies, then you will play the feral zombies at around chapter 4. They don't play any different really, but their stories are different. The feral zombie story begins before the shambling zombie story, so they are told out of order in the campaign. The objectives are pretty simple, go here, take over this, attack that. Its all marked on your map and there are arrows so you'll always know the general area where they are. There is fog of war of unexplored areas, so there is a need to explore.

Like many RTS, you can command your horde of zombies to take over houses, tool stores and towers. When you take over something other than a tower or house, you can command your zombies go in and the entire group of zombies will become a different type. Engineers come from tool stores and they can interact with objects on the map, but have no real difference. Flower zombies can be hidden, travel quickly and wait for someone to walk into their trap, brawlers have heavy HP, but less damage per second, Samurai have high DPS, but can't move as quick, throwers well throw things, damaging buildings more than anything. There are other types, but you get the picture. The game has an easy to use codex (bestiary) of monsters, factions and buildings.

When you take over towers, they give you more map visibility and throw items down on enemies. Finally, the homes are seemingly the most important, they spawn non controlled zombies that will just do their own thing. They'll take over other houses or attack other zombies for you. If you ever need to summon all of those non controlled zombies to one place, the right bumper will call them in a 'dead rush,' but there's a long cooldown and it rarely feels useful. The enemy faction can retake buildings, human soldiers and hillbillies can liberate buildings from zombie control, so there is a tug of war there.

Its not just the art style and humor that set this game apart from other RTS, it has different sections that I feel deviate from the normal RTS, such as one on one boss fights with patterns, so its not just two 'hero' characters knocking on one another. There are also chapters with stealth aspects, avoiding an enemy view radius and hiding in bushes as they pass by. On top of traditional RTS maps, there is usually something interesting happening, such as burrowing badgers that after a countdown will pop up to eat your zombies and a massive zombie straight laser that will go off every so often to cut through your troops. These are nice layers on top of a simple and easy to play RTS.

With all of that being said, I feel the art style might really hold someone back from getting this game. It is a cute and charming style that fits the cartoon humor. I can hope this studio gets a Disney game license in the future. Not everyone is into cartoon charm. Other than on the surface, this is a very easy, shallow RTS, better for kids, but is easy really so bad? In a $1 bundle its a great game and maybe for a younger audience its worth the $10 to play a 6 hour campaign, but there are better RTS out there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante