Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.
User reviews: Very Positive (1,184 reviews)
Release Date: Sep 8, 2013

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"Valdis Story is a Metroidvania with a twist. It offers timed event as well as a gripping battlesystem that might remind you of titles like DMC."
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About This Game

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

STORY:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

FEATURES:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Find magic souls that aid in combat and traversing the ruins of the city.
  • Level up stats and a variety skills to customize your play style.
  • Upgrade Weapons and Armor.
  • Unique accessories that can give you the edge in combat, or get you killed!
  • Interconnected zones allow you to explore new areas or backtrack.
  • 2 playable characters on release and more to come!
  • Compelling original soundtrack spanning over 2 hours of music!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or Windows 8
    • Processor: Processsor 1.7 Ghz or higher
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
18.3 hrs on record
Posted: November 1
In summary, this game is so much fun and so impressive that I can't recommend it more.

I played through this game once, and MAN did I love it. There are so many different styles of play: rush in like a barbarian, use melee attacks, take time to plan things out, use magic, attack from a distance, run away in fear, or any combination of those. The gameplay is so well made and the design so spot-on that there was never a dull moment. There's quite a lot of optional paths and bosses too. I really like how whether or not you defeat certain optional bosses determines what happens later in the game. Some of them change the story, some change the ending, and some even change how future bosses act. Plus the bosses were all unique and unbelieveably intense.
It's a really pretty game, too.

And don't even get me started on the music.
Ooooh god, the music. It's so good. I legitimately feel that this game has my favorite soundtrack of any game I've ever played. Zack Parish is now my God. I've never bought a video game soundtrack before, but I HAVE to buy this one.

I did notice that if there was more than one or two lasers on-screen at once, and during the final boss, I would experience framerate issues, but I also had a recording software running, and I'm sure everything would've been smooth if I hadn't been recording. In the end, I turned down the graphical settings for the final boss (which is a super intense experience and takes a little while to beat) and everything was fine. I have a really hard time saying that this is any fault of the game, but I wouldn't know.

As I mentioned above, I did play through this game on YouTube (youtube.com/Frozelar), if you'd like to see some more gameplay before buying it. I really hate to self-advertise but maybe it'll give people a better idea of just how great the game is before they buy it.
Easily my favorite Let's Play of all time. Looking forward to playing through it again. And possibly again and again and again.
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4 of 4 people (100%) found this review helpful
22.9 hrs on record
Posted: October 25
Fantastic metroidvania/brawler style game. Definitely one of the best I've played. Combat is very rewarding, level design and art is great throughout, and bosses are very well put together. Bosses also have a rating system, and a rather forgiving retry system (it hurts your rating to restart a boss fight - but ratings have a very slight affect on the game, and it is really only their as a slight punishment - I thought this was a fantastic compromise between challenge and hand-holding).

Honestly my only critique is the games platforming sections. While controls feel great for combat - I had a harder time when trying to navigate tiny floating platforms. It feels almost as if there is a slight input delay - that lends itself well to the combo based combat, but not so to navigating an obstacle course.

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3 of 3 people (100%) found this review helpful
36.9 hrs on record
Posted: November 15
Super fun game. My kids and I love it. Hope the devs put out another or similar side scrolling Metroidvania. A lot of fun and the artwork is great.
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3 of 3 people (100%) found this review helpful
28.1 hrs on record
Posted: October 30
An excellent metroidvania type game that has a few flaws but is overall a great experience with plenty of replay value. I strongly recommend it if you are a fan of the genre. The leveling caps at 20 which came as a surprise but it is possible to respec stats with a hidden npc.

Gameplay:

Fighting system:
The fighting system takes a few pages from "spectacle fighters". The combo system features light and heavy attacks, juggles, aerial attacks, spells, assist characters, focus mode and focus mode finishers, blocking, parrying and skill canceling that enables you to dodge and/or continue to most of the available actions. It works really well for the most part, but mixing spells into the fight is sometimes bit of a challenge.

Spells are activated by pressing a spell button and then a direction to activate the chosen spell or just pressing in the air to use the aerial spell, which works pretty well in most situations, but the focus mode is also activated by pressing the spell button and then light attack, which makes it pretty easy to activate by accident. It is also bound to a trigger on 360 controller by default and personally i'd prefer it being in a face button, but that makes activating focus mode insanely awkward.


Exploration:
Game features the standard style of metroidvania maps, each area has its separate map that shows if the room has a locked door and what type of lock it is, which rooms connect, the basic stuff. Exploration is rewarded with new armors, materials and crew members that can teach you focus skills, assist, strenghten spells or craft 2 of the 4 available weapons. Different characters get different weapons and have different starting spells that are unique to characters. Most of the areas are locked until you get equipment and spells that allow further exploration and it has a good feel as there are lots of things to find.

Most of the armors are locked in a kind of platform challenge rooms and here the game stumbles a little as the platforming aspect has some issues. The control feels a bit floaty and its easy to overshoot your target, there are also some issues with collision detection as it's difficult to jump to narrow corridors and sometimes it feels that the landing is a little slippery. The character can grab a ledge if you press towards it, and will climb up if you press up and it is very sensitive. If you press away from the ledge you're hanging from, the character jumps. There are a few parts where you have to do that quickly and it's easy to mess up.

The game has a few timed events that can be missed and they have various effects to the gameworld

Visuals:
The animation and spriteart is simply beautiful. It is simple enough that you can see what happens on screen and detailed enough to still look very good. There is a decent variety of environments and each has their own identity. Some bosses look simply amazing. Character portraits and cutscenes/storyboards are heavily stylized but personally i feel they are weakest part of the art.

Audio:
The music is really beautiful and fits the overall aesthetic and situations really well. Sound effects wary from good to irritating, there are few sound effects that just sound bad, but for the most part, they are serviceable.

The story:
The game begins by the protagonist falling from the sky into a forgotten land. where he finds demons, angels and ferals fighting and a tribe of humans trying to survive. The humans who live in this land have white hair for undisclosed reason and they distrust the protagonist who they fear could be a demon or angel because the protagonists hair is not white. It sounds better in the game. From there on the player must earn their trust by helping them survive and also try to find his/her crew that fell in different places in this land. The game fills in backstory as it progresses and it's allright, but not very memorable.

Enemy and boss designs:
There is a decent variety of enemies that have distinct behaviours and they encourage and sometimes require player to use different tactics like prioritizing to a larger enemy that can resurrect smaller enemies, breaking shields with magical attacks or dashing through a tanking enemy with invulnerable shield. They are pretty easy when fought alone but can be tricky in groups.

Bosses are for the most part unique and have different abilities, there are a few humanoids that have player like abilities, but most bosses behave very differently from player character. Almost all bosses become stronger the lower health they get to and you need different strategies to survive. The end result is ranked and if you did well enough you get a stat boost. Some bosses have gimmicks like healing or needing to damage different parts in predetermined order and they are, for the most part interesting.

I have to give a mention for the final boss however as it is not very fun. If you have not prepared well enough, it can became an endless dps race against it's healing ability and your ability to deal damage as there is only a set amount of damage you can deal during the phase it is vulnerable. It is a cycle of trying to activate the damaging phase by damaging it's shield while the boss tries to heal, if the boss heals it repairs the shield nullifying the progress toward the damaging phase. The boss looks epic but can be very frustrating to fight with.
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1 of 1 people (100%) found this review helpful
52.4 hrs on record
Posted: October 30
Some of the most fun I've had in a video game in quite some time. The bosses in Valdis Story are incredibly well put together. The fights are hard, but structured in such a way that you can learn from your mistakes, and improve your play over time. As a result, it is immensly satisfying when you finally take down that boss with an S rating. This is a very skill-based metroidvania RPG with some quite impactful character customization, an interesting story, and amazingly fluid combat.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: October 28
I'll keep this short and sweet. Valdis Story is a fun game, but the combat system is more complicated than it appears to be at first glance. This isn't a bad thing at all, but the game isn't quite done yet, so I've not yet put much time into it. Once the other characters are fully playable, I will definitely be coming back to this and putting forth the effort that this game demands and deserves from myself and others. You should check it out, for sure.
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1 of 1 people (100%) found this review helpful
47.2 hrs on record
Posted: November 17
I was pleasantly surprised by how much fun I had with this game. There are plenty of spells, talents, armors, and weapons in the game, and they all feel unique. Every item in the game has its own utility, and the potential to be the best weapon/armor in the game depending on what kind of build/playstyle/combos you want to use.

The harder difficulties can be frustrating if you're trying to get a good rank on a boss fight, but when you finally do combo Eye of Myrgato from 100% HP to 0 it feels sooooo good.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: November 17
This is an action-platformer in the style of new Castlevania games.

There are a few key differences, however. Unlike Castlevania, this game emphasizes quality over quantity when it comes to item drops and spells. Enemies drop crafting ingredients, not gold or items. Each character has only a handful of armors and weapons, and every one caters to a different playstyle and has multiple upgrade levels.

The gameplay is more akin to a fighting game (especially in boss battles). There is a heavy emphasis on dodging over blocking. Striking enemies at opportune moments is much more important than simply hitting them as much as possible. You do have a revive built into your abilities, but you are still fairly fragile.

This is much easier to play than a fighting game, though. Your skill cancel is a simple press of the down key, and dodging is just pressing left or right after that. Your assist has its own button, and spell casting and super mode have modifier keys. The game offers some tutorials, but muscle memory is the only real stumbling block here.

Boss battles emphasize pattern recognition and reaction time over button mashing, and since your skill cancels have a short cooldown, spamming will get you nowhere. Killing a tricky boss after spending four lives learning their patterns is a very satisfying feeling. Retries are unlimited and place you right in the boss room, but its still crucial to keep your cool and respond to attacks carefully.

There are downsides, of course. Whenever the game chooses to focus on platforming over combat, it becomes significantly less fun. Thankfully most of the timed platforming challenges are optional, though you will be missing out on a few items if you ignore them, as I chose to.

Like any non-linear game, there are times when you will be unsure where to go, or where you accidentally miss important things because the game doesn't tell you enough. This is compounded by some occasionally suspect level design, particularly areas where it's easy to fall down several rooms and be forced to repeat an area, or where enemies can stunlock or toss you easily.

The map and menus are rather bland. While it has some nice sprite work, the graphics options don't really give everything room to shine.

The story is nothing exciting. Like Castlevania, it's mostly relegated to text boxes whenever you find a new area or kill a boss. It has a few engaging reveals and some pleasant backstory here and there, but the story is not a reason alone to play this game.

Ultimately, this game doesn't hold your hand, but it has a reasonable difficulty curve and skill floor. It expects you to work a little bit for your victories, but it is neither impossible nor unfair. If you like action platformers and skill-based combat, look no further. Just be sure to use a controller.
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1 of 2 people (50%) found this review helpful
3.3 hrs on record
Posted: November 21
This is easily one of my favourite Metroidvania - games of all times, ten oudda ten.

This game makes my ♥♥♥♥ ROCK HARD! >8(
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1 of 2 people (50%) found this review helpful
15.8 hrs on record
Posted: October 28
Looking for a metroidvania to play that was kind of like Dark Souls but without all the, y'know, dark, I came upon Valdis Story. And I like it a lot! The combat in particular is executed very well: you have dozens of spells, various combat moves and techniques, dodges, parries, and a large ability tree. There's a lot of skill involved in figuring out how to fight effectively, but once you do, you become a machine. The enemies are quite varied and the boss fights are spectacularly balanced, especially on hard mode. On the downside, the levels can feel a bit generic and there are a lot of timing/switch puzzles. I also don't love the writing, although the character art is really great (and a bit similar to Bastion).

Oh, and for anyone claiming that the game is unfair: DEPLOY YOUR DODGE AND YOUR BLOCK LIBERALLY. Especially the dodge: it makes you invulnerable for a few frames and is absolutely essential in some sections.
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0 of 1 people (0%) found this review helpful
4.1 hrs on record
Posted: November 19
I wanted to enjoy this game, but the controls are very awkward. Unfortunatly, since the game requires precision and timing for a lot of it's platforming and boss fights, bad controls completely ruin it.
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0 of 3 people (0%) found this review helpful
135.2 hrs on record
Posted: November 15
It's not finished and nowhere does it say early access. If they finish the game I'll recommend it to ANY platforming enthusiast. Once complete it will take it's rightful place as my favourite steam game...if they finish.
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0 of 6 people (0%) found this review helpful
0.3 hrs on record
Posted: November 12
Non-descript gear, baddies, character and setting.

Feels generic. Not terrible, just a little meh.


4/10.
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2.4 hrs on record
Posted: November 22
Got this game on an impulse buy and I have to say it was a good purchase. Probably in my top 5. Controls feel almost perfect and it feels kind of like a fighting game/platformer.

overall: 9.5/10
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16.1 hrs on record
Posted: November 15
Very good Metroidvania game. Get it if it's on sale.
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14 of 16 people (88%) found this review helpful
78.4 hrs on record
Posted: August 12
Ever since I got into ametuer game design myself about 5-6 years ago, I always wanted to make a game that combined some of my favourite genres: Platformer, Action/Adventure and RPG (with a little touch of Fighting a la Smash Bros). Monsters, bosses, weapons, party members, stores, collectibles and TIGHT combat controls. Obviously, since games are hard to make (let along by yourself) that never happened. But I would happen across Valdis Story, which I think is the closest I've ever seen a game be to my "dream game." Side scrolling action platforming at its finest since Symphony of the Night! If you liked SoTN or any of the other Metroidvania games (including Metroid itself) you will highly enjoy this game just like I did. Fun bosses, high skill cap and rewards the skilled with bonouses from bosses encouraging you to learn the bosses' patterns and improve yourself. After you beat the game your first time, why not play again? On a harder difficulty? And its not just the numbers that get harder with the difficulties either, some bosses mechanically change in terms of how they are fought (albiet minorly, but still) and the best part is, THIS GAME ISNT EVEN DONE YET. There is more to come! It's good enough as it is, but knowing that there are other characters and items and possibly bosses planned in future updates just makes me rock hard. GG EndlessFluff. You did good.
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8 of 8 people (100%) found this review helpful
24.2 hrs on record
Posted: October 10
What do you get when you combine a responsive hack 'n slash with Metroidvania? Prepare for hours of exploring the Sunken City while using sick combos to clear challenging boss fights and frustrating puzzles. Controller is recommended.
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6 of 6 people (100%) found this review helpful
19.9 hrs on record
Posted: July 31
Fantastic, well polished, feature rich Metroidvania.
Deep, satisfying combat (perhaps the best in any game of this kind that I am aware of); varied branching upgrade paths which allow for different , focused builds, and thus encourage replay value.
Incredible soundtrack.
Basically, this came puts Konami to shame for not making a properly updated Vania game in years.
Well done, devs!
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5 of 5 people (100%) found this review helpful
90.7 hrs on record
Posted: September 28
an rpg platformer that worth buying because:
pros:
+challenging boss battles.
+replayability value.
+random humor.
+balanced mechanics.
+two characters with different move set.
+catchy soundtracks.
cons:
-no in-game guide for quests since the story path is not clear.
-opening crystal and button doors can be tedious.
-you have to backtrack alot to finish the game 100%.
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4 of 4 people (100%) found this review helpful
27.1 hrs on record
Posted: October 24
This game was a hidden gem that I bought during one of the holiday sales last year I think. Man o man, was I surprised to find such a fun and charming game.

Taking from the Metroidvania style of layout and combat similar to that of devil may cry, this game makes out for some fun times. The music is great, the combat is great, the platforming is great...for the most part. I say the most part because there are some tedious level designs that require a lot of attempts due to nearly impossible requirements in speed and platforming. Other than that the game is amazing and easily has become one of my most fun and memorable games of all.

Given that there are two charcters, both with their own stories, the game begs for a second playthrough; which I am working on now :D

I sincerely hope the developers decide to make a sequel or another game in this same style.



Easily a 8.5/10

Update: After finishing the game with Reina and playing throught the new content, I have to say, STUN LOCKING is a HUGE problem with this game!!!!!!!! It is frustrating an infuriating!!!! I still stand by that this is an over all great game but the two GLARING flaws in the game design are some of the platforming and definitly the stun locking that some of the enemies put you in and definitely the eye of Myrgato and the final boss.......wow, I have never been more frustrated with a game. I just hope the sequel, if there is one, will not fall victim to these design flaws.
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