Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Very Positive (1,742 reviews) - 86% of the 1,742 user reviews for this game are positive.
Release Date: Sep 8, 2013

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
23.6 hrs on record
Posted: September 28
This game is absolutely brilliant.

I'm not too into the art direction of the whole game, but the quality of animations, the INSANE depth of combat and platforming are just so incredibly tight and responsive that I cannot resist.

Apart from having 4 completely different characters with varying playstyles (and each having 4 kinds of weapons that vary it up even more) you got a sizeable game with a lot of replayability and an extra boss rush-ish mode, complete with beautiful soundtrack. if you like leitmotif stuff, you are going to love fighting the bosses and repeatedly dying while listening to some awesome tunes.

This is by far my top 1 favorite indie game of all time. I can't even think of a proper way to praise this game. There is but a single caveat that I struggled with, and that is the in game map, it really is kinda ♥♥♥ and not all that helpful (icons for NPCs and a worldmap would have been nice).

I love this game.
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1 of 1 people (100%) found this review helpful
56.9 hrs on record
Posted: September 21
Worth the play awesome metroidvania
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1 of 2 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 29
I was excited by the premise of the game, and by the visuals shown off in the media on the storefront. I figured what the hell, I like Metroidvanias, this looks promising, lets go.

And there is a lot here to like. Even though the art is low res, its charming in its own way. The combat and skill tree is fun and looks to have promise.

But here is the deal: the game controls like sticky ♥♥♥. The character feels glued to the floor, like you are directly fighting with gravity with every jump, or some demon snuck a hunk of iron into your boots. Everytime I pressed the jump button it felt like peeling a sticker off a box. Its doable, but this starts to really grate on you. The "Cancel" in the game, done simply hitting down on the stick, does NOT mesh well with the right-trigger+direction magic casting system. Attacks feel occasionally unresponsive. Its just a mess in every way when it comes to controls. The game itself is on the easier side, but a lot of incoming damage feels like it is more caused by wrestling with the funky controls than anything else.

The other main complaint is the lack of instruction on how some stuff works like equipment, the spell system or other functions (particularly if you have "info" off in the menus, which is off by default). I picked up a lot of items in this game but had little idea what any of them were for. It all just felt a bit aimless.

To me, this all meets in a hailstorm of frustration when fighting the game's 2nd or third boss, the Ice Dragon. You will wiggle. You will miscast. You will stick to everything like Toby Maguire's Peter Parker.

If you can stomach the Ice Dragon and still had fun, I think you'll enjoy this game. If not, just know it doesn't get better.
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1 of 4 people (25%) found this review helpful
1 person found this review funny
Not Recommended
3.0 hrs on record
Posted: October 1
Want to get maximum stats?

Bonus stats come from how well you do at boss killing. Take two hits, play leisurely, and you get less stats from bosses.

Be prepared to force-close and retry bosses a dozen of times each, in a slow and tedious process (because the in-game boss retry also counts as FAIL)... until you learn to do the dance to get maximum rank if you are into min-maxing.

But yeah. The game has nice 2D graphics and soundtrack, and had everything to be a cool metroidvania.

Also, my first negative review similar to this one was deleted for no reason.
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Most Helpful Reviews  Overall
351 of 397 people (88%) found this review helpful
434.4 hrs on record
Posted: November 27, 2013
Valdis Story: Abyssal City is one of the best games i've played so far, i've been so hooked on to it that i have yet to become bored of doing the game over and over, it feels like each playthrough is a challenge and the hardest difficulty which is unlocked after your first playthrough really puts your skills to the test.

The storyline is quite a fun turn of events as neither hell or heaven is the good guy here!
You start off on a ship with your crew then some giant monster comes and crashes your ship and you all sink and end up in Abyssal City which is deep under the sea, it turns out that you have been caught up in the middle of a war between angels and demons and your only way out is to battle your way through hordes of angels and demons as you search for your missing crew!

Currently there are 2 playable characters out of 4 which will be available in an upcoming patch. The 2 currently available characters have very different playstyles, one of them is a monk which starts by using only fists while the other starts with a sword, both have their strengths and weaknesses which makes it really fun to play through the game a second time.
I started out playing the swords man in the hardest difficulty and finished the game and it was quite rewarding as i had to put some effort in to it, later i decided i was going to try out the monk and oh my did i get a surprise, it was like playing a COMPLETELY DIFFERENT GAME! i died a couple of times to bosses here and there which i had considered mastered, but because of the different playstyle and spells it really shook me up and made me have another blast through the game!

The game also features a leveling system and a talent tree system which is pretty rare for a sidescroller, it brings out allot of possibilities while leveling on what path you wish to take and what stats you require for your skill tree... Want to be a MONK MAGE?! no problem... Want to be a barehanded swordsman!? again no problem... the game is very well built to give you the different options of choosing what ever path suites you best!

The item system in the game is very pleasing, it's not to complex and not to simple, you will grind enemies along your travels and they will drop a variation of items for you, later in the game you will be able to use the items obtained to upgrade your weapons or armor as you see fit or even expand your mana or health pool.
This really brought out the good old RPG feeling in me and made me want to try to obtain all the items in the game in my first playthrough, i then realised that there are some items in the game that are only obtainable from chests and you will have to think wisely before you upgrade your weapons or armors as you may not be able to upgrade any other weapon or armor in your current playthrough!

While gliding through the game you will fight vicious bosses that will show you no mercy at all, you will struggle and enjoy the sensation of progressing them til you finally deliver the final blow! you will be required to try out various combinations of armors or spells in order to find out what the best possible way to kill the bosses are.
Every boss in the game has some sort of weakness and it's yours to figure out!

The game it self is well designed, the story is great, has beautiful graphics which are all hand drawn as well as amazing music that really puts you in the zone when fighting bosses or while you are exploring the world of Valdis Story!


- Playable multiple times
- Very fun combat system
- Challenging boss fights
- Multiple characters to choose from
- Great leveling system with a unique leveling tree
- Difficulties made to please the average player to hardcore player
- Upgrading system


- Map can be frustrating for beginners who have not played the game yet
- You will become hooked to the game and not want to leave your computer!

My Ratings:

Graphics: 94/100
Combat System: 91/100
Storyline: 89:100
Music: 95/100

Overall: 92/100

I highly recommend this game to everyone and if you have any questions, feel free to hit me up on even if im not streaming, i'm usually in the chat channel!
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163 of 191 people (85%) found this review helpful
206.2 hrs on record
Posted: November 25, 2013
Valdis Story is one of these rare Metroidvania-games that actually incorporates all the attributes of metroidvania-games which properly used and combined. Decent story? Well-developed and complex battle system? RPG elements? Exploration aspects and secrets? Beautiful 2D visuals and animations? All check.

It took almost 7 years for the game to crawl out of the concept cradle but it sure worth it. And the result? Unique combination of old-school gameplay core ideas with a modern approach.

Personal score; 8.5/10
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99 of 114 people (87%) found this review helpful
18.8 hrs on record
Posted: November 2, 2013
I Kickstarted this one and it finally got Greenlit on Steam. This game is tough and I'm playing it on normal. It hearkens more to the mega man days where movement is very stop and go, and taking damage will completely destroy your momentum. The non-combat timed puzzles are brutal and require nothing less than perfection. I spent a lot of time repeating them over and over to get them right.

Combat is pretty complex, combining light and heavy attacks, along with a block, dodge (cancel), and parry system. It takes a bit to get used to, learning when to heavy attack to break a block, or block yourself. There's a lot of trial and error in discovering exactly which attacks can even be blocked or which ones you should use the "Cancel" dodge. But like the non-combat puzzles, every boss or enemy has a pattern, and this is one of those games that gives you warm fuzzies when you finally get the pattern and beat the boss after the tenth time. Until you figure it out, expect frustration and what will feel like cheap hits. Also, it keeps things fresh when you backtrack through previous areas because the enemies level with you and gain new abilities to attack you with as your progress through the game.

Along with that is a fairly deep magic system and your customization through both stat increases and a talent tree, that definitely changes the way you play your character in many places.

The graphics have a nice retro sprite feel, without reverting to the overdone 8-Bit style so prevalent, lately, falling somewhere between the quality of the PS1 and PS2. The soundtrack is superb, combining a lot of retro synth, metal guitars, and symphonic instruments and spans something like four hours.

This is one of those games that will challenge you, but reward you when you succeed and I'm really digging it. It really does feel more like the toughness of the original Super Metroid or Symphony of the Night to me than most games in the genre have presented lately. And I'm just playing it on the easiest of four modes... O_O
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61 of 66 people (92%) found this review helpful
2 people found this review funny
77.3 hrs on record
Posted: May 5, 2015
Having to wait for what felt an eternity for this update i yet again find myself replying this game all over again. This has been my best purchase to date on steam and i dont say that lightly. i feel there is a real art to the fighting system in which sometimes through my frantic button bashing at times i hear in my head a little voice telling me "what you just did there, was AWESOME". My only problem with the game is it leaves me wanting to know so much more about the lore, the history of this game as the story itself is great, but leaves me asking more questions then i got answers. Not really something major with issues but its the characters you meet along the game that look interesting and quirky that make me feel that way. im begging for a sequel or even a prequel.
Endless fluff if you do this for me i will get a tattoo of Wyatt in honour of this!
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64 of 71 people (90%) found this review helpful
2 people found this review funny
72.9 hrs on record
Posted: October 18, 2015
'Go on warrior, your story shall be written in the corpses of your enemies.'
Moira Goibniu


'In a world where demons and angels fight each other it’s humanity that suffers as their souls get devoured by both sides to form their armies. There is no end for the war and only a small group of outcasts, renegades and cursed ones takes the adventure to stop this madness once and for all, not knowing what awaits them in heaven, hell and in between.'

The story is more than just solid and comes up with different twists, fantastic ideas and a cast of crazy-but-interesting characters and leads the (Anti-)Hero(es) through a lot of different environments and areas. Exploring is truly satisfying as the player can explore a huge map with lots of dead ends, hidden items, forgotten treasures and several optional bosses and areas to stumble upon.

The positive aspects go on with an exquisite design with a love for details, a great soundtrack and a surprisingly deep fighting system that allows the player to create some really badass battles. The level of difficulty is definitely quite high and even in 'Easy Mode' you will die a lot at first. Though as you progress you can see how you get stronger and better, creating long and devastating combos to annihilate hundreds of enemies in no time.

There are four different characters with slight changes in the story and unique weapons, skills and attacks available, an additional 'Arena Mode', the insane 'Goibniu Mode' for the mad players and a deep character system with skill trees and lots of equipment options, weapons and spells. Your first run will need approximately 8 up to 10 hours but all the different characters, hidden secrets, the difficulty levels, a ranking system, the leaderboards as well as some quite hard achievements can keep the fun up for a long time. Especially as there are several viable builds per character, e.g. a „Minion & Dark Magic“ Vladyn or a „Shot’em up“ version with focus on his Shotgun and Agility, or how about a „100 Demon Arm (Melee)“ build? Fight the enemies the way you prefer it.


Certainly there is also some shadow among all this light, but from my point of view all the negative points can be listed quite shortly: the variety of enemies could have been bigger, the difficulty changes sometimes to a quite frustrating level and some platforming passages are annoyingly difficult and require perfect timing – but all this is complaining on a level that most games I’ve played have never achieved.


From my point of view this game is a hidden gem that really shines brightly among so many average titles as it showed me how wrong several of the prejudices for Indie games (e.g. lack of polishing, mediocre gameplay elements, missing updates and abandonment from the devs…) can be: Some superb Metroidvania-mechanics with lots of areas and content get combined with an 'Easy to learn but hard to Master‘-fighting system, deep RPG elements and an interesting story with likeable characters. This is a fantastic overall package that entertained me for more than 60 hours, but there is still enough stuff left to do for several more runs in the future.

Definitely at least an 8.5 out of 10 - and in regard to the fact that all of this was created by only two persons and it brings honor to a genre long forgotten by the huge publishers I’ll happily add another bonus point (…Yes, I absolutely love this game!) and recommend it for everyone who likes some good 2D-Action-RPG full of fighting and exploring – just like in the good old times with lots of Metroidvanias.
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91 of 114 people (80%) found this review helpful
157.2 hrs on record
Posted: December 29, 2013
To me Castlevania: Symphony of the Night rates as #2 greatest game of all time, bested only by Unreal Tournament 2004. It started the entire metroidvania subgenre and made a rather large impact on many people, including me. This game is made by someone who no doubt shares great love of SotN and metroidvania in general. If you are one of those fans you don't need to read any further, this is as good as it gets, the finest metroidvania I played since SotN.

For those not familiar, this game is set in a large two dimensional world where to progress to new areas you need to acquire keys and abilities (metroid style), but at the same time you procure new equipment, level up and specialize. The biggest strength of this game lies in it's combat system. This is a perfect mix of min max stat gameplay with skill based reactive 2d brawler. What this means is that you will have to take great care of how you invest your stat points, skill points what you upgrade, what you use and most importantly how well you understand and play the game. The combat system is simple at overlook: light attack, heavy attack, block, cancel dash and magic, but undrneeth there is a whole deep level that will make fans of stylish action games rejoice. There are lifters, slams, blocks, parries, force blocks, secret techniques, stealth, backstabs, criticals, magic oriented attacks, stuns,assists, crazy combos etc etc. In all honesty this game is rather overwhelming how much there is to the actual combat. To someone who invested time it's second nature but the sheer amount taken into consideration when creating a build for your character far exceeds what I ever thought a game like this would offer.

Currently there are two characters (there will be two more with a forthcoming free update). Each character has their own three skill trees to spend points on. Each character has different weapons to use and completely different playstyles. There are four main stats (strength, agility, inteligence and luck), you get to put a point in this as well as picking a skill when leveling up. It opens up a tremendous amount of specialization and replaybility for each character. Upgrading gear needs to be done wisely because the materials needed are finite, and for certain item types you will only be able to upgrade one item to maximum (weapon for example). Choose wisely which weapon, armor or spell you upgrade. Speaking of gear, everything is a sidegrade. There are no upgrades in this game, each piece of armor, accessory or even weapon is suited for a specific build or playstyle. Each armor has special properties and unique benefit. This alone expands the amount of possible play styles and builds significantly.

The game's combat challange is done correctly. The more I play the better I am. I started and i would get thrashed by every boss I'd encounter, barely able to finish it. Now I'll get an S rank on every boss encounter(tip, better rank on bosses gives permenant stat increases). It feels like Devil May Cry or Ninja Gaiden, where the game teaches you the hard way to play well. On the other hand the platforming portion of the game is not so ideal. If I had any setbacks for this game it's that platforming does not work as well as combat does. Sure after some time it becomes trivial because you get used to it, but at first the platforming will be a chore, mostly because the way movement works. It's difficult to pinpoint your character, don't expect perfect pixel platformer controls like in Mega Man. Though after time it goes away and you learn it like it happened with the combat. A very minor setback to overall fantastic experience otherwise.

So yes, I absolutely endorse this title. For the amount of replaybility and content this game offers, along with free future updates to come this game is an absolute steal even for it's full price. For you metroidvania fans, I swear you will get that feeling that SotN had you as you explored, grinded and fought in Dracula's castle. Just an absolute blast of a game.
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Recently Posted
Somewhere only we know
46.5 hrs
Posted: October 18
this game is absolutely amazing, with old gameplay style, bosses, 4 characters to choose, items fit this game perfectly.
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23.8 hrs
Posted: October 15
Alright, I BARELY scratched the surface with my single playthrough with just ONE char; Wyatt.
I'm a little bit burned (or burnt) with the game so I'd like to pause the other 3 possible chars.

Here's the TL;DR version:
- I LOVE the art style, the animations or sprites!
- I LOVE the music and sfx too, it's really good and I think I'd never feel tired of it!
- The controls weren't exactly perfect, I had trouble with the jumping and edge detection/box collisions. It wasn't BAD just fell so many times because the char wouldn't grab, or it just jumped before or after, sigh..
- Combat, well it's dynamic, it's engaging and hard! mobs will give you a though fight, most times! haha. I played it entirely with a xboxone gamepad, tho when I first tried it I didn't have one so used one of those generics with the x360ce emu driver and worked fine, all you have to do is remap a few buttons and you're golden :)

Steam says I've played for about 23hs which seems little compared to the other games or that it felt much much longer, I left a bunch of survivors to save, crew members to rescue, map to uncover and a whole lotta items to pick up and upgrade, which leads me to the AMAZING amount of customization that you can create and adjust to your preferred play style.

Most achievements (if you're into those) are to be unlocked in hard and posterior difficulty modes, plus they're divided by chars too, so you'd be doing these for quite a while! :D

Ok, think I have most things covered up.
If you're into platforming, Castlevanian/Metroidvania genres, you're up for a challenge and also enjoy a good story (yeah, it has an interesting plot too) then Valdis Story Abyssal City is for you.

Endlessfluff Games took such a long time and did great effort while creating this jewel, that we gamers owe to them to spread the word and give them support and deserved praises so they and others know there's an appreciative market niche here for these awesome kind of games!
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17.8 hrs
Posted: October 12
Really nice combat and gameplay, story was so-so. Enough of a game to play it through twice, which I normally don't do.
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12.1 hrs
Posted: October 11
It's one of those "I wish I could give it middle ground between Recommended and Not Recommended" review.

Generally, I like overall mechanics. Solid control, cool combat design, fluid movement design, interesting skill tree, etc. But everything feels...lacking, and many design choices just ruined the game for me.
For example, combat. It's pretty amazing actually, but enemy design and animation dump it down by a LOT. Some of enemies attack have almost no animation (including bosses) which turns out make it impossible to dodge some attack if you don't know them before, and even if you do it becomes luck based.

Game balance is also weird. You gain a permanent stat if you perform good in boss fight, and it absurd. When you level up you get 1 stat point, but in some boss fight you can get +2 stat point if you got an S rank. That's...2 level worth of stat? so if you're not good at this game, you're permanently punished for it. And as I explain about combat above, combined with this, make some boss fight plain annoying to deal with.

Not mentioning the game itself is hard as it is. I got one shot by a boss from half-health (I play on hard in my 1st run btw. but still...:/), with no wind-up animation. it just fly toward me and boom. I died. I wouldn't call that fair. You NEED to know that attack before to dodge it.

There're still a lot more but you got the idea.
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58.8 hrs
Posted: October 9
Very solid metroidvania, havent played anything like it before.
While its a tad low res thats no big deal,
the controls take a LITTLE bit of getting used to, but other than that 10/10
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47.4 hrs
Posted: October 4
Great game metroidvania style game. The controls are pretty tight. There's a few times where pressing atk + mag didn't activate super right away, but everything else is very responsive and works as expected. The adventure is great and the multiple characters all feel unique. Only real complaint is there's no world map to reference when lost. Can find one with a quick google seach though.
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70.9 hrs
Posted: October 2
Freaking masterpiece of a metroidvania, especially with the two new characters available for play.
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Vintage Villain
44.2 hrs
Posted: September 29
Absolutely love this game and couldn't recommend it more to people who relish the metroidvania scene.

In my eyes, it is a wonderful mixture that hosts the exploration and mood setting brilliance of Castlevania: sympony of the night, along with the stylishly fluid combat of the DMC genre.

The art, animation and ESPECIALLY the music (I recommend buying the ost) craft a colorful, cute, but ultimately dark world that draws you in with every new area and challenge.

The story itself is a tad bit "ham-fisted" in it's approach, but the brilliance comes into play with the world building they set in place. The bits of off hand dialogue, the back stories of the lost crew, and the item descriptions give you a sense that this is just a small story in the Valdis universe.

The Gameplay (which is controller applicable) is responsive, easy to memorize, and offers a high skill ceiling and low skill floor. It's entirely possible to simply hack your way through the entire story, but what if you add magic you your combat? passive buffs? skill canceling and dash mechanics? assisting characters? focus mode finishing moves? Then there comes the rpg mechanics where you can legitimately tailor your combat style to your liking. Wanna go pure strength base berserker? wanna specialize in healing magic and agile combo moves? wanna go full mage but also dabble in protection and guards? You can play through the story a MULTITUDE of times with each of the four characters and still have more builds to try out.

I've played through the game once with each character and have loved it even more with each go through. Like most Metroidvanias, the first playthrough can be daunting, clumsy, and exhausting to get through. However, the subsequent playthroughs will put your knowledge, dexterity and style to their upmost potential and ultimately give you the most fun when you're slicing your way past hordes of enemies and S ranking bosses. I found myself sitting at work and theorizing about strategies to counter tough bosses, make better character builds, and maximize my exploration and puzzle solving.

My only outstanding drawback for the game is the platforming sections. In most parts, its alright and more of an obstacle than anything else. However, it can become INFURIATING when trying to 100% the map completion or get through the multitude of time trials that count as puzzles. Luckily though, the vast majority of it is optional.

If you enjoyed the likes of Catlevania:SotN, DMC, Salt&Sanctuary, etc. Then it is definitely worth your money
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