Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
User reviews: Mixed (461 reviews)
Release Date: Dec 3, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hi! Thanks for checking out our early access release of Maia. Alpha access gives us the unique opportunity to work with the community and craft the game together. Maia is a game with unprecedented complexity, and developing features directly with our players allows us to refine these intricate game systems to create a world that really feels alive.”

Approximately how long will this game be in Early Access?

“We want to keep development hurtling forwards at a steady rate and plan to release update builds once a month as the game progresses. (You'll often see smaller updates go out sooner as we push out important fixes as soon as we have tested them.)

We plan to reach version 0.50 (the full sandbox experience) during July 2015. After that we will be releasing the campaign, extra single player maps and full modding tools over the coming months, whilst refining the game and adding greater depth to the content.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version of the game will have a complete single player campaign as well as the current sandbox mode. The campaign will last between 10-18 hours, depending on the player, but we expect the sandbox mode and additional single player maps (and of course mods) to give the player potentially endless replayability.”

What is the current state of the Early Access version?

“The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.48) has the core game play of colony building, colonist interaction and base simulation, the best is still to come.”

Will the game be priced differently during and after Early Access?

“We have priced the game at a reasonable price to avoid people impulse buying the game in it's early state. Once the campaign is in, and the community feels that we have hit the right level of quality, we will be raising the price by around 10% to reflect it.”

How are you planning on involving the Community in your development process?

“We try to read every forum post and email sent to us and work hard to consider and incorporate peoples feedback into the game.

You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk directly to me, the developer, I am @Simoroth on Twitter!”
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Recommended By Curators

"It's a little rough right now, but the developer is a great guy and does regular updates."

Recent updates View all (11)

July 30

Update: "Use of Weapons"


https://www.youtube.com/watch?v=LdCIKHkMmds
This update introduces a host of new features including guns, colonist emotions, social interactions, and console commands. There's also been an overhaul of balance and the colonists priorities which will improve game play dramatically.


Emotions and Sanity
Colonists now experience emotions. Emotions will develop as they perform tasks, communicate with other colonists, and encounter the environment. You'll notice that colonists exhibit emotional outbursts such as breaking down in tears and cheering. Head over to the Maia wiki to see the ways in which you can influence their moods.


Social
Colonists now crave social interaction. These interactions may involve hugging, chatting, waving... or worse. Sometimes, anger can build up in the colonists and they may start to show some threatening behaviour towards each other.


Guns
Teamwork is essential to the construction of a successful base. Colonists that have strong social bonds will want to protect each other When colonists go for expeditions outside, they will group up. One colonist will do the job that needs to be done whilst the other brings a gun and watches out for danger.


Colonist Reactions
We've added new ways in which the colonists can interact with their environment. Firstly, if a creature approaches a colonist outside the base they will play dead to protect themselves. Colonists also flinch and steady themselves if there is an earthquake.


Console Input
Using the new in-game console, players can now execute a variety of development commands and cheats. For example, the console may be used to spawn objects, trigger earthquakes and instantly build objects. The Maia wiki lists the ways the console can be used.


Power Alerts
Power reports are now available through the email system. These reports represent the power supply, usage and need at the time the email was sent.


Balancing, Bugs & Stability
An in-depth simulation like Maia needs a lot of balancing to feel right. Since the last update we have iterated on a variety of balance variables. We have adjusted the balance of object maintenance, building priorities, object degradation and the new colonist emotions. In addition, a multitude of bugs have been fixed, and several crashes eliminated. Here is a detailed list:
  • Black squares on ATI/AMD machines have been removed.
  • Mines cause damage to living creatures instead of just destroying them.
  • Vox's no longer delete tiles inside bases.
  • Fixed crash caused by removing object a colonist is working on.
  • Limping bug fixed.
  • Fix for colonists getting stuck doing an action.
  • Crash fix for missing animation.
  • Other animation bugs fixed.
  • Solar Still destruction bug fixed.
  • Pressing Esc no longer locks up opening mail.
  • Fixed bugs in tutorial.
  • UI no longer becomes invisible when pressing Esc.
  • Fixed glitching fire.
  • Death hug fixed.
  • IMP stops collecting Material bug fixed.
  • Lander Animation occurring on external objects bugs fixed.
  • Doors opening/closing sound no longer loops.
  • No longer able to break the IMP robot in the tutorial.
  • No more lockups when IMP robot is asked to dig inaccessible walls. Read the IMPs task list to see what it's up to.
  • Colonists no longer get stuck inside objects.
  • Colonists have stopped going outside without suits to fix geothermal generators.
  • Bum Support and other furniture not longer gets "sympathy burns"
  • Creature AI improved and expanded. Territories are now patrolled and explored.
  • IMP printer issues fixed.

Here's some gameplay from Simon:
https://www.youtube.com/watch?v=HppJYyOpQ6c
We hope you enjoy the “Use of Weapons” Update. Please give us your feedback! You can tell us what you think on the Maia forums, Steam forums, and by mentioning Maia on Twitter.

11 comments Read more

June 12

Demolition Update



Detonate explosives, study meteorites, harvest geothermal power and more: The Demolition Update is available now!

https://www.youtube.com/watch?v=7B_SSD7Vcgk

Do your outside areas need clearing? Use the new mining explosives to clear your path of dead animals, landers, equipment and people. The explosives can also be used to trigger controlled cave ins.



Meteorites! Now your colonists can gain research from the pieces of debris that find themselves on Maia's surface. You'll find them in craters scattered around outside your base.



Building Materials givee a visual representation of the material your colonists are collecting from dismantling objects. Colonists will also be able to create building material from piles of minerals. In addition to this, colonists can now make ration packs to more easily store food.



The new Geothermal Generator can harvest energy from thermal vents found on Maia, providing power for base systems.



Tables and scanners make an aesthetic appearance in this update, but are not yet functional. These objects will start having interesting uses in future updates!



The way in which Maia generates the world has been tweaked. It is now much less likely that a starting base will be irrecoverably doomed. This is an example of the kind of under-the-hood improvements that the Demolition Update is full of.



These improvements have yielded greater stability, for less crashing and crazy camera antics. Changes to the particle effects system will boost framerates for players on less powerful machines, and improve visuals for others. Configuration file loading is now more resilient to corruption, and less likely to cause problems.

Here's the Demolition Update in tasty convenient list form:

  • Meteorite research, for big data rewards.
  • Mining Explosives. Clear exterior areas of rock and debris, or use them cause controlled cave ins inside.
  • Regaining materials from object disassembly.
  • Salvageable debris from object destruction.
  • Large stability changes in the codebase. Less crashes and camera resets.
  • Several new items, including the ability to make building materials from minerals, and to create your own ration packs.
  • Geothermal Generators.
  • Changes to world map generation and some cool new procedural base layouts.
  • New furniture in some rooms.
  • Fixes for resolution issues.
  • Pfx changes, for better looking exterior particles and also a performance boost for low end users.
  • Lots of fixed infotips on items, that should make there uses more apparent, and provide more flavour.
  • Loading of game config files is now done better and with more fallbacks for corrupt files.
  • Loading bugs fixed.

9 comments Read more
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About This Game

Maia is space colony building simulator from independent developer Simon Roth. Guide your colonists as they make planetfall on a hostile alien world and do your best to ensure their survival and safety.

Your Mission


Keep your colonists alive by constructing their off-world habitat from the planets crust and sheltering them from a dangerous and often deadly environment. Your task is to gain a foothold on this strange alien world, building facilities where your colonists can live and work, as well as researching the secrets the planet holds.

Build your Base


To keep your colonists alive, you will need to build rooms for specific tasks. Your colonists need a living area, livestock containment and research lab, among other kinds of rooms. To expand your base further, you can use your IMP Robots to clear out areas of the cave your colonists have chosen to inhabit. The detailed simulation of temperature and atmosphere within the base influence the colonists and their actions.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is habitable and there is room for you to build your base. The world is currently up to 2km x 2km with multiple levels.

Research and Learn from the Planet to Survive


The hard science fiction featured in the game is based on real technology. Because a lot of the equipment is ocassionally reliable 1970s-style technology, the colonists must also spend their time fixing and upgrading items as they build the base. The creatures that inhabit Maia are also based on real world research.

Dangerous Atmosphere


Manage the atmosphere in your colony with carefully placed airlocks, doors and bulkheads. Keep the air flowing or face the horror of painful asphxiation.

Advanced Colonists AI


Your colonists are real people. Simulated right down to their wants and needs. You must try to keep them happy, and perhaps more importantly, sane.

IMP Robots


Let the IMP robots do all the digging for you. Use these robots to clear out areas so you can build more rooms.

Treacherous Weather Patterns


Maia isn't safe. The weather alone can be deadly. The meteor strikes, seismic activity and solar flares can become risks to your colonists and their equipment.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food. Introducing the genetically engineered super chicken, the Uberhuhn. With research you will be also able to harness the local fauna and flora to keep the rations stocked.

Custom Engine


Maia's game engine is custom-made by Simon Roth. Exclusively used in Maia, the custom engine has stunning graphics and visual effects.

Immersive Soundtrack

Maia's soundtrack is atmospheric and adaptive, it responds to in-game events and draws you into the Sci Fi aesthetic of the game.

The Inspiration

Taking inspiration from games as diverse as Dungeon Keeper, Theme Hospital and The Sims, Maia also draws from 1970s Sci Fi aesthetic and features a healthy dose of dry, dark humour. It's a mix of strategy, management, construction and terrible deaths on a distant world.

To Come

  • A single player campaign.
  • A first person exploration mode.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers
  • realistic water and lava simulation.
  • Cats with bee suits.

Get Involved

One of the great things about early access is being able to have players follow along with the games creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 6750M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
Helpful customer reviews
31 of 35 people (89%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: August 2
Early Access Review
I just had a look at the 0.49 and regrettably I must say I wouldn't recommend this game. I bought it around 0.47 because it looked so good on paper but here is why you actually shouldn't get it in my opinion, at least in its current state:

- the updates have been increasingly rare
- the updates that it does get add new functionality that seems random while it doesn't improve the (lack of ) core game play
- there is no sense in the game of what you are supposed to be doing - e.g. how much material / food / colonists in total you have. They just added reports on power which is great, but every game like this has an overview window that shows you your resources so that you know what you need to be getting next. That, to me, seems more important than adding weapons, for instance.
- there is no sense of why accidents happen - e.g. all my atmosphere generators exploded all at once - I have no idea why! And the colonists don't seem to care, they just walk around. You would expect major panic if something like this happened in the real life (the game is supposed to be a simulation, right?)

Before you all start accusing me of not knowing what alpha is - I know very well. I'm a dev myself.

In my opinion, the devs here should stop adding more functionality that create more breadth and isntead focus on improving the gamer's experience to create depth. Make a game out of this. Because at the moment, it seems like bunch of functionality stitched together. Give us a reason to play! Experimenting with new features is great, but wears off after you've built everything. The game is not interesting after that. Give us a sense of what we are doing and why we are doing it!
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4 of 5 people (80%) found this review helpful
2.0 hrs on record
Posted: August 2
Early Access Review
I really, really wish I could write a positive review for this game. It is fun! I do enjoy playing it! So, why can I not recommend it? Why am I writing a negative review? Because I do enjoy playing it. That is, when I can. When I don't mind waiting 5 minutes for the game to load to the main menu. When it doesn't crash on me (something that occurs far to often).

I've been following this game for several year now. I bought into the alpha back in mid 2013, or at least well before it hit steam. It was in Alpha then, and is in Alpha now. Even Minecraft didn't take this long in alpha, and its alphas were far more stable. I was playing through this game just before writing this, wanting to record some footage to post online. I played for about 17 minutes, after which it crashed. Lost that save. And if I wanted to start it up again...whelp, gotta wait for the game to load the menu, in order to load the game. Oh, and DON'T EVEN THINK about changing any graphics settings, unless you want to wait a minute and a half until the game decides it's ready. Also, while this maybe due to me having a ♥♥♥♥♥♥ 4:3 monitor, but I could not play this game in any widescreen resolutions, even in windowed mode.

This game had, and still has, so much potential. If it wasn't so crash prone, and didn't take a lifetime to load, I wopuld recommend it. It is fun!....WHEN it works. The problem is, well, it tends not to. Not for very long, at least. It's as crashy now as it was back in 2013. 2 years, and still a crashy, buggy alpha. It feels like more effort has been put on gameplay and features, and less on fixing bugs. What good is gameplay, even amazing gameplay, if you're unable to enjoy it due to bugs and crashes? I want to play it more, I really do! It's just...why bother? I'll get really into it, and oh well then hello there crash! Oh, and goodbye save.
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3 of 4 people (75%) found this review helpful
1.8 hrs on record
Posted: August 13
Early Access Review
The game is starting to take shape, and most of the show-stopper bugs seem to be fixed. Now all I'd like is some better feedback if I'm doing the right thing or not. Like forgetting to plop down an atmosphere generator in the beginning (oops), or to know what it takes to get more colonists.
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3 of 4 people (75%) found this review helpful
1.3 hrs on record
Posted: August 2
Early Access Review
I really want to like Maia - and largely I do. I was part of this game's IndieGogo campaign four years ago. I'm a huge Dwarf Fortress fan, and Maia was promised to be sort of like a Dwarf Fortress in space. This seems largely accurate, since Maia has been in an alpha release format for years, is designed around a story-lite rogue-like colony building simulation, and it has some pretty heavy detail on certain things (colonist moods, for instance).

However, Dwarf Fortress is playable (your mileage may vary). Maia is really not playable and hasn't been for some time. I imagine that making a game is difficult, especially with a small independent team. However, the game got a couple hundred thousand dollars from Kickstarter and tens of thousands from the IndieGogo side. I do very much hope that I'll be able to change my review of this. In its current state, I cannot recommend it to anyone -- especially for this price. I don't regret buying into the crowdfunding campaign, but I am pretty disappointed at the abandonware/vaporware aspect of it. It has a lot of potential. Perhaps some day it will be realized.
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2 of 3 people (67%) found this review helpful
5.6 hrs on record
Posted: August 10
Early Access Review
The game is what it is. You buy it early to support the developer as he fixes the problems that he ALREADY KNOWS are in the game. I like watching the game progress, and I feel that so far, I've gotten what I've paid for.
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