When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
Análisis de usuarios:
Global:
Muy positivos (442 análisis) - El 84% de los 442 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 feb. 2014

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¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-35%
$4.99
$3.24

Packs que incluyen este juego

Comprar JoyMasher Starter Pack: Odallus + Oniken

Incluye 2 artículos: Odallus: The Dark Call, Oniken

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Críticas

“It feels like it fell out of the late eighties, except the controls were tightened up during the voyage.”
7/10 – Destructoid

“Oniken is an hard platform game with a retrò feeling inspired by the NES classics. It is a good game which all the retrogamers should try.”
80/100 – http://multiplayer.it/recensioni/105550-oniken-una-lama-a-8-bit.html

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

Acerca de este juego

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features


  • Graphics, sounds and difficulty from the 8-bit era
  • Cinematic cutscenes
  • Over 18 boss fights
  • Six missions, three stages each
  • An extra mission after you beat the game
  • Boss rush mode
  • Not difficult enough? Try the new HARDCORE MODE
  • Global Leaderboards
  • Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.0 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 32MB VRAM Integrated Graphics Card
    • DirectX: Versión 9.0
    • Almacenamiento: 100 MB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: Dual Core Processor
    • Memoria: 1 GB de RAM
    • Gráficos: 64MB VRAM Dedicated Graphics Card
    • DirectX: Versión 9.0c
    • Almacenamiento: 100 MB de espacio disponible
    Mínimo:
    • SO: OS X 10.6 Snow Leopard
    • Procesador: Intel Core Duo
    • Memoria: 1 GB de RAM
    • Gráficos: 32MB VRAM Integrated Graphics Card
    • Almacenamiento: 250 MB de espacio disponible
    Recomendado:
    • SO: OS X 10.9 Mavericks
    • Procesador: Intel Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: 64MB VRAM Dedicated Graphics Card
    • Almacenamiento: 400 MB de espacio disponible
Análisis de usuarios
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Global:
Muy positivos (442 análisis)
Publicados recientemente
Kengur #linux
( 7.6 h registradas )
Publicado el 27 de junio
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
¿Es útil? No Divertido
Scary_Freddy
( 4.3 h registradas )
Publicado el 27 de junio
looks really interesting but it is really hard and I can't get past the first 2 levels or so. I let it run for 2 hours to get card drops but I got none
¿Es útil? No Divertido
AlexHaunterxD
( 1.7 h registradas )
Publicado el 23 de junio
Difficult and awesome
¿Es útil? No Divertido
Little Flower
( 5.9 h registradas )
Publicado el 22 de junio
This game needs more exposure. These guys make quality retro throwback games.
¿Es útil? No Divertido
Thorogrimm
( 1.0 h registradas )
Publicado el 21 de junio
It's okay. It has a good soundtrack and has a very retro playstyle - but it's a massive pain in the ♥♥♥. I honestly had an easier time playing the new Dark Souls than this...
¿Es útil? No Divertido
sigh of dog
( 3.1 h registradas )
Publicado el 19 de junio
tl;dr: An NES-inspired action-platformer that nails the visual aesthetic but has flaws.

Oniken is a game in which you play as a ridiculously powerful mercenary named [s]Kenshiro[/s] Zaku and beat up bad guys. It's essentially a "neo-NES" game that goes far to capture the look and feel of games from that era, using lots of black filler space skillfully like later NES games tended to do to maximize color usag eand depth, and even including Ninja Gaiden-esque cutscenes with some well-done pixel art for the characters. Graphically, the game has succeeded nobly in what it set out to do, though sadly the audio doesn't quite match up; the sound effects are fine, but the music is quite drab (some of it's alright, but most is really almost surprisingly bad) and sounds a bit more like something like GXSCC that tries to emulate this kind of sound rather than something from the system itself (should've used Famitracker probably).

As far as gameplay goes, it's pretty damn solid. The "weight" of your character takes some getting used to, as he feels fairly heavy, but not in a way that's very uncomfortable after a few minutes of play. In essence it fits in fairly well with any given action-platformer of the NES's later lifespan, like your Power Blade or Shatterhand type games, although a bit simpler -- the ONLY powerups you'll find (besides the rare health pack or 1-up) are grenades, your one and only (but quite effective) sub-weapon, and a sword icon that doubles the length of your blade until you take damage - or you can press the 'berserk' button to sacrifice it early in favor of a brief attack buff. Despite the game's look and feel definitely trying to evoke classic Nintendo, the swordplay decidedly feels like Sega's Strider.

It's not a terribly long or difficult game, surprising considering the era and style it's trying to emulate; the game automatically adds each stage to a 'natural stage select' on the main menu as you pass them, there are plenty of powerups and you have a huge life bar that's slow to deplete with relatively few platforming challenges. The real difficulty comes from the bonus content that comes after you finish the game, including a lengthy, challenging, but unique new stage and two extremely taxing new modes that definitely make the game "Nintendo-hard", so keep that in mind if the game feels a bit flimsy to you, oh classic game master.

It's not perfect.. aside from the music, the story's pretty pathetic (though so fitting for the time period it's forgivable) and there's just no depth or innovation here at all. But if you're looking for a totally decent NES love-letter that does the job better than a good chunk of the modern retro-indie drivel you see out there, give Oniken a go.
¿Es útil? No Divertido
Kabuto Takashi
( 0.7 h registradas )
Publicado el 17 de junio
How to put it?

Oniken is a NES game, well, an ending era NES game, it has really good controls, playing with keyboard is really not recomended (unless you are a spider with drummer brain), and has really good old school graphics (as the last games on the NES). It has its difficulty, but, it isn't Ninja Gaiden level of difficulty. The controls let you know you are always in control of Zaku, and reminds you it is always your fault when you die, so yeah, a NES game. The enemies are pretty normal for a platformer, being the shooters the most ball busting enemy if it is put in a boulder next to a fall, besides of that, it keeps really fresh all the game. Bosses are kinda forgettable, they are kinda easy but if you take your time, if you go all in against them, they will crush you.

So yeah, NES game baby!
¿Es útil? No Divertido
Just In Time
( 3.6 h registradas )
Publicado el 13 de junio
I like the package of this game a lot; a 'fist of the north star' meets 'classic ninja gaiden' sort of motif with pretty solid controls and interesting looking bosses. And I'm super weak against the Ninja Gaiden style cutscenes, though they can be kinda long.

My only real problem with this game is that the normal enemies take too much damage considering where they're placed, and what they're capable of. Maneuvering around them is basically the only challenge they present, and once you've dodged their attacks and gotten close enough to attack, you've basically 'solved' them... but then they don't die, which puts you in danger of getting hit anyway, and you basically have to solve each enemy a second time to get past them. If most of them died in one hit, I think it would make for a faster and more satisfying game. It's still fun, but you just need to be a little more careful than you would expect.

Update: Sweeeet lord this game needs more checkpoints. It'll send you back to the beginning of long sections you've already cleared, sometimes.
¿Es útil? No Divertido
kidniki100
( 0.7 h registradas )
Publicado el 23 de mayo
Another great Old-school game! I just recently came back to Steam and it is a treasure trove of great titles. Gotta support these amazign Indies! If you enjoy classic 8-bit graphics with a mix of 16-bit gameplay, then GET THIS GAME NOW!
¿Es útil? No Divertido
SpaceLordMoFu
( 2.0 h registradas )
Publicado el 22 de mayo
8/10 Worth the price. A nice, 8 bit side scrolling platformer, very hard, very fun!

¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
3.1 h registradas
Publicado el 19 de junio
tl;dr: An NES-inspired action-platformer that nails the visual aesthetic but has flaws.

Oniken is a game in which you play as a ridiculously powerful mercenary named [s]Kenshiro[/s] Zaku and beat up bad guys. It's essentially a "neo-NES" game that goes far to capture the look and feel of games from that era, using lots of black filler space skillfully like later NES games tended to do to maximize color usag eand depth, and even including Ninja Gaiden-esque cutscenes with some well-done pixel art for the characters. Graphically, the game has succeeded nobly in what it set out to do, though sadly the audio doesn't quite match up; the sound effects are fine, but the music is quite drab (some of it's alright, but most is really almost surprisingly bad) and sounds a bit more like something like GXSCC that tries to emulate this kind of sound rather than something from the system itself (should've used Famitracker probably).

As far as gameplay goes, it's pretty damn solid. The "weight" of your character takes some getting used to, as he feels fairly heavy, but not in a way that's very uncomfortable after a few minutes of play. In essence it fits in fairly well with any given action-platformer of the NES's later lifespan, like your Power Blade or Shatterhand type games, although a bit simpler -- the ONLY powerups you'll find (besides the rare health pack or 1-up) are grenades, your one and only (but quite effective) sub-weapon, and a sword icon that doubles the length of your blade until you take damage - or you can press the 'berserk' button to sacrifice it early in favor of a brief attack buff. Despite the game's look and feel definitely trying to evoke classic Nintendo, the swordplay decidedly feels like Sega's Strider.

It's not a terribly long or difficult game, surprising considering the era and style it's trying to emulate; the game automatically adds each stage to a 'natural stage select' on the main menu as you pass them, there are plenty of powerups and you have a huge life bar that's slow to deplete with relatively few platforming challenges. The real difficulty comes from the bonus content that comes after you finish the game, including a lengthy, challenging, but unique new stage and two extremely taxing new modes that definitely make the game "Nintendo-hard", so keep that in mind if the game feels a bit flimsy to you, oh classic game master.

It's not perfect.. aside from the music, the story's pretty pathetic (though so fitting for the time period it's forgivable) and there's just no depth or innovation here at all. But if you're looking for a totally decent NES love-letter that does the job better than a good chunk of the modern retro-indie drivel you see out there, give Oniken a go.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.7 h registradas
Publicado el 17 de junio
How to put it?

Oniken is a NES game, well, an ending era NES game, it has really good controls, playing with keyboard is really not recomended (unless you are a spider with drummer brain), and has really good old school graphics (as the last games on the NES). It has its difficulty, but, it isn't Ninja Gaiden level of difficulty. The controls let you know you are always in control of Zaku, and reminds you it is always your fault when you die, so yeah, a NES game. The enemies are pretty normal for a platformer, being the shooters the most ball busting enemy if it is put in a boulder next to a fall, besides of that, it keeps really fresh all the game. Bosses are kinda forgettable, they are kinda easy but if you take your time, if you go all in against them, they will crush you.

So yeah, NES game baby!
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
7.6 h registradas
Publicado el 27 de junio
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 19 de enero
Se caracteriza por representar una dificultad afectada por un único obstáculo a la vez y de forma secuencial que ocupa toda la pantalla o toda la jugabilidad. Los obstáculos o enemigos, serán superados por una anticipación, destruyéndolos o esquivándolos.

Es un juego que requiere estar concentrado en un único punto y requiere de un buen control del personaje, sin embargo debido a su brevedad tanto en su duración como jugabilidad, y a los pocos detalles y elementos y jugarse en una escala aumentada, y a que tenemos mucha vida y un segundo de invulnerabilidad cuando nos dañan, resulta fácil de aprender y de jugar.
De todas formas el juego se las trae. Para equilibrar esto, al ser dañados seremos desplazados un poquito, y los escenarios tienen eso en mente en todo momento. El modo Hardcore sería el que se seleccionaría en las recreativas.

El salto sera nuestra mejor herramienta y este está afectado por la duración o la fuerza de la pulsación. El salto ocupará más del 50% de la jugabilidad y apuesta por una precisión basta pero concentrada, porque el juego se concentra en un punto.
Con el uso constante de los saltos conseguiremos acceder a todos sitios y situarnos a distancia para atacar a los enemigos con nuestra espada o katana. De nosotros quedará un decisión bastante tajante en decidir si usamos la espada para destruir o sólo nos limitamos a saltar para esquivar el obstáculo o enemigo.
El plataformeo juega un papel muy importante y estará condicionado por su total jugabilidad.

Todos los disparos enemigos estarán enfocados a un punto clave para esquivarlos entre enemigo, trayecto del proyectil y nuestro heroe. teniendo esa iniciativa en mente. Cuando logremos esquivar ese disparo nos pondremos por lo general cerca del enemigo para darle con la katana, sabiendo que hace otra secuencia de disparo cada x tiempo.
Unas granadas como tener botón darán una segunda decisión para el ataque: katana o granadas. Las granadas se cogerán por cajas dispuestas por el escenario según avanzamos. En estas cajas también encontraremos botiquines o maná para la katana. El maná dará más fuerza a nuestra arma de mano y los botiquines recuperaran un 20% de una barra de salud. Al ser dañados perderemos parte de la fuerza de la katana.

La duración y su concepto es igual que los juegos de las recreativas. Me parece que el juego en su totalidad hace guiños a otros juegos de forma indirecta. Es un juego como indirecto, pero con unas leyes claras.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 9 de enero
Oniken es sólido, no es el típico juego indie "retro" que lo único de "retro" que tienen es un pixel-art mal hecho, sino que se inspira directamente en los acción-plataforma clásicos de NES (Ninja Gaiden, Power Blade, Shadow of the Ninja etc), por lo que es muy fiel a su fuente de inspiración tanto en gameplay como en presentación. Incluso tiene cinemáticas similares a las de Ninja Gaiden (aunque en dificultad no está ni cerca). La música podría ser mejor sin embargo.

8/10, puedes hacerlo mucho peor con medio dólar.
¿Te ha sido útil este análisis? No Divertido
A 3 de 5 personas (60%) les ha sido útil este análisis
Recomendado
7.0 h registradas
Publicado el 24 de julio de 2014
Oniken, lo consegui gratis gracias a tremor y me atrajo su estilo retro y me dije pues vamos a darle una oportunidad...

No me arrepiento nada de darle esa oportunidad, es complicado como un buen juego de la NES y al tener esa dificultad con los niveles al acabarlos sientes mayor satisfacción.

Este juego tiene una jugabilidad que es lo que publicita estilo NES, un sonido que encaja perfectamente y una historia aceptable con momentos épicos del protagonista, solo tiene 6 niveles y uno mas extra pero con eso es suficiente para engancharte varias horas, además si quieres todos los logros mas tiempo que se le puede dedicar.

Por último tiene un modo Boss Rush como el nombre indica es peleas contra jefes seguidas y un modo hardcore hecho para los mas habilidosos y valientes, solo una vida con mayor daño de los enemigos y todos los niveles seguidos es un hardcore en toda regla.

Este juego a conseguido que haga un análisis completo de un juego, mi primer análisis, y lo recomiendo a este gran juego.
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
2.7 h registradas
Publicado el 9 de agosto de 2014
old School ;D
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
Recomendado
2.9 h registradas
Publicado el 7 de agosto de 2014
RipOff de Contra, Stryder y algo de Castlevania, con una historia cliche a mas no poder, musica no muy llamativa y un personaje que parece copia de Hokuto no Ken (Fist of the north star)...graficos de la epoca del NES, jugabilidad simple a mas no poder (son 6 botones unicamente) y dificultad digna de un Contra...no es un MUST HAVE, pero es interesante para matar el tiempo, sin embargo no vale la pena comprarlo, es un titulo totalmente olvidable, con algunos bugs bastante molestos y un "hitbox" bastante injusto (varias veces me quede perplejo viendo que me quitaban vida a una distancia incoherente), sin embargo, relativamente decente para recibir como regalo, gratis o en algun bundle.

Pense que me encontraria con algun juego que imitara la vieja escuela pero con la tecnologia actual, pero me encontre con un juego sin mucho que demostrar, bueno para matar el tiempo jugando por un par de minutos y sacar los cromos para venderlos, pero mas alla de eso, no.

Le pongo recomendacion positiva, debido a que no fue una experiencia tortuosa como otros juegos de este tipo que he tenido que jugar, sin embargo, no recomiendo comprarlo.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
9.8 h registradas
Publicado el 2 de julio de 2014
Divertido,dinamico,retro. Nada mas que comentar sobre este juego
¿Te ha sido útil este análisis? No Divertido
A 111 de 123 personas (90%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 5 de febrero de 2014
The review blurbs don't lie: This game absolutely feels like it came right out of the late 80's NES but with fine tuned controls. Everything about it screams classic from the NES style color palette that neatly separates foreground from background and makes sure enemies stand out clearly to the hard as balls platforming and combat, to the sparse checkpoints and lives and unforgiving boss battles that can crush you in an instant if you don't learn their patterns.

Gameplay feels like a mix of Strider and Shatterhand with swords and grenades as your primary weapons. A power-up item lets you cast a crescent shaped beam half the length of the screen with your primary attack but fails after you've been hit twice, requiring you to not only master the new attack range to keep enemies at bay but also hone your platforming and dodging skills to maintain your elevated attack power for harder enemies later in the stage.

The Terminator meets Vexille meets any kind of robo apocalypse storyline is pure '80's cheese and it's glorious, especially when a dude called Rico calls you on what looks like an '80's portable TV while you're riding a bright green rocket powered jetski. There's even a villain that feels like a pure throwback to the infamous Cats from Zero Wing.

Despite all the homage to action games of the late '80's, Oniken manages to be its own beast. It doesn't feel especially unique but it doesn't have to as it's a masterfully crafted experience that's equal parts nostalgia trip and exciting. Even with the harsh difficulty I find myself wanting to see what the next screen will be, what the next villain will be, what's the next enemy the game will throw at me and what will it do.

The audio feels ripped right from the era too, a masterfully crafted score of synthetic sounding music that perfectly fits the tone and transports you back to a childhood full of bleeps and bloops and incredible ear-pleasure that you're sure your audio chip is having an ♥♥♥♥♥♥ to produce.

Controls are tight, responsive and the ability to use the dpad or analogue stick makes everything a bit easier (or more authentic depending on how you look at it). Restricting controls to two buttons (attack and jump, with grenade being up+attack) feels like an unnecessary nod to the NES but it's not restricting or annoying. Neither is the game in general - when you die it's almost always your own fault, you own mistake or lack of attention that causes you to fail. That said, enemies are fast and unpredictable (at least the first time you meet them) and you'll get caught off guard by a rushing machine or chucked grenade more than once.

So do I recommend the game? Absolutely. No other game even comes close to the level of authenticity that Oniken achieves and it's obviously a labour of love from the developers who are very talented. The game isn't perfect though, for all the praise I have to give it the flashing backgrounds in some cutscenes are an epileptics worst nightmare that can't be disabled (except by skipping the whole cutscene).

Score: 9/10 robots stabbed in the faceplate.
¿Te ha sido útil este análisis? No Divertido