When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
Análisis de usuarios: Muy positivos (397 análisis) - El 85% de los 397 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 feb. 2014

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Oniken

LUNAR NEW YEAR SALE! Offer ends in

-80%
$4.99
$0.99

Packs que incluyen este juego

Comprar JoyMasher Starter Pack: Odallus + Oniken

Incluye 2 artículos: Odallus: The Dark Call, Oniken

LUNAR NEW YEAR SALE! Offer ends in

 

Críticas

“It feels like it fell out of the late eighties, except the controls were tightened up during the voyage.”
7/10 – Destructoid

“Oniken is an hard platform game with a retrò feeling inspired by the NES classics. It is a good game which all the retrogamers should try.”
80/100 – http://multiplayer.it/recensioni/105550-oniken-una-lama-a-8-bit.html

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

Acerca de este juego

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features


  • Graphics, sounds and difficulty from the 8-bit era
  • Cinematic cutscenes
  • Over 18 boss fights
  • Six missions, three stages each
  • An extra mission after you beat the game
  • Boss rush mode
  • Not difficult enough? Try the new HARDCORE MODE
  • Global Leaderboards
  • Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.0 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 32MB VRAM Integrated Graphics Card
    • DirectX: Versión 9.0
    • Almacenamiento: 100 MB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: Dual Core Processor
    • Memoria: 1 GB de RAM
    • Gráficos: 64MB VRAM Dedicated Graphics Card
    • DirectX: Versión 9.0c
    • Almacenamiento: 100 MB de espacio disponible
    Mínimo:
    • SO: OS X 10.6 Snow Leopard
    • Procesador: Intel Core Duo
    • Memoria: 1 GB de RAM
    • Gráficos: 32MB VRAM Integrated Graphics Card
    • Almacenamiento: 250 MB de espacio disponible
    Recomendado:
    • SO: OS X 10.9 Mavericks
    • Procesador: Intel Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: 64MB VRAM Dedicated Graphics Card
    • Almacenamiento: 400 MB de espacio disponible
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado el 19 de enero
Se caracteriza por representar una dificultad afectada por un único obstáculo a la vez y de forma secuencial que ocupa toda la pantalla o toda la jugabilidad. Los obstáculos o enemigos, serán superados por una anticipación, destruyéndolos o esquivándolos.

Es un juego que requiere estar concentrado en un único punto y requiere de un buen control del personaje, sin embargo debido a su brevedad tanto en su duración como jugabilidad, y a los pocos detalles y elementos y jugarse en una escala aumentada, y a que tenemos mucha vida y un segundo de invulnerabilidad cuando nos dañan, resulta fácil de aprender y de jugar.
De todas formas el juego se las trae. Para equilibrar esto, al ser dañados seremos desplazados un poquito, y los escenarios tienen eso en mente en todo momento. El modo Hardcore sería el que se seleccionaría en las recreativas.

El salto sera nuestra mejor herramienta y este está afectado por la duración o la fuerza de la pulsación. El salto ocupará más del 50% de la jugabilidad y apuesta por una precisión basta pero concentrada, porque el juego se concentra en un punto.
Con el uso constante de los saltos conseguiremos acceder a todos sitios y situarnos a distancia para atacar a los enemigos con nuestra espada o katana. De nosotros quedará un decisión bastante tajante en decidir si usamos la espada para destruir o sólo nos limitamos a saltar para esquivar el obstáculo o enemigo.
El plataformeo juega un papel muy importante y estará condicionado por su total jugabilidad.

Todos los disparos enemigos estarán enfocados a un punto clave para esquivarlos entre enemigo, trayecto del proyectil y nuestro heroe. teniendo esa iniciativa en mente. Cuando logremos esquivar ese disparo nos pondremos por lo general cerca del enemigo para darle con la katana, sabiendo que hace otra secuencia de disparo cada x tiempo.
Unas granadas como tener botón darán una segunda decisión para el ataque: katana o granadas. Las granadas se cogerán por cajas dispuestas por el escenario según avanzamos. En estas cajas también encontraremos botiquines o maná para la katana. El maná dará más fuerza a nuestra arma de mano y los botiquines recuperaran un 20% de una barra de salud. Al ser dañados perderemos parte de la fuerza de la katana.

La duración y su concepto es igual que los juegos de las recreativas. Me parece que el juego en su totalidad hace guiños a otros juegos de forma indirecta. Es un juego como indirecto, pero con unas leyes claras.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
3.9 h registradas
Publicado el 9 de enero
Oniken es sólido, no es el típico juego indie "retro" que lo único de "retro" que tienen es un pixel-art mal hecho, sino que se inspira directamente en los acción-plataforma clásicos de NES (Ninja Gaiden, Power Blade, Shadow of the Ninja etc), por lo que es muy fiel a su fuente de inspiración tanto en gameplay como en presentación. Incluso tiene cinemáticas similares a las de Ninja Gaiden (aunque en dificultad no está ni cerca). La música podría ser mejor sin embargo.

8/10, puedes hacerlo mucho peor con medio dólar.
¿Te ha sido útil este análisis? No Divertido
A 32 de 35 personas (91%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
15.3 h registradas
Publicado el 20 de septiembre de 2015
Sometimes you just want to slash people in half and use no more than a couple buttons to do it. Reminiscent of games like Strider, Ninja Gaiden, and Shatterhand, Oniken is a brutal and brutally difficult 8-bit platformer that isn’t for the meek. Games of its style have been common as of late, but none feel as authentic as Oniken. For better and worse, one could easily mistake Oniken for a lost Nintendo game by Nastume or Tecmo.

Call it indie if you like, but teams of two to three people were commonplace during Nintendo game development. Some did great things within the action-platformer genre, of which Oniken belongs. What we now see as limitations of hardware, they saw as a framework to build within. With 56 colors, a goofy-sounding synth, and four buttons, a few talented designers made games that continue to entertain us many years later. Oniken aspires to be in their company, even if it’s from a different era and on a different platform.

As an outsider, simplicity and difficulty appear to be the two main design philosophies of Oniken. We’ll talk about the former, before my blood starts boiling at the thought of the game’s bosses. Designed with a gamepad in mind, Oniken centers around one mercenary ninja’s ability to jump and slash dystopian future jerks. Zuku, the game’s protagonist, isn’t as fluid and fun to control as Strider Hiryu, but his sword has a nice reach. You can extend that reach by collecting power-ups. However, you can easily lose these upgrades by taking damage. If it isn’t clear by now, Oniken loves to punish the player for making dumb mistakes.

Luckily, Zuku has a couple of extra tricks up his sleeve. In addition to extending attack reach, Zuku can sacrifice his power-up in order to go into berserk mode, where he deals more damage and takes less. Just as the power-ups render deadly enemies harmless, berserk mode can turn some of the game’s most difficult bosses into a 15-second slashfest. Only the most masochist old-school players will complain about these cheap victories, because even when you do manage to berserk a boss, you likely have died from him many times before - if not during the long trek to his room.

And finally, there are grenades. These are used much like items in Castlevania: awkwardly hold up and press attack to throw in an arch. Unlike Castlevania, this is the only item you'll have which is pretty disappointing. You get used to jumping and throwing grenades, but it never feels quite right. This is one of many instances of how Oniken’s earnestness to emulate Nintendo games disservices the overall experience.

Oniken packs a lot of variety and creativity in its six levels which contain three areas each. Sometimes you’ll be platforming across conveyor belts with lava beneath while other times you’ll be force feeding grenades to a cybernetic polar bear while jumping spikes on a speeder bike. One area you will find consistency in, however, are Oniken’s tough-as-nails boss fights that demand you to quickly recognize an enemy pattern and stay the hell away from projectiles.

Most of the time, these boss encounters are a fun challenge, but a couple will frustrate in a way that is neither fair nor entertaining. One such boss is a snake that breathes fire down on you if you attack it. Not taking damage is a matter of endurance and luck. This boss is followed by an even more maddening boss: A robot you must fight from a small, moving platform - fall off and it's instant death. Until you recognize the specific attack pattern and necessary approach that a boss demands, Oniken will put you in a world of hurt. Once you run out of lives, you'll have to start the ~15-minute journey to the boss again.

While Oniken’s difficulty is decidedly old school, there are many times where I think the developer could have reconsidered its approach. Castlevania and Ninja Gaiden may have contained instant death traps, pits, and cheap aerial enemies, but these were not the things that made those games good. In fact, these are the things that keep many players from returning to them.

One aspect of tribute that can’t be knocked is the game’s presentation. 8-bit indie games are a dime a dozen these days, but rarely do they sound and look as great as Oniken. Though the backdrops and animation lack some detail displayed in the best Nintendo games, it’s an impressive effort nonetheless.

Oniken isn’t quite the magical pairing of nostalgia and great game design that Mega Man 9 was, but it comes close to scratching that same itch that few other games have done since. If you love 8-bit games and hate yourself, dying repeatedly within Oniken’s six merciless levels brings its own form of joy that is rare in games these days.
¿Te ha sido útil este análisis? No Divertido
A 8 de 8 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
2.2 h registradas
Publicado el 29 de octubre de 2015
Oniken is the first of Joymasher's games I played... (Odallus doesn't disappoint either)

Oniken is everything you want in and 8-bit side scrolling platformer!

+The music and art are SUPERB
+The controls are tight, and you'll never blame them for your deaths
+The bosses are EPIC

- The core game may seem short, but...
+There's more!
¿Te ha sido útil este análisis? No Divertido
A 7 de 8 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.6 h registradas
Publicado el 30 de diciembre de 2015
In the age where most indie games feature pixel art graphics of some sort just for the sake of style or nostalgia, the developers at JoyMasher bring you the real deal with Oniken. How authentic can a modern implementation of a classic 8-bit action platformer be? Probably not much more than Oniken.

You play as Zaku — a ninja mercenary, who helps the resistance in fighting the titular evil military organization (Oniken), that's attempting to control what's left of the post-apocalyptic world. If that doesn't seal the deal for you in itself, then continue reading :).

This whole game reeks of eighties, not only in terms of visuals and sound, but the overall game design as well, not to mention the story, which is told in short cutscenes between levels. The artists did an amazing job with the visuals: the graphics aren't stylized to look like 8-bit — they are 8-bit, and great at that. The same can be easily said about sound — both music and sound-effects are unmistakably 8-bit and fit the overall game well. The levels in this game have their own different look and feature various gameplay elements and mechanics: there are classic horizontal scrolling segments, vertical scrolling segments, auto-scrolling segments and platforming segments. The boss-fights are epic, with bosses ranging from regular-sized enemy characters to bosses in crafts, mechanisms with turrets, gigantic fire-breathing snakes, etc.

Oniken doesn't boast a large arsenal of weapons — you're pretty much limited to using your massive sword (which you can power up) as the main weapon and grenades (which you'll need to pick up) as a sub-weapon, but that's not really a problem, since slicing your way through enemies is the meat of the game. Despite this, you'll have your chance to shoot some enemies via some shooting segments, which also exist in Oniken.

it's true that sometimes Oniken may seem a little bit too authentic for it's own good, with the game being rather challenging, both gameplay- and game-design wise. Think "Ninja Gaiden" on the NES. Some levels throw a crap ton of enemies at you, while other times an additional checkpoint would make all the difference. Still, that doesn't mean Oniken is a bad game, not in the slightest — it just means that you need to persevere. Git Gud or Die Tryin. Are you a man enough to play this game? Then buy it, sadly almost nobody did.

P.S. For more awesome hidden gems, follow the CRIMINALLY Low Sales steam curator.
¿Te ha sido útil este análisis? No Divertido