Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
User reviews: Mixed (343 reviews)
Release Date: Dec 3, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hi! Thanks for checking out our early access release of Maia.

The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.40) allows a basic level of colony building, colonist interaction and base simulation, but the best is still to come!

We want to keep development hurtling forwards at a steady rate and plan to release update builds every week (probably on Fridays) as the game progresses.

Alpha access gives us the unique opportunity work with the community to craft the game together. You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk to me, the developer, I am @Simoroth on Twitter!”
Read more

Buy Maia

 

Recommended By Curators

"It's a little rough right now, but the developer is a great guy and does regular updates."

Recent updates View all (6)

October 2

Maia 0.45 is here!

Maia 0.45 is ready for playing. Here's a quick look video!

https://www.youtube.com/watch?v=czrGGgSi2rU

New features:

A problem shared! New AI interaction code allowing your colonists to communicate with each other and delegate tasks to the most able. Your colony will now run like a well lubricated Morris Minor.

Research! Many new technology perks based on real science have been added. Improve your wind turbines with electrodynamic bearings and coat your bulkhead doors with carbon-carbon to make them stronger than ever!

A new room. The living area provides an insulated, safe and quiet environment for your colonists to rest and recuperate in, improving their health and sanity.

Many optimisations. Lower end CPUs will see a big improvement in framerate thanks to a new pathing system for locked doors and inaccessible rooms.

Other improvements:

  • Key bindings reworked and interchangeable. 1..9 can cycle objects in a build list and q+e can cycle rooms.
  • Doors are no longer in build lists, are context sensitive when walls are moused over (not perfect yet, can be finicky)
  • Starvation is now more accurately tracked. Colonists will die much quicker without food.
  • Imp now is more responsive to cancelled jobs.
  • Reflections are now lit and are looking quite pretty.
  • Some new meshes for upgraded items.
  • All crash bugs nailed (he says).
  • Earthquakes are slightly gentler.
  • A whole bunch of Linux issues nailed down.
  • Better performance for Mac users.
  • Imp no longer recycles full water barrels like some sort of crazy eco warrior.
  • Colonists no longer leave empty barrels by the solar still.
  • Imp can destroy plants outside and uproot grasses.
  • The ecosystem is balanced and you can see some cool battles between the plant species play out over the weeks.
  • Pressing y during the tutorial no longer spawns earthquakes that make the game unplayable.
  • AI needs have been tweaked to make mature bases more manageable.
  • OCD placement mode (ctrl) no longer offsets everything randomly by 1 degree. ;)

There are a few features that had to be missed for the milestone such as loading direct from the menu and on-map meteor strikes - due to me taking a few days off with the flu. I'll drop these into the game in a week or so when they are tested.

Thanks for all the feedback on 0.44!

15 comments Read more

August 26

Maia 0.44 has landed!

Maia 0.44 is out! Here's a quick video of me giving the new build a go.

http://youtu.be/g2nwQ999F_I

New features:

Catastrophic earthquakes! Poorly constructed bases are now vulnerable to chain reaction collapses. Digging out large areas will cause structural weaknesses to build in the rock above. Strong earthquakes can cause the rock to give way, destroying anything unlucky enough to be caught underneath. Build rooms and bulkheads to strengthen areas and avert disaster.



Reworked research! Secure new technologies with an improved research system. Collect animal remains and fossils to generate data on the planets ecosystem. Colonists with free time and rest will turn their minds to invention and generate data on their own.

Creepy herbivorous underground dwellers. A new creature to destroy your solar panels and ruin your day!

AI improvements. The AI now has a greater understanding of the world around them. Colonists now track over fifty individual and group needs and will make smarter decisions on what tasks to carry out.

Even more Haikus! With many more topics to explore and a more detailed understanding of their environment, the colonists can now write one million different procedural poems. They can also write useful reports, which is probably more important that poems.



Save games. Detailed additions to the save system now track far more aspects of the simulation. Allowing you to carry forward every aspect of your base

Engine performance upgrades. With some careful profiling and optimisation I have managed to increase performance by up to 15% for low end users. Further upgrades in the game code have levelled CPU usage, which should reduce frame-rate stutter and similar issues.

Medical treatment. Your colonists can now rest up in the medical room to overcome their injuries and ailments. Injuries will are now more obvious and shown through the characters movements.

Game code improvement. A massive rewrite of the core game code has eradicated the stability issues and allowed for more aggressive use of system memory. It also opens up the path towards extensive scripting support for modders.

Other changes:

  • New shrubberies and a more realistic procedural planting system.
  • More ground detailing.
  • Linux fixes. XDG compliance and a few windowing improvements.
  • Fail states when you are terrible and should feel bad.
  • Hopper functionality actually working. Efficient storage of building materials.
  • Amnesia issue fixed. Colonists will try to remember what they are doing when the world changes.
  • Text speed variation. Larger chunks of text are drawn faster to remove waiting for it to appear.
  • Animation flickering fixed.
  • Fixed creatures coming into the base to sniff things.
  • Colonists are no longer compulsive eaters.
  • Lots of sound tweaks. Atmosphere alarms are more obvious.
  • IMP lockups eradicated.
  • Temporary quicksave icons on the GUI because nobody ever remembers to look up how to save.
  • Death reports are no longer sent twice.
  • Colonists landing from orbit are less likely to land somewhere bad.
  • Lots of other small glitches fixed.

Thanks for being patient whilst we got this huge update together!

34 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.

Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is habitable and your task is to gain a foothold on this strange alien world, building facilities where your colonists can live and work, as well as researching the secrets that this planet holds.

Taking inspiration from games as diverse as Dungeon Keeper, Theme Hospital and The Sims, Maia also draws from 1970s sci fi aesthetic and features a healthy dose of dry, dark humour. It's a mix of strategy, management, construction and terrible deaths on a distant world. Not everyone is up to the task of off-world colony command. Are you?

Key Features


  • A custom-made game engine with stunning graphics and visual effects.
  • Advanced colonist AI that models behaviour, needs and even mental health.
  • An enormous procedurally-generated world, up to 2km x 2km with multiple levels.
  • An atmospheric and adaptive soundtrack that responds to in-game events.
  • Detailed simulation of base temperature and atmosphere.
  • Meteor strikes, seismic activity and solar flares, among many, many other dangers.
  • Genetically engineered super chickens.
  • Hard science fiction research based on real future tech.
  • Occasionally reliable 1970s-style technology.

To Come


  • Both a sandbox mode and a single-player campaign.
  • A first-person exploration mode.
  • Indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Linux and Mac will be supported in the coming week.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 6750M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
Helpful customer reviews
8 of 12 people (67%) found this review helpful
8.0 hrs on record
Posted: October 28
Early Access Review
Even though I recommend this game its merely for the fact that it is still in Alpha and that it is harsh to give it a negative opinion for the long run. However in its current state this game is NOT playable in the least bit. However it shows great promise and its concept is very intriguing. My current suggestion is to wait till Beta testing comes so that there is a better AI, unless you enjoy watching your crew run to your food stores and do nothing but eat until they suffocate from not trying to build their oxygen processor.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: November 15
Early Access Review
Looks like a good game but you may end up dissapointed like me. This game has steadily become worse in terms of its ability to start up on my laptop which can run other current titles. I would suggest holding off on this title untill its full release and even then it may still have issues due to the developers issues with optimisation.
Was this review helpful? Yes No
8 of 14 people (57%) found this review helpful
2.1 hrs on record
Posted: October 29
Early Access Review
Not a game in its current state. It can be called a testbed for unfinished code at best.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: November 11
Early Access Review
At the moment it is unplayable because of the bad frame rate and the constant crashes, so I do not recommend this game in its current state.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: November 21
Early Access Review
Its not a game yet. More like engine test. I dotn recomend to buy this for now. Need like 1-2 years of development.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
3.4 hrs on record
Posted: November 16
Early Access Review
All i have to say is the Ai is broke and there is no game without it please fix so they just all dont die from being stupid.I would not recomend this to anyone right now because it is technically unplayable.
Was this review helpful? Yes No
3 of 9 people (33%) found this review helpful
11.0 hrs on record
Posted: October 29
Early Access Review
looks like it will be a great game but saddly its not fully playable in its currnet state.
Was this review helpful? Yes No
2 of 9 people (22%) found this review helpful
7.4 hrs on record
Posted: November 2
Early Access Review
game is full of glitches!!!! robot gets stuck, people are ♥♥♥♥♥♥♥♥. and not doing anything. you have no clue what it takes to build stuff. i had to restart / abort the game about 12 times or more.
Idea is there, but who ever put this game together should be fired. i want my money back!!!!
Was this review helpful? Yes No
1 of 8 people (13%) found this review helpful
20.2 hrs on record
Posted: November 18
Early Access Review
Nothing works on this piece of crap , I have been robbed !!!!!!
Was this review helpful? Yes No
1.0 hrs on record
Posted: November 19
Early Access Review
oh oh.. I'm going to say it "Potential", this game has potential, and at the 1 minor change coming out at a rate of once every 3 or more months, this is going to be an awesome game in 20 years.

But in reality, don't buy this, it will entertain you for 5 minutes, then irritate you for the rest.

Vaporware, here.. we... come!!
Was this review helpful? Yes No
1.8 hrs on record
Posted: November 21
Early Access Review
I would recommend this game because the play through videos on youtube look great, However i dont get to play. Despite have a system above the minimum requirements, the game refuses to work.
Now let me explain my issue. The game itself starts up just fine. I even get to the start up screen, however there is no mouse to be found. I can guess where the mouse is and get the game to launch, however the mouse still refuses to show. i have scowered the guides for similar issues without luck. I even sent an email to the dev and after about 15 emails back and forth, the devs replied with "The latest build has some more code that might fix your problem or at least give us a clue about the issue." and thats the last i have heard about it. even after trying to reply to that email. so in my book its wasted money.
Was this review helpful? Yes No
0.8 hrs on record
Posted: November 21
Early Access Review
Just another tech demo. I have been keeping tabs on this since it was kick started back in the fall of 2012. So far in the 2 years since the game has progressed at a snails pace. I expected it to be in beta by now, not just the same tech demo from 2 years ago with a few extra features and whole bunch of bugs.
Was this review helpful? Yes No
121 of 155 people (78%) found this review helpful
8.8 hrs on record
Posted: May 28
Early Access Review
Maia shows promise, although in the way of being so little more than a bare-bones engine, that anything is possible in the end. It could be that (judging by the progress speed that makes continental drift seem fast) in half a decade it will evolve into the most amazing colony sim ever. Or not. Who knows?

But at the moment, it's NOT a good use of your money. As was said, it pushes the limit of what is acceptable to release as "early access". It's just a bare-bones graphics engine, with some minimal and BROKEN animations, a non-functional AI, and no save and reload either, so your progress WILL be lost each time you exit.

And by "non-functional AI" I don't mean "might not prioritize right", but as in "doesn't even work, or not for long." Colonist AI routinely craps itself and either stops building anything any more (lucky version) or you just get a colonist going catatonic in the airlock and never moving any more (more usual version.) And when you do get it to work for half an hour, it will prioritize the hilariously wrong thing, like everyone keeping repairing the doors instead of building the air purifier.

Now that might be palatable (not really) in a game where you can direct them around, like in The Sims, and the AI only keeps them alive in between. But here you can't direct them, and the WHOLE premise is that they do their own thing, a broken AI just means a broken game.

Etc.

Really, it has no excuse to be released at this early and dysfunctional stage. It may eventually be worth playing. Save your money for then.

Update for 0.44:

Upon starting the game, I proceeded to place the workshop and dig a small tunnel to one side, and a 4x4 tile hole there. Partially because you NEED minerals, and partially because I needed somewhere to place the hydroponics bay. I must stress that I wasn't digging some grand ballroom hall, and I was mindful that it has plenty of all rock walls on all sides, because I did read the update notes about earthquakes. When that was about half-way dug, the ceiling promptly collapsed, squashing the only digger robot and two of four colonists, who were there to take minerals.

So basically, instead of fixing the existing problems, it just added a random "*BANG* you're dead!" event, the hallmark of incompetent game design. Yippee.

Well, regardless of how you personally feel about that kind of events, to my mind it just further illustrated the point of why shouldn't you buy a game that's not even in alpha yet: you don't know what you're going to get for your money. The kind of gameplay elements that the final mix will have can just as well be what you like, or what you hate, and there's no way to know which it will be, as there doesn't even seem to be any plan.
Was this review helpful? Yes No
60 of 79 people (76%) found this review helpful
2.6 hrs on record
Posted: June 18
Early Access Review
Brilliant concept and engaging mechanics.

Absolutely horrific UI.

"Make sure that the system communicates what’s happening. Always inform your users of location, actions, changes in state, or errors. The use of various UI elements to communicate status and, if necessary, next steps can reduce frustration for your user. " There isn't even any indication you saved. For that matter there is no keybinding available.

"Use typography to create hierarchy and clarity. Carefully consider how you use typeface. Different sizes, fonts, and arrangement of the text to help increase scanability, legibility and readability."
Needing to hover over somethign for 30 seconds to read the tooltip is not okay.


Let's use the basics:
"
1. Does this interface tell me what I need to know right now?
2. Is it easy to find the information I'm looking for, or do I have to look around for it? (Are the menus nested so deep that they hide information from the player?)
3. Can I use this interface without having to read instructions elsewhere?
4. Are the things I can do on this screen obvious?
5. Do I ever need to wait for the interface to load or play an animation?
6. Are there any tedious or repetitive tasks that I can shorten (with a shortcut key, for example) or remove entirely?
" Maia fails to pass any of these test except for number 6, and even that is only half passed as you need to search the internet just to find the keybindings.

Great game, with an unplayable UI/UX.
But, hey, it is early access.
Was this review helpful? Yes No
17 of 21 people (81%) found this review helpful
7.2 hrs on record
Posted: October 5
Early Access Review
I have to say, this is a game I want to like. Its a great concept, but the execution is very poor.

I've been patronizing this game's early access since it was available for early access, and while some bugs have been fixed, numerous game-breaking bugs still remain. Its pretty-much unplayable still, despite several months development since its initial release.

Glitches in character AI get them stuck in routines that eventually lead to their deaths. For example, eating and sleeping, repeat et infinitum, while not working on the hyroponics bay. The AI seems to get deadlocked quite a lot. Since the characters start running to the food and then eating, I assume that the value for hunger isn't being reset properly.

There are also animation problems that seem to somehow reflect character position. Character position in the world should not be a function of the 3D engine. The location of objects should be purely data, which is then rendered. The reason why I suspect this isn't the case in Maia is because characters "jump" back, particularly after a collision with a wall. Yes - they walk into walls and then teleport back a few steps. So the pathfinding is bad too. I think this is because the objects in the world are not on a real "grid" system. While rooms might be, everything else seems to be kinda "free-floating" and placable anywhere in the room / outside. While this would be cool, it doesn't work right, so its not cool.

Also the object rotation system is very annoying. It would be much better if there were a "spin by increment" key prior to object placement. And objects can intersect eachother, which makes no sense.

Additionally 6 mo after launch there's still no save / load system. The game still starts with invalid start conditions (breaches in the base start point to the outside world makes colonists unable to move around in the cavern without space suits, and the airlock is on the other side of the base). There is no way to make a new game without exiting to desktop and starting the game over. The settings are very minimal, and there are enormous problems with resolution. You click and it changes, in a cycle, rather than selecting from a menu. This is terrible because it saves the last setting, and there's no "does this resolution work for you?" dialog. This means you can get yourself into unusable settings and be unable to get out.

Also the game performance is really quite bad.

Meanwhile the creators are adding content while there are still problems with the fundamental mechanics of the game. I wonder if they understand how unusable the game is right now....
Was this review helpful? Yes No
12 of 18 people (67%) found this review helpful
0.3 hrs on record
Posted: October 10
Early Access Review
I do not recommend this game in its current state. Its more or less an tech demo then an actual game. It has some nice ideas but the time between updates are far too long. Maybe in the future this will become a game instead of a techdemo.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
13.1 hrs on record
Posted: September 25
Early Access Review
Seems to be a very very promising and fun game ive had the alpha for a while
unfortunatly i havent been able to get ten minutes of gameplay befor a crash in at least seven months
Its an alpha so be warned
i just wish they would focus on stability before adding more features
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
17.0 hrs on record
Posted: October 24
Early Access Review
Very promising management game, but beware still very early access
Note: This game is in healthy financial condition http://www.maiagame.com/viewentry.php?id=25
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
4.4 hrs on record
Posted: September 24
Early Access Review
This game COULD be great. But what lets it down most of all is the AI (A CORE MECHANIC OF THE GAME). For a game that has been in Alpha for almost a year now the AI is STILL SHOCKING to the point where the game is virtually still unplayable.

People and the IMP get "stuck" and dont move leaving you to restard or watch them die.
The people don't build certain things even when they should be able to (For example I have NEVER been able to build a hopper, it just sits there unbuilt for countless amounts of time)
I've had people die from exhaustion because they refuse to build a bed.....

I have only played 4.4hrs of the game and watched tutorials on how to get people to do things but nothing ever works. this game needs a serious overhal becuase as it stands, I WARN YOU NOT TO BUY IT
Was this review helpful? Yes No
7 of 11 people (64%) found this review helpful
2.8 hrs on record
Posted: May 28
Early Access Review
Dont buy this game yet!

graphics are good.....concept is good.....everything else is good......exept gameplay ............

there is no interesting game play YET! I suggest if you like this king of game to wait at least till the next update.
Was this review helpful? Yes No