Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
Maia 0.44 is out! Here's a quick video of me giving the new build a go.
We've just released the latest alpha build of Maia.
Here's a few things to look out for:
Brand new IMP AI. The IMPs will now be more useful and plan and execute orders better. They can now run and will manage water barrels and the storage room better.
Core AI rewrite. Lots of small AI bugs sorted. The code for the core AI components has been unified and as a result is faster and less buggy.
Pathfinding and multithreading optimisations: Smoother game-play with a 15% increase in performance on some machines and a noticeable reduction in stuttering.
Casualty reports: When a colonist dies, you'll be presented with information about their injuries. The data obtained from their loss can be fed back into your research program.
Snap rotations are more responsive and tweakable. Hold control when rotating an object to have it move to the nearest 45 degree angle.
Crew drops have been polished. Expect your new charges to arrive with style.
Beds are now usable from both sides and colonists will sleep for longer to reduce their fatigue.
Graphics glitches on the edge of the map and many other small glitches smoothed out.
Megacephalalgia is better balanced, will come inspect things you leave outside. It will also groom itself and perform other animal like behaviours.
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