Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,285 reviews)
Release Date: Sep 8, 2013

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"Action RPG Platformer with addictive challenging gameplay, big boss fights, good character progression & ability tree. Nice loot. A Metroidvania game!"

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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.


Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.


  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
29 of 35 people (83%) found this review helpful
44.1 hrs on record
Posted: November 1, 2014
In summary, this game is so much fun and so impressive that I can't recommend it more.

I played through this game once, and MAN did I love it. There are so many different styles of play: rush in like a barbarian, use melee attacks, take time to plan things out, use magic, attack from a distance, run away in fear, or any combination of those. The gameplay is so well made and the design so spot-on that there was never a dull moment. There's quite a lot of optional paths and bosses too. I really like how whether or not you defeat certain optional bosses determines what happens later in the game. Some of them change the story, some change the ending, and some even change how future bosses act. Plus the bosses were all unique and unbelieveably intense.
It's a really pretty game, too.

And don't even get me started on the music.
Ooooh god, the music. It's so good. I legitimately feel that this game has my favorite soundtrack of any game I've ever played. Zack Parish is now my God. I've never bought a video game soundtrack before, but I HAVE to buy this one.

I did notice that if there was more than one or two lasers on-screen at once, and during the final boss, I would experience framerate issues, but I also had a recording software running, and I'm sure everything would've been smooth if I hadn't been recording. In the end, I turned down the graphical settings for the final boss (which is a super intense experience and takes a little while to beat) and everything was fine. I have a really hard time saying that this is any fault of the game, but I wouldn't know.

As I mentioned above, I did play through this game on YouTube (, if you'd like to see some more gameplay before buying it. I really hate to self-advertise but maybe it'll give people a better idea of just how great the game is before they buy it.
Easily my favorite Let's Play of all time. Looking forward to playing through it again. And possibly again and again and again.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
24.2 hrs on record
Posted: October 10, 2014
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
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8 of 11 people (73%) found this review helpful
27.1 hrs on record
Posted: October 24, 2014
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.

Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
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10 of 15 people (67%) found this review helpful
182.8 hrs on record
Posted: September 28, 2014
an rpg platformer that worth buying because:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
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8 of 12 people (67%) found this review helpful
2 people found this review funny
24.6 hrs on record
Posted: March 6
I'm so torn on whether I'd recommend this game because there is so much to like. The art design and music is beautiful, the controls are great, and the environments are incredible. Unfortunately I can't recommend it because it just isn't a satisfying game. The combat system is fun but the enemies feel cheap. I'm used to hard as balls Castlevania games but I've never raged as hard as at this game.

To start, while the combos are fun to pull off it feels pointless when enemies can just disregard them if they need to. There's a handful of great boss fights but most of them feel like cheap "to do" lists. I appreciate that the bosses get harder as you weaken them, but in practice it sometimes becomes absurd. The fact that many of the bosses spawn enemies during the fight is a total cop-out in character design. Bosses are where you should be showing off and challenging the player, but the game continually throws out arbitrary tasks like wailing on a crystal, beat these minor enemies. It really detracts from the finished product.

The good news is that this game seems like it could be great with a little more fine-tuning, but for right now it's a game that has a lot of potential, but for me is unsatisfying on nearly every level.
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2 of 2 people (100%) found this review helpful
13.2 hrs on record
Posted: March 17
I backed Valdis Story on Kickstarter because it looked like the kind of game I'd want to play: a side-scrolling action RPG. The truth is that it's really closer to a Metroidvania platformer with some RPG elements. Despite its short length I had it installed for a year and a half before I got around to beating it. I just wasn't that motivated to ever play it, for reasons I'll go into.

It is fundamentally a good game though. The soundtrack is amazing, the animations are smooth (though there was considerable slow down when there was a lot of stuff on the screen), and the special effects are much better than you'd expect from an indie crew with hardly any experience. The story leaves something to be desired, but it picks up later on and it's not bad, just lacking in emotion. It does make up for that in epicness and scale though.

The single biggest problem is the controls. Playing on a keyboard my hands would start cramping after just a few minutes of play. If the game were slower-paced I'd say that switching the right hand to mouse controls might be better, but it's too much of a twitch experience for that. And that's the crux of the issue: there's some very tight jumps and timings that have to be made and given that the controls can be glitchy and are just generally a pain to use, the puzzles and fights that depend on those split-second key presses should really have been a lot more forgiving.

The combat itself isn't too hard, especially if you bother to level up at all. When I could forget the pain of the controls it was genuinely fun if I wasn't in the middle of a frustrating boss fight. The game also follows the usual steps of getting easier as it progresses because you have access to more skills and spells and equipment. So the most rage-inducing moments are generally early on.

There's a crafting aspect I didn't get into, but you don't really need to. It seems sort of superfluous and confusing.

The other major issue is just finding the next objective. There is a fast travel system, but it doesn't go to nearly enough places. And when your destination is just a name that doesn't appear on a map anywhere it can take a long time to find where you're supposed to go. Some sort of objective pointer or even a global map would've helped me a ton (there is only a very small local map without any names on it). As it is, the bulk of my play time was probably spent wandering around trying to figure out where to go next.

So if you want an action platformer with RPG elements that depends on twitch skills, I'd highly recommend Valdis Story. It's the best you're going to see in that genre from an indie team. But for the sake of your hands and sanity, bring a controller instead of relying on the keyboard.
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3 of 4 people (75%) found this review helpful
25.1 hrs on record
Posted: December 1, 2014

The Good:
- Combat is like a 2D Devil May Cry, done well
- Metroidvania aspects just enough to cure the itch
- Equipment progression based on gameplay decisions rather than flat upgrades

The Bad:
- Poor enemy variety
- Platforming sections may not be for everyone

Love Metroidvania? Join the club. Valdis Story is currently easily my favorite of the PC Metroidvanias I've played in recent years. It features excellent, tight combat mechanics that feel somewhat like Devil May Cry thanks to the mobility and attack options from the game's spell system. The world is mostly a joy to explore and new travel skills are given at just the right pace to keep the player interested in exploring more. Furthermore, there are two characters (with two more upcoming, but in very slow development) and some impactful storyline changes that can add a lot to the replayability of the game.

One of my main complaints about the game is the lack of enemy diversity, It's not a huge issue, and the game does change it up by giving existing enemies new abilities as you level up, but one of my favorite things about Castlevania SOTN was that just about every zone had its unique monsters that each added to the atmosphere of the zone. In this game, it just feels like you're fighting those angelic monk dudes all the time except in different places. Also, the game has a number of difficult platforming sections which can be very frustrating to some players. Thankfully, not all of them are required.

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20 of 38 people (53%) found this review helpful
12.5 hrs on record
Posted: December 20, 2014
I tried to play this game a year ago, but put it into my 'early access' category even though it wasn't labeled as such because it was obviously unfinished. Shortly after that a new patch came out adding the final boss (see what I mean about early access?), and there hasn't been another update in nearly a year since. Two of the four playable characters are still missing.

The game would still be enjoyable in its current state if not for some particularly rough edges. Most important among them, the game lacks immunity frames, so if you hit certain types of traps or get hit by certain attacks, you'll lose your entire life bar in a single hit (which is really a dozen hits landing all at once). Given the current state of the game I can't tell if that's a bug or by design, but it's terrible either way. Add onto that some extremely unbalanced bosses that make you feel underleveled even at max level, and the game just isn't any fun after awhile. It feels punishing in a very unfair way.

I'd say wait for an update before getting this game, but I've been waiting a year and it still feels like early access. Maybe get it on a deep discount, but full price is too much until they at least fix some of the more glaring issues.
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2 of 3 people (67%) found this review helpful
29.5 hrs on record
Posted: February 14
I NEED MORE! Its rare nowadays to find games that have real difficulty which can be overcome with developed skill. I Wish more games would combine RPG mechanics with great skill based combo fighting systems.
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3 of 5 people (60%) found this review helpful
13.9 hrs on record
Posted: January 16
- Reasonably challenging
- Fantasic design
- Hack 'n' Slash mech smooth
- Fun little platforming challenges
- Diverse Character playstyles
- Soundtrack is Great

- No Quest Log
- Only 2 Characters ( 2 more to be added )

This game had taken me 12hrs to complete at that was only 83% acording to the game. I found myself staying in a few area's just to kill a few certain mobs and admire the atmosphere the game provided. Really enjoyed the game.
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4 of 7 people (57%) found this review helpful
22.9 hrs on record
Posted: October 25, 2014
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

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8 of 15 people (53%) found this review helpful
7.6 hrs on record
Posted: November 17, 2014
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine. It also doesn't scale well, so if (like me) you have a fairly large monitor and play in fullscreen, the upscaling is very noticable.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
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1 of 2 people (50%) found this review helpful
41.4 hrs on record
Posted: September 30, 2014
I'm not a guy who usually likes platformer style games. I only bought this because it was on sale and kinda looked cool. Well, now I'm not sure how glad I am I got it. Let me put it this way: this an awesome game that will invariably cause you more irritation than poison ivy. What I mean by that is the difficulty level is insane. For every enemy, even some of the most basic ones, you have to learn their attack patterns and know how NOT to attack them. Then, the bosses. Every single boss in this game will kill you. Many times. For example, there is one fire boss who is almost impossible to beat without perfect timing. I died so many times to him, but when I finally finished him off, it was more rewarding than almost any game. Plus, the combat systems is remarkably cool and easy to use. The system to swap out what spells you use on the fly is a little annoying, but since it pauses the game for you to do that it isn't a major pain. Overall though, if you have ever played a Metroidvania style game, you know in general terms how to play this. The biggest problem I have with this game is lack of direction. You're told to go somewhere and what direction it's in but nothing more. Since this is a 2d sidescoller, that seems like it would be easy, right? Well, there are so many locked doors and passageways that over time you are able to unlock that it becomes a little difficult to find the right path. However, these same locked doors give you a reason to return once you have the keys for these locations. But then, the problem of remembering where you've already been occurs, since there is little indication of that except perhaps an opened door. Once you play for a few hours though you start to learn what takes you where, until you find the next new place to go. It's not as bad as it seems from me, but again, this is a true Metroidvania title with a hint of RPG. If you enjoy finding those little pieces of loot hidden at the end of an incredibly difficult platforming puzzle or a speed trap, or even behind a locked door at the very beginning of the game after most of the game has been completed, not to mention cool stuff from the bosses, play the game to see what they drop. Thus, this game is a Dark Souls difficuly mixed with Metroidvania loot acquirement. Plus awesome combat, which I can't really talk about without giving away a little too much. So, if this sounds like a game you're not interested in, think again. No matter how I look at it, this is one of the overlooked gems of the Greenlight program.
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1 of 2 people (50%) found this review helpful
158.8 hrs on record
Posted: October 16, 2014
This game was a surprise to me, i bought it on a whim when it was on sale, and it ended up being one of my favorite games of the last 5 years.

Valdis Story is a Metroidvania style game (platforming 2d rpg), with an excellent battle system, and the upper levels of difficulty feel just right, every time i died i learned from it and got better, I never felt like i was cheated .

There is a crafting system in this game, and it's simple and easy to use, without much grinding.

To me the best part of valdis story is the bosses, they are difficult, but so much fun, and so satisfying when you finally beat them.

con - poison sucks man (drains health and mana)
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1 of 2 people (50%) found this review helpful
4.4 hrs on record
Posted: October 28, 2014
I'll keep this short and sweet. Valdis Story is a fun game, but the combat system is more complicated than it appears to be at first glance. This isn't a bad thing at all, but the game isn't quite done yet, so I've not yet put much time into it. Once the other characters are fully playable, I will definitely be coming back to this and putting forth the effort that this game demands and deserves from myself and others. You should check it out, for sure.
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1 of 2 people (50%) found this review helpful
52.4 hrs on record
Posted: October 30, 2014
Some of the most fun I've had in a video game in quite some time. The bosses in Valdis Story are incredibly well put together. The fights are hard, but structured in such a way that you can learn from your mistakes, and improve your play over time. As a result, it is immensly satisfying when you finally take down that boss with an S rating. This is a very skill-based metroidvania RPG with some quite impactful character customization, an interesting story, and amazingly fluid combat.
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1 of 2 people (50%) found this review helpful
18.4 hrs on record
Posted: October 11, 2014
Surprisingly, I can say that VS:AC is amazing for a metroidvania game. There is absoultely nothing bad to say about this title. My favorite traits of this title would be the constant urge to learn the patterns of a boss and the right time to dodge/block their attacks and the fact that you would need a certain weapon to fight other bosses (I wouldn't spoil the bosses though).

If you want to play a game like the classic style Metroid or Castlevania games, I'd recommend this.
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1 of 2 people (50%) found this review helpful
60.6 hrs on record
Posted: October 19, 2014
I am getting my face kicked in repeatedly but I have a giant mace so that's cool. Basically, if you want a kinda-sorta Metroidvania with DMC kinda sorta combat and a plot cribbed from SMT? Do this.
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1 of 2 people (50%) found this review helpful
27.4 hrs on record
Posted: December 22, 2014
very fun platformer. has an interesting level up system and other fun little things to add on to your playstyle. didn't take too long to beat so it is great for people who might not happen to have LOTS of time on their hands.
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1 of 2 people (50%) found this review helpful
12.9 hrs on record
Posted: December 23, 2014
Easily one of the best Metroidvania games I have ever played. The majority of the negative comments I see about this game call it rough or unpolished, and I totally disagree. The controls are very precise, and the game requires you to use that precision to complete many of its puzzles and bossfights with almost pixel perfect accuracy. Once you complete a perfect jumping segment or perfect a boss you will understand what makes this game so awesome
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