When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
User reviews:
Overall:
Very Positive (443 reviews) - 84% of the 443 user reviews for this game are positive.
Release Date: Feb 5, 2014

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Reviews

“It feels like it fell out of the late eighties, except the controls were tightened up during the voyage.”
7/10 – Destructoid

“Oniken is an hard platform game with a retrò feeling inspired by the NES classics. It is a good game which all the retrogamers should try.”
80/100 – http://multiplayer.it/recensioni/105550-oniken-una-lama-a-8-bit.html

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

About This Game

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features


  • Graphics, sounds and difficulty from the 8-bit era
  • Cinematic cutscenes
  • Over 18 boss fights
  • Six missions, three stages each
  • An extra mission after you beat the game
  • Boss rush mode
  • Not difficult enough? Try the new HARDCORE MODE
  • Global Leaderboards
  • Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 32MB VRAM Integrated Graphics Card
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: 64MB VRAM Dedicated Graphics Card
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Minimum:
    • OS: OS X 10.6 Snow Leopard
    • Processor: Intel Core Duo
    • Memory: 1 GB RAM
    • Graphics: 32MB VRAM Integrated Graphics Card
    • Storage: 250 MB available space
    Recommended:
    • OS: OS X 10.9 Mavericks
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 64MB VRAM Dedicated Graphics Card
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (443 reviews)
Recently Posted
Kengur #linux
( 7.6 hrs on record )
Posted: June 27
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
Helpful? Yes No Funny
Scary_Freddy
( 4.3 hrs on record )
Posted: June 27
looks really interesting but it is really hard and I can't get past the first 2 levels or so. I let it run for 2 hours to get card drops but I got none
Helpful? Yes No Funny
AlexHaunterxD
( 1.7 hrs on record )
Posted: June 23
Difficult and awesome
Helpful? Yes No Funny
Little Flower
( 5.9 hrs on record )
Posted: June 22
This game needs more exposure. These guys make quality retro throwback games.
Helpful? Yes No Funny
Thorogrimm
( 1.0 hrs on record )
Posted: June 21
It's okay. It has a good soundtrack and has a very retro playstyle - but it's a massive pain in the ♥♥♥. I honestly had an easier time playing the new Dark Souls than this...
Helpful? Yes No Funny
sigh of dog
( 3.1 hrs on record )
Posted: June 19
tl;dr: An NES-inspired action-platformer that nails the visual aesthetic but has flaws.

Oniken is a game in which you play as a ridiculously powerful mercenary named [s]Kenshiro[/s] Zaku and beat up bad guys. It's essentially a "neo-NES" game that goes far to capture the look and feel of games from that era, using lots of black filler space skillfully like later NES games tended to do to maximize color usag eand depth, and even including Ninja Gaiden-esque cutscenes with some well-done pixel art for the characters. Graphically, the game has succeeded nobly in what it set out to do, though sadly the audio doesn't quite match up; the sound effects are fine, but the music is quite drab (some of it's alright, but most is really almost surprisingly bad) and sounds a bit more like something like GXSCC that tries to emulate this kind of sound rather than something from the system itself (should've used Famitracker probably).

As far as gameplay goes, it's pretty damn solid. The "weight" of your character takes some getting used to, as he feels fairly heavy, but not in a way that's very uncomfortable after a few minutes of play. In essence it fits in fairly well with any given action-platformer of the NES's later lifespan, like your Power Blade or Shatterhand type games, although a bit simpler -- the ONLY powerups you'll find (besides the rare health pack or 1-up) are grenades, your one and only (but quite effective) sub-weapon, and a sword icon that doubles the length of your blade until you take damage - or you can press the 'berserk' button to sacrifice it early in favor of a brief attack buff. Despite the game's look and feel definitely trying to evoke classic Nintendo, the swordplay decidedly feels like Sega's Strider.

It's not a terribly long or difficult game, surprising considering the era and style it's trying to emulate; the game automatically adds each stage to a 'natural stage select' on the main menu as you pass them, there are plenty of powerups and you have a huge life bar that's slow to deplete with relatively few platforming challenges. The real difficulty comes from the bonus content that comes after you finish the game, including a lengthy, challenging, but unique new stage and two extremely taxing new modes that definitely make the game "Nintendo-hard", so keep that in mind if the game feels a bit flimsy to you, oh classic game master.

It's not perfect.. aside from the music, the story's pretty pathetic (though so fitting for the time period it's forgivable) and there's just no depth or innovation here at all. But if you're looking for a totally decent NES love-letter that does the job better than a good chunk of the modern retro-indie drivel you see out there, give Oniken a go.
Helpful? Yes No Funny
Kabuto Takashi
( 0.7 hrs on record )
Posted: June 17
How to put it?

Oniken is a NES game, well, an ending era NES game, it has really good controls, playing with keyboard is really not recomended (unless you are a spider with drummer brain), and has really good old school graphics (as the last games on the NES). It has its difficulty, but, it isn't Ninja Gaiden level of difficulty. The controls let you know you are always in control of Zaku, and reminds you it is always your fault when you die, so yeah, a NES game. The enemies are pretty normal for a platformer, being the shooters the most ball busting enemy if it is put in a boulder next to a fall, besides of that, it keeps really fresh all the game. Bosses are kinda forgettable, they are kinda easy but if you take your time, if you go all in against them, they will crush you.

So yeah, NES game baby!
Helpful? Yes No Funny
Just In Time
( 3.6 hrs on record )
Posted: June 13
I like the package of this game a lot; a 'fist of the north star' meets 'classic ninja gaiden' sort of motif with pretty solid controls and interesting looking bosses. And I'm super weak against the Ninja Gaiden style cutscenes, though they can be kinda long.

My only real problem with this game is that the normal enemies take too much damage considering where they're placed, and what they're capable of. Maneuvering around them is basically the only challenge they present, and once you've dodged their attacks and gotten close enough to attack, you've basically 'solved' them... but then they don't die, which puts you in danger of getting hit anyway, and you basically have to solve each enemy a second time to get past them. If most of them died in one hit, I think it would make for a faster and more satisfying game. It's still fun, but you just need to be a little more careful than you would expect.

Update: Sweeeet lord this game needs more checkpoints. It'll send you back to the beginning of long sections you've already cleared, sometimes.
Helpful? Yes No Funny
kidniki100
( 0.7 hrs on record )
Posted: May 23
Another great Old-school game! I just recently came back to Steam and it is a treasure trove of great titles. Gotta support these amazign Indies! If you enjoy classic 8-bit graphics with a mix of 16-bit gameplay, then GET THIS GAME NOW!
Helpful? Yes No Funny
SpaceLordMoFu
( 2.0 hrs on record )
Posted: May 22
8/10 Worth the price. A nice, 8 bit side scrolling platformer, very hard, very fun!

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: June 19
tl;dr: An NES-inspired action-platformer that nails the visual aesthetic but has flaws.

Oniken is a game in which you play as a ridiculously powerful mercenary named [s]Kenshiro[/s] Zaku and beat up bad guys. It's essentially a "neo-NES" game that goes far to capture the look and feel of games from that era, using lots of black filler space skillfully like later NES games tended to do to maximize color usag eand depth, and even including Ninja Gaiden-esque cutscenes with some well-done pixel art for the characters. Graphically, the game has succeeded nobly in what it set out to do, though sadly the audio doesn't quite match up; the sound effects are fine, but the music is quite drab (some of it's alright, but most is really almost surprisingly bad) and sounds a bit more like something like GXSCC that tries to emulate this kind of sound rather than something from the system itself (should've used Famitracker probably).

As far as gameplay goes, it's pretty damn solid. The "weight" of your character takes some getting used to, as he feels fairly heavy, but not in a way that's very uncomfortable after a few minutes of play. In essence it fits in fairly well with any given action-platformer of the NES's later lifespan, like your Power Blade or Shatterhand type games, although a bit simpler -- the ONLY powerups you'll find (besides the rare health pack or 1-up) are grenades, your one and only (but quite effective) sub-weapon, and a sword icon that doubles the length of your blade until you take damage - or you can press the 'berserk' button to sacrifice it early in favor of a brief attack buff. Despite the game's look and feel definitely trying to evoke classic Nintendo, the swordplay decidedly feels like Sega's Strider.

It's not a terribly long or difficult game, surprising considering the era and style it's trying to emulate; the game automatically adds each stage to a 'natural stage select' on the main menu as you pass them, there are plenty of powerups and you have a huge life bar that's slow to deplete with relatively few platforming challenges. The real difficulty comes from the bonus content that comes after you finish the game, including a lengthy, challenging, but unique new stage and two extremely taxing new modes that definitely make the game "Nintendo-hard", so keep that in mind if the game feels a bit flimsy to you, oh classic game master.

It's not perfect.. aside from the music, the story's pretty pathetic (though so fitting for the time period it's forgivable) and there's just no depth or innovation here at all. But if you're looking for a totally decent NES love-letter that does the job better than a good chunk of the modern retro-indie drivel you see out there, give Oniken a go.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: June 17
How to put it?

Oniken is a NES game, well, an ending era NES game, it has really good controls, playing with keyboard is really not recomended (unless you are a spider with drummer brain), and has really good old school graphics (as the last games on the NES). It has its difficulty, but, it isn't Ninja Gaiden level of difficulty. The controls let you know you are always in control of Zaku, and reminds you it is always your fault when you die, so yeah, a NES game. The enemies are pretty normal for a platformer, being the shooters the most ball busting enemy if it is put in a boulder next to a fall, besides of that, it keeps really fresh all the game. Bosses are kinda forgettable, they are kinda easy but if you take your time, if you go all in against them, they will crush you.

So yeah, NES game baby!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
7.6 hrs on record
Posted: June 27
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
111 of 123 people (90%) found this review helpful
Recommended
2.6 hrs on record
Posted: February 5, 2014
The review blurbs don't lie: This game absolutely feels like it came right out of the late 80's NES but with fine tuned controls. Everything about it screams classic from the NES style color palette that neatly separates foreground from background and makes sure enemies stand out clearly to the hard as balls platforming and combat, to the sparse checkpoints and lives and unforgiving boss battles that can crush you in an instant if you don't learn their patterns.

Gameplay feels like a mix of Strider and Shatterhand with swords and grenades as your primary weapons. A power-up item lets you cast a crescent shaped beam half the length of the screen with your primary attack but fails after you've been hit twice, requiring you to not only master the new attack range to keep enemies at bay but also hone your platforming and dodging skills to maintain your elevated attack power for harder enemies later in the stage.

The Terminator meets Vexille meets any kind of robo apocalypse storyline is pure '80's cheese and it's glorious, especially when a dude called Rico calls you on what looks like an '80's portable TV while you're riding a bright green rocket powered jetski. There's even a villain that feels like a pure throwback to the infamous Cats from Zero Wing.

Despite all the homage to action games of the late '80's, Oniken manages to be its own beast. It doesn't feel especially unique but it doesn't have to as it's a masterfully crafted experience that's equal parts nostalgia trip and exciting. Even with the harsh difficulty I find myself wanting to see what the next screen will be, what the next villain will be, what's the next enemy the game will throw at me and what will it do.

The audio feels ripped right from the era too, a masterfully crafted score of synthetic sounding music that perfectly fits the tone and transports you back to a childhood full of bleeps and bloops and incredible ear-pleasure that you're sure your audio chip is having an ♥♥♥♥♥♥ to produce.

Controls are tight, responsive and the ability to use the dpad or analogue stick makes everything a bit easier (or more authentic depending on how you look at it). Restricting controls to two buttons (attack and jump, with grenade being up+attack) feels like an unnecessary nod to the NES but it's not restricting or annoying. Neither is the game in general - when you die it's almost always your own fault, you own mistake or lack of attention that causes you to fail. That said, enemies are fast and unpredictable (at least the first time you meet them) and you'll get caught off guard by a rushing machine or chucked grenade more than once.

So do I recommend the game? Absolutely. No other game even comes close to the level of authenticity that Oniken achieves and it's obviously a labour of love from the developers who are very talented. The game isn't perfect though, for all the praise I have to give it the flashing backgrounds in some cutscenes are an epileptics worst nightmare that can't be disabled (except by skipping the whole cutscene).

Score: 9/10 robots stabbed in the faceplate.
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53 of 57 people (93%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: July 16, 2015
There are TWO games on Steam that play and feel like classic NES / SNES games.
Oniken is one of them.

Many side-scrollers and platformers claim to play and / or feel like they're out of the 80's. Like they are from the (S)NES era.
They all lie!
Some of them really do look like NES games. Some of them look like HD NES games. Some of them claim to play like NES games while looking totally "new-age?". None of them really plays nor feels like old-school retro side-scrollers tho.
I'm not saying they're bad games. They mostly aren't. But they don't feel nor play like (S)NES games.

Oniken, however, plays and feels exactly like a classic NES game!

I was sure that Oniken is another one of those pixelated games that is super hard, claims to be "old-school" but doesn't feel or play like an NES classic and once again poor old Mets would be dissapointed.
I still gave it a shot and WOW! Just WOW!
Oniken feels just like it came out from the 80's!

Unlike any other false "old-school" games on Steam, Oniken keeps it simple: You have 2 different attacks (one of them being a pick-up), you can jump...and move back and forth. The game is hard tho. Not Ninja Gaiden hard, but hard. Challenging is the key word here.

Easy to get into, hard to master.

The combat is smooth - Your main weapon is a sword (that looks like a katana) and you can throw grenades as a secondary weapon. Grenades are pick-ups tho and you can run out of them. You can also find secret 1-UPs and some sword power-ups if you get lucky.

After each level you get rewarded with a cutscene that has the quality of Ninja Gaiden.

I managed to finish the entire game in 6h...it's possible to speedrun through the game in 15-30 minutes tho. Just like with classic NES games. Their true lengths were about 15-40 minutes but they took hundreds, if not thousands, of tries to finish.
There are 6 stages and each stage takes you about 2-5 minutes...That is if you know what to expect and you're familiar with the level layout. The first playthrough will take some time. I especially hate level 4 which took me the longest amount of time to beat.

10/10 - Nails every aspect of being a good NES game!

If you're looking for a throwback then this is it. Look no further! Buy Oniken!
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51 of 62 people (82%) found this review helpful
1 person found this review funny
Recommended
16.7 hrs on record
Posted: February 5, 2014
A hero reminiscent of Kenshiro from Fist of the Northstar, 8-bit action and simple controls. Oniken is a snacksize-loveletter to oldschool gaming. Time flies as you run, jump and slash your way through six worlds of postapocalyptic battlefields, from underground facilities to cyberninja-infested forests. Many challenges await as you conquer one techno-dungeon after another in order to blow up the core and save innocent people from the robotic Deathforce.

Joymasher didn't hold back with the 80ies cheese and present a story heavily influenced by some of the greatest oldschool anime/manga you can imagine - any game that thanks Koichi Ohata in the credits can only mean action all the way and that is pretty much what Oniken delivers.

It's a throwback to the days of 8bit, equally inspired by NES as well as Master System titles, feeling like a lost game of that long gone era that suddenly appeared again. Obviously this means you spend your time jumping platforms, collecting powerups and slashing away at all kinds of badniks - only interrupting the carnage for massive, screen-filling bossbattles at the end of each stage while rocking out to some very cool chiptunes that remind me of various compositions on the MSX2.

Learning patterns and figuring out proper positioning is key to stopping the evil machines. While nowhere near as polished or deep as titles like Völgarr the Viking, Oniken's simplicity, combined with the high speed of the game and it's great sense of "anime-schlock" set it apart from similar titles on Steam, making it a nice addition to any library that already contains titles like the aforementioned Völgarr, Muri, the original Duken Nukems or the upcoming Metal Slug 3.

For all the retrofun this game provides, it's not without issues - it lacks a bit of polish in places, there are a bunch of odd hitboxes here and there and simply mashing "attack" often yields much better results than trying to avoid damage. But it is rather fair, replenishing your health upon entering a sub-stage and letting you restart in said sub-levels once you reached them. Stages aren't overly long and dying, while annoying, isn't all that big of a deal - especially since you can just select which level you want to start from in the main menu (if you have unlocked the stage that is).

Overall the difficulty seemed right for this kind of game, the truly godlike players can always try their hands at the new hardcore-mode, which is really a great challenge (finish the game in one session without replenished health between sub-stages and pretty much no deaths). There are also speedrunning-achievements and online-leaderboards - providing enough stuff to do if you beat the main game, turning the run'n'slashing action into a score/timeattack-type of title. There is a Boss Rush mode too, and you get the "Jenny"-bonus stage which was basically a proof of concept that run & gun-gameplay would work in Oniken. And because the Joymasher people are nice people, they have thrown in the soundtrack too - making the Steam version the definite version of Oniken to own, even if you might already have it on Desura or from someplace else.

In total Oniken is a pretty brilliant package, especially considering the price - while not flawless, it absolutely feels very "retro" and is all the more impressive considering it was just done in Multimedia Fusion. If you can accept the limitations in gameplay and control as a result of trying to ape classic 8-bit titles, Oniken will provide hours of (sometimes frustrating) oldschool fun for you. An excellent debut by Joymasher here on Steam.
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36 of 39 people (92%) found this review helpful
3 people found this review funny
Recommended
15.3 hrs on record
Posted: September 20, 2015
Sometimes you just want to slash people in half and use no more than a couple buttons to do it. Reminiscent of games like Strider, Ninja Gaiden, and Shatterhand, Oniken is a brutal and brutally difficult 8-bit platformer that isn’t for the meek. Games of its style have been common as of late, but none feel as authentic as Oniken. For better and worse, one could easily mistake Oniken for a lost Nintendo game by Nastume or Tecmo.

Call it indie if you like, but teams of two to three people were commonplace during Nintendo game development. Some did great things within the action-platformer genre, of which Oniken belongs. What we now see as limitations of hardware, they saw as a framework to build within. With 56 colors, a goofy-sounding synth, and four buttons, a few talented designers made games that continue to entertain us many years later. Oniken aspires to be in their company, even if it’s from a different era and on a different platform.

As an outsider, simplicity and difficulty appear to be the two main design philosophies of Oniken. We’ll talk about the former, before my blood starts boiling at the thought of the game’s bosses. Designed with a gamepad in mind, Oniken centers around one mercenary ninja’s ability to jump and slash dystopian future jerks. Zuku, the game’s protagonist, isn’t as fluid and fun to control as Strider Hiryu, but his sword has a nice reach. You can extend that reach by collecting power-ups. However, you can easily lose these upgrades by taking damage. If it isn’t clear by now, Oniken loves to punish the player for making dumb mistakes.

Luckily, Zuku has a couple of extra tricks up his sleeve. In addition to extending attack reach, Zuku can sacrifice his power-up in order to go into berserk mode, where he deals more damage and takes less. Just as the power-ups render deadly enemies harmless, berserk mode can turn some of the game’s most difficult bosses into a 15-second slashfest. Only the most masochist old-school players will complain about these cheap victories, because even when you do manage to berserk a boss, you likely have died from him many times before - if not during the long trek to his room.

And finally, there are grenades. These are used much like items in Castlevania: awkwardly hold up and press attack to throw in an arch. Unlike Castlevania, this is the only item you'll have which is pretty disappointing. You get used to jumping and throwing grenades, but it never feels quite right. This is one of many instances of how Oniken’s earnestness to emulate Nintendo games disservices the overall experience.

Oniken packs a lot of variety and creativity in its six levels which contain three areas each. Sometimes you’ll be platforming across conveyor belts with lava beneath while other times you’ll be force feeding grenades to a cybernetic polar bear while jumping spikes on a speeder bike. One area you will find consistency in, however, are Oniken’s tough-as-nails boss fights that demand you to quickly recognize an enemy pattern and stay the hell away from projectiles.

Most of the time, these boss encounters are a fun challenge, but a couple will frustrate in a way that is neither fair nor entertaining. One such boss is a snake that breathes fire down on you if you attack it. Not taking damage is a matter of endurance and luck. This boss is followed by an even more maddening boss: A robot you must fight from a small, moving platform - fall off and it's instant death. Until you recognize the specific attack pattern and necessary approach that a boss demands, Oniken will put you in a world of hurt. Once you run out of lives, you'll have to start the ~15-minute journey to the boss again.

While Oniken’s difficulty is decidedly old school, there are many times where I think the developer could have reconsidered its approach. Castlevania and Ninja Gaiden may have contained instant death traps, pits, and cheap aerial enemies, but these were not the things that made those games good. In fact, these are the things that keep many players from returning to them.

One aspect of tribute that can’t be knocked is the game’s presentation. 8-bit indie games are a dime a dozen these days, but rarely do they sound and look as great as Oniken. Though the backdrops and animation lack some detail displayed in the best Nintendo games, it’s an impressive effort nonetheless.

Oniken isn’t quite the magical pairing of nostalgia and great game design that Mega Man 9 was, but it comes close to scratching that same itch that few other games have done since. If you love 8-bit games and hate yourself, dying repeatedly within Oniken’s six merciless levels brings its own form of joy that is rare in games these days.
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31 of 35 people (89%) found this review helpful
Recommended
2.8 hrs on record
Posted: May 29, 2014
Oniken is a 2D run and sword action game. The controls are simple, attack, jump, duck, berserk and up + attack to throw a grenade. It is all so nice. The attack distance is good and can be boosted with power ups you find. You can hang from things. This game really goes the extra mile to make you think you're playing something for the original Nintendo, while most other games going for the nostalgia feel don't have actual 8 bit graphics and music. I feel such a buzz playing this game unlike other 'retro-ish' games that miss the mark with modernized graphics and sound.

The cut scenes are nice to look at, but the real fun of the game is the game play and the enemy variety. You'll see a lot of enemies and tackle them in different ways. For modern gamers the game might be seen as difficult due to the fact if you die, you restart the section of the level. Die at a boss, restart that entire section. You'll get better! Lose all of your lives and you'll have to restart the level. Each level mainly consists of 3 sections, each with a mini boss of some sort. Since the save file allows you to just jump to a level, if I die on the first section of a level, I just go back to the menu and warp to the level I was on. Kinda makes lives on the first section of each level pointless. You have a hefty health bar like Mega Man, so the game is pretty forgiving. Pits are of course instant death.

The level variety is a mixed bag. Some levels are just bluntly walk to the right, others make you scale to the top and still others put you in a jet ski with a scrolling screen. There are a few sections that feel open where you're free to make your own path, which feels good. Some levels are needlessly difficult with a lot of action happening, but if your a veteran of old Nintendo games, you should be used to it. If not, then make an angry video about it.

There isn't that much replayability for the game, there are a few hidden items, one per level, and there are achievements for beating a level without dying. The game saves your high score for each level, but really, once you've beaten the game, there's no reason to come back to it.

Again, this is an awesome game well worth $10, it is so awesome that I'd buy any other game this studio comes out with. They hit the nail on the head. If you aren't into old school Nintendo games, avoid it.
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31 of 36 people (86%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: February 15, 2014
HOKUTO NO ONIKEN. ONIKEN NO KENSHIRO. Whatever, THIS is the true 8-bit stuff. No pretentious, faux retro pixel stuff, this could've been a proper NES game back then, period. Only mechanical carnage, dismembering in technicolor. THIS IS HOW YOU DO IT, EVERYONE GO GET THIS. 100/100
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37 of 48 people (77%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 27, 2014
I have mixed feelings about retro style games that are mere copycats from the golden age of video games. I get the nostalgia aspect, but the odd reality is that I cherish the memory of playing those old school games more than I actually enjoy playing them today. When I do play them, it's an immediate reminder of where games are today and how far along games have come and why products have advanced the way they have. While old school games were considered technically superior in their time, they are considered technically inferior today. In fact, most games of yesteryear made the most of the technology available to them. So designing a technically inferior product today, on purpose, is not that impressive to me.

Many great old school games are classified as abandonware and the ROMs and emulation software can be easily found to play them for whatever gaming system you cherished the most. Find them, play them, and try to enjoy them the same way you did 30 years ago. I've tried, but it's not the same. Reflecting on the memories of playing them gives me more pleasure.

Oniken is a good copycat from an era gone by, nothing more, nothing less.
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