Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Detonate explosives, study meteorites, harvest geothermal power and more: The Demolition Update is available now!
Do your outside areas need clearing? Use the new mining explosives to clear your path of dead animals, landers, equipment and people. The explosives can also be used to trigger controlled cave ins.
Meteorites! Now your colonists can gain research from the pieces of debris that find themselves on Maia's surface. You'll find them in craters scattered around outside your base.
Building Materials givee a visual representation of the material your colonists are collecting from dismantling objects. Colonists will also be able to create building material from piles of minerals. In addition to this, colonists can now make ration packs to more easily store food.
The new Geothermal Generator can harvest energy from thermal vents found on Maia, providing power for base systems.
Tables and scanners make an aesthetic appearance in this update, but are not yet functional. These objects will start having interesting uses in future updates!
The way in which Maia generates the world has been tweaked. It is now much less likely that a starting base will be irrecoverably doomed. This is an example of the kind of under-the-hood improvements that the Demolition Update is full of.
These improvements have yielded greater stability, for less crashing and crazy camera antics. Changes to the particle effects system will boost framerates for players on less powerful machines, and improve visuals for others. Configuration file loading is now more resilient to corruption, and less likely to cause problems.
Here's the Demolition Update in tasty convenient list form:
Maia 0.48 is out! The ignition update bring us a new hazard. Fire!
The brand new fire system really adds a challenge to base gameplay. Poorly maintained items will short circuit and catch alight. The fire is simulated realistically using oxygen from the atmosphere, the energy stored in objects and heat transfer between them. Even in an unpressurised room, objects can retain now heat and reignite when oxygen is reintroduced. Lock doors and bulkheads to choke off the air supply or risk letting your colonists try and fight the flames unaided.
© Machine Studios Ltd
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