In my early access playthrough of the game, I'll give it this much: This game has more charm and potential than half of the stuff most developers are creating nowadays. Instead of shooting for over-the-top, big budget cinematics and new-fangled combat systems, Jigxor is instead creating a pixellated hodge-podge of classic, unmistakable characters and enemies in the sort of caves, castles and forests dungeon-delvers from across the ages have grown to know and love. Hell- even the way the characters and enemies move is remniscent of moving tiny figures across a pen-and-paper board game. Simply charming.
Yet, at the same time, the game was engaging. Not once did I feel as though there were any concepts beyond my understanding, or that everything was mired in computation and complexity. Not to mention the quick-paced combat allowed me to pick up the game whenever I wanted, whether I was interested in a full-scale exploration experience or a quick romp across some goblin faces.
Sometimes, you don't want to embark on a life-devouring journey through Skyrim, or read the pulse-pounding stories of Mass Effect. Sometimes, you just want to put on your robe and wizard hat, fill your pockets with loot and come out with a smile on your face. This game delivers.
Опубликовано: 1 декабря 2013