Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
User reviews: Very Positive (156 reviews) - 82% of the 156 user reviews for this game are positive.
Release Date: Nov 19, 2013

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Recommended By Curators

"This is a fun 2D multiplayer space dogfighting game that allows you to build and tweak your own ships. It has lots of gamemodes and randomly gen. maps."
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Recent updates View all (28)

June 11

Ship of the Week - DWS Samael II

[Download Ship]

Anti-Proton Projector
Full Coverage Shield
Automatic Defense Array
Elegant Form
Exorbitant Cost

The DWS Samael II is obnonxiously large and powerful, though beautiful. It costs 950,000 Trillion dollars, which means 8888888 LABS had to raise the budget on the recording workstation to film it. Its super weapon is an Anti-proton Projector can vaporize the Sol relict, and it handles pretty well. If you have a budget like Solaris', take it for a spin.

Class: Mastermind
Author: Solaris

*Save ship PNG files to your Gimbal/Hangar folder for use in game.

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June 5

Ship of the Week - MRC-20 Scavenger

[Download Ship]

Twin Heavy Laser Arrays
Sealed Repair Bay
Automated Defenses
Repair Bot Fleet

The MRC-20 Scavenger is a versatile carrier with firepower. It can protect and repair ships in its primary bay, and wields a slow tracking, but powerful armament of heavy lasers and naval cannons.

Class: Mastermind
Author: Dani212

*Save ship PNG files to your Gimbal/Hangar folder for use in game.

0 comments Read more

About This Game

Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.


  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 142 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

System Requirements

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0+ GHz Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.5+ GHz Multi Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
66.9 hrs on record
Posted: June 12
In short: you build space ships, choosing the armour, weapons, engines, accessories, sensors, turrets, etc, and then you fight them against other players. Quick to be fun, with many, many hours of excellent ship customisation. This level of customisation is quite rare, and is very entertaining! Pick it up when it's on discount. :)
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6 of 7 people (86%) found this review helpful
2 people found this review funny
15.3 hrs on record
Posted: September 27
I honestly Believe this game gets a bad wrap from a fair amount of it's players, so there's a few things you'll need to know before you buy.

  1. Don't mistake this game for SPAZ. A lot of the enjoyment from this game will come from building ships. If that's not your thing, This isn't your thing

  2. The playerbase is quite small, and the game is rather bad at a public competetive setting, anywho. Ensure you have friends who are also interested in the game. For some, there's fun to be had on your own, but I Highly Recommend the 4-pack for friends who are interested. (It's Four for the Price of two, Thats freakin awesome!)

  3. Some people seem to think the game caps out when your ship budget reaches 6000. THIS IS NOT TRUE. On the main menu, once you reach 6000 Trillion, an atom-like Icon will appear, which will allow you to (For lack of a better word) Prestige, and then enter mastermind once you've earned your 6000 back. (Allowing you to continue progessing past 6000 trillion)

  4. The control scheme is not terrible, you're terrible. I'm not being sarcastic here. The effectiveness of the controls is completely affected by how well-made your ship is and what ship software you use.

  5. Don't forget to rebind everything to WASD! controls are not able to be edited from the main menu, because everything is bound to different parts of the ship, you can edit your controls from the hangar.

Interested? here's some stuff the game has to offer

  • Ridiculously Customizable Ships, Ridiculously. Although Ships are required to have a base, They can be expanded upon extremely. Every Functional Part can be bound to a different key if you wish, or the same keys to effect. There are NO restrictions, barring your budget, on what your ship can be composed of.

  • An impressive 2D Physics Engine, Including Robocraft-Esque individual Part Damage, Bullets with force that will not only cause recoil, pushing back the firing ship, but also push back the one getting shot. (Machine Gun Boosters!), and all matter of other physics goodies like light ships spinning the hell out when they collide with debris or other ships. (I've built way too many ships that are purely designed on smashing into people, too many)

  • More than 4 Different weapon types (I'm looking at you, robocraft) That ensures that Rock-Paper-Scissors matchups never occur. There are a whole manner of weapons, which, in my hours of playing, I've unlocked about 15-20 so far.

  • A well made trade-off system that intergrates naturally into the games engine, light vehicles are naturally light, heavy vehicles are naturally heavy, and require more thrust to move at speed, heavier thrusters aren't as agile, and thus heavy and light vehicles are formed.

  • An array of ship 'software' That allows you to make ships as simple or difficult to master as you like, giving a nice toss up between more guns/armour/boosters/machinery and needing a bit more finesse to control and use your ship effectively, or an easier ride. This includes stuff like stabilizers, which will automatically retro-thrust the rockets on your ship designed for rotating and steering to stop you from spinning once you stop turning, Targeters, which bind to turrets and cause them to follow your mouse, Salvo Modules, which allow you to control whether guns fire all at once or consecutively, and more.

  • Ridiculous antics with friends from ship designs that range from flat out stupid, to almost too effective, to downright maniacal (But probably with a massive weakness)

If I had to describe this game, I'd note it as a 2D, Top-down space shooter, like SPAZ, but focusing heavily on ship creation and customization, similar to robocraft, but more complex and requiring a bit more consideration, like Kerbal Space Program (Don't Worry, You're already in space, and it's 2D, it's not as hard). And the artstyle is similar to that of FTL. Sprite-Based ships and parts, detailed non-pixelated backgrounds.

However, adversely to robocraft, it's system is significantly more in-depth because Gimbal Lacks the Limitations of Robocraft's blocky unity engine. For example, as noted, ship bases can be expanded upon with structural extensions and armour, but also can utilize an array of machinery parts such as the tether gun (Which allows you to attach to another ship, trapping them, or alternatively, tow your teammates to safety), Extenders, which allow parts of the ship to extend and retract at will. Turrets, Which allow parts of the ship to Rotate at will (Mostly for ships that require guns to turn without the rest of the ship, eg, a ship with armour on just one side), Attractors and repulsors, for such antics as firing into your own attractor orbit, causing a circle of bullet doom, and then ramming into another ship, causing them to collide with bullet-based space debris. There are even bolts that allow for segments of the ship to be detonated, for staged ships, such as tanks that, once they've sustained too much damage, can escape with their lives by detonating all of their heavy parts

Overall, I've had a ton of fun with this game so far, But it IS really reliant on it's multiplayer elements.

Main Menu GUI: 5/10

In-Game GUI: 7.5/10

AI ship designs and programming: 7.5/10

Music: I'm not gonna give this one a score, just take my word for the fact it is really quite average.

Creative Freedom: 9/10

Ship Customization: 9.9/10, the 2D nature means it's a bit difficult to attach parts how you want sometimes, but thats a nitpick.

Tutorial: 0/10. Just read the top rated steam guide, it may give you a bit of insight into how you setup a ship.

Gameplay and shooting:
7/10 without friends
9.5/10 with friends
10/10 With rice
Thanks for your suggestion

Overrall: 9/10, pretty great.
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: September 11
Current players: 3
30-day Average: 1.3

Thats very upsetting
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3 of 3 people (100%) found this review helpful
2 people found this review funny
11.5 hrs on record
Posted: August 7
I don't know whats more fun: building the ship or flying the ship.

And then you realise you forgot to hook up your components properly so all you can do is rotate a turret and turn left.
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3 of 4 people (75%) found this review helpful
19.0 hrs on record
Posted: October 3
Great game. Really needs a free weekend as there's no playerbase left.
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