Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews:
Recent:
Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,637 reviews) - 86% of the 1,637 user reviews for this game are positive.
Release Date: Sep 8, 2013

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
Customer reviews
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Recent:
Positive (28 reviews)
Overall:
Very Positive (1,637 reviews)
Recently Posted
Shikyo13
( 4.1 hrs on record )
Posted: April 30
4 hours in, already at the final city. Controls still feel super clunky. Game feels very linear compared to say SOTN, with the way they block areas with locked doors and bosses. SOTN does this, but with a muuch larger map and tons of other areas to choose to explore. This game seems very small. Maybe my expectations were incorrect, but I've been left dissapointed.
Helpful? Yes No Funny
mout'
( 90.0 hrs on record )
Posted: April 14
One of the best Metroidvania game I've played. I still have to try the 2 newer playable characters ... so I'll come back a third time to this game in the future... and maybe a fourth time after that.

Strangely the second time I played the game (maybe 60h out of my 90) I used the keyboard. The controls are really responsive (maybe a bit hard to adapt to) both with keyboard and controller.

Lots of secrets and cool possible builds per character with the alignment system and different weapons.
9.5/10 would rage quit again after finding out my build is trash for optional end game bosses.
Helpful? Yes No Funny
oofle
( 46.3 hrs on record )
Posted: April 12
You need a strong will. They gods know nothing. Fear the blade.
Helpful? Yes No Funny
Krolled
( 23.1 hrs on record )
Posted: April 12
Лучшая метроидвания со времен Metroid 2 и Super Metroid.
----
Best metroidvania since Metroid 2 and Super Metroid.
Helpful? Yes No Funny
Kuromori
( 10.2 hrs on record )
Posted: April 8
A fantastic side scrolling adventure in the spirit of Super Metroid and Castlevania. Especially the art and music are fantastic.
Helpful? Yes No Funny
branewalker
( 19.1 hrs on record )
Posted: April 6
This is a very good game marred by some poor design choices. I really enjoy free-exploration games, but missable content immediately shatters a relaxing gaming experiences with the looming specter of "did I just inadvertantly lock some content for the entire playthrough?" Don't do that. That means I need a guide to enjoy your game. Speaking of, none of the maps online are up-to-date. The Hollow and the Mine, and a few other places are incomplete.

Also, some of the controls are wonky. Grab a ledge. Now, jump off the ledge. I bet you guessed that would be the jump button. No, that makes you climb up. Press the directional button opposite the ledge. THAT makes you jump. Unintuitive. Also, the Magic controls use a modifier-button system, but don't require the modifier to be pressed prior to accepting input. So, something like (holding up)->RB(hold)->right will actually probably result in the Magic bound to UP being cast, rather than waiting for a keypress after holding the modifier key. So you really have to think of it differently. The direction is the modifier, and the trigger is "cast something." This isn't exactly how the game introduces the concept, and it definitely takes some getting used to.

The overall game flow is pretty good, once you get past the unnecessary hurdles.

The story is a bit of a mixed bag. The core concepts of the world are cool, but the worldbuilding with names and such is a complete mess. Everything from pseudo-Latinate to pseudo-Norse pseudo-Japanese is represented in a way that is distracting. If they'd have at least mapped these different phoneme-sets to the various races of Angels, Humans, and Demons, they could have probably come out with something resembling cohesive. As it is, it sounds too much like nonsense words.

As for the art, that, too is a little mixed. It's mostly great. Smooth animation, detail where it counts, that sort of thing. It's not without problems, though, like the rest of the game.

For one, backgrounds and foregrounds can blend together in places. In the first town, Tagrum (Human, Latinate), there are yellow-brick platforms. Some are in the background, some are solid, and you can usually tell the difference, but not always.

For another, the characters designs are of inconsistent quality. Reina (Human used to be allied with Angels, Japanese-esqe name) looks great in her character portraits, but in her sprite, her hair mostly covers her face a lot of the time. It's like she's constantly looking slightly away from the screen, either way you face. Other characters have slightly odd head/face proportions. One guy is named Shadoboxxer (yes, two Xs, no W) for some reason. (See what I mean about the naming, though?)

In the end, it's a decent Metroidvania that sacrifices the relaxing exploration element I love for some branching plot I don't care a lot about, and adds some really intricate fighting mechanics that are probably more contrived than elegant. Still, if you can look past the flaws, it's pretty enjoyable.

Helpful? Yes No Funny
indecendence
( 5.1 hrs on record )
Posted: April 5
Personal Rating: 7.5 of 10

This game reminds me so much of Maple Story and Mega Man. For a side scrolling platformer, this game offers tonnes of contents, replayablity and challenges. The story is rather typical and nothing to shout about but it keeps things interesting enough to get you through. However what motivates me are the items, skills and unlockables the game has.

Unlike any generic RPG game, items you find will gradually increase in potential as you discard the old ones. In this game, items equipment you find will stay in your inventory and you change your equipment anytime base on your play style or environment. You can find rare items to upgrade these equipment via NPC found in towns. Weapons offers different offensive strategy and different heroes comes with 4 to 5 sets of weapons. So you can imagine the possibility gameplay style you can have. Accessories are rare items that you can equipt to give you certain edge but comes with a slight unfavorable stat so you need to use them wisely. On top of that you can also choose to have a companion which you can summon to aid you in combat. Each companion has different ways of aiding you, directly or indirectly.

Spells in this game is rather different as you unlocks a set them as you progress through the game. Each set has 4 spells that you can equipt and change at anytime. Each spell is unique and behaves differently so again, you need to pick the right combination spells that suits your strategy.

Combat, like the old days, are not head to head and potion mashing style. Each enemies behaves differently so you need to time your attack or exploit their weakness to minimize the damage taken although it isn't that punishing. However, some fights can be difficult especially boss fights can be really challenging. To put it in short, dying in this game is not the end of the world.

The game has several towns that offers different styles and you can quick travel between them. Each town serve as the main entry point to its theme dungeon. Each dungeon has different types of enemies and bosses and the size of each dungeon is just nice for you to explore. You will constantly need to revisit areas since some are only accessible with the right key or skills which are obtained elsewhere.

In certain areas, there are puzzles that you can solve in order to get access to loots or to proceed to the next area. These puzzle requires you to activate certain mechanism within the same map and there is a actually a time limit for you to get to the designated place. This can be rather frustrating at times because you might need to execute the puzzle flawlessly.

So there you go, generally all that mashed up you have Valdis Story. I do recommend this game to people who loves platformer and a challenge. By far, this is one of the most satisfying game in this genre I've played.
Helpful? Yes No Funny
Ruin
( 8.3 hrs on record )
Posted: April 5
MAIN Negatives

-Very difficult, unrewarding, and punishes bad players by giving good ranks on BOSSES (that are nigh impossible to obtain) PERMANENT bonuses to good players. Have fun with that one, completionists/perfectionists!

-The controls actually aren't as bad as most people say, however they are made vastly worse by the lack of mercy invicibility. Enemies that have a guaranteed freeze attack? Enjoy that stunlock.

-Enemies hit like trucks, have poor telegraphing, and have very low exp rates.

-Too many puzzles. This is a Metroidvania with clear indications of it leaning towards the -vania half. "Vania" has very few puzzles, and the ones that do exist are rarely, if ever, based upon split-second timing.

-Items are in limited number. You cannot obtain every item in one playthrough. Oh, and you don't have a Newgame+, so you can NEVER have every item in one file.

-Leveling is very slow, unrewarding, and caps very early (20/25). If you thought the RPG elements would save you, you were wrong.

-Retrying is actually a detriment, as overall retries will lower you final score.

MAIN Positives

-The soundtrack is lovely and helps capture the feel of the current level.

-The sprites are superb and very fluid.

-The art style is unique, combining elements from Anime-themed games and classic Castlevania.

VERDICT

If one of your favorite games of all time is Symphony of the Night (just like me), you shouldn't try this game. This was a huge disappointment wrapped in a beautiful shell.
Helpful? Yes No Funny
NSman
( 27.3 hrs on record )
Posted: April 2
Very challenging and satisfying. Art and music are excellent. Combat is well designed and enjoyable. Level design is clever and interesting.
Helpful? Yes No Funny
Criminal
( 18.7 hrs on record )
Posted: March 27
need more hack n slash metroidvania games like this
Helpful? Yes No Funny
Reggie the True Gamer
( 111.4 hrs on record )
Posted: March 26
Play Valdis Story. It's an amazing game.
Helpful? Yes No Funny
thepucewizard
( 47.0 hrs on record )
Posted: March 25
Have you ever wondered what it would be like if Metroid, Castlevania, and Megaman Zero had a three way love child who didn't have to listen to Granddaddy Konami telling them to dress in leather and belts while crying about cruel fate or Nanny Capcom spouting off about DLC?

This is that game.
Helpful? Yes No Funny
Denny M
( 45.9 hrs on record )
Posted: March 25
That's one hell of a quality entertainment!
Helpful? Yes No Funny
taronin
( 15.6 hrs on record )
Posted: March 22
A 2D action RPG with an emphasis on fast-paced tactical combat, with Metroidvania-style power-up-based exploration/progression mechanics. The game is big, the story is decent, and the combat is brutal but heavily rewards both tactical skill and wise character development. Good luck!
Helpful? Yes No Funny
felix_draconis
( 11.3 hrs on record )
Posted: March 21
It's fun for a few hours. Nice animations, fun early gameplay, interesting, good art, music, and so on.

Then you hit the pointless irritating timed puzzles, the frustrating platform puzzles, seriously unforgiving bosses that you have no warning about and have to grind through or lose progress, crashes, random pauses as it lags (sometimes in the middle of a jump), endless grinding to get items, and so on.

Then it deletes your save game. Which is what happened to me. Time to quit this sloppy mess and not look back. If you're really desperate for a Metroidvania-esque fix, pick it up, otherwise play any number of other things... or go back and play one of the Gameboy Castlevania games instead. This is a serious maybe, but nothing more than that. Pity, it could have been a lot more.
Helpful? Yes No Funny
CoalWhite
( 26.6 hrs on record )
Posted: March 21
Been in my library for some time, decided to pick it up and play casually a few days ago while I took a slight break from Skyrim. Have been playing for hours every day since. Great challenge, pleasant soundtrack and satisfying combat/exploration for those with sharp minds and nimble fingers.
Helpful? Yes No Funny
WTFantastico
( 2.3 hrs on record )
Posted: March 18
Unfortunately, I have to give this game a very firm "negative". Everything looked nice on paper; the production value seemed high, the ideas seemed great, but the execution fails rather fundamentally and takes what should be an action-packed exploration of a fantastical wonderland and boils it down into a frustrating and poorly finished combat system with which you fight more than the in-game enemies.

As is the custom, first are the
PROs:
+Soundtrack is well done (at least, what little I heard of it)
+Backgrounds and environments are colorful and pretty (with some small visual design issues I'll get into later)
+Character art is charming
+Animations are purely gorgeous, though they can, on occasion, move too fast to understand what your player or enemies are doing.
+The concepts behind the combat are exciting, though they're a letdown in terms of execution

Then, the
CONs:
-Often times, interactable things like doors and enemies are difficult to discern from non-interactable elements.
This is the visual design whoopsie I mentioned. Efforts are clearly made to make them "pop" from the background with a small, glowing outline on doors, but this garnish, too, blends with the palette and other elements of most environments, disabling the intended effect.

-Controls. This was a bit big, so I needed to break it into paragraphs. Apologies.

Put as succinctly as possible, the controls are very floaty and imprecise. Every movement carries far too much weight, causing your momentum play a BIG part in the gameplay. Running and jumping while pressing the opposite direction will cause your character to continue much of his forward motion and stopping and starting movement on the ground is stiff and wishy-washy. It feels like you're trying to wrangle your character whenever you try and get from one spot to another. This game requires much, much more precision than it's willing to give you, and all it leads to is frustration.

What this game needed, and perhaps tried to emulate, is the Castlevania style of movement, where changes in momentum are immediate and everything responds as soon as you can think it. Based on the attack patterns and speed of the enemies, this admittedly unrealistic style of movement is an absolute requirement if fairness and a sense of player agency is to be upheld. Most of the time, you end up being helplessly bounced around, struggling to regain control of your own character, much less trying to attack enemies. If you still find it difficult to imagine, just think of ice-floor controls, but everywhere. It's not nearly as pronounced as that idea, sure, but it's fundamentally what I'm talking about. By the way, this game does employ the ice-floors trope in certain areas, which only accentuates the aforementioned flaws.

Additionally, the acceleration in moving your character is inconsistent, clicking into a "higher gear", so to speak, after what seems to be an arbitrary amount of time. This isn't the only thing which is inconsistent, as getting hit can sometimes cause your character to cease all horizontal motion and begin a control-less freefall down what is often a significant amount of floors. Precision is made impossible by the whimsically activating acceleration as well as the oddly perilous distance your attacks seem to carry you, often flinging you off of things and missing enemies.

-There are no invincibility frames upon taking damage.
This is pretty self-explanatory, really, and it results in very frequent stun-locking. I don't think it needs to be said, but stun-locking the player is never fair nor is it engaging. I hate to generalize, but if you ever find your game putting the player into a position where punishment is doled out either with inconsistent relation to the player's actions or with plain abandon regardless of the player's actions, you have something that needs fixing. Stunlocking can occur without direct relation to how badly a player screwed up, and it is also a position in which the player has no agency. This type of inconsistent punishment puts stress on the player, as he/she can never fully predict whether a light tap will result in a bit of damage, or an extended tornado of pain.

-Enemy design
Most enemies fire projectiles. Avoiding them takes nimble aerial movement, which this game lacks, but many times projectiles are fired at you from off-screen, making them impossible to predict. This robs the player of the ability to anticipate their trajectory and space oneself accordingly. Even regarding the enemies on-screen, projectiles come out so fast and without warning that the optimal strategy when dealing with an enemy is to wait for them to attack first before approaching, as you can get close to an enemy, prepare an attack, and be knocked back suddenly by their projectile. When attacks like that can seemingly come from nowhere, the player is forced into a very stilted, slow mode of progression, which is detrimental to this game's design, overall. Add the floaty controls to this, and you'll feel like 90% of every hit was taken without justice.

-Exploration techniques which use mana
I didn't play far enough to know if there are multiple instances of this happening, but one spell you can cast called "frost tower" is necessary as a tool for reaching high ledges. The problem is that this mechanic uses MP, so if you approach such a ledge and you are without MP, you cannot progress until you stand around a wait for it to recharge. A tool of progression should not be tied to a limited use mechanic, otherwise it just gets in the way of exploration. As one of this game's core mechanics, exploration should be handled with the utmost fidelity.

In summary, I thought that this was a game that really deserved to be good. The combat ideas were interesting and the game looks and sounds like a dream, but the mishandled combat and exploration elements were just far too strong a turn-off for me to continue playing. Personally speaking, this is a project that I would have LOVED to be a part of during development because I think it could have been easily be turned around, but as a finished product, I can't recommend it even for a niche audience.

If you are someone new to the Castlevania-type of games, of which this is an example, then I would recommend playing a Castlevania game. If you are someone who has played a Castlevania game before and is looking to satisfy that special itch with something fresh, then I would especially recommend staying away, as you will be even less likely to tolerate the lack of polish here. As someone who has played nearly every Castlevania game multiple times and really craves something new in that vein, it's actually more appealing to re-tread those old grounds than to accommodate this game's flaws.

To be honest, it really hurts to hate this game as it has clearly had a LOT of effort put into it, but every play session devolves instantaneously into pure rage at the broken mechanics and unfair, unpolished, rookie game design.
Helpful? Yes No Funny
{NPG} russdog71
( 5.6 hrs on record )
Posted: March 14
The best Metroidvania game in a long time very addictive.
Helpful? Yes No Funny
Raukue
( 192.3 hrs on record )
Posted: March 13
Those craving those Metroid-like games and Castlevania, this will satisfy you. This feels like a game I'd make if I knew how to do so. Even after completing the game I just wanna play more. Those who enjoy a challenge and different ways to play will enjoy it.

This game has one of my favorite things in games today, that being a timed dodge and parry mechanic. It always feels so satisfying to know you timed your block just right and counterattack. Games like Batman Arkham series, Guacamelee, and somewhat Dark Souls come to mind in terms of timed presses.

Few problems with the game though. Feel the biggest is the boss reward Rank system. Part of me likes that but another part is like, way to stress me out to try and do a near flawless fight. The rewards tend to be stats and if you get the best rank, you get the best stat reward. So for those who are like me and get kinda OCD when it comes to wanting best possible stats, items, outcome and so forth... that may hinder some enjoyment. What makes it worse is that there is this hat you get later in game to DOUBLE those rewards. Seems cool, right? Well there is a chance it will break upon being hit so... not only do you have to worry about reaching the boss without it breaking but now you have to hope it doesn't break during the boss either. Could be having a good S rank boss fight but then see it break... constant restarting more than usual. It would be better if the Hats were timed.

I guess that is the issue I have most with the game. To a minor extent, needed better puzzles and work on the platforming a bit. Can't obtain every piece of gear and for those who like to collect everything on a single file might find that a bother. Though that is just another OCD factor, but don't bother me as much as the stats. And the map needed better indication and be able to see the whole world... but not too big a problem, though I did get lost a good while my first play.

Overall this game is fun and satisfying. I suppose that rank mechanic forces you to get better at fights even if it can get crazy at times with too much things flying about on screen to keep up with. Those who enjoy the explore, upgrades to explore more, rpg elements and fun combo combat... then this is for you.

I feel this genre of games are pretty rare since forever ago, to why referred to as Metroid-likes because they were the only ones back then until Castlevania did the same. So you are missing out by not playing.

Edit: This game actually taught me to get better. I still think the Boss Reward Rank system is bogus but it also pushed me to improve. I play on God Slayer difficulty just fine now, something I thought impossible. Then I went ahead and got all achievements, something I thought I would never do after my 1st playthrough and saw some crazy ones.
Helpful? Yes No Funny
Nanayadez (╯°□°)╯︵ΛℲS
( 17.1 hrs on record )
Posted: March 12
game is fine. Anyone who says it's hard can't build properly. Git gud.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Recommended
10.2 hrs on record
Posted: April 8
A fantastic side scrolling adventure in the spirit of Super Metroid and Castlevania. Especially the art and music are fantastic.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: April 5
Personal Rating: 7.5 of 10

This game reminds me so much of Maple Story and Mega Man. For a side scrolling platformer, this game offers tonnes of contents, replayablity and challenges. The story is rather typical and nothing to shout about but it keeps things interesting enough to get you through. However what motivates me are the items, skills and unlockables the game has.

Unlike any generic RPG game, items you find will gradually increase in potential as you discard the old ones. In this game, items equipment you find will stay in your inventory and you change your equipment anytime base on your play style or environment. You can find rare items to upgrade these equipment via NPC found in towns. Weapons offers different offensive strategy and different heroes comes with 4 to 5 sets of weapons. So you can imagine the possibility gameplay style you can have. Accessories are rare items that you can equipt to give you certain edge but comes with a slight unfavorable stat so you need to use them wisely. On top of that you can also choose to have a companion which you can summon to aid you in combat. Each companion has different ways of aiding you, directly or indirectly.

Spells in this game is rather different as you unlocks a set them as you progress through the game. Each set has 4 spells that you can equipt and change at anytime. Each spell is unique and behaves differently so again, you need to pick the right combination spells that suits your strategy.

Combat, like the old days, are not head to head and potion mashing style. Each enemies behaves differently so you need to time your attack or exploit their weakness to minimize the damage taken although it isn't that punishing. However, some fights can be difficult especially boss fights can be really challenging. To put it in short, dying in this game is not the end of the world.

The game has several towns that offers different styles and you can quick travel between them. Each town serve as the main entry point to its theme dungeon. Each dungeon has different types of enemies and bosses and the size of each dungeon is just nice for you to explore. You will constantly need to revisit areas since some are only accessible with the right key or skills which are obtained elsewhere.

In certain areas, there are puzzles that you can solve in order to get access to loots or to proceed to the next area. These puzzle requires you to activate certain mechanism within the same map and there is a actually a time limit for you to get to the designated place. This can be rather frustrating at times because you might need to execute the puzzle flawlessly.

So there you go, generally all that mashed up you have Valdis Story. I do recommend this game to people who loves platformer and a challenge. By far, this is one of the most satisfying game in this genre I've played.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.1 hrs on record
Posted: April 12
Лучшая метроидвания со времен Metroid 2 и Super Metroid.
----
Best metroidvania since Metroid 2 and Super Metroid.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
46.3 hrs on record
Posted: April 12
You need a strong will. They gods know nothing. Fear the blade.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
90.0 hrs on record
Posted: April 14
One of the best Metroidvania game I've played. I still have to try the 2 newer playable characters ... so I'll come back a third time to this game in the future... and maybe a fourth time after that.

Strangely the second time I played the game (maybe 60h out of my 90) I used the keyboard. The controls are really responsive (maybe a bit hard to adapt to) both with keyboard and controller.

Lots of secrets and cool possible builds per character with the alignment system and different weapons.
9.5/10 would rage quit again after finding out my build is trash for optional end game bosses.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
9 of 11 people (82%) found this review helpful
Recommended
15.3 hrs on record
Posted: February 14
A solid metrovania with a great combat system, four different playable characters (each with several different weapon styles!), great boss design, light item farming, a cool currency-less economy, and a clever magic system. And all made by two people!
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
5.6 hrs on record
Posted: March 14
The best Metroidvania game in a long time very addictive.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
81.7 hrs on record
Posted: March 7
Amazing! I can't remember the last time that I devoured a game like I am doing with Valdis Story (Probably it was The Witcher 3). I beated the game with Reina, the cute Monk, on hard. Immediately I started my playthrough with Wyatt, the badass fella with a big sword, on Godslayer mode. It is AWESOME! It really tests your player skills. This is a game that you need to master the mecanics to be good. It doesn't care if you grind your entire life to get stronger. You will be humiliated if you do not master the gameplay. It's not a smash button hack n slash. And you fight against freaking Demons and Angels! The best part (at least for me) is mastering the Boss battles to get S rank.

Of course, you don't need to be a hardcore gamer to enjoy. You can play the normal mode and just be happy. It will be fun as well.

If you are into it Metrodvania games, Get It!

Gameplay - 9.5
Music - 9
History - 8.5 (It is simple, but I kinda liked the script)

9/10

Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
192.3 hrs on record
Posted: March 13
Those craving those Metroid-like games and Castlevania, this will satisfy you. This feels like a game I'd make if I knew how to do so. Even after completing the game I just wanna play more. Those who enjoy a challenge and different ways to play will enjoy it.

This game has one of my favorite things in games today, that being a timed dodge and parry mechanic. It always feels so satisfying to know you timed your block just right and counterattack. Games like Batman Arkham series, Guacamelee, and somewhat Dark Souls come to mind in terms of timed presses.

Few problems with the game though. Feel the biggest is the boss reward Rank system. Part of me likes that but another part is like, way to stress me out to try and do a near flawless fight. The rewards tend to be stats and if you get the best rank, you get the best stat reward. So for those who are like me and get kinda OCD when it comes to wanting best possible stats, items, outcome and so forth... that may hinder some enjoyment. What makes it worse is that there is this hat you get later in game to DOUBLE those rewards. Seems cool, right? Well there is a chance it will break upon being hit so... not only do you have to worry about reaching the boss without it breaking but now you have to hope it doesn't break during the boss either. Could be having a good S rank boss fight but then see it break... constant restarting more than usual. It would be better if the Hats were timed.

I guess that is the issue I have most with the game. To a minor extent, needed better puzzles and work on the platforming a bit. Can't obtain every piece of gear and for those who like to collect everything on a single file might find that a bother. Though that is just another OCD factor, but don't bother me as much as the stats. And the map needed better indication and be able to see the whole world... but not too big a problem, though I did get lost a good while my first play.

Overall this game is fun and satisfying. I suppose that rank mechanic forces you to get better at fights even if it can get crazy at times with too much things flying about on screen to keep up with. Those who enjoy the explore, upgrades to explore more, rpg elements and fun combo combat... then this is for you.

I feel this genre of games are pretty rare since forever ago, to why referred to as Metroid-likes because they were the only ones back then until Castlevania did the same. So you are missing out by not playing.

Edit: This game actually taught me to get better. I still think the Boss Reward Rank system is bogus but it also pushed me to improve. I play on God Slayer difficulty just fine now, something I thought impossible. Then I went ahead and got all achievements, something I thought I would never do after my 1st playthrough and saw some crazy ones.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: March 8
For years, now, I have been looking for a game that played and felt like Castlevania: Symphony of the Night. Not only did this title satisfy my love of side-scrolling action and a sense of discovery, but it held a special place in my heart for being the most highly detailed and exceptionally artistic approach to the genre for its time. As a spriter myself, SotN looked and felt amazing.

Valdis Story has absolutely scratched this itch for me. Many of the game's mechanics feel highly fleshed out and leveling up gives the player a real sense of accomplishment. Gameplay is challenging, even on normal difficulty, but highly enjoyable. In a lot of Indie Metroidvania games, I feel like I'm fighting more with the sloppy or often-times clunky character movements than I am with enemies. Valdis Story plays smoothly and movement feels polished and natural, with just enough friction to add a real sense of accomplishment when you traverse an expertly-crafted navigation puzzle (which this game is full of!).

Enemies are challenging, so far I have not found myself coming into a situation where I've out-leveled a region of the map where enemies are so far below you that they pose as completely unthreatening. In the right combinations, even simple enemies that stand little chance individually have been paired together to make an otherwise simple foe become a more exciting engagement.

In short, I love this game and it does the Metroidvania genre justice in both visual appeal and clean, professional-quality side scrolling action goodness.
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2 of 2 people (100%) found this review helpful
Recommended
26.6 hrs on record
Posted: March 21
Been in my library for some time, decided to pick it up and play casually a few days ago while I took a slight break from Skyrim. Have been playing for hours every day since. Great challenge, pleasant soundtrack and satisfying combat/exploration for those with sharp minds and nimble fingers.
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2 of 2 people (100%) found this review helpful
Recommended
15.6 hrs on record
Posted: March 22
A 2D action RPG with an emphasis on fast-paced tactical combat, with Metroidvania-style power-up-based exploration/progression mechanics. The game is big, the story is decent, and the combat is brutal but heavily rewards both tactical skill and wise character development. Good luck!
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2 of 2 people (100%) found this review helpful
Recommended
45.9 hrs on record
Posted: March 25
That's one hell of a quality entertainment!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
47.0 hrs on record
Posted: March 25
Have you ever wondered what it would be like if Metroid, Castlevania, and Megaman Zero had a three way love child who didn't have to listen to Granddaddy Konami telling them to dress in leather and belts while crying about cruel fate or Nanny Capcom spouting off about DLC?

This is that game.
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3 of 4 people (75%) found this review helpful
Recommended
32.9 hrs on record
Posted: February 17
In 1997, I fell in love with Castlevania Symphony of the Night, many aspects of Valdis story reminds me of this masterpiece.
This game delivers expectations of a metroidvania.
Great arts, good crafting concepts, Boss mechanics, skills tree, different characters and more.
Valdis Story offers great challenges, the game absolutely worth every penny, don't need to wait for a sale.
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3 of 4 people (75%) found this review helpful
Recommended
49.2 hrs on record
Posted: March 4
I'll keep this short - if you need a Metroidvania game with some brutal gameplay and some fairly solid story, then Valdis Story is a winner. If you can't handle games that will destroy you again and again on the lowest difficulty, then move along. Seriously, not for the weak of heart.
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3 of 4 people (75%) found this review helpful
Recommended
9.2 hrs on record
Posted: March 10
A Metroid style game at heart Valdis Story come out not disapointing. Nice 2D graphics and animation easily pair with fun exploration for upgrades and a great fighting system.

Starting with 2 seperate characters that play nothing alike and being able to unlock 2 more that are even more differents gameplay-wise only crank up the replayability.

The game control well, look great and sound good too. It's like playing a HD Metroid from the SNES days.
Highly recommended.
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3 of 5 people (60%) found this review helpful
Recommended
27.3 hrs on record
Posted: April 2
Very challenging and satisfying. Art and music are excellent. Combat is well designed and enjoyable. Level design is clever and interesting.
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3 of 5 people (60%) found this review helpful
Recommended
18.7 hrs on record
Posted: March 27
need more hack n slash metroidvania games like this
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3 of 5 people (60%) found this review helpful
Recommended
17.8 hrs on record
Posted: February 19
After Ori the Blind Forest I developed an itch for Metroidvania games so I decided to explore some of the older ones in steam and discovered Valdis Story: Abyssal City. Not going to write a long review as I'm not a very good writer but I can say this, this game is great and if you're thinking of trying it out, don't think and just do it.

Pros
  • Rewarding Combat
  • Replayability with different characters, all play different to each other
  • Great boss design
  • Huge world with many misseable areas that are fun to explore on subsequent playthroughs
  • Artstyle

Cons

  • A couple of times the game doesn't remind you what you're looking for so after picking it up after taking a break I had to lookup what and where I was supposed to go as it was in one dialogue bubble once and never mentioned again
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