Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,483 reviews)
Release Date: Sep 8, 2013

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Buy Valdis Story: Abyssal City

 

Recommended By Curators

"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

Recent updates View all (11)

August 11

Version 1.0.0.25 Moved to Main Branch

The main branch is now up to date with the newest version of the game. If you missed the patch notes from this update they can be found at the following...

Patch notes 1
Patch notes 2

For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you. As always we thank you all for the feedback and support in making this game much more then it was originally intended to be.

2 comments Read more

August 4

Quick Fixes Aug.4th 2015

A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

EDIT: Hotfixes/Changes (as of 8/5/15)

  • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
  • Arena door sometimes opens if a shadow hero is killed.
  • Assist level cap at five. (There abilities already scale with enemy lv)
  • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
  • Adjustments to S rank time settings for Arena Mode.
  • Cost of elixir now scales as they are bought in Arena Mode.

Fixed
  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed
  • 3 boss spawn after 60th floor in the arena.
  • Various tweaks to enemy scaling during arena.
  • [Laurel Crown] Removed from arena mode.
  • Hat cost reduced to 2 coins in arena mode.
  • Statues can each only be used once during Goibniu Mode.
  • Removed point penalty from statues in Goibniu mode.
  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
  • Reduced point value of Puffers in Goibniu Mode.
  • Increased Armor/Resist scaling on [Holy Diver].
  • Base power of warp blade increased.
  • [Armor Ruin] now gains minor increases with [Str].
  • Increased power of [Life Blade] finisher.

    8 comments Read more

    Steam Greenlight

    About This Game

    Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

    STORY:

    Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

    FEATURES:

    • Intense combat weaving sword and sorcery together seamlessly.
    • Find magic souls that aid in combat and traversing the ruins of the city.
    • Level up stats and a variety skills to customize your play style.
    • Upgrade Weapons and Armor.
    • Unique accessories that can give you the edge in combat, or get you killed!
    • Interconnected zones allow you to explore new areas or backtrack.
    • 2 playable characters on release and more to come!
    • Compelling original soundtrack spanning over 2 hours of music!

    System Requirements

      Minimum:
      • OS: Windows XP, Vista, 7 or Windows 8
      • Processor: Processsor 1.7 Ghz or higher
      • Memory: 1024 MB RAM
      • Hard Drive: 500 MB available space
    Helpful customer reviews
    53 of 56 people (95%) found this review helpful
    1 person found this review funny
    77.3 hrs on record
    Posted: May 5
    Having to wait for what felt an eternity for this update i yet again find myself replying this game all over again. This has been my best purchase to date on steam and i dont say that lightly. i feel there is a real art to the fighting system in which sometimes through my frantic button bashing at times i hear in my head a little voice telling me "what you just did there, was AWESOME". My only problem with the game is it leaves me wanting to know so much more about the lore, the history of this game as the story itself is great, but leaves me asking more questions then i got answers. Not really something major with issues but its the characters you meet along the game that look interesting and quirky that make me feel that way. im begging for a sequel or even a prequel.
    Endless fluff if you do this for me i will get a tattoo of Wyatt in honour of this!
    Was this review helpful? Yes No Funny
    33 of 38 people (87%) found this review helpful
    1 person found this review funny
    1.2 hrs on record
    Posted: May 4
    I played this for about 25 hours on my son's computer (i wanted to try to beat the game, but i didnt)
    One of the most well thought out, and well put together "metroidvania" games on PC i've ever played. The devs are dedicated to their project, and you can fell the passion they put into the game. I highly recommend!
    Was this review helpful? Yes No Funny
    35 of 43 people (81%) found this review helpful
    1 person found this review funny
    13.2 hrs on record
    Posted: March 17
    I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

    It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

    The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

    The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

    There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

    The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

    So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
    Was this review helpful? Yes No Funny
    24 of 31 people (77%) found this review helpful
    2 people found this review funny
    199.8 hrs on record
    Posted: May 4
    Very fluent combat. The more times you play through it, the more rewarding it becomes. I highly recomend to play on God Slayer difficulty. Just get this game, honestly.
    Was this review helpful? Yes No Funny
    14 of 14 people (100%) found this review helpful
    5.8 hrs on record
    Posted: April 18
    Valdis Story: Abyssal City is a RPG, side-scrolling platformer game and I can tell you know, It's definately one of the best ones I have played!

    At the beginning of the game you have a choice between 2 unique characters (building up to 4 once you have completed the story mode) which you can play to progress through the story. They each have their own different skills and attacks that they use.

    The game uses a simple spell casting system where you just hold a button and press a certain direction and it casts the spell you have binded onto it. Aside from the spells, the game enables you to use dashes, varying comboes between weak and strong attacks, wall jumps and more!

    Each character has their own unique skill tree that you can use to enhance the characters performance. eg, Increase attack damage by 5%. It follows the basic RPG skill tree (Attack, Defense, Magic).

    The boss fights in this game are my favourite out of all the platformers and RPGs. Each boss you encounter have different attacks and each have their own special moves. Not only are they challenging, they are also EXTREMELY fun to fight! You won't simply beat a boss with just luck! They also look really cool :3

    The game's graphics and music are just straight up AMAZING! The anime-like art style really does pull a lot of audience in, and I am not suprised. The devs really know what people like!

    Overall, I would give this game a 9.5/10 for all of the reasons I have mentioned above. The only thing I find that this game is lacking the Quest log or Objective menu. When you speak to an NPC and you take a quest, at some points I found it frustrating because I could not find the desired place I needed to go, simply because I had no clue where it was. That being said, I am sure the devs will add this in the future since they seem to be updating the game very often.
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