Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
User reviews: Mixed (330 reviews)
Release Date: Dec 3, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hi! Thanks for checking out our early access release of Maia.

The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.40) allows a basic level of colony building, colonist interaction and base simulation, but the best is still to come!

We want to keep development hurtling forwards at a steady rate and plan to release update builds every week (probably on Fridays) as the game progresses.

Alpha access gives us the unique opportunity work with the community to craft the game together. You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk to me, the developer, I am @Simoroth on Twitter!”
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Recent updates View all (6)

October 2

Maia 0.45 is here!

Maia 0.45 is ready for playing. Here's a quick look video!

https://www.youtube.com/watch?v=czrGGgSi2rU

New features:

A problem shared! New AI interaction code allowing your colonists to communicate with each other and delegate tasks to the most able. Your colony will now run like a well lubricated Morris Minor.

Research! Many new technology perks based on real science have been added. Improve your wind turbines with electrodynamic bearings and coat your bulkhead doors with carbon-carbon to make them stronger than ever!

A new room. The living area provides an insulated, safe and quiet environment for your colonists to rest and recuperate in, improving their health and sanity.

Many optimisations. Lower end CPUs will see a big improvement in framerate thanks to a new pathing system for locked doors and inaccessible rooms.

Other improvements:

  • Key bindings reworked and interchangeable. 1..9 can cycle objects in a build list and q+e can cycle rooms.
  • Doors are no longer in build lists, are context sensitive when walls are moused over (not perfect yet, can be finicky)
  • Starvation is now more accurately tracked. Colonists will die much quicker without food.
  • Imp now is more responsive to cancelled jobs.
  • Reflections are now lit and are looking quite pretty.
  • Some new meshes for upgraded items.
  • All crash bugs nailed (he says).
  • Earthquakes are slightly gentler.
  • A whole bunch of Linux issues nailed down.
  • Better performance for Mac users.
  • Imp no longer recycles full water barrels like some sort of crazy eco warrior.
  • Colonists no longer leave empty barrels by the solar still.
  • Imp can destroy plants outside and uproot grasses.
  • The ecosystem is balanced and you can see some cool battles between the plant species play out over the weeks.
  • Pressing y during the tutorial no longer spawns earthquakes that make the game unplayable.
  • AI needs have been tweaked to make mature bases more manageable.
  • OCD placement mode (ctrl) no longer offsets everything randomly by 1 degree. ;)

There are a few features that had to be missed for the milestone such as loading direct from the menu and on-map meteor strikes - due to me taking a few days off with the flu. I'll drop these into the game in a week or so when they are tested.

Thanks for all the feedback on 0.44!

12 comments Read more

August 26

Maia 0.44 has landed!

Maia 0.44 is out! Here's a quick video of me giving the new build a go.

http://youtu.be/g2nwQ999F_I

New features:

Catastrophic earthquakes! Poorly constructed bases are now vulnerable to chain reaction collapses. Digging out large areas will cause structural weaknesses to build in the rock above. Strong earthquakes can cause the rock to give way, destroying anything unlucky enough to be caught underneath. Build rooms and bulkheads to strengthen areas and avert disaster.



Reworked research! Secure new technologies with an improved research system. Collect animal remains and fossils to generate data on the planets ecosystem. Colonists with free time and rest will turn their minds to invention and generate data on their own.

Creepy herbivorous underground dwellers. A new creature to destroy your solar panels and ruin your day!

AI improvements. The AI now has a greater understanding of the world around them. Colonists now track over fifty individual and group needs and will make smarter decisions on what tasks to carry out.

Even more Haikus! With many more topics to explore and a more detailed understanding of their environment, the colonists can now write one million different procedural poems. They can also write useful reports, which is probably more important that poems.



Save games. Detailed additions to the save system now track far more aspects of the simulation. Allowing you to carry forward every aspect of your base

Engine performance upgrades. With some careful profiling and optimisation I have managed to increase performance by up to 15% for low end users. Further upgrades in the game code have levelled CPU usage, which should reduce frame-rate stutter and similar issues.

Medical treatment. Your colonists can now rest up in the medical room to overcome their injuries and ailments. Injuries will are now more obvious and shown through the characters movements.

Game code improvement. A massive rewrite of the core game code has eradicated the stability issues and allowed for more aggressive use of system memory. It also opens up the path towards extensive scripting support for modders.

Other changes:

  • New shrubberies and a more realistic procedural planting system.
  • More ground detailing.
  • Linux fixes. XDG compliance and a few windowing improvements.
  • Fail states when you are terrible and should feel bad.
  • Hopper functionality actually working. Efficient storage of building materials.
  • Amnesia issue fixed. Colonists will try to remember what they are doing when the world changes.
  • Text speed variation. Larger chunks of text are drawn faster to remove waiting for it to appear.
  • Animation flickering fixed.
  • Fixed creatures coming into the base to sniff things.
  • Colonists are no longer compulsive eaters.
  • Lots of sound tweaks. Atmosphere alarms are more obvious.
  • IMP lockups eradicated.
  • Temporary quicksave icons on the GUI because nobody ever remembers to look up how to save.
  • Death reports are no longer sent twice.
  • Colonists landing from orbit are less likely to land somewhere bad.
  • Lots of other small glitches fixed.

Thanks for being patient whilst we got this huge update together!

34 comments Read more
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About This Game

Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.

Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is habitable and your task is to gain a foothold on this strange alien world, building facilities where your colonists can live and work, as well as researching the secrets that this planet holds.

Taking inspiration from games as diverse as Dungeon Keeper, Theme Hospital and The Sims, Maia also draws from 1970s sci fi aesthetic and features a healthy dose of dry, dark humour. It's a mix of strategy, management, construction and terrible deaths on a distant world. Not everyone is up to the task of off-world colony command. Are you?

Key Features


  • A custom-made game engine with stunning graphics and visual effects.
  • Advanced colonist AI that models behaviour, needs and even mental health.
  • An enormous procedurally-generated world, up to 2km x 2km with multiple levels.
  • An atmospheric and adaptive soundtrack that responds to in-game events.
  • Detailed simulation of base temperature and atmosphere.
  • Meteor strikes, seismic activity and solar flares, among many, many other dangers.
  • Genetically engineered super chickens.
  • Hard science fiction research based on real future tech.
  • Occasionally reliable 1970s-style technology.

To Come


  • Both a sandbox mode and a single-player campaign.
  • A first-person exploration mode.
  • Indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Linux and Mac will be supported in the coming week.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 6750M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
Helpful customer reviews
3 of 3 people (100%) found this review helpful
7.2 hrs on record
Early Access Review
I have to say, this is a game I want to like. Its a great concept, but the execution is very poor.

I've been patronizing this game's early access since it was available for early access, and while some bugs have been fixed, numerous game-breaking bugs still remain. Its pretty-much unplayable still, despite several months development since its initial release.

Glitches in character AI get them stuck in routines that eventually lead to their deaths. For example, eating and sleeping, repeat et infinitum, while not working on the hyroponics bay. The AI seems to get deadlocked quite a lot. Since the characters start running to the food and then eating, I assume that the value for hunger isn't being reset properly.

There are also animation problems that seem to somehow reflect character position. Character position in the world should not be a function of the 3D engine. The location of objects should be purely data, which is then rendered. The reason why I suspect this isn't the case in Maia is because characters "jump" back, particularly after a collision with a wall. Yes - they walk into walls and then teleport back a few steps. So the pathfinding is bad too. I think this is because the objects in the world are not on a real "grid" system. While rooms might be, everything else seems to be kinda "free-floating" and placable anywhere in the room / outside. While this would be cool, it doesn't work right, so its not cool.

Also the object rotation system is very annoying. It would be much better if there were a "spin by increment" key prior to object placement. And objects can intersect eachother, which makes no sense.

Additionally 6 mo after launch there's still no save / load system. The game still starts with invalid start conditions (breaches in the base start point to the outside world makes colonists unable to move around in the cavern without space suits, and the airlock is on the other side of the base). There is no way to make a new game without exiting to desktop and starting the game over. The settings are very minimal, and there are enormous problems with resolution. You click and it changes, in a cycle, rather than selecting from a menu. This is terrible because it saves the last setting, and there's no "does this resolution work for you?" dialog. This means you can get yourself into unusable settings and be unable to get out.

Also the game performance is really quite bad.

Meanwhile the creators are adding content while there are still problems with the fundamental mechanics of the game. I wonder if they understand how unusable the game is right now....
Posted: October 5
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3 of 3 people (100%) found this review helpful
12.0 hrs on record
Early Access Review
I so want this to be a great game but atm too damn buggy to play.
Posted: October 19
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5 of 7 people (71%) found this review helpful
0.3 hrs on record
Early Access Review
I do not recommend this game in its current state. Its more or less an tech demo then an actual game. It has some nice ideas but the time between updates are far too long. Maybe in the future this will become a game instead of a techdemo.
Posted: October 10
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1 of 1 people (100%) found this review helpful
11.8 hrs on record
Early Access Review
Seems to be a very very promising and fun game ive had the alpha for a while
unfortunatly i havent been able to get ten minutes of gameplay befor a crash in at least seven months
Its an alpha so be warned
i just wish they would focus on stability before adding more features
Posted: September 25
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Early Access Review
Take it off the monetization. The game is not near ready to play for money. Make it free for few months and remove the errors, glitches and other stuff that needs to be fixed. Instructions on how to play are not clear, it is anoying, and slower than reading from a piece of paper, it has to be interactive, or atleast have photos of the things you need to use. There is no save option, none that I found atleast in this version. So whatever I make is for nothing, just a waste of time.
Nevertheless the concept is awesome, and that is why I bought the game, but with an unfinished game like this for over 20 euros is just too much.
Posted: October 19
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Early Access Review
Bought this game a while ago, like the market sale spiel, space versionof dungeon keeper, but with colonists, and a robot instead of imps. Oh and space chickens. Well I have played this twice and the game needs much more development. The tutorial is lax and needs more input, maybe hints of what to build first liek...oh I dont know and atmosphere generator (Will come back to this point). It took a few goes before I figured out that the robot is accessible, you dont click on it. you click on rock formations and he digs bits of the rock face out and you can then build your colony. No tutorial on how to use him though. Colonists are unuseable, they do what they want to do.

I have played this a number of times and each time my colonists died of asphyxiation. Every time, even when I build atmosphere generators. This game is currently a no go without a decent tutorial. Its not a game per sae currently, its really a large project in futility and how to kill space colonists off the quickest.

Thumbs down, I bought this knowing it was an early access game and they are stillworking on it, but this ... is embarrassing, It does not hold a candle to Dungeon Keeper. And yes my hours played looks low. Trust me if you have a Vista or earlier made computer this game will crash badly. My hours are lower than what it says above, its included crashes and time i tried tofigure out how to fix it.

In my humble opinion, wait 6 months then have a look at reviews on here. See if some of the issues have been fixed but there are better things to waste money on than this. Free to plays are plentiful, this kind of half made game is far to commomn on Steam. They need to look at these and decide whats worth keeping on steam and what needs to be taken off and developed a bit more.

Ok rant over 2/10
Posted: October 14
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
- Slow update
- Bug Ridden
- Very little to do

Could had some good potetial yet because of the reason above i dont recommend this game
Posted: October 14
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1 of 1 people (100%) found this review helpful
61.0 hrs on record
Early Access Review
Game is LAGGY as hell , even on a super computer...Crashes when saving or loading *At times* TO buggy....Wait till its more built...
Posted: October 15
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Early Access Review
Looks like an interesting game thats taking shape... so long as you own a PC. BUT MACBOOK USERS BEWEARE!!!! I also own a Macbook Pro Retina (late 2013), i7, game does not work on machines with integrated graphics cards.
Posted: October 7
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2 of 3 people (67%) found this review helpful
4.4 hrs on record
Early Access Review
This game COULD be great. But what lets it down most of all is the AI (A CORE MECHANIC OF THE GAME). For a game that has been in Alpha for almost a year now the AI is STILL SHOCKING to the point where the game is virtually still unplayable.

People and the IMP get "stuck" and dont move leaving you to restard or watch them die.
The people don't build certain things even when they should be able to (For example I have NEVER been able to build a hopper, it just sits there unbuilt for countless amounts of time)
I've had people die from exhaustion because they refuse to build a bed.....

I have only played 4.4hrs of the game and watched tutorials on how to get people to do things but nothing ever works. this game needs a serious overhal becuase as it stands, I WARN YOU NOT TO BUY IT
Posted: September 24
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Early Access Review
I bought this game and I was fully aware that it was early access. It NEVER worked. Till today I "played" 41 minutes of starting the game and crashing. No wireframes no nothing. The support help bottom line is that I didn't checked my hardware well. I cheked all my hardware before buying it. It fit the written specifications.

I'm very dissapointed. I wanted to try the Early Access thing because I was very interested in the game and its development. I didn't mind heavy bugs, but I can't stand the ultimate bug: I can't start the game.

I can't play and the support is nil. It's very frustrating. I'm not going into Early Access again.
Posted: September 27
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1 of 2 people (50%) found this review helpful
3.7 hrs on record
Early Access Review
Please DO NOT BUY THIS GAME!!!!!!!!!!!!!!! I bought it thinking it would be great, BUT i should of listened to the buyers/commenters before me. This is my story. So one day i bought the game ignoring everyone, It didn't work. when i finnally got it working i found it ---------LAGS LIKE **** -------- sorry it really does, your people are idiots, you "build" a living area and try to build beds and a toilet, NOPE NO BEDS FO U ONLY TOILETS, soooo your people die from being tired! WHAT YOU DO IS YO FLIPPEN SlEEP ON THE FLOOR OR MAKE THE "FORBIDDEN" BEDS, I KNOW CRAZY right? And sooo many other bad things in the game are crazy! Also, the toilets can crash your game! and it wants to crash all the time so yea, Please dont make my mistake by not getting this game! JUST DONT GET IT PLEASE!!!!!!!!!!!!!!!!!!!
Posted: October 17
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1 of 4 people (25%) found this review helpful
2.4 hrs on record
Early Access Review
Get idea but alas Still has a long way too go. 0.45

The first 5 minutes play really well then the AI starts to nothing and the Lag monster comes out its cave, Starving AI right next too full crate of food.
The look and feel of the game play post crazyness is some what pleasing and its still early days, So here's hoping that the fixs start sort out stuff and not adding stuff
Posted: October 4
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1 of 7 people (14%) found this review helpful
2.0 hrs on record
Early Access Review
-100/10 would rather play Bad Rats
Posted: September 25
Was this review helpful? Yes No
2.5 hrs on record
Early Access Review
In its current build, the game is completely unplayable. Its list of faults is longer than a bad year, so I won't even try to name them all.

That said, it shows a lot of promise. I am looking forward to the finished product, when it is released. Judging by the rate of improvement thus far, that should be in the summer of 2029, or thereabouts.

I'd like to recommend it, but I can't. Currently it is simply not an enjoyable experience. In fact, one could argue it is not even a game yet, merely a concept demo. I can't say I regret paying for it, though, as I consider it money well spent in support of the game's development.

I really do want this to be a good game. Or, failing that, at least a finished game.
Posted: October 14
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4.7 hrs on record
Early Access Review
A game with promise, but it needs to be developed more. Its going to stay on the shelf awaiting the update's to make it playable.
Posted: October 10
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0.7 hrs on record
Early Access Review
Yes, it's early access, but this game is just completely unapproachable. The bugs are ridiculous, the learning curve is steep, and every time I reinstall the game it seems like there's no forward progress being made.
Posted: October 10
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2.8 hrs on record
Early Access Review
READ BEFORE YOU THINK THIS IS A PURELY POSITIVE REVIEW!!

I normally don't like to review games this early on because I really don't think it's fair to either the consumer or the devs to do so at this stage. However I think a good number of the of the reviews have been a bit unfair. A lot of the reviews aren't taking into account how early this game really is in development. Yes that is the fault of the devs for jumping the gun, and putting it on the market, however the game does show a lot of progress, and it's a really good concept. It is extremly buggy at the moment but that's to be expected of any early access game. That's why I'm not considering the bugs in this review but I'm focusing on the content. The devs have done a good job of keeping this game as a more realistic survival/ managment game, and that's nice to see, since it's not really something that has been done that much.

HOWEVER! I don't write reveiws for the sake of the devs, but for the sake of the customer. This game is a big risk! It's very hard to tell how this game is going to turn out at this stage since it's in such a raw state. I myself think that it's going to turn out well, and that's why I'm giving a positve review. However unless you're a risk taker I would advise that you hold off for a little while before you buy this game, and keep an eye on it from afar.
Posted: October 4
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10.7 hrs on record
Early Access Review
It has a random crash sometimes
Very nice environment
Its like we miss some more people there, they cant seam to keep up, collecting ore,maintenance,getting water, etc.
We need more of those robots also or more people i think.
Need status updated on the people, oxygen levels, maybe how manny tasks they have in que

Good game, keep it up
Posted: October 5
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4.8 hrs on record
Early Access Review
Yes it looks like the start of a great game, but no I have not been able to get anywhere. I start a base, get a workshop up, alarms start going off in workshop, colonists die, start over, which is tedious because it takes forever to load too... Good looking game, I will try it again later when I can actually play it...
Posted: October 5
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