Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,306 reviews)
Release Date: Sep 8, 2013

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"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

Recent updates View all (6)

May 4

Product Update v1.0.0.23

Update v1.0.0.23 contains some more optimization improvements, bug fixes, and a lot of new content. This update brings 2 new playable characters as well as a Mac version of the game. Some of the changes in this version are as follows.

EDIT:(Known issues being worked on will update again on march 8th [Friday])

  • bug with two of the achievement triggers (disabled until fixed)
  • Slowdown on some machines that ran smooth before .23 (in progress)
  • Possible to get trapped in the Mausoleum as Vladyn (in progress)
  • bug pertaining to "Plan B" finisher for all characters accept Wyatt.(in progress)
  • Crash when passing the "Only death lies ahead" sign. (That was not on purpose)

Fixed
  • Some broken texture issues resolved.
  • Various typos.
  • Holy wisp was improperly blocking Black Blessing and Holy Order.
  • Punch/Kick bonuses not being applied properly when Reina has Dark Totem equipped.
  • Bug where poison affliction would miss some damage ticks on enemies.
  • Various player skill bugs.
  • Collision detection on pressure switches.
  • Clock improperly counting down at equip screen during Goibniu mode.

Added
  • Vladyn and Gilda are now playable after completing the game once on any difficulty.
  • Millinery is open for business.
  • New Adventurer vendor in Tagrum/Hrukk/Ishk.
  • New Accessory [Treasure Hunter’s Gimcrack].
  • Upgrade for [Mana Key Stone].
  • New item type [Elixir] can now be attained. (Adventurer Vendor)
  • New vendor in Hrukk, Claudia’s Workshop.
  • Various new treasure chests in some areas.
  • Four new bosses.
  • New Zone “Tainted Laboratory”.
  • New Zone “Hall of the Fallen”.
  • Now 16 total save slots.
  • New Crew Member Daemahn.
  • New Achievements.

Changed
  • Teachings of Lifeblade changed to a passive Key Item.
  • Increased cold damage from frozen areas on Veteran difficulty and Higher.
  • How much mana cost scales with Soul level for most spells.
  • [Angel Sapphire] added to Angel Soldier loot table.
  • [Demon Ruby] added to Assassin loot table.
  • Expanded some of the smaller zones.
  • Multiple changes for Azudor/Dhistahn mine battle and rewards.
  • Slightly increased Luck required to level up [Fate Roulette].
  • Increased Corruptions Armor/Resist reduction from 15% to 20%.
  • All damage for player [Fire] magic spells reduced by 30%
  • [Burn] affliction can now stack up to 5x.
  • Reduced [Stun] affliction duration, increased damage taken while stunned.
  • Various Armor/Resist changes to some enemies.
  • Updated multiple enemy variants.
  • Various map changes in Temple zone.
  • Some passages in the Prison zone modified to account for new zones.
  • How often Feral Sirens will shield themselves.
  • Size of [Hurricane Rage] focus finisher now scales with [Int].
  • [Volt Aura] Duration shortened and attack trigger changed.
  • [Volt Aura] can block Lightning traps and static affliction.
  • [Bolt Jump] spell replaced with new [Bolt Shackle] spell.
  • [Warp Blade] Critical hits will summon a void magic warp blade to strike your target.
  • Increased Mp cost of [Divine Decoy].
  • Circumstances under which Zealots will use their Burst counter attack.
  • Poison trap when using bow and dagger now has 100% chance to cause affliction.
  • Various tweaks to some bosses behaviors.
  • True Anemone’s crystals now only recover her shields.
  • Brizhal attack animation and behavior for better accuracy and range.

There are a ton of fixes/changes/additions in this update as you can see, and I'm sure there are many not listed here that escape me at the moment.

32 comments Read more

April 30

About that Update.


Look out for Monday, May 4th 2015.

9 comments Read more

Steam Greenlight

About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
29.5 hrs on record
Posted: February 14
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
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5 of 6 people (83%) found this review helpful
13.2 hrs on record
Posted: March 17
I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
11.6 hrs on record
Posted: April 10
I wasn't ready for this.

I didn't know what to expect when I installed the game but I definitely wasn't ready for this. But for me, this is like 2D Dark Souls - it pushes you in terms of difficulty, there are no quest log kinda stuff so you have to travel around and explore, parry system etc...

There are two main problems for me though:

1- Controls are not as fluid as it should be considering this game requires good reflexes.

2- There aren't a lot of enemies so far (and my friend told me that it doesn't get any better)

If you like Castlevania buy this. If you don't but like 2D fighting games, buy this. If you are a CoD kinda gamer who likes linear storytelling, kinda easy gameplay and first person viewpoint, I'm sorry but the princess is at another castle.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: April 18
Valdis Story: Abyssal City is a RPG, side-scrolling platformer game and I can tell you know, It's definately one of the best ones I have played!

At the beginning of the game you have a choice between 2 unique characters (building up to 4 once you have completed the story mode) which you can play to progress through the story. They each have their own different skills and attacks that they use.

The game uses a simple spell casting system where you just hold a button and press a certain direction and it casts the spell you have binded onto it. Aside from the spells, the game enables you to use dashes, varying comboes between weak and strong attacks, wall jumps and more!

Each character has their own unique skill tree that you can use to enhance the characters performance. eg, Increase attack damage by 5%. It follows the basic RPG skill tree (Attack, Defense, Magic).

The boss fights in this game are my favourite out of all the platformers and RPGs. Each boss you encounter have different attacks and each have their own special moves. Not only are they challenging, they are also EXTREMELY fun to fight! You won't simply beat a boss with just luck! They also look really cool :3

The game's graphics and music are just straight up AMAZING! The anime-like art style really does pull a lot of audience in, and I am not suprised. The devs really know what people like!

Overall, I would give this game a 9.5/10 for all of the reasons I have mentioned above. The only thing I find that this game is lacking the Quest log or Objective menu. When you speak to an NPC and you take a quest, at some points I found it frustrating because I could not find the desired place I needed to go, simply because I had no clue where it was. That being said, I am sure the devs will add this in the future since they seem to be updating the game very often.
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1 of 1 people (100%) found this review helpful
33.0 hrs on record
Posted: May 4
Awesome.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: May 4
I played this for about 25 hours on my son's computer (i wanted to try to beat the game, but i didnt)
One of the most well thought out, and well put together "metroidvania" games on PC i've ever played. The devs are dedicated to their project, and you can fell the passion they put into the game. I highly recommend!
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1 of 1 people (100%) found this review helpful
148.5 hrs on record
Posted: May 4
Very fluent combat. The more times you play through it, the more rewarding it becomes. I highly recomend to play on God Slayer difficulty. Just get this game, honestly.
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1 of 1 people (100%) found this review helpful
73.1 hrs on record
Posted: May 5
Having to wait for what felt an eternity for this update i yet again find myself replying this game all over again. This has been my best purchase to date on steam and i dont say that lightly. i feel there is a real art to the fighting system in which sometimes through my frantic button bashing at times i hear in my head a little voice telling me "what you just did there, was AWESOME". My only problem with the game is it leaves me wanting to know so much more about the lore, the history of this game as the story itself is great, but leaves me asking more questions then i got answers. Not really something major with issues but its the characters you meet along the game that look interesting and quirky that make me feel that way. im begging for a sequel or even a prequel.
Endless fluff if you do this for me i will get a tattoo of Wyatt in honour of this!
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2 of 3 people (67%) found this review helpful
1 person found this review funny
74.6 hrs on record
Posted: December 24, 2014
Valdis Story: Abyssal City is a good example of drawing quality out of a game through a well-oiled grounded combat system. Fighting in it rewards learning enemy patterns and conscious battling and its skill tree system doesn't hold your hand on what to get but satisfies those who like to create builds. While length might feel a little short, two playable characters with different skills and weapons (with two more on the way) help hold you for your dollar's worth. Art style is great and leaves character easily recognizable though the story comes across as a tad cliche with its angels and demons angle. At times, the dialogue and backstory veers into teenagers-RPing-on-GaiaOnline levels of corniness but it ultimately doesn't choke you with it.

To sum it up, Valdis Story is definitely worth the fifteen dollars and while it might have needed a bit of reining in on the creators' parts with dialogue and story, it's really a labor of love, shown in its well built combat system, an essential in this type of genre.
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2 of 3 people (67%) found this review helpful
2.0 hrs on record
Posted: May 4
This game just received fantastic update. Thumbs up!
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3 of 5 people (60%) found this review helpful
13.9 hrs on record
Posted: January 16
Pros:
- Reasonably challenging
- Fantasic design
- Hack 'n' Slash mech smooth
- Fun little platforming challenges
- Diverse Character playstyles
- Soundtrack is Great

Cons:
- No Quest Log
- Only 2 Characters ( 2 more to be added )

This game had taken me 12hrs to complete at that was only 83% acording to the game. I found myself staying in a few area's just to kill a few certain mobs and admire the atmosphere the game provided. Really enjoyed the game.
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3 of 5 people (60%) found this review helpful
8.9 hrs on record
Posted: January 17
I am an extremely stingy person, but I paid full price for this game and I don't regret it.
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3 of 5 people (60%) found this review helpful
25.1 hrs on record
Posted: December 1, 2014
8/10

The Good:
- Combat is like a 2D Devil May Cry, done well
- Metroidvania aspects just enough to cure the itch
- Equipment progression based on gameplay decisions rather than flat upgrades

The Bad:
- Poor enemy variety
- Platforming sections may not be for everyone

Love Metroidvania? Join the club. Valdis Story is currently easily my favorite of the PC Metroidvanias I've played in recent years. It features excellent, tight combat mechanics that feel somewhat like Devil May Cry thanks to the mobility and attack options from the game's spell system. The world is mostly a joy to explore and new travel skills are given at just the right pace to keep the player interested in exploring more. Furthermore, there are two characters (with two more upcoming, but in very slow development) and some impactful storyline changes that can add a lot to the replayability of the game.

One of my main complaints about the game is the lack of enemy diversity, It's not a huge issue, and the game does change it up by giving existing enemies new abilities as you level up, but one of my favorite things about Castlevania SOTN was that just about every zone had its unique monsters that each added to the atmosphere of the zone. In this game, it just feels like you're fighting those angelic monk dudes all the time except in different places. Also, the game has a number of difficult platforming sections which can be very frustrating to some players. Thankfully, not all of them are required.

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8 of 15 people (53%) found this review helpful
7.6 hrs on record
Posted: November 17, 2014
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine. It also doesn't scale well, so if (like me) you have a fairly large monitor and play in fullscreen, the upscaling is very noticable.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
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15 of 29 people (52%) found this review helpful
1 person found this review funny
24.6 hrs on record
Posted: March 6
I'm so torn on whether I'd recommend this game because there is so much to like. The art design and music is beautiful, the controls are great, and the environments are incredible. Unfortunately I can't recommend it because it just isn't a satisfying game. The combat system is fun but the enemies feel cheap. I'm used to hard as balls Castlevania games but I've never raged as hard as at this game.

To start, while the combos are fun to pull off it feels pointless when enemies can just disregard them if they need to. There's a handful of great boss fights but most of them feel like cheap "to do" lists. I appreciate that the bosses get harder as you weaken them, but in practice it sometimes becomes absurd. The fact that many of the bosses spawn enemies during the fight is a total cop-out in character design. Bosses are where you should be showing off and challenging the player, but the game continually throws out arbitrary tasks like wailing on a crystal, beat these minor enemies. It really detracts from the finished product.

The good news is that this game seems like it could be great with a little more fine-tuning, but for right now it's a game that has a lot of potential, but for me is unsatisfying on nearly every level.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: January 3
I'm kinda seem to be more into other game not platform or 2d, but this game that has good plot, quality, and game play that make me want to keep playing and playing. Everyone! I recomended this game.
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1 of 2 people (50%) found this review helpful
20.7 hrs on record
Posted: January 7
Got through my first playthrough and I love this game. Gorgeous art style with great animations. Combat is very repsonsive and customizable, with lots of varieties for different situations. Talent and skill points further add to the replay value. Even at full price this is some of the best money I have spent with a game. This is a Kickstarter and Greenlight game done right. My only gripe was that the movement is geared more for combat than platforming, which made some of the platforming puzzles harder than it should have been, due to having to correct for touchy movement and falling off a ledge. All to do it again.

Excellent game, worth the money. If you are a fan of the Metroidvania genre why haven't you got this yet???
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2 of 4 people (50%) found this review helpful
40.2 hrs on record
Posted: January 14
One of my all time favourite games. The art, the style, the gameplay and the story came together to make one hell of an experience. Well done.
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3 of 6 people (50%) found this review helpful
45.0 hrs on record
Posted: November 15, 2014
Super fun game. My kids and I love it. Hope the devs put out another or similar side scrolling Metroidvania. A lot of fun and the artwork is great.
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3 of 6 people (50%) found this review helpful
21.4 hrs on record
Posted: December 15, 2014
Pros:
  1. Great soundtrack. Seriously, it's fantastic.
  2. Different characters, each with a different playstyle.
  3. 3 different skill trees to choose from. Allows variation between playthroughs.
  4. Very difficult optional bosses to complete.
  5. Intereting storyline.
Cons:
  1. Developers have been taking a very long time to release to last 2 characters to the story. They promised these when the game was released in 2013. A year later, neither have been released.
  2. Relatively short game.

I would definitely suggest this game to anyone on the edge about it. Really fun combat, interesting storyline, great soundtrack. And although the developers have been taking a while to release the last 2 characters to the story, it's still a great play.
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